Mephy been toned down?

Swordslash said:
Is the Andy bug still in effect? If so how can I get it working again? :D

The Andy bug is completely dependant on what you do when you kill Andy the first time in a given dificulty with a specific character. If you get it, you will never lose it with that character in that dificulty. If you do it wrong, you can never get it with that character in that dificulty. Here is what works for me, even in v1.11:

1) Kill Andy the first time for the quest.

2) Go to town and talk to Warriv

DO NOTHING ELSE!!!

3) Exit game

Good luck!
 
Decapitron said:
I think you should research a little before making that statement.
There is mathematical evidence that proves otherwise.

Yes, but the question is whether 200 samples are enough.

MF improves the chance for magic/rare/set/unique items, but NOT very much. 400%MF will give you a 153% better chance to get a unique. In the LONG run this means you'll get 2,5x as many HOZes than you did with 0% --- but I don't know the base chance and I don't remember enough of my statistics course a long time ago to even guess whether 200 samples is anything remotely reasonable.
 
Myrakh-2 said:
Yes, but the question is whether 200 samples are enough.

MF improves the chance for magic/rare/set/unique items, but NOT very much. 400%MF will give you a 153% better chance to get a unique. In the LONG run this means you'll get 2,5x as many HOZes than you did with 0% --- but I don't know the base chance and I don't remember enough of my statistics course a long time ago to even guess whether 200 samples is anything remotely reasonable.

2.5X as many HOZ's for the same number of runs. And I think 200,000 samples would be more like it.
 
alexzed said:
I'm afraid he did! It was in the 1.10 patch as mentioned above. He only drops well the first time you kill him, after that it has been nerfed. But that's going back a year or so...
Meph's first drop was upgraded in 1.10, aka quest drop. His original chance to drop stuff was unaltered.

Myrakh-2: ATMA.

I find it sad that every day new myths about MF are created.
 
I wish people who stop yelling at people who post these kind of questions. This poster is just saying "It has been my experience, over doing many MF runs, that Meph's drops are of poorer quality than before". Could this be attributed to luck? Absolutely--but what the poster is asking is whether *other people are experiencing the same thing*. If most people are having the same experience then it becomes less likely a result of "luck" and more likely a result of some kind of nerf on the part of Blizzard.

However, given the circumstances in this situation I would say it's probably luck. I haven't spoken with many people who have complained about Meph drops this ladder.
 
ATMA says:
dropchance for HoZ with 400 mf for hell Mephi in a 1 player game: 1:2804

i currently have no idea when you should have found one with statistically 95% chance, but i guess this takes much more than 10000 runs.

talking about luck (or the absence of it):
2 keys in 150 countess runs, but 8 (or 9) in 70 summoner runs.

(i could start a lowered-drop-chance-for-keys-conspiracy now, but i will wait another 1000 or so runs with that ;) ).
 
buttershug said:
2.5X as many HOZ's for the same number of runs. And I think 200,000 samples would be more like it.

Yeah my 10,000 Meph samples aren't even sufficient really. (No exaggeration, I did a conservative estimate.) But they are more sufficient than many people's data sets. I still say Meph sucks lately! Anyway, more MF still helps. 2.5X the items is 2.5X the items! You just have to be sane about it. I still weight gear toward MF (for MF chars), but you have to have the essentials for doing the run. For Meph? It should be max or near max light & cold resist, fast cast (for tele), reasonable kill power, and blocking or high life. Right now my Sorc has 370MF, 75 cold res, 72 light res, bad fire and horrible poison res, 61% block, 737 life, 553 mana, and about +5 skills. Works fine. If I had to improve one thing, objectively I should get more good items/time with faster cast or fast run. People seem to forget about the importance of getting there.

By the way, I have probably found about 4 HoZ total, so that matches the odds. Didn't find any the last 2 ladders yet though...
 
carnivore said:
ATMA says:
dropchance for HoZ with 400 mf for hell Mephi in a 1 player game: 1:2804

Looks like Nightmare Baal is the best bet with a 1:2481 chance.

NM Baal can also drop Shako too. And I believe he also have a very high chance to drop Occy & Travs.

ATMA most suprised me when I learned that Normal Baal has the best chance to drop Titans. :lol:
 
Swordslash said:
Yeah my 10,000 Meph samples aren't even sufficient really. (No exaggeration, I did a conservative estimate.) But they are more sufficient than many people's data sets. I still say Meph sucks lately! Anyway, more MF still helps. 2.5X the items is 2.5X the items! You just have to be sane about it. I still weight gear toward MF (for MF chars), but you have to have the essentials for doing the run. For Meph? It should be max or near max light & cold resist, fast cast (for tele), reasonable kill power, and blocking or high life. Right now my Sorc has 370MF, 75 cold res, 72 light res, bad fire and horrible poison res, 61% block, 737 life, 553 mana, and about +5 skills. Works fine. If I had to improve one thing, objectively I should get more good items/time with faster cast or fast run. People seem to forget about the importance of getting there.

If you do the moat trick the light/cold res really shouldn't be necessary. Nice, but not necessary.
 
FathomFear said:
If you do the moat trick the light/cold res really shouldn't be necessary. Nice, but not necessary.

He doesn't cast his lightning and cold balls across the moat? I use frorb to kill him so positioning matters. I'm sure it the moat trick is based on bliz/meteor. So not only would he take longer to kill, I don't like killing bosses near "the edge" of anything. Seems like stuff "falls off the edge". Similar to killing those spirits in arcane sanc, can't get anything if they are over a void.

Anyway 370MF is more than "enough" and I can retain my cold&light res, and get even more with better equipment (half my stuff sucks.)
 
Swordslash said:
Anyway 370MF is more than "enough" and I can retain my cold&light res, and get even more with better equipment (half my stuff sucks.)

Sorry, I just assumed you were a Bliz sorc. :)

And yeah, you certainly can have both. My Bliz sorc has ~650-700% MF and 75 Light/Cold res, and around 30% Fire res...and horrible, horrible Poison res. :lol:
 
FathomFear said:
Sorry, I just assumed you were a Bliz sorc. :)

And yeah, you certainly can have both. My Bliz sorc has ~650-700% MF and 75 Light/Cold res, and around 30% Fire res...and horrible, horrible Poison res. :lol:

650-700MF? I think I had that with my first Meph runner, when I traded for tons of charms and had perfect equipment. Now I use what I find (more fun for me, although I plan to trade just for certain key items that I will NEVER find on my own.) I should be able to get 450-500 without trading though, eventually. Last ladder I made a dedicated Bliz sorc. Have to say I wasn't impressed after people's big talk about it. It WAS slightly faster to kill Meph, but you sacrifice a lot. Frorb is basically overpowered for the skill points it takes (I'm not complaining!) But it lets you have a strong cold attack, along with light or fire to suit your tastes. I had wished I went Meteor/FO, but now I think Frorb/CL sorc is the ultimate character (at least ignoring stuff like Enigma...) I can kill just about anything, MF easily and inherently teleport. Meteor/FO would be stronger, but I couldn't kill Countess, for one.
 
In 1.10 and beyond, didn't the probability of a monster dropping from the higher (or their highest possible) TCs go UP? I can remember relentlessly farming Ancient's Way/Worldstone for high TC stuff back in 1.09, and I'd see a TC87+ item of ANY quality drop like once or twice a week. Now it's once or twice per run. Wouldn't this shift in the drop calc apply to all monsters? I get elite uniques from Meph quite frequently, just not the ones I'm looking for.
 
I think there used to be more treasure classes above 87, which was the problem. Now TC87 is the highest so the uber uniques are not as rare as they used to be.

And yeah, I have 700%MF w/ charms. Tal Armor/ammy/belt. Shako w/ topaz, Ist'd baba & Splendor shield on switch. Around 20 7mf scs, 38% gheeds, 38% chancies, 50% war travs. And this is on East Ladder. ;) It took a LOT of trading to get those 7mf scs, lol. They are still worth about Pul each.
 
There used to be a TC90 that contained a few items, not a lot. 87 and 90 did get combined, but the TC assignment and selection rules definitely were changed around. I was farming whites/grays @ the Pit and Worldstone basically from day one of 1.10 and making a tidy profit from it.
 
thank you everyone for posting. i am sorry but my comp wouldn;t load the forums for like 2 days. but i think it is just luck. like one person said. i was just seeing if other people got the same bad luck i did. but i guess not. i guess i just got to do more runs
 
meph has been good to me so far this ladder.soj,shako,hoz,war travs and one his minions dropped a 30 maras for me. :D only have about 250 mf.now if i can find a marrowwalks.
 
I've been gettin better drops from Andy than Meph this season.
Andy gave 2xoccy, 2xshako, 2xskulders, soj, perf viper
Meph gave me an arach and dats about only good thing.
 
Damn you people and making me want to get off my lazy butt and put D2 in the cd drive and play it again =\

sigh. Mephy was never nice to me anyway, nor Andy... countess was nice sometimes, n'eh... i could never do hours of MF runs - it got so boring. Running the pits was more fun for me. Less produce, but I got my first ever high end item (Crown of Ages) from there. So, it stuck with me =\

anyway, -stops babbling-

-Dace-
 
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