Absolutian said:
I agree with this completely. First, getting this club from a vendor means a 'blue'. The odds of getting +3 ele, 7 Fissure and ELITE club are approximately 0.000000000001. If you try to melee Hell with a normal club, you'll be disappointed.
Gambling for this club is a little better, cuz it's a cheap gamble, and a rare could be upped...but the odds of getting +3 elemental, +7 Fissure and a rare are still extremely low.
One option I've played with is the Hit Power crafting recipe. Works on clubs, so take a blue Truncheon, a Tir, PSaph and a junk jewel and try your luck. Your odds are 100x better, which makes it 0.0000000001 :uhhuh:
The chance to get those 2 affixes together is ~1/300,000 well its 278,xxx but close enough. you don't have to worry about it being elite its not for attacking just for the +skills and the charge bug synergy. Oh and by the way its not a cheap gamble clubs able to spawn with those mods (especially the +elemental tree, are going to cost about 14,000+ believe me trying to get fissure charges is hard enough I have only found 3 weapons with fissure charges 2 staves fissure slvl 1, and 1 club slvl 3. My hexfire adds more than the fissure slvl 3 to firestorm.
As for being a weak windy well its only weak because you lose your +skills on your armor. 2 skill points for a 1000+ point additional skill is not that big of a waste. In fact versatility will allow you to be a better PvP or PvM. In my case this was a PvM build and it will only use elemental skills no others. For that goal this build is plenty strong.
Oh and crafting only allows for +2 skill tree so your cutting your max +elements. Also you are looking for skills here not melee attacks I did not mention melee anywhere in my build that is because at clvl 6 onwards I never used melee I didn't have to. 4 mana for a 1000 damage skill is cheap thats why firestorm is so nice.
I looked into using earthshifter, 3 things hit me:
1) str requirement way too high even with a hel rune socketed your near 200 my build only uses about 100, whatever is required for the stone armor.
2) volcano does not synergize with firestorm which is your secondary fire skill and is very effective if your in melee range. You will use this as much as tornado for most of the game.
3) +7 skills with slvl 16 volcano boosts damage for hurricane and armageddon significantly, but you lose a shield so you get hit alot more, and you lose your duration on armageddon so your casting it more. more mana usage, less run time, more waiting between castings = harder build even though the damage would be higher.
Oh and I have more trouble finding +3 elemental clubs than clubs of fissure. I shop at clvl 75 right now so I should be able to get +3 skill trees but they are still rare on clubs since it shares with the barb +skill trees.
I don't have the +3 elemental club of fissure yet but I will keep looking.