Aduro86 said:
Yeah mantis lets do that lets make up a build thats viable in hell just for the sake of saying we did and of course to help my char
Sorry that I didn't get a chance to post earlier. I've been away from home and PC's for the biggest part of yesterday.
Curses normally have one or more of three purposes. They give crowd control, minimize the damage dealt to you and increase your damage. So in order to replace curses we need to find other skills that will allow you to do the same things. Seeing as how you do not like to summon we should take a look at the P&B-tree. I will include the Clay Golem since he is just so handy and low maintenance.
First let’s take a look at crowd control. The P&B-tree has two skills suited for crowd control, Bone Wall and Bone Prison. Both skills are pretty straight forward in their use. We have a sticky that explains how to use BW and BP. Look up the
Jailkeeper some time.
Clay Golem also does well as a walking piece of crowd control. He will occupy all the monsters that try to beat him into a muddy pulp. His inherent Slow aura will make sure that it takes the monsters a long time to accomplish their goal. This is not only crowd control but at the same time minimizes the damage dealt to you, since a lot of monsters will be busy with Clay.
Now let’s take a look at minimizing the damage dealt to you. This time the P&B-tree has three skills that will ensure that your life bulb stays nice and red. Bone Armor, Bone Wall and Bone Prison do not only prevent monsters from damaging you, they also synergize each other. The use of BA is pretty straight forward. BW and BP create a barrier with hp’s between you and the monster. The monster needs to destroy the hp’s of the barrier before he can target you. While you can target the monster at the other side of the barrier. So instead of sacrificing you life, you sacrifice the life of the BW and BP.
The use of Clay as means to minimize the damage dealt to you is similar to his use as crowd control. As long as something is busy killing Clay, it isn’t busy killing you.
Now we have to take a look at the last purpose a curse has, to increase your damage. The P&B-tree doesn’t have a spell that will allow you to increase your physical damage. You can use Poison Dagger to add poison damage to a Dagger. However that will not help a standard Meleemancer much.
An alternative way to increase the damage you can inflict is to go for a hybrid. You can put a few points in CE to get the radius up and use that to soften up the remaining monsters after you kill one of them. This will increase your killing speed.
The other direct damage skills in the P&B-tree can be used in a similar manner, but there is a danger that you will forsake meleeing altogether in favor of just casting Spirits or something similar. CE “forces†you to melee every now and then.