MeleeMancer Help

Aduro86

New member
Nov 30, 2004
25
0
0
MeleeMancer Help

Hello again guys! :wave:

Well i liked the guide it was really helpful(Thanks Mantis :worship: )

But im having a little trouble getting him off The ground i know melee's arent the easiest characters but maybe u guys could help me out

Thanks and,

"Somnium tanquam vos mos ago forever. Ago tanquam vos mos intereo hodie"
 
Aduro86 said:
But im having a little trouble getting him off The ground i know melee's arent the easiest characters but maybe u guys could help me out

Getting him off the ground? Do yo mean item-wise, or just general advice?

Either way, being more specific would help. Are you going pure melee, melee with summons, one hand, two hand, ect?
 
Welll when i say getting of the ground i mean both items and advice.

Im not a big fan of twinked play but if it helps im willing.

And advice i mean in terms for skills and stat ponts i know the guide covers this i just want ur guys' opinion
 
Aduro86 said:
Welll when i say getting of the ground i mean both items and advice.

And advice i mean in terms for skills and stat ponts i know the guide covers this i just want ur guys' opinion

You don't really need any items for this build. You can pretty much melee yourself to Act II without decent gear since Act I is relatively easy.
Once you get to Act II you will have a solid skill base to work with and you should be able to gamble some more decent equipment. Just make a note of the items mods you want to have and keep checking the vendors.

If you do want to twink some items you could try to get your hands on Sigon's. This set is fantastic to start with. Partial Angelics will make your life that much easier.

Skills and stat points depend on what kind of Meleemancer you want to play. There are several skills that all Meleemancers should invest in and those are DV, Decrep and BA (or the synergies to BA).

You probably know what kind of Meleemancer I like to play so I don't think I need to give my opinion on that.

It would help if you could give us an idea as to what kind of Meleemancer you had in mind.
 
Im not a big fan of curses but i dont want to summon either

What does that leave me?
 
Well, you could max Bone Wall and Prison and use them for crowd control. They'll help your Bone Armor anyway.

Still, Dim Vision and/or Decrepify are a really good idea to have for ranged monsters (Undead Archers and Gloams/Souls) so some curses wouldn't hurt.


I've been considering making a new Meleemancer myself. I had one in 1.09, and I used to rush people with him :lol: and a Meleemancer buddy of mine. If I remade him, the new one would be two handed :xeek: .
 
Aduro86 said:
Im not a big fan of curses but i dont want to summon either

What does that leave me?

Besides the use that OldSkool mentions, you will need the curses as a way to increase your damage. Without curses your damage will be minimal and CB can only take you so far with a monsters health.

IMO curses are the most important thing in any Necro build. They are what defines this class.

If you really don't want to use curses I'll be happy to help you come up with a strategy that should ensure your survival in Hell.




OldSkoolGamer said:
I had one in 1.09, and I used to rush people with him :lol: and a Meleemancer buddy of mine.

Don't you just miss the old powerhouse IG?
 
Yeah mantis lets do that lets make up a build thats viable in hell just for the sake of saying we did and of course to help my char
 
MeleeMancer

I have a level 78 Throwmancer currently working his way through A3 hell. He is able to handle himself pretty well and can deal reasonable damage. 900 - 2300 without curses or might merc. 60% chance of CB, 30% DS. AR is 3000-ish.

Skills: Bone Wall, Bone Prison should be maxed. Especially since points in vit doesn't translate highly into life. I maxed Iron Maiden (admittedly a controversial choice) because I can throw up a bone wall in front of a pack of monsters and deal damage to many at a time. I then just sit back and pick them off one by one. I put one point in clay golem just to have a distraction while I get out of hairy situations. No points in Bone spirit or bone spear. With the elemental damage I have on Gimmershreds, I don't have any problems with phys immunes. One point in corpse explosion, just because it is your only real escape hatch if you get overrun. Attract is very useful for crowd control. I mainly use amp damage unless I am facing very fast or hard-hitting monsters and then I use decrep. Dim vision is good and is something I will add more to later.

One thing that seems to work is staggering bone walls as you face a large crowd. For some reason a casted bone wall doesn't lose life when you are off-screen. So, you cast a BW behind you, trapping some of the monsters and then take out the more manageable crowd that is left.

Stat points: Since I am a throwmancer, dex adds to my damage. However, it won't do a lot for AR. So for my build it makes sense to put some points there but for others it may not. Strength - enough to use your gear and the rest in vit.

His current setup: Gimmershreds, Um'd Guillaume's face, Tiamet's w/ P diamond, Duriel's shell (until I can get Lionheart), crafted blood belt, crafted blood gloves, goreriders, 2 angelic rings and angelic ammy. Charms: AR and resists.

As far as tips go, here are a few things:

Gear: If you want to go untwinked, you have to gamble a lot. Don't bother too much looking for leech - mana pots are good enough, and the leech from life tap is better than anything equipment can give you. Find a good 2 socket necro shield and make rhyme out of it. Angelic ring + ammy gives you a great boost to AR. At my level, the bonus from the three are +20 dex, + 75 life, and + 1850 AR. Look for + elemental damage. As you move further on, look for crushing blow.

Merc: I have an A2 might merc. To be honest, this build is hard for handling mercs because of your inability to tank for him. Casting life tap on everything keeps him alive, but ruins a lot of your killing power. To be honest, I got sick of having to look out for him all the time and be his curse-*****. So, I don't really use him unless I get killed and need to recover my body from a hairy situation. Naked necro without summon or bone spirit is an ugly situation.

This sort of build is challenging but fun to play. So far he has not come across any situation he can't handle. He is not going to be much help to parties but if you like soloing on Bnet or SP he is pretty viable.
 
Mad Mantis said:
Don't you just miss the old powerhouse IG?

OMG YES! :rant:

My old Meleemancer had

20 IG
20 GM
10 Amp
10 LR
20 BA

He was the elemental compliment to my friend Gawayne's meleemancer.
Before Amp removed physical immunity, my B-Star/Taimat+LR was helpful in taking out physical immune bosses. My IG could take out alot of monsters if I died and had to work to get my body back. Lets see Gumby do that!

Of course, there was that IG life bug when BO and Oak Sage were both on in cow games...
:cheesy:
 
i played around with it and heres what i found:

stat- - - - - - - - - -- - - --
str: equipments
dex: 75% blocking
vit: rest
eng: none

skills- - - - - - - - - - - - - --
1 dec - curse
20 p dagger -PnB
20 p exp
20 p nova
20 armour
rest into wall
1 clay golem - summon

items- - - - - - -- - - - --
against melee
helm: 3* 40/15 jewel helm
armour: 4* 40/15 jewel archon with life
amulet: highlord
weapon1: fury fanged blade/ ghostspike/ 360 ed up with ds and op dagger
sheild: storm with 75% and 15%req jewel
belt: hearty coil
ring1: raven
ring2: bul kathos/ soj/ dual leech (PVM) rings with life and mana
glove: dracul/ trang oul/ ed unq gloves
boot: marrowalk
weapon/sheild 2: cota / lildess back to stash; tele axes; widowmaker

Socket everything with p facet 5/5

charms:
39 pdsc from 100-3XX or 39 3 max life and etc
depend on your oppo allowing you to stack on pdsc or not; if you know hes gonna get lots of absorb and resist. . go with the max3/life and etc scs. . they do good phy dmg and the oppo lost gear for resist. . you then do more dmg
1 dcsc

later ill post stuff against caster
 
Aduro86 said:
Yeah mantis lets do that lets make up a build thats viable in hell just for the sake of saying we did and of course to help my char

Sorry that I didn't get a chance to post earlier. I've been away from home and PC's for the biggest part of yesterday.

Curses normally have one or more of three purposes. They give crowd control, minimize the damage dealt to you and increase your damage. So in order to replace curses we need to find other skills that will allow you to do the same things. Seeing as how you do not like to summon we should take a look at the P&B-tree. I will include the Clay Golem since he is just so handy and low maintenance.

First let’s take a look at crowd control. The P&B-tree has two skills suited for crowd control, Bone Wall and Bone Prison. Both skills are pretty straight forward in their use. We have a sticky that explains how to use BW and BP. Look up the Jailkeeper some time.
Clay Golem also does well as a walking piece of crowd control. He will occupy all the monsters that try to beat him into a muddy pulp. His inherent Slow aura will make sure that it takes the monsters a long time to accomplish their goal. This is not only crowd control but at the same time minimizes the damage dealt to you, since a lot of monsters will be busy with Clay.

Now let’s take a look at minimizing the damage dealt to you. This time the P&B-tree has three skills that will ensure that your life bulb stays nice and red. Bone Armor, Bone Wall and Bone Prison do not only prevent monsters from damaging you, they also synergize each other. The use of BA is pretty straight forward. BW and BP create a barrier with hp’s between you and the monster. The monster needs to destroy the hp’s of the barrier before he can target you. While you can target the monster at the other side of the barrier. So instead of sacrificing you life, you sacrifice the life of the BW and BP.
The use of Clay as means to minimize the damage dealt to you is similar to his use as crowd control. As long as something is busy killing Clay, it isn’t busy killing you.

Now we have to take a look at the last purpose a curse has, to increase your damage. The P&B-tree doesn’t have a spell that will allow you to increase your physical damage. You can use Poison Dagger to add poison damage to a Dagger. However that will not help a standard Meleemancer much.
An alternative way to increase the damage you can inflict is to go for a hybrid. You can put a few points in CE to get the radius up and use that to soften up the remaining monsters after you kill one of them. This will increase your killing speed.
The other direct damage skills in the P&B-tree can be used in a similar manner, but there is a danger that you will forsake meleeing altogether in favor of just casting Spirits or something similar. CE “forces†you to melee every now and then.
 
ok so well go with that....

Um what is the main curse in the other builds and would i br possible to use only that one???
 
Aduro86 said:
Um what is the main curse in the other builds and would i br possible to use only that one???

Skelliemancers normally use Amp, Bonemancers use an AI curse and Venomancers use LR. DV is used by almost all builds to control ranged attackers.

Meleemancers typically use Decrep on the monsters they actually want to fight. DV and other AI curses are used as crowd control. Almost all curses find a use on the Meleemancer. If you just use Decrep you should do fine. Ranged attackers can be a bit of a pain, but Decrep and BA should help.
 
PurePremium
Estimated market value
Low
High