mauls stun

vvild

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Dec 2, 2006
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mauls stun

im curious as to how well mauls stun works for pvp. if someone is standing next to me and i shockwave them repeatedly they will be stuck and not able to run away, does the same go for maul? if i start to maul someone with a 4 frame attack will they have trouble running away or even attacking back?

quick other question, would a weapon with 4 eth runes enable you to always hit in pvp, i know it would be slow as sin but im curious.
 
first off, Shockwave is useless in pvp 'cause it can be blocked.

Maul isn't worth using pvp, unless you can "town charge" off someone 'cause it has such a low stun duration unless its high lvl and most good char's have great hit recovery.

Don't bother using eth, this isn't 1.09 anymore ><
Use:
Anghellic Ammy + 2x Rings vs. Hammerdins
Anghellic Ammy + ring +ravenfrost vs. Smiters, Zealers, Barbs
+3shape/life ammy+ 2xravens vs. Necros, Windys, kickers etc
+3shape/life ammy+ raven +sorb vs. zons, sorcs
 
quick other question, would a weapon with 4 eth runes enable you to always hit in pvp, i know it would be slow as sin but im curious.

Consider this: 4 Eth runes make for -100% defense. A Paladin using Holy Shield has a total defense bonus of +500%, the Paladin has 18k defense total. 500-100=400%. The said Paladin still has 15k defense.

Basically, -def% subtracts directly from any defense bonuses that the character(Shout, Iron Skin, Holy Shield, <cold> Armor) or monster (Stone Skin) may have.



 
Consider this: 4 Eth runes make for -100% defense. A Paladin using Holy Shield has a total defense bonus of +500%, the Paladin has 18k defense total. 500-100=400%. The said Paladin still has 15k defense.

Basically, -def% subtracts directly from any defense bonuses that the character(Shout, Iron Skin, Holy Shield, <cold> Armor) or monster (Stone Skin) may have.
I have heard (entirely unconfirmed) rumors that skill based -% defense (Conviction or Battle Cry) worked additively with any +% defense the opponent had (Stone Skin mod or Holy Shield), while Eths actually worked MULTIPLICATIVELY (so 4 Eths always = -50% *TOTAL* defense, since it operates at 50% efficiency vs. players and bosses).

Can anyone definitively confirm or deny these rumors, preferably either with first-hand tests, or with knowledge of someone else who has performed first-hand tests?



 
well this gets me nowhere. time to do some testing, and jary i 100% dont agree that shockwave is usless, it has helped my fc bear i used to have kill tons of smiters.
 
I have heard (entirely unconfirmed) rumors that skill based -% defense (Conviction or Battle Cry) worked additively with any +% defense the opponent had (Stone Skin mod or Holy Shield), while Eths actually worked MULTIPLICATIVELY (so 4 Eths always = -50% *TOTAL* defense, since it operates at 50% efficiency vs. players and bosses).

Can anyone definitively confirm or deny these rumors, preferably either with first-hand tests, or with knowledge of someone else who has performed first-hand tests?
yeah thats how it works i have posted some tests in pala forums a while back to confirm it
http://www.purediablo.com/forums/showpost.php?p=3187014&postcount=111



 
yeah thats how it works i have posted some tests in pala forums a while back to confirm it
http://www.purediablo.com/forums/showpost.php?p=3187014&postcount=111
Thanks a ton, TTP! You're the first person I've seen to back that up with reliable, credible, well-documented tests.

Just verifying the results with you to make sure we're on the same page... you concluded that the -% defense from Eths comes "off of base defense" at half efficiency... what you mean by that is that it operates MULTIPLICATIVELY with +% defense boosts like Holy Shield, rather than additively... correct?

In other words, would 8 Eths operate like ITD against *ALL* monsters/players (even barbs and paladins using Shout, Iron Skin, Defiance, and Holy Shield)? And yes, I know that it's impossible to get an 8-eth weapon, but I'm just speaking theoretically here.



 
yeah, well i only tested vs a shout/ironskin combo but i see no reason why defiance and holyshield would be any different.
Yes it works multiplicatively which is i guess a better way of putting it that coming 'off base def'
(i like to think of their base def crumbling away rather than them getting a lower bonus but ofc its the same thing due to the multiplicative nature)
As for the 8 eths yes it should be itd if was possible vs players and i assume monsters if the champs/bosses follow the same rules.
 
well this gets me nowhere. time to do some testing, and jary i 100% dont agree that shockwave is usless, it has helped my fc bear i used to have kill tons of smiters.
Interesting,can u tell me in what way it helps?U can throw him in block animation with shockwave?



 
Interesting,can u tell me in what way it helps?U can throw him in block animation with shockwave?

i dont know exactly what it does, stun for a second or put em in block or hit recov animation? i do it just before they are about to attack me, almost when they are next to me, and it stops them in their tracks for about a second. it almost always enables me to get the first attacking in, which ussually kills em. it did it to many characters but it had the biggest advantage for smiters. plus, many times if someone was a ****, i would shockwave constantly over their body or infront of town and once in the shockwaving they would be stuck in place until i stopped. i just think its a fantastic skill for only 1 point.



 
Yep,I tested with an ama friend and she enter in dodge and block shield animation.I will test with smiter too,important is timeing I see,thank u.
 
The fact of the matter is it's just easier to amplify your ar with anghellics, metalgrid, etc rather than mess around with their defense and lose quickness. I mean, u might as well just battle cry them outside town with your cta if the barb or whomever's def is just that unbearable, but it won't be anyways if you use anghellics.

oh yeah, and shockwave will do nothing against any good smiter, I still stand by that--I mean, I have the skill so its not like I'm just bs-ing this. That smiter must've been lvl 30 or something...shockwave is blockable, smite is uninterruptible (they won't just get stunned in the middle of their smite), so stunning them might "minorly inconvenience them" 0.1 seconds b4 they kill you but its utterly worthless unless they just have crappy block and terrible fhr. It's amazing in pvm, but it has no value in pvp... if anything use fissure in place b4 you transform, that'll do more for you vs smite.
 
The fact of the matter is it's just easier to amplify your ar with anghellics, metalgrid, etc rather than mess around with their defense and lose quickness.
The fact of the matter is that boosting AR has deminishing results, which is very noticable after 25-30k AR. Also, maul bear has major problems with AR, and this could very interesting idea



 
that "minorly inconvenience" is a big help in my eyes. it helps me to get the first attack which is alot better than being smited first.

"i do it just before they are about to attack me, almost when they are next to me, and it stops them in their tracks for about a second."

never mentioned doing it while they are smiting... pls dont say its "utterly worthless" or "it has no value in pvp" when it has helped me hundreds of times. even akybo says he tested it and it works. you know some stuff jarry, but dont come making false statements when clearly you have never used it in pvp.
 
ive made a few testing maulers in single player that are looking actually pretty good. so far without any charms i can get 20k ar. so ill see what i can do. ill keep testing and if i turn out to think he will work ill make one on bnet. but he'll only be druid vs druid
 
i said mauler not smiter but ill assume you meant mauler =D

its easy to get 20k ar, the main part of it is angelics, some people will say angelics on a mauler is dumb but so far what im workin with is pretty cool. i dont wanna give all the equip yet ^^. not until im done testing.
 
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