Matriarch PolluxCastor – Archer twins
Level: 85
St – 121 (143)
Dx – 147 (183)
Vt – 232 (234)
En – 15 (17)
HP 1282
Mana 311
Resists:
Fire: 75
Cold: 75
Ltning: 75
Poison: 75
Skills:
Valkyrie: 20 (28 – after switch)
Penetrate: 20 (27)
Magic Arrow: 20 (26)
Guided Arrows: 20 (26)
Multishot: 7 (13)
Prerequisites: 1
Magic Arrow (+ Fanaticism): [Is it true that there is a bug with MA not applying its attack bonus?]
AR: 12628
Dam: 482 – 1587
Multishot (+ Fanaticism):
AR: 9815
Dam: 342 – 1143
Guided Arrow (+ Fanaticism):
Dam: 520 – 1806
Defence: 1329
Equipment:
Weapon 1:
“Faith” Great Bow
Weapon 2:
“Harmony” Blade Bow
Harlequin Crest with Silver Jewel of Fervour
“CoH” Archon Plate
Laying of Hands
Gore Rider
Razortail
Atma’s Scarab
Raven Frost & Manald Heal
Merc (Act 1 – Fire)
Rockstopper
“Um” Eth Shaftstop
(“Shael x 2) Witchwild String (upped)
Random musings:
What can I say about this build? Easy! Super easy!! In a large slice of ironic contradiction, I did die twice. In my defence I have different keyboard set-ups for D2 and PoE and both times I pressed the wrong key. All three deaths I have had playing D2 recently have been because of my damn muscle memory! Okay, back to the build. Multishot packs, Magic Arrow individuals and Guided Arrow act bosses and that’s it really. No fuss. No bother. Magic Arrow often took care of PIs before Atma’s Scarab’s or Witchy’s ctc Amplify Damage kicked in. With about 1200HP, further vitality was not going to be of much benefit, so I the last 40 or so stat points into Dexterity for the damage boost.
Now, let’s talk about Rogue Scouts. I thought that the Town Guards were quirky, but they ain’t got nothing on the Rogue Scout. They love firing their arrows into pillars, doorframes, well anything really. They often will walk to within melee range before firing. On the other hand, they will sometimes just stand there in full view of the enemy and take a coffee break or something. They are probably not as outright stupid as Town Guards (standing in the middle of a couple of Hydras and letting themselves be killed!) but the Rogue Scouts have their moments too.
What’s next? I think a few characters built around the “Faith” Great Bow might be interesting, but I’m not sure whether I’d have the patience to take them all the way to Hell Baal.
Level: 85
St – 121 (143)
Dx – 147 (183)
Vt – 232 (234)
En – 15 (17)
HP 1282
Mana 311
Resists:
Fire: 75
Cold: 75
Ltning: 75
Poison: 75
Skills:
Valkyrie: 20 (28 – after switch)
Penetrate: 20 (27)
Magic Arrow: 20 (26)
Guided Arrows: 20 (26)
Multishot: 7 (13)
Prerequisites: 1
Magic Arrow (+ Fanaticism): [Is it true that there is a bug with MA not applying its attack bonus?]
AR: 12628
Dam: 482 – 1587
Multishot (+ Fanaticism):
AR: 9815
Dam: 342 – 1143
Guided Arrow (+ Fanaticism):
Dam: 520 – 1806
Defence: 1329
Equipment:
Weapon 1:
“Faith” Great Bow
Weapon 2:
“Harmony” Blade Bow
Harlequin Crest with Silver Jewel of Fervour
“CoH” Archon Plate
Laying of Hands
Gore Rider
Razortail
Atma’s Scarab
Raven Frost & Manald Heal
Merc (Act 1 – Fire)
Rockstopper
“Um” Eth Shaftstop
(“Shael x 2) Witchwild String (upped)
Random musings:
What can I say about this build? Easy! Super easy!! In a large slice of ironic contradiction, I did die twice. In my defence I have different keyboard set-ups for D2 and PoE and both times I pressed the wrong key. All three deaths I have had playing D2 recently have been because of my damn muscle memory! Okay, back to the build. Multishot packs, Magic Arrow individuals and Guided Arrow act bosses and that’s it really. No fuss. No bother. Magic Arrow often took care of PIs before Atma’s Scarab’s or Witchy’s ctc Amplify Damage kicked in. With about 1200HP, further vitality was not going to be of much benefit, so I the last 40 or so stat points into Dexterity for the damage boost.
Now, let’s talk about Rogue Scouts. I thought that the Town Guards were quirky, but they ain’t got nothing on the Rogue Scout. They love firing their arrows into pillars, doorframes, well anything really. They often will walk to within melee range before firing. On the other hand, they will sometimes just stand there in full view of the enemy and take a coffee break or something. They are probably not as outright stupid as Town Guards (standing in the middle of a couple of Hydras and letting themselves be killed!) but the Rogue Scouts have their moments too.
What’s next? I think a few characters built around the “Faith” Great Bow might be interesting, but I’m not sure whether I’d have the patience to take them all the way to Hell Baal.