- Feb 24, 2004
- 6,370
- 1,299
- 113
Originally posted by HolySinner on Jan 29, 2008:
Matriarch Eliza, Frozen Orb/Charged Bolt Sorceress
"The trouble ain't that there is too many fools, but that the lightning ain't distributed right."
-Mark Twain
Character name : Eliza
Character type : Sorceress
Character level : 87
Strength : 55/65
Energy : 35/60
Dexterity : 155/162
Vitality : 275/300
Stat Points Rem : 5
Skill Points Rem: 0
Life : 880 / 716
Mana : 677 / 207
+10 All Skills, 1 Cold/2 Lit skillers (w/+84 life combined)
Frozen Orb Damage: 472-495
Charged Bolt Damage: 381-404
Cold Skills:
Ice Blast/F Nova/Blizz/G Spike 1/12
Cold Mastery 4/15
Ice Bolt 6/17
Frozen Orb 20/31
Lightning Skills:
Static/Teleport/Telekinesis 1/13
Charged Bolt/Lightning/Lightning Mastery 20/32
Fire Skills:
Warmth 1/11
Hellforge quests:
NM - Fal Hell - Um
Best rune while questing - Io
Item Summary:
Weap1: Occulus w/11 res all/7FHR jewel
Weap2: Lower Resist wand (almost never used)
Shield1: Whistan's w/PDiamond
Shield2: Whistan's
Helm: Griffon's Eye w/14 res all/27%GF
Armor: Skin of the Vipermagi w/UM rune
Belt: Arachnid's
Boots: Silkweave
Gloves: Frostburn
Amulet: Mara's
Rings: Stone of Jordan X2
105FCR, 75 Res all (incl. charms)
Merc - Brom, Act 5 Barbarian:
Doombringer - Shael rune
Upped Shaftstop w/ 15IAS/+64def jewel
eth Andariel's Visage w/ 30 fire res/8 STR jewel
I built Eliza to be a Countess runner, and she's the first sorc I've made with any significant investment in lightning skills (beyond the usual 1-point wonders). Wow, Static Field with 105FCR and lots of +skills for radius works wonders! Not to mention the fast/low cost teleport.
I was worried early that the convenience of FO would lead me to favor it over CB, but once I started hitting the Cold Immunes in Hell, this concern went out the window. Static/CB delivered damage more quickly to just about all but Lightning Immunes. In the end, Cold and Lightning use was fairly balanced.
Mana potions were used extensively while leveling (base Energy), but once Eliza was able to slap on all the +% max mana items lack of mana was rarely a problem.
As I posted in the IFT, while gambling FCR rings and coronets with my lvl99 (from 1.09) Javazon, Anya produced a Griffon's Eye. That certainly made things easier for Eliza (who only needed one more level to equip it at the time it was gambled) as FCR was easier to come by. I tried a +3skills/+16 lit dmg Eschuta's Temper for a while before getting the Griffon's, but at the time I wasn't getting to 105FCR with it anyway and the extra dmg made little difference - Occulus just has more to offer overall.
The Act 5 merc was really just for a change of pace from Desert Warriors. Brom eventually made for a decent meat shield, and the occasional knockback was sometimes useful, but he died a lot. A defiance or HF merc might have been more useful or hearty, but we made it work.
/players 8 continued through Act 1 Hell. She had to park one monster (which I hate to do), a LI/CI Yeti type that regenerated faster than Brom could hurt it. I probably should have altered his equip to add CB/OW, but instead dropped to players 1 for much of Act 2 and entirely thereafter. One death in each A1/A2 Hell, but no serious problems until Act 5. Two deaths and several re-rolls of the Ancients, until none were both CI and LI. The first three levels of the Worldstone Keep were a breeze (one level had only FI!), but the Throne of Destruction more than made up for it. Gloams and Oblivion Knights, with Mummies to raise them! Two more deaths there, after which Baal's minions and Baal were, as is often the case, anticlimactic.
From now on, Eliza will pay many visits to the Forgotten Tower, until the Countess quotes Herman Melville -
"The lightning flashes through my skull; mine eyeballs ache and ache; my whole beaten brain seems as beheaded, and rolling on some stunning ground."
Notable finds:
Executioner's Justice (grailer!), Tal's Amulet, +6str/+1 Summoning Druid skiller, 2 plain skillers.
Equip:
Mercenary Items:
Matriarch Eliza, Frozen Orb/Charged Bolt Sorceress
"The trouble ain't that there is too many fools, but that the lightning ain't distributed right."
-Mark Twain
Character name : Eliza
Character type : Sorceress
Character level : 87
Strength : 55/65
Energy : 35/60
Dexterity : 155/162
Vitality : 275/300
Stat Points Rem : 5
Skill Points Rem: 0
Life : 880 / 716
Mana : 677 / 207
+10 All Skills, 1 Cold/2 Lit skillers (w/+84 life combined)
Frozen Orb Damage: 472-495
Charged Bolt Damage: 381-404
Cold Skills:
Ice Blast/F Nova/Blizz/G Spike 1/12
Cold Mastery 4/15
Ice Bolt 6/17
Frozen Orb 20/31
Lightning Skills:
Static/Teleport/Telekinesis 1/13
Charged Bolt/Lightning/Lightning Mastery 20/32
Fire Skills:
Warmth 1/11
Hellforge quests:
NM - Fal Hell - Um
Best rune while questing - Io
Item Summary:
Weap1: Occulus w/11 res all/7FHR jewel
Weap2: Lower Resist wand (almost never used)
Shield1: Whistan's w/PDiamond
Shield2: Whistan's
Helm: Griffon's Eye w/14 res all/27%GF
Armor: Skin of the Vipermagi w/UM rune
Belt: Arachnid's
Boots: Silkweave
Gloves: Frostburn
Amulet: Mara's
Rings: Stone of Jordan X2
105FCR, 75 Res all (incl. charms)
Merc - Brom, Act 5 Barbarian:
Doombringer - Shael rune
Upped Shaftstop w/ 15IAS/+64def jewel
eth Andariel's Visage w/ 30 fire res/8 STR jewel
I built Eliza to be a Countess runner, and she's the first sorc I've made with any significant investment in lightning skills (beyond the usual 1-point wonders). Wow, Static Field with 105FCR and lots of +skills for radius works wonders! Not to mention the fast/low cost teleport.
I was worried early that the convenience of FO would lead me to favor it over CB, but once I started hitting the Cold Immunes in Hell, this concern went out the window. Static/CB delivered damage more quickly to just about all but Lightning Immunes. In the end, Cold and Lightning use was fairly balanced.
Mana potions were used extensively while leveling (base Energy), but once Eliza was able to slap on all the +% max mana items lack of mana was rarely a problem.
As I posted in the IFT, while gambling FCR rings and coronets with my lvl99 (from 1.09) Javazon, Anya produced a Griffon's Eye. That certainly made things easier for Eliza (who only needed one more level to equip it at the time it was gambled) as FCR was easier to come by. I tried a +3skills/+16 lit dmg Eschuta's Temper for a while before getting the Griffon's, but at the time I wasn't getting to 105FCR with it anyway and the extra dmg made little difference - Occulus just has more to offer overall.
The Act 5 merc was really just for a change of pace from Desert Warriors. Brom eventually made for a decent meat shield, and the occasional knockback was sometimes useful, but he died a lot. A defiance or HF merc might have been more useful or hearty, but we made it work.
/players 8 continued through Act 1 Hell. She had to park one monster (which I hate to do), a LI/CI Yeti type that regenerated faster than Brom could hurt it. I probably should have altered his equip to add CB/OW, but instead dropped to players 1 for much of Act 2 and entirely thereafter. One death in each A1/A2 Hell, but no serious problems until Act 5. Two deaths and several re-rolls of the Ancients, until none were both CI and LI. The first three levels of the Worldstone Keep were a breeze (one level had only FI!), but the Throne of Destruction more than made up for it. Gloams and Oblivion Knights, with Mummies to raise them! Two more deaths there, after which Baal's minions and Baal were, as is often the case, anticlimactic.
From now on, Eliza will pay many visits to the Forgotten Tower, until the Countess quotes Herman Melville -
"The lightning flashes through my skull; mine eyeballs ache and ache; my whole beaten brain seems as beheaded, and rolling on some stunning ground."
Notable finds:
Executioner's Justice (grailer!), Tal's Amulet, +6str/+1 Summoning Druid skiller, 2 plain skillers.
Equip:
Code:
Eliza's The Oculus
Swirling Crystal
One-Hand Damage: 18 to 42
Durability: 50 of 50
(Sorceress Only)
Required Level: 42
Orb Class - Slow Attack Speed
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0xe04a7969
+20 to Energy
+20 to Vitality
+20% Enhanced Defense
All Resistances +31
50% Better Chance of Getting Magic Items
+3 to Sorceress Skill Levels
7% Faster Hit Recovery
30% Faster Cast Rate
+5 to Mana After Each Kill
25% Chance to cast Level 1 Teleport when struck
Socketed (1: 1 used)
Scintillating Jewel of Truth
Required Level: 36
Item Version: Expansion
Item Level: 90
Fingerprint: 0xd2b84f9
All Resistances +11
7% Faster Hit Recovery
Grim Wand of Lower Resistance
One-Hand Damage: 5 to 11
Durability: 15 of 15
Required Level: 36
Staff Class - Normal Attack Speed
Item Version: 1.10+ Expansion
Item Level: 99
Fingerprint: 0xdc349699
+2 to Life Tap (Necromancer Only)
150% Damage to Undead
Level 3 Lower Resist (82/82 Charges)
Whitstan's Guard
Round Shield
Defense: 154
Chance to Block: 87%
Durability: 64 of 64
Required Strength: 53
Required Level: 29
Item Version: 1.10+ Expansion
Item Level: 49
Fingerprint: 0x62684d43
+175% Enhanced Defense
+55% Increased Chance of Blocking
All Resistances +19
+5 to Light Radius
40% Faster Block Rate
Half Freeze Duration
Socketed (1: 1 used)
Perfect Diamond
All Resistances +19
Whitstan's Guard
Round Shield
Defense: 154
Chance to Block: 87%
Durability: 64 of 64
Required Strength: 53
Required Level: 29
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0x480d3b49
+175% Enhanced Defense
+55% Increased Chance of Blocking
+5 to Light Radius
40% Faster Block Rate
Half Freeze Duration
Eliza's Griffon's Eye
Diadem
Defense: 197
Durability: 20 of 20
Required Level: 76
Item Version: 1.10+ Expansion
Item Level: 99
Fingerprint: 0x4e71a3d
+142 Defense
All Resistances +14
27% Extra Gold from Monsters
25% Faster Cast Rate
+1 to All Skill Levels
+11% to Lightning Skill Damage
-20% to Enemy Lightning Resistance
Socketed (1: 1 used)
Scintillating Jewel of Avarice
Required Level: 26
Item Version: 1.10+ Expansion
Item Level: 90
Fingerprint: 0x660e1129
All Resistances +14
27% Extra Gold from Monsters
Lord-Byron's Skin of the Vipermagi
Serpentskin Armor
'Um'
Defense: 279
Durability: 24 of 24
Required Strength: 43
Required Level: 47
Item Version: Expansion
Item Level: 90
Fingerprint: 0x5e68ccb8
+120% Enhanced Defense
Magic Damage Reduced by 10
All Resistances +36
30% Faster Cast Rate
+1 to All Skill Levels
Socketed (1: 1 used)
Arachnid Mesh
Spiderweb Sash
Defense: 130
Durability: 12 of 12
Required Strength: 50
Required Level: 80
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0x2137653
+107% Enhanced Defense
Increase Maximum Mana 5%
20% Faster Cast Rate
+1 to All Skill Levels
Slows Target by 10%
Level 3 Venom (11/11 Charges)
Silkweave
Mesh Boots
Defense: 123
Durability: 16 of 16
Required Strength: 65
Required Level: 36
Item Version: Expansion
Item Level: 76
Fingerprint: 0x8710b147
+174% Enhanced Defense
+200 Defense vs. Missile
Increase Maximum Mana 10%
30% Faster Run/Walk
+5 to Mana After Each Kill
Frostburn
Gauntlets
Defense: 49
Durability: 24 of 24
Required Strength: 60
Required Level: 29
Item Version: 1.10+ Expansion
Item Level: 47
Fingerprint: 0xc7343577
+19% Enhanced Defense
+5% Enhanced Damage
+30 Defense
Adds 1-6 cold damage over 2 seconds
Increase Maximum Mana 40%
Mara's Kaleidoscope
Amulet
Required Level: 67
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x78078ca0
+5 to Strength
+5 to Energy
+5 to Dexterity
+5 to Vitality
All Resistances +30
+2 to All Skill Levels
The Stone of Jordan
Ring
Required Level: 29
Item Version: 1.10+ Expansion
Item Level: 58
Fingerprint: 0xcf9d91e3
+20 to Mana
Adds 1-12 lightning damage
Increase Maximum Mana 25%
+1 to All Skill Levels
The Stone of Jordan
Ring
Required Level: 29
Item Version: Classic
Item Level: 6
Fingerprint: 0x36637977
+20 to Mana
Adds 1-12 lightning damage
Increase Maximum Mana 25%
+1 to All Skill Levels
Mercenary Items:
Code:
Andariel's Visage
Demonhead
Defense: 535
Durability: 11 of 11
Required Strength: 92
Required Level: 83
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0x2b8ed8c
+37 to Strength
+131% Enhanced Defense
Fire Resist +0%
Poison Resist +70%
+10% to Maximum Poison Resist
8% Life stolen per hit
20% Increased Attack Speed
+2 to All Skill Levels
15% Chance to cast Level 15 Poison Nova when struck
Level 3 Venom (16/20 Charges)
Ethereal (Cannot be Repaired), Socketed (1: 1 used)
Ruby Jewel of Virility
Required Level: 42
Item Version: 1.10+ Expansion
Item Level: 81
Fingerprint: 0xbb26556
+8 to Strength
Fire Resist +30%
Shaftstop
Boneweave
Defense: 1431
Durability: 35 of 45
Required Strength: 158
Required Level: 56
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x65d399f
+60 to Life
+218% Enhanced Defense
+64 Defense
+250 Defense vs. Missile
Damage Reduced by 30%
Required Level +7
15% Increased Attack Speed
Socketed (1: 1 used)
Ivory Jewel of Fervor
Required Level: 56
Item Version: Expansion
Item Level: 75
Fingerprint: 0x3713f929
+64 Defense
15% Increased Attack Speed
Doombringer
Champion Sword
'Shael'
One-Hand Damage: 98 to 254
Two-Hand Damage: 233 to 337
Required Dexterity: 103
Required Strength: 163
Required Level: 69
Sword Class - Very Fast Attack Speed
Indestructible
Item Version: 1.10+ Expansion
Item Level: 83
Fingerprint: 0xe747ab67
+186% Enhanced Damage
+30 to Minimum Damage
+100 to Maximum Damage
5% Life stolen per hit
Increase Maximum Life 20%
20% Increased Attack Speed
40% Bonus to Attack Rating
Indestructible
8% Chance to cast Level 3 Weaken on striking
Socketed (1: 1 used)