- Feb 24, 2004
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Originally posted by MortisConis on Aug 27, 2006:
Patriarch Hector!
Don't ask about the name... but anyway, here's my info:
Level 84 Necromancer
Strength: 134
Dexterity: 208 (For 75% block)
Vitality: 88 (I know it's low. All points into here from now on)
Energy: 80
Gear:
(To save time, since I'm typing all of this out myself, I'll just mention the important mods on each item)
Rare circlet:
+1 necro levels
+24% MF
Ammy:
+3 summoning skills
Weapon:
+3 summoning skills
+2 summon resist
Weapon Switch:
Demon Limb (To enchant skellies and merc on bosses)
Rhyme (For +25% MF right before boss kill)
Gloves:
+23% MF
Rings:
+20% MF
+25% MF
Armor:
Wealth (100% MF 300% GF)
Shield:
Sigon's with a PDiamond
Belt:
Gloom's Trap
+15% Mana
+15% Mana Regen
A bunch of resist charms (Not enough.. I'm still negative on some of them in hell. I don't die very often at all though, so I guess I'm fine)
Skills:
(Again, I'm not going to type out every single one I put a point into, just the important ones)
20 Raise Skeleton
20 Skeleton Master
4 Summon Resist (With + skills, I get a total of 62 resist all on summons)
4 Revive (12 after +skills)
1 Decrep
1 Attract
4 Amp Damage (Needed the radius, it was driving me nuts casting these over and over)
20 Corpse Explosion
1 Bone Armor
6 Bone Wall (Only as a synergy for Bone Armor - +15 damage per level)
I get 11 skellies which do about 300 damage per hit (I'm not in the game right now, and ATMA doesn't tell me, so I'm just estimating on the damage. 300 is close), which works fine all the way through Hell. Especially with every enemy amped, plus the merc's might aura.
Here's a screenie of me beating Baal. The thing that helped the most on Baal was clay golem + decrepify. I looked for Urdars as revives, but there weren't any by the River WP, so I went with random revives from the Ancient's Way. I don't think they helped very much, but I didn't need them anyway.
I enchanted some of my skellies and merc on Baal, I'm not sure if that did anything besides cost me $200,000, but it made cool fiery noises when they hit Baal, so I guess it was worth it.
Oh yeah, I'm not going to type all my merc's info, but he's an Act 2 might merc, with a Crown of Thieves (for the life steal) and just a rare thresher. He ends up at about 1.5K damage after his own might aura.
I know it's hard to screw things up using a skelliemancer, but hopefully mine is above average. If you see any way for me to improve, please suggest it.
Patriarch Hector!
Don't ask about the name... but anyway, here's my info:
Level 84 Necromancer
Strength: 134
Dexterity: 208 (For 75% block)
Vitality: 88 (I know it's low. All points into here from now on)
Energy: 80
Gear:
(To save time, since I'm typing all of this out myself, I'll just mention the important mods on each item)
Rare circlet:
+1 necro levels
+24% MF
Ammy:
+3 summoning skills
Weapon:
+3 summoning skills
+2 summon resist
Weapon Switch:
Demon Limb (To enchant skellies and merc on bosses)
Rhyme (For +25% MF right before boss kill)
Gloves:
+23% MF
Rings:
+20% MF
+25% MF
Armor:
Wealth (100% MF 300% GF)
Shield:
Sigon's with a PDiamond
Belt:
Gloom's Trap
+15% Mana
+15% Mana Regen
A bunch of resist charms (Not enough.. I'm still negative on some of them in hell. I don't die very often at all though, so I guess I'm fine)
Skills:
(Again, I'm not going to type out every single one I put a point into, just the important ones)
20 Raise Skeleton
20 Skeleton Master
4 Summon Resist (With + skills, I get a total of 62 resist all on summons)
4 Revive (12 after +skills)
1 Decrep
1 Attract
4 Amp Damage (Needed the radius, it was driving me nuts casting these over and over)
20 Corpse Explosion
1 Bone Armor
6 Bone Wall (Only as a synergy for Bone Armor - +15 damage per level)
I get 11 skellies which do about 300 damage per hit (I'm not in the game right now, and ATMA doesn't tell me, so I'm just estimating on the damage. 300 is close), which works fine all the way through Hell. Especially with every enemy amped, plus the merc's might aura.
Here's a screenie of me beating Baal. The thing that helped the most on Baal was clay golem + decrepify. I looked for Urdars as revives, but there weren't any by the River WP, so I went with random revives from the Ancient's Way. I don't think they helped very much, but I didn't need them anyway.
I enchanted some of my skellies and merc on Baal, I'm not sure if that did anything besides cost me $200,000, but it made cool fiery noises when they hit Baal, so I guess it was worth it.
Oh yeah, I'm not going to type all my merc's info, but he's an Act 2 might merc, with a Crown of Thieves (for the life steal) and just a rare thresher. He ends up at about 1.5K damage after his own might aura.
I know it's hard to screw things up using a skelliemancer, but hopefully mine is above average. If you see any way for me to improve, please suggest it.
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