- Feb 24, 2004
- 6,343
- 1,261
- 113
Originally posted by Grape on Jul 18, 2016:
Patriarch Germanicus - 3 FPA Wolfbarb with elemental damage
Some forewords
Somewhere in the middle of endless Travi runs I picked up yet another SC with some lightning dmg on it. "The hell I keep these for anyway", I thought to myself. Stashed it away, anyway, but started to wonder what could I possibly build around those. Soon enough I was gathering the best of my elemental dmg charms, putting them aside to an one mule char. "Not a bad collection, would be fun to use these even once"
Having some experience with Wolfbarbs way back from Bnet years, I know how powerful and durable melee chars those can be. When I remembered that these can achieve ridiculous speed with Gris Caddy, I thought that could be a fun way to carry out that elemental damage to its fullest potential. I did little bit checking around if anyone at SPF had done that before, and it looked like at least the ones in the Mat/Pat/Guardian collection were built more like ordinary melee chars.
That was the last incentive I needed to start building a such char. I wanted to go even further and decided that every gear slot possible was to be used to get some elemental damage. Would be cool to use some less used items for a change.
So, how it looks like?
LCS:
Not too shabby I guess, considering how fast this puppy slams!
Items I slashed away with:
GoMule dumps:
Dividing this with one part being the inventory (as these charms kind of inspired the whole character), and then the rest
Charms:
The rest:
I haven't calculated my elemental damages, but it was enough to cruise trough the Hell with pretty much no problems.
Game play:
I don't remember my exact twinking in the norm anymore, so it must've been something pretty ordinary. After level 31 I equipped Ribcracker. And then later the upped version. I played as a WW/Zerk Barb until Wolfhowl became available. Level 79 was reached after some NM Baals and a few Hell Pit runs. Until that I used some normal melee charms. WW/Zerk Barb with upped Ribcracker and some normal melee gear is a very strong character, btw.
I broke my speed record with NM (apart maybe some sorcs may have done it faster, don't know). Not that I usually clock my casual questing, but this time it was obvious. I muled bunch of amulets and circlet with teleport charges. Put some fcr gear on switch (I think it was dual Spirit swords, at least. Enough money for repairing a lot, Insight on merc. I did the whole NM in under one hour. Could've been probably faster but I occasionally killed some boss packs.
Hell was done with /players 3, apart from Act 4, which was down to /players 1.
Screenshots:

Homelands and my Barbarian brothers. What a gang!

First shot after equipping the final gear. Realized I have quite a lots of different chance to cast effects to keep me amused. Especially Blaze was funny to play with as I ran quite fast with Feral Rage charged-up and I even put quite some points into Increased Speed.

Yeah.

Probably the first fight that I had to be a little bit more careful. Councils were really really easy. The room next to us had a Boss pack and dolls were charging in all the time. And maulers seem to have quite a lots of hit points, or have good resistances, maybe both.

Hey c'mon, do you think that is a fair way to fight? Act 4 was pretty uneventful. I also cruised through the Act 5 also to this point with quite the ease. Sirens can keep you on your toes though, keeping you amplified and all.

Ancients were easy too. I used maybe couple of juvs, just to get little bit re-fill, nothing dangerous. They could pack a bunch if I tried to take them all at the same time, but with my running speed it was easy to make some little separation now and then.

Welcome to the Throne of Destruction! For a while I thought these were going to kill me. I even managed to get trapped in the corner while running around these. In the end I survived with half the belt of full rejuvs gone.

This was the fight I was little afraid of. I had no means of proper crowd control, and my leech was not that huge thanks to not that bigh of a physical damage. They turned out to be not that bad. Just a little bit of running around and hits in between took care of them. Survived without deaths, then. Dying would've been a little bit of embarrassing with that high life and not that high players settings...
Afterwords
It was funny to do something little bit extraordinary for a while. Especially amusing were all the ctc effects with really out of hands attacking speed. I also enjoy characters that can move fast. It was also nice that there was nothing immune to you, or no need to rely on amp/decrep to trigger or use some weaker back-up attack.
Not that it was a huge downside, especially cause questing with this character was pretty fast, but Wolfbarbs in general are quite single dimensional. Not a lot to do until you want to re-shift to human-form. Now it's click and hold, or click click click... Single trick really. Apart from maybe re-positioning yourself now and then when the situation calls for that. But all in all this was still pretty decent fun!
I also liked the idea of using some items I think I had never even used before. I'm definitely going to look for some unused options for some of my future characters as well.
Thanks for reading! Comments and questions are welcome!
Patriarch Germanicus - 3 FPA Wolfbarb with elemental damage
Some forewords
Somewhere in the middle of endless Travi runs I picked up yet another SC with some lightning dmg on it. "The hell I keep these for anyway", I thought to myself. Stashed it away, anyway, but started to wonder what could I possibly build around those. Soon enough I was gathering the best of my elemental dmg charms, putting them aside to an one mule char. "Not a bad collection, would be fun to use these even once"
Having some experience with Wolfbarbs way back from Bnet years, I know how powerful and durable melee chars those can be. When I remembered that these can achieve ridiculous speed with Gris Caddy, I thought that could be a fun way to carry out that elemental damage to its fullest potential. I did little bit checking around if anyone at SPF had done that before, and it looked like at least the ones in the Mat/Pat/Guardian collection were built more like ordinary melee chars.
That was the last incentive I needed to start building a such char. I wanted to go even further and decided that every gear slot possible was to be used to get some elemental damage. Would be cool to use some less used items for a change.
So, how it looks like?
LCS:
Not too shabby I guess, considering how fast this puppy slams!
Items I slashed away with:
Code:
Weapon: Griswold's Redemption with 4 x Shaels
Shield: Tiamat's Rebuke
Armor: Spirit Forge
Helm: Wolfhowl
Amulet: The Rising Sun
Gloves: Lava Gout
Belt: Snowclash
Boots: Infernostride
Rings: Raven Frost/Rare with AR/Mana Leech/Dex/little lightning damage
Switch: +3 BO CtA/HotO
All available sockets filled with Jewels giving more elemental damage
Whole inventory filled with different elemental damage charms + Cube
Might mercenary with:
'Infinity' in an eth 1.07 GPA
'Fortitude' in an eth bug Scrab Husk
Regular Vampire Gaze
GoMule dumps:
Dividing this with one part being the inventory (as these charms kind of inspired the whole character), and then the rest
Charms:
Code:
Glowing Small Charm of Storms
Small Charm
Required Level: 37
Fingerprint: 0x33946b55
Item Level: 85
Version: Expansion 1.10+
Adds 2 - 38 Lightning Damage
Arcing Small Charm
Small Charm
Required Level: 57
Fingerprint: 0x72b01634
Item Level: 85
Version: Expansion 1.10+
Adds 1 - 41 Lightning Damage
Fine Small Charm of the Glacier
Small Charm
Required Level: 25
Fingerprint: 0xb68bb3b4
Item Level: 80
Version: Expansion 1.10+
+3 to Maximum Damage
+10 to Attack Rating
Adds 3 - 6 Cold Damage Over 1 Secs (25 Frames)
Arcing Small Charm of Vita
Small Charm
Required Level: 57
Fingerprint: 0xbb6cae6e
Item Level: 86
Version: Expansion 1.10+
Adds 1 - 26 Lightning Damage
+17 to Life
Fine Small Charm of Winter
Small Charm
Required Level: 38
Fingerprint: 0x6df802b3
Item Level: 62
Version: Expansion 1.10+
+1 to Maximum Damage
+20 to Attack Rating
Adds 4 - 9 Cold Damage Over 1 Secs (25 Frames)
Fine Small Charm of Storms
Small Charm
Required Level: 37
Fingerprint: 0x97aadde9
Item Level: 85
Version: Expansion 1.10+
+2 to Maximum Damage
+15 to Attack Rating
Adds 1 - 27 Lightning Damage
Glowing Small Charm of Storms
Small Charm
Required Level: 37
Fingerprint: 0x2377b3ad
Item Level: 79
Version: Expansion 1.10+
Adds 2 - 46 Lightning Damage
Shivering Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x66e5cac2
Item Level: 85
Version: Expansion 1.10+
Adds 3 - 7 Cold Damage Over 1 Secs (25 Frames)
+19 to Life
Arcing Small Charm
Small Charm
Required Level: 57
Fingerprint: 0xc79016b2
Item Level: 88
Version: Expansion 1.10+
Adds 1 - 40 Lightning Damage
Fine Small Charm of the Glacier
Small Charm
Required Level: 25
Fingerprint: 0x9f66f765
Item Level: 88
Version: Expansion 1.10+
+3 to Maximum Damage
+14 to Attack Rating
Adds 3 - 6 Cold Damage Over 1 Secs (25 Frames)
Boreal Small Charm of Flame
Small Charm
Required Level: 58
Fingerprint: 0x5421dfa0
Item Level: 83
Version: Expansion 1.10+
Adds 1 - 2 Fire Damage
Adds 6 - 12 Cold Damage Over 1 Secs (25 Frames)
Boreal Small Charm of Dexterity
Small Charm
Required Level: 58
Fingerprint: 0x5f1ebd9c
Item Level: 85
Version: Expansion 1.10+
Adds 6 - 14 Cold Damage Over 1 Secs (25 Frames)
+1 to Dexterity
Boreal Small Charm of Inertia
Small Charm
Required Level: 58
Fingerprint: 0x423799ed
Item Level: 80
Version: Expansion 1.10+
+3% Faster Run/Walk
Adds 7 - 13 Cold Damage Over 1 Secs (25 Frames)
Boreal Small Charm of Inertia
Small Charm
Required Level: 58
Fingerprint: 0x4325fd61
Item Level: 80
Version: Expansion 1.10+
+3% Faster Run/Walk
Adds 7 - 9 Cold Damage Over 1 Secs (25 Frames)
Arcing Small Charm of Fortune
Small Charm
Required Level: 57
Fingerprint: 0x3bda3707
Item Level: 88
Version: Expansion 1.10+
Adds 1 - 40 Lightning Damage
5% Better Chance of Getting Magic Items
Boreal Small Charm of Storms
Small Charm
Required Level: 58
Fingerprint: 0x8baaef1
Item Level: 85
Version: Expansion 1.10+
Adds 1 - 22 Lightning Damage
Adds 7 - 12 Cold Damage Over 1 Secs (25 Frames)
Shocking Large Charm
Large Charm
Required Level: 60
Fingerprint: 0x7b6a2820
Item Level: 85
Version: Expansion 1.10+
Adds 1 - 89 Lightning Damage
Shivering Small Charm of Storms
Small Charm
Required Level: 37
Fingerprint: 0x881bc668
Item Level: 80
Version: Expansion 1.10+
Adds 1 - 28 Lightning Damage
Adds 3 - 8 Cold Damage Over 1 Secs (25 Frames)
Arcing Small Charm
Small Charm
Required Level: 57
Fingerprint: 0x9b60069b
Item Level: 85
Version: Expansion 1.10+
Adds 1 - 40 Lightning Damage
Fine Small Charm of Storms
Small Charm
Required Level: 37
Fingerprint: 0xa6f64602
Item Level: 85
Version: Expansion 1.10+
+2 to Maximum Damage
+12 to Attack Rating
Adds 1 - 28 Lightning Damage
Smoking Small Charm of Vita
Small Charm
Required Level: 56
Fingerprint: 0xdb860649
Item Level: 80
Version: Expansion 1.10+
Adds 6 - 16 Fire Damage
+20 to Life
Boreal Small Charm of Vita
Small Charm
Required Level: 58
Fingerprint: 0x52dafc4d
Item Level: 80
Version: Expansion 1.10+
Adds 7 - 9 Cold Damage Over 1 Secs (25 Frames)
+19 to Life
Arcing Small Charm of Storms
Small Charm
Required Level: 57
Fingerprint: 0x329dd933
Item Level: 85
Version: Expansion 1.10+
Adds 2 - 60 Lightning Damage
Arcing Small Charm
Small Charm
Required Level: 57
Fingerprint: 0xfc26f36a
Item Level: 85
Version: Expansion 1.10+
Adds 1 - 39 Lightning Damage
Arcing Small Charm of Shock
Small Charm
Required Level: 57
Fingerprint: 0xf0eea239
Item Level: 79
Version: Expansion 1.10+
Adds 2 - 45 Lightning Damage
Sapphire Small Charm of Storms
Small Charm
Required Level: 37
Fingerprint: 0x9268211
Item Level: 88
Version: Expansion 1.10+
Adds 1 - 28 Lightning Damage
Cold Resist +11%
Lapis Small Charm of Storms
Small Charm
Required Level: 37
Fingerprint: 0x6daa1c14
Item Level: 85
Version: Expansion 1.10+
Adds 1 - 28 Lightning Damage
Cold Resist +6%
Fine Small Charm of the Icicle
Small Charm
Required Level: 21
Fingerprint: 0xda24c520
Item Level: 85
Version: Expansion 1.10+
+2 to Maximum Damage
+19 to Attack Rating
Adds 2 - 3 Cold Damage Over 1 Secs (25 Frames)
Arcing Small Charm
Small Charm
Required Level: 57
Fingerprint: 0xbf6cedef
Item Level: 85
Version: Expansion 1.10+
Adds 1 - 38 Lightning Damage
Arcing Small Charm of Good Luck
Small Charm
Required Level: 57
Fingerprint: 0xcc07b8cd
Item Level: 88
Version: Expansion 1.10+
Adds 1 - 40 Lightning Damage
6% Better Chance of Getting Magic Items
Coral Small Charm of Storms
Small Charm
Required Level: 37
Fingerprint: 0xb135830d
Item Level: 85
Version: Expansion 1.10+
Adds 1 - 20 Lightning Damage
Lightning Resist +9%
Shocking Large Charm of Greed
Large Charm
Required Level: 60
Fingerprint: 0xed299eaa
Item Level: 85
Version: Expansion 1.10+
Adds 1 - 84 Lightning Damage
6% Extra Gold from Monsters
Arcing Small Charm of Vita
Small Charm
Required Level: 57
Fingerprint: 0xb789d079
Item Level: 80
Version: Expansion 1.10+
Adds 1 - 30 Lightning Damage
+20 to Life
Horadric Cube
Fingerprint: 0x7558920a
Item Level: 13
Version: Expansion 1.10+
Smoking Small Charm of Storms
Small Charm
Required Level: 56
Fingerprint: 0x55f97bb2
Item Level: 85
Version: Expansion 1.10+
Adds 7 - 11 Fire Damage
Adds 1 - 24 Lightning Damage
The rest:
Code:
Name: Germanicus
Class: Barbarian
Experience: 981340340
Level: 84
Naked/Gear
Strength: 95/120
Dexterity: 20/67
Vitality: 385/400
Energy: 10/10
HP: 1721/1921
Mana: 93/133
Stamina: 535/535
Defense: 5/1316
AR: 85/724
Fire: 137/97/37
Cold: 103/63/3
Lightning: 136/96/36
Poison: 78/38/-22
MF: 11 Block: 13
GF: 59
FR/W: 26
FHR: 0
IAS: 140
FCR: 0
Bash: 0/0
Leap: 0/0
Double Swing: 0/0
Stun: 0/0
Double Throw: 0/0
Leap Attack: 0/0
Concentrate: 0/0
Frenzy: 0/0
Whirlwind: 0/0
Berserk: 0/0
Sword Mastery: 0/0
Axe Mastery: 0/0
Mace Mastery: 20/20
Pole Arm Mastery: 0/0
Throwing Mastery: 0/0
Spear Mastery: 0/0
Increased Stamina: 1/1
Iron Skin: 6/6
Increased Speed: 12/12
Natural Resistance: 12/12
Howl: 1/4
Find Potion: 0/0
Taunt: 0/0
Shout: 20/23
Find Item: 0/0
Battle Cry: 0/0
Battle Orders: 20/23
Grim Ward: 0/0
War Cry: 0/0
Battle Command: 1/4
Wolfhowl
Fury Visor
Defense: 345
Durability: 35 of 35
Required Level: 79
Required Strength: 110
Fingerprint: 0x6c57e9fd
Item Level: 94
Version: Expansion 1.10+
+3 to Warcry Skills (Barbarian Only)
Adds 1 - 69 Lightning Damage
+6 to Feral Rage
+5 to Lycanthropy
+6 to Werewolf
+129% Enhanced Defense
+10 to Strength
+14 to Dexterity
+15 to Vitality
Lightning Resist +25%
Level 15 Summon Dire Wolf (18/18 Charges)
Requirements -15%
1 Sockets (1 used)
Socketed: Doom Eye
Doom Eye
Jewel
Required Level: 49
Fingerprint: 0xde99bd2c
Item Level: 86
Version: Expansion 1.10+
Adds 1 - 69 Lightning Damage
+2 to Dexterity
Lightning Resist +25%
Requirements -15%
The Rising Sun
Amulet
Required Level: 65
Fingerprint: 0x9d3c8e20
Item Level: 94
Version: Expansion 1.10+
2% Chance to cast level 18 Meteor when struck
+2 to Fire Skills
Adds 24 - 48 Fire Damage
Replenish Life +10
+63 Absorbs Fire Damage (Based on Character Level)
+4 to Light Radius
Spirit Forge
Linked Mail
Defense: 442
Durability: 26 of 26
Required Level: 49
Required Strength: 74
Fingerprint: 0xd5d6f106
Item Level: 88
Version: Expansion 1.10+
Adds 20 - 65 Fire Damage
Adds 2 - 173 Lightning Damage
+156% Enhanced Defense
+15 to Strength
+105 to Life (Based on Character Level)
All Resistances +13
Lightning Resist +24%
Fire Resist +5%
+4 to Light Radius
2 Sockets (2 used)
Socketed: Ambergris Jewel of Thunder
Socketed: Scintillating Jewel of Thunder
Ambergris Jewel of Thunder
Jewel
Required Level: 49
Fingerprint: 0x7988e984
Item Level: 85
Version: Expansion 1.10+
Adds 1 - 87 Lightning Damage
Lightning Resist +24%
Scintillating Jewel of Thunder
Jewel
Required Level: 49
Fingerprint: 0x1cc9978
Item Level: 85
Version: Expansion 1.10+
Adds 1 - 86 Lightning Damage
Cold Resist +13%
Lightning Resist +13%
Fire Resist +13%
Poison Resist +13%
Infernostride
Demonhide Boots
Defense: 105
Durability: 12 of 12
Required Level: 29
Required Strength: 20
Fingerprint: 0x7c6f5fd6
Item Level: 88
Version: Expansion 1.10+
5% Chance to cast level 8 Blaze when struck
+20% Faster Run/Walk
Adds 12 - 33 Fire Damage
+150% Enhanced Defense
+15 Defense
+10% to Maximum Fire Resist
Fire Resist +30%
53% Extra Gold from Monsters
+2 to Light Radius
Lava Gout
Battle Gauntlets
Defense: 141
Durability: 38 of 38
Required Level: 42
Required Strength: 88
Fingerprint: 0x7e7a2ec1
Item Level: 87
Version: Expansion 1.10+
2% Chance to cast level 10 Enchant on striking
+20% Increased Attack Speed
Adds 13 - 46 Fire Damage
+195% Enhanced Defense
Fire Resist +24%
Half Freeze Duration
+20 Maximum Durability
Snowclash
Battle Belt
Defense: 104
Durability: 18 of 18
Required Level: 42
Required Strength: 88
Fingerprint: 0x2d38de02
Item Level: 88
Version: Expansion 1.10+
5% Chance to cast level 17 Blizzard when struck
Adds 13 - 21 Cold Damage Over 3 Secs (75 Frames)
+2 to Chilling Armor (Sorceress Only)
+2 to Blizzard (Sorceress Only)
+3 to Glacial Spike (Sorceress Only)
+142% Enhanced Defense
+15% to Maximum Cold Resist
+15 Cold Absorb
Raven Frost
Ring
Required Level: 45
Fingerprint: 0xbb9186a8
Item Level: 88
Version: Expansion 1.10+
+231 to Attack Rating
Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
+20 to Dexterity
+40 to Mana
Cold Absorb 20%
Cannot Be Frozen
Eagle Gyre
Ring
Required Level: 48
Fingerprint: 0x10524ae0
Item Level: 80
Version: Expansion 1.10+
+83 to Attack Rating
Adds 1 - 11 Lightning Damage
3% Mana stolen per hit
+12 to Dexterity
Cold Resist +8%
Call to Arms
Crystal Sword
AmnRalMalIstOhm
One Hand Damage: 18 - 55
Durability: 20 of 20
Required Level: 57
Required Strength: 43
Fingerprint: 0x9d9b0087
Item Level: 85
Version: Expansion 1.10+
+1 to All Skills
+40% Increased Attack Speed
271% Enhanced Damage
Adds 5 - 30 Fire Damage
7% Life stolen per hit
Prevent Monster Heal
+6 to Battle Command
+4 to Battle Orders
+4 to Battle Cry
Replenish Life +12
30% Better Chance of Getting Magic Items
5 Sockets (5 used)
Socketed: Amn Rune
Socketed: Ral Rune
Socketed: Mal Rune
Socketed: Ist Rune
Socketed: Ohm Rune
Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14
Ral Rune
Required Level: 19
Version: Expansion 1.10+
Weapons: Adds 5 - 30 Fire Damage
Armor: Fire Resist +30%
Shields: Fire Resist +35%
Mal Rune
Required Level: 49
Version: Expansion 1.10+
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7
Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items
Ohm Rune
Required Level: 57
Version: Expansion 1.10+
Weapons: Enhanced Maximum Damage
Armor: +5% to Maximum Cold Resist
Shields: +5% to Maximum Cold Resist
Heart of the Oak
Flail
KoVexPulThul
One Hand Damage: 1 - 24
Durability: 30 of 30
Required Level: 55
Required Strength: 41
Required Dexterity: 35
Fingerprint: 0x81d4e4f6
Item Level: 85
Version: Expansion 1.10+
+3 to All Skills
+40% Faster Cast Rate
+75% Damage to Demons
+100 to Attack Rating against Demons
+150% Damage to Undead
Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
7% Mana stolen per hit
+10 to Dexterity
Replenish Life +20
Increase Maximum Mana 15%
All Resistances +36
Level 4 Oak Sage (25/25 Charges)
Level 14 Raven (60/60 Charges)
4 Sockets (4 used)
Socketed: Ko Rune
Socketed: Vex Rune
Socketed: Pul Rune
Socketed: Thul Rune
Ko Rune
Required Level: 39
Version: Expansion 1.10+
Weapons: +10 to Dexterity
Armor: +10 to Dexterity
Shields: +10 to Dexterity
Vex Rune
Required Level: 55
Version: Expansion 1.10+
Weapons: 7% Mana stolen per hit
Armor: +5% to Maximum Fire Resist
Shields: +5% to Maximum Fire Resist
Pul Rune
Required Level: 45
Version: Expansion 1.10+
Weapons: +75% Damage to Demons
+100 to Attack Rating against Demons
Armor: +30% Enhanced Defense
Shields: +30% Enhanced Defense
Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%
Griswold's Redemption
Caduceus
One Hand Damage: 392 - 457
Durability: 65 of 70
Required Level: 66
Required Strength: 63
Required Dexterity: 45
Fingerprint: 0x76a388fc
Item Level: 86
Version: Expansion 1.10+
+120% Increased Attack Speed
227% Enhanced Damage
+350% Damage to Undead
Requirements -20%
Set (2 items): +2 to Combat Skills (Paladin Only)
Set (3 items): Adds 10 - 20 Damage
Set (4 items): Adds 10 - 20 Damage
4 Sockets (4 used)
Socketed: Shael Rune
Socketed: Shael Rune
Socketed: Shael Rune
Socketed: Shael Rune
Shael Rune
Required Level: 29
Version: Expansion 1.10+
Weapons: +20% Increased Attack Speed
Armor: +20% Faster Hit Recovery
Shields: +20% Faster Block Rate
Shael Rune
Required Level: 29
Version: Expansion 1.10+
Weapons: +20% Increased Attack Speed
Armor: +20% Faster Hit Recovery
Shields: +20% Faster Block Rate
Shael Rune
Required Level: 29
Version: Expansion 1.10+
Weapons: +20% Increased Attack Speed
Armor: +20% Faster Hit Recovery
Shields: +20% Faster Block Rate
Shael Rune
Required Level: 29
Version: Expansion 1.10+
Weapons: +20% Increased Attack Speed
Armor: +20% Faster Hit Recovery
Shields: +20% Faster Block Rate
Tiamat's Rebuke
Dragon Shield
Defense: 163
Chance to Block: 0
Durability: 116 of 116
Required Level: 58
Required Strength: 91
Fingerprint: 0x419cee5b
Item Level: 85
Version: Expansion 1.10+
3% Chance to cast level 6 Hydra when struck
5% Chance to cast level 7 Nova when struck
5% Chance to cast level 9 Frost Nova when struck
38% Enhanced Damage
Adds 35 - 95 Fire Damage
Adds 2 - 209 Lightning Damage
Adds 27 - 53 Cold Damage Over 6 Secs (150 Frames)
+140% Enhanced Defense
All Resistances +35
+40 Maximum Durability
1 Sockets (1 used)
Socketed: Ruby Jewel of Thunder
Ruby Jewel of Thunder
Jewel
Required Level: 58
Fingerprint: 0x3dcaa5c0
Item Level: 80
Version: Expansion 1.10+
38% Enhanced Damage
Adds 1 - 89 Lightning Damage
Mercenary:
Name: Haseen
Race: Desert Mercenary
Type: Off-Nightmare
Experience: 72002728
Level: 84
Dead?: false
Naked/Gear
Strength: 184/184
Dexterity: 148/148
HP: 1727/1821
Defense: 1274/4703
AR: 1898/1898
Fire: 174/134/74
Cold: 174/134/74
Lightning: 174/134/74
Poison: 174/134/74
Vampire Gaze
Grim Helm
Defense: 252
Durability: 25 of 40
Required Level: 41
Required Strength: 58
Fingerprint: 0xc267103f
Item Level: 94
Version: Expansion 1.10+
Adds 6 - 22 Cold Damage Over 4 Secs (100 Frames)
8% Mana stolen per hit
7% Life stolen per hit
+100% Enhanced Defense
15% Slower Stamina Drain
Damage Reduced by 19%
Magic Damage Reduced by 15
Fortitude
Scarab Husk
ElSolDolLo
Defense: 3177
Durability: 15 of 15
Required Level: 59
Required Strength: 85
Fingerprint: 0xbd9cf828
Item Level: 81
Version: Expansion 1.10+
20% Chance to cast level 15 Chilling Armor when struck
+25% Faster Cast Rate
300% Enhanced Damage
+200% Enhanced Defense
+15 Defense
+94 to Life (Based on Character Level)
Replenish Life +7
+5% to Maximum Lightning Resist
All Resistances +26
Damage Reduced by 7
12% Damage Taken Goes To Mana
+1 to Light Radius
Ethereal
4 Sockets (4 used)
Socketed: El Rune
Socketed: Sol Rune
Socketed: Dol Rune
Socketed: Lo Rune
El Rune
Required Level: 11
Version: Expansion 1.10+
Weapons: +50 to Attack Rating
+1 to Light Radius
Armor: +15 Defense
+1 to Light Radius
Shields: +15 Defense
+1 to Light Radius
Sol Rune
Required Level: 27
Version: Expansion 1.10+
Weapons: +9 to Minimum Damage
Armor: Damage Reduced by 7
Shields: Damage Reduced by 7
Dol Rune
Required Level: 31
Version: Expansion 1.10+
Weapons: Hit Causes Monster to Flee 25%
Armor: Replenish Life +7
Shields: Replenish Life +7
Lo Rune
Required Level: 59
Version: Expansion 1.10+
Weapons: 20% Deadly Strike
Armor: +5% to Maximum Lightning Resist
Shields: +5% to Maximum Lightning Resist
Infinity
Great Poleaxe
BerMalBerIst
Two Hand Damage: 311 - 858
Durability: 28 of 28
Required Level: 63
Required Strength: 169
Required Dexterity: 89
Fingerprint: 0x3babb97c
Item Level: 87
Version: Expansion
50% Chance to cast level 20 Chain Lightning when you Kill an Enemy
Level 12 Conviction Aura When Equipped
+35% Faster Run/Walk
352% Enhanced Damage
-48% to Enemy Lightning Resistance
40% Chance of Crushing Blow
Prevent Monster Heal
+42 to Vitality (Based on Character Level)
30% Better Chance of Getting Magic Items
Level 21 Cyclone Armor (30/30 Charges)
Ethereal
4 Sockets (4 used)
Socketed: Ber Rune
Socketed: Mal Rune
Socketed: Ber Rune
Socketed: Ist Rune
Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%
Mal Rune
Required Level: 49
Version: Expansion 1.10+
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7
Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%
Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items
I haven't calculated my elemental damages, but it was enough to cruise trough the Hell with pretty much no problems.
Game play:
I don't remember my exact twinking in the norm anymore, so it must've been something pretty ordinary. After level 31 I equipped Ribcracker. And then later the upped version. I played as a WW/Zerk Barb until Wolfhowl became available. Level 79 was reached after some NM Baals and a few Hell Pit runs. Until that I used some normal melee charms. WW/Zerk Barb with upped Ribcracker and some normal melee gear is a very strong character, btw.
I broke my speed record with NM (apart maybe some sorcs may have done it faster, don't know). Not that I usually clock my casual questing, but this time it was obvious. I muled bunch of amulets and circlet with teleport charges. Put some fcr gear on switch (I think it was dual Spirit swords, at least. Enough money for repairing a lot, Insight on merc. I did the whole NM in under one hour. Could've been probably faster but I occasionally killed some boss packs.
Hell was done with /players 3, apart from Act 4, which was down to /players 1.
Screenshots:

Homelands and my Barbarian brothers. What a gang!

First shot after equipping the final gear. Realized I have quite a lots of different chance to cast effects to keep me amused. Especially Blaze was funny to play with as I ran quite fast with Feral Rage charged-up and I even put quite some points into Increased Speed.

Yeah.

Probably the first fight that I had to be a little bit more careful. Councils were really really easy. The room next to us had a Boss pack and dolls were charging in all the time. And maulers seem to have quite a lots of hit points, or have good resistances, maybe both.

Hey c'mon, do you think that is a fair way to fight? Act 4 was pretty uneventful. I also cruised through the Act 5 also to this point with quite the ease. Sirens can keep you on your toes though, keeping you amplified and all.

Ancients were easy too. I used maybe couple of juvs, just to get little bit re-fill, nothing dangerous. They could pack a bunch if I tried to take them all at the same time, but with my running speed it was easy to make some little separation now and then.

Welcome to the Throne of Destruction! For a while I thought these were going to kill me. I even managed to get trapped in the corner while running around these. In the end I survived with half the belt of full rejuvs gone.

This was the fight I was little afraid of. I had no means of proper crowd control, and my leech was not that huge thanks to not that bigh of a physical damage. They turned out to be not that bad. Just a little bit of running around and hits in between took care of them. Survived without deaths, then. Dying would've been a little bit of embarrassing with that high life and not that high players settings...
Afterwords
It was funny to do something little bit extraordinary for a while. Especially amusing were all the ctc effects with really out of hands attacking speed. I also enjoy characters that can move fast. It was also nice that there was nothing immune to you, or no need to rely on amp/decrep to trigger or use some weaker back-up attack.
Not that it was a huge downside, especially cause questing with this character was pretty fast, but Wolfbarbs in general are quite single dimensional. Not a lot to do until you want to re-shift to human-form. Now it's click and hold, or click click click... Single trick really. Apart from maybe re-positioning yourself now and then when the situation calls for that. But all in all this was still pretty decent fun!
I also liked the idea of using some items I think I had never even used before. I'm definitely going to look for some unused options for some of my future characters as well.
Thanks for reading! Comments and questions are welcome!