- Apr 22, 2004
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Matriarch Germania, Fishyzon
Well, I've decided to write my first ever Mat/Pat thread in honour of Nightfish's great fishyzon build.
[highlight]Matriarch Germania[/highlight], the important stuff like gear and stats and skills et al:
[highlight]Stats[/highlight] (main/switch)
Level 83
Str 103/83
Dex 170/150
Vit 206/206
Nrg 17/32
Unspent points 73
Life 1005/1005
Mana 346/399
[highlight]Resists[/highlight]
Fire 8/-17
Cold 8/9
Lightning 6/-19
Poison -11/-36
[highlight]Skills[/highlight]
CS 20/27
LF 20/27
FA 20/23
CA 18/21
Pierce 1/8
Decoy 1/8
Valk 1/8
Prereqs had a total of 13 skill points
CS damage: 1-1542
LF damage: 1-1110
FA damage: 1175-1207
Future skill points will go to maximise Cold Arrow and then I might place them into Decoy, I'm fairly happy with the lightning damage I am doing, even with my current gear.
[highlight]Gear[/highlight]
Shako
Skin of the Vipermagi
Razortail
Rhyme Bone Shield
Titans Revenge
Wizendraw
Rare gloves with various stats (check readouts)
Rare boots with various stats
Nagelring
Crappy Rare ring
14 MF Amulet
A few small charms with cold and lightning resists and a grand charm with 58 to mana.
Prayer Merc had Insight in non-ethereal poleaxe, Tal Rashas helmet and Shaftstop.
[highlight]Gameplay[/highlight]
I was untwinked apart from the Titans Revenge, Razortail and Wizendraw that I traded for not too long ago with this character in mind. Normal was a chore, I imbued a javelin at Charsi which got a useful +4 mana per kill mod, the physical damage it did was neglible so I had to rely on the +mana per kill from the javelin as well as a buttload of mana pots keeping the addiction strong.
Had no issues though, things just took a while at times until I got a few points in Charged Strike. At 30 I decided to go for a 1 point valk even though the guide says it isn't needed and that the D/A/E combo might be annoying. It sure was annoying later in NM/Hell Act III but that was okey for the added meatshield protection she gave me and the merc at all times.
Nightmare was just a fun festival in slaughtering hordes of monsters. After I twinked on the Titans Revenge nothing could stand in my way apart from mana shortages due to an ever increasing addiction to the blue firewater. NM Hellforge gave me a Ko rune, and somewhere in the difficulty I found the 4 socket Poleaxe which meant that I had something to stick in my Insight runes. This helped tremendously and I never really had any mana issues after that thanks to the stick and quite a few mana charms. I ran Meph, Diablo, Pindle, and Baal til I was level 78 and ready for hell.
My resists gave me shills just looking at it, I wondered how the hell I was supposed to make it through the game without problems. However, cautious gameplay and efficient use of the Decoy made sure I only died once, to a FE Cursed death beetle in the maggot lair. In Act I I found the Shako which was a massive help with the plus skills and mana. A little later I discovered the Vipermagi as well, it was just a 26 res one but it vastly increased my resistances to an almost non negative level with my Titans and Rhyme shield :scratchchin:
I found that Frozen Arrow with the Wizendraw was a very good skill against lightning immunes, it took off big chunks of life against most monsters, though there were some exceptions later in Act V. Act III was a travesty, the maps were huge and took forever to clear, the council was a female-dog to kill but they succumbed in the end. Mephisto was a pretty easy kill, his council guards and a horde of the life draining vampire mobs were harder.
Act IV went by without events, I was lucky to get no Gloam type mobs, Hellforge gave me a shoddy Hel rune. Diablo dropped no uniques at all :rant:
Act V took about 4 hours which was pretty okey I guess as I tried to take things slowly, monster spawns were pretty good, mostly ranged mobs with low health which meant that LF mowed them all down, and if they were immune, the FA took care of them fast enough. The Frozen River had Succubus, Snakes and frost mages and didnt take long to clear, I now had positive resists in all except Poison :alright:
Getting to the ancients was a slow grind, I chickened out in the Ancients Way and rerolled the mobs as they were Death Lords and the lightning ball chucking frog-bull lookalikes... The ancients themselves took about 30 rerolls before they were suitable to take on, one was LI CI, the two others were taken care of quick enough, and the dual immune was killed by blocking him in a corner and making him focus on my valkyrie while the merc killed him. I helped him out and I'd like to think that I might have slivered down his life too but with my AR it isn't very likely :whistling:
The WSK was a cakewalk even though level 2 had gloams. I was surprised by how efficient the character was at clearing it, I've never had a character that had it this easy in there even with my resists. A unique Balrog Skin was found in one of the levels. Baal took some time but was never any danger, I feel like I need some slowing for him as he was spamming teleport and the festering appendages, and that blue pushback skill which meant that my merc and valk were never really beating on him.
Baal dropped no uniques, just like Diablo... What a letdown from him, he owed me for his brothers debt. Guess I'll have to kill him a few more times to collect what's still outstanding...
[highlight]Notable finds[/highlight]
Dol, Pul, Fal, Lum, Shako, Skin of Vipermagi, Arkains Valor, Blade of Ali Baba, The Oculus,
Germania will now be a dedicated WSK+Baal runner, however I'll have to improve some of my gear and charms so that my resistances aren't so low.
I'd definitely reccomend this build to those who haven't tried it yet, it is incredibly safe and works even without imba gear.
Well, I've decided to write my first ever Mat/Pat thread in honour of Nightfish's great fishyzon build.
[highlight]Matriarch Germania[/highlight], the important stuff like gear and stats and skills et al:
[highlight]Stats[/highlight] (main/switch)
Level 83
Str 103/83
Dex 170/150
Vit 206/206
Nrg 17/32
Unspent points 73
Life 1005/1005
Mana 346/399
[highlight]Resists[/highlight]
Fire 8/-17
Cold 8/9
Lightning 6/-19
Poison -11/-36
[highlight]Skills[/highlight]
CS 20/27
LF 20/27
FA 20/23
CA 18/21
Pierce 1/8
Decoy 1/8
Valk 1/8
Prereqs had a total of 13 skill points
CS damage: 1-1542
LF damage: 1-1110
FA damage: 1175-1207
Future skill points will go to maximise Cold Arrow and then I might place them into Decoy, I'm fairly happy with the lightning damage I am doing, even with my current gear.
[highlight]Gear[/highlight]
Shako
Skin of the Vipermagi
Razortail
Rhyme Bone Shield
Titans Revenge
Wizendraw
Rare gloves with various stats (check readouts)
Rare boots with various stats
Nagelring
Crappy Rare ring
14 MF Amulet
A few small charms with cold and lightning resists and a grand charm with 58 to mana.
Prayer Merc had Insight in non-ethereal poleaxe, Tal Rashas helmet and Shaftstop.
Code:
Wraith Claw
Demonhide Gloves
Defense: 41
Durability: 12 of 12
Required Strength: 20
Required Level: 30
Item Version: 1.10+ Expansion
Item Level: 75
Fingerprint: 0x534a0217
+14% Enhanced Defense
Lightning Resist +7%
3% Mana stolen per hit
21% Better Chance of Getting Magic Items
+2 to Passive and Magic Skills (Amazon Only)
Repairs 1 durability in 33 seconds
Grim Shank
Greaves
Defense: 13
Durability: 24 of 24
Kick Damage: 10 to 20
Required Strength: 70
Required Level: 29
Item Version: 1.10+ Expansion
Item Level: 60
Fingerprint: 0xf10a64b1
Lightning Resist +8%
Poison Resist +8%
22% Better Chance of Getting Magic Items
30% Faster Run/Walk
Poison Length Reduced by 25%
+0 to Defense (Based on Character Level)
Corruption Loop
Ring
Required Level: 43
Item Version: 1.10+ Expansion
Item Level: 52
Fingerprint: 0x46e56e9
+29 to Life
+115 to Attack Rating
Fire Resist +20%
4% Life stolen per hit
+2 to Light Radius
Nagelring
Ring
Required Level: 7
Item Version: 1.10+ Expansion
Item Level: 59
Fingerprint: 0xfde15a9a
+52 to Attack Rating
Magic Damage Reduced by 3
Attacker Takes Damage of 3
27% Better Chance of Getting Magic Items
[highlight]Gameplay[/highlight]
I was untwinked apart from the Titans Revenge, Razortail and Wizendraw that I traded for not too long ago with this character in mind. Normal was a chore, I imbued a javelin at Charsi which got a useful +4 mana per kill mod, the physical damage it did was neglible so I had to rely on the +mana per kill from the javelin as well as a buttload of mana pots keeping the addiction strong.
Had no issues though, things just took a while at times until I got a few points in Charged Strike. At 30 I decided to go for a 1 point valk even though the guide says it isn't needed and that the D/A/E combo might be annoying. It sure was annoying later in NM/Hell Act III but that was okey for the added meatshield protection she gave me and the merc at all times.
Nightmare was just a fun festival in slaughtering hordes of monsters. After I twinked on the Titans Revenge nothing could stand in my way apart from mana shortages due to an ever increasing addiction to the blue firewater. NM Hellforge gave me a Ko rune, and somewhere in the difficulty I found the 4 socket Poleaxe which meant that I had something to stick in my Insight runes. This helped tremendously and I never really had any mana issues after that thanks to the stick and quite a few mana charms. I ran Meph, Diablo, Pindle, and Baal til I was level 78 and ready for hell.
My resists gave me shills just looking at it, I wondered how the hell I was supposed to make it through the game without problems. However, cautious gameplay and efficient use of the Decoy made sure I only died once, to a FE Cursed death beetle in the maggot lair. In Act I I found the Shako which was a massive help with the plus skills and mana. A little later I discovered the Vipermagi as well, it was just a 26 res one but it vastly increased my resistances to an almost non negative level with my Titans and Rhyme shield :scratchchin:
I found that Frozen Arrow with the Wizendraw was a very good skill against lightning immunes, it took off big chunks of life against most monsters, though there were some exceptions later in Act V. Act III was a travesty, the maps were huge and took forever to clear, the council was a female-dog to kill but they succumbed in the end. Mephisto was a pretty easy kill, his council guards and a horde of the life draining vampire mobs were harder.
Act IV went by without events, I was lucky to get no Gloam type mobs, Hellforge gave me a shoddy Hel rune. Diablo dropped no uniques at all :rant:
Act V took about 4 hours which was pretty okey I guess as I tried to take things slowly, monster spawns were pretty good, mostly ranged mobs with low health which meant that LF mowed them all down, and if they were immune, the FA took care of them fast enough. The Frozen River had Succubus, Snakes and frost mages and didnt take long to clear, I now had positive resists in all except Poison :alright:
Getting to the ancients was a slow grind, I chickened out in the Ancients Way and rerolled the mobs as they were Death Lords and the lightning ball chucking frog-bull lookalikes... The ancients themselves took about 30 rerolls before they were suitable to take on, one was LI CI, the two others were taken care of quick enough, and the dual immune was killed by blocking him in a corner and making him focus on my valkyrie while the merc killed him. I helped him out and I'd like to think that I might have slivered down his life too but with my AR it isn't very likely :whistling:
The WSK was a cakewalk even though level 2 had gloams. I was surprised by how efficient the character was at clearing it, I've never had a character that had it this easy in there even with my resists. A unique Balrog Skin was found in one of the levels. Baal took some time but was never any danger, I feel like I need some slowing for him as he was spamming teleport and the festering appendages, and that blue pushback skill which meant that my merc and valk were never really beating on him.
Baal dropped no uniques, just like Diablo... What a letdown from him, he owed me for his brothers debt. Guess I'll have to kill him a few more times to collect what's still outstanding...
[highlight]Notable finds[/highlight]
Dol, Pul, Fal, Lum, Shako, Skin of Vipermagi, Arkains Valor, Blade of Ali Baba, The Oculus,
Germania will now be a dedicated WSK+Baal runner, however I'll have to improve some of my gear and charms so that my resistances aren't so low.
I'd definitely reccomend this build to those who haven't tried it yet, it is incredibly safe and works even without imba gear.