Matriarch Blitzkrieg - Strafezon
Well, I didn't show my first ever Mat, so I guess I'll make a thread for my second.
The point of this Matriarch was simple- to make a Windforcer.
Name- Blitzkrieg
Level- 83 (925m exp as of Baal Kill)
Before Gear (After Gear)
Dex- 336 (144)
str- 134 (356)
vit- 20 (20)
energy- 15 (15)
Strafe AR - 6387
Defense- 2077 (Before Fortitude's Chilling Armor kicks in.)
Stamina - 293
Life - 580
Mana - 138
The lying character screen has this to say about my damage:
Regular Attack: 699 - 4269
Strafe: 553 - 3620 (Strafe is 3/4 damage, then +110%, nice maths :whistling
Guided: 715 - 4498
Stat Points: Before Gear, Gear had +2 to all, so each is 2 above in the end.
Strafe: 20
Guided: 8
B&CB Prereqs: 3
Critical Strike: 14
Penetrate: 20
Pierce: 7
Valk: 15
P&M Prereqs (Including 1 each in D/A/E): 6
Unused: 1
http://img16.imageshack.us/img16/8342/screenshot040mr.jpg
http://img22.imageshack.us/img22/8522/screenshot041o.jpg
http://img199.imageshack.us/img199/9886/screenshot042w.jpg
Gear:
Merc:
A2 NM Offensive for Might. I actually just realized as I was getting the readouts that I never changed his weapon, so he's been using that insight since 27, and I never realized it.
This was actually a really fun build up until A5 Hell. Might be best to divide it into parts.
Normal- Was playing twinked, so once she could use it, I gave her an arctic set, which spiked up her killing power early on. All of normal was pretty easy thanks to twinking, and the Edge runeword and Kuko Shakaku bow helped make normal a breeze.
Nightmare- Not really difficult either. I used the Harmony Runeword for most of it, which was actually bad in the end. By time I was able to use Windforce, I took Harmony off, and couldn't get used to running that much slower. (Pretty sure with Harmony I got +38% FRW). I did a lot of killing in the halls under Pindle for exp to equip Windforce in NM before moving onto Hell. My gear minus the Kira's was all on before moving on.
Hell- Kinda iffy on this one. A1 I did the last 4 clvls needed for Kira's, which meant my end-game gear was finished. A2 was only memorable for me because duriel went down the fastest he ever has from any of my builds. A3 was kind of a pain thanks to the council. A4 was my favorite. Izzy was downed fast, I went and got a Gul from my HF, and the CS along with Diablo was pretty easy.
A5 was a living Hell... First few areas took nothing as usual. Crystalline Passage was where it went downhill. Death, after death, after death. (I really didn't count.) Between the Crystalline Passage and WSK, I had more deaths on this character than I probably had on my last Mat through every area. Baal and his minions went down decently easy, although it would have been nicer if it was a faster kill.
Other-
One thing worth pointing out is my gear choice. Rather than having the usual Andy's Visage, I changed it to Kira's 'um', for resistance. As you can see, my resistances are pretty good, and I didn't sacrifice much, if anything at all for this. (The 20 IAS didn't get me to a BP If I recall correctly.) This allowed me to use 2 BK, since I didn't need a Ravenfrost. (Kira's comes with CBF). The BK Let me get another 3 LL (Ok, less than andy's), along with 1/2 my Clvl in life. I was getting 1.25 + .5 + .5 Clvl life per level. (Forti + BK + BK) The gear worked for me, and I'd hate to see how many deaths I would have been at if I had lower Resist/Life.
I didn't play defensively enough for this build. It shows with A5, and this build REALLY needs someone who plays defensively more. (Hence why I am bad at it.
The gear on her also took some effort. The Windforce was from a trade from Frozzzen (Thanks again), and the Fortitude I rushed for. (4 Rushes total to rack up a Lo)
As for Killing power, this build has it. Without Atma's Amp firing off, she was a fast killer, and then when amp fired off, it was pretty much over for anything hit by it. None of the bosses proved to be a challenge at all. (Except, as I said, I wish Baal went down slightly faster- however was still easy nonetheless). It was a ton of fun to see things go down very easily, so that is a good plus to this skill.
I don't really screenshot drops normally, so I just have a list. (Which still works to show things nonetheless). I actually got a good haul of items going through this.
Natalya's Boots
Natalya's Plate
Jalal's Mane (198%ED, Taken from a rack in Hell Durance :thumbup
Lightning Facet (+5,-5,levelup - In the Ancient's Passage)
Gul - Hell HF (N/NM Hellforges unknown)
Many extra, low-end S/Us, and a giant stash of items I can socket. (Many elite plates, some decent weapons, all kinds of goodies)
http://img22.imageshack.us/img22/7665/screenshot038rv.jpg
http://img16.imageshack.us/img16/6710/screenshot043sa.jpg
As for what to do now, all I can say is I am completely done with this thing. Fun as it may be, I can't play it anymore, being that defensive just isn't my playstyle, and the deaths really started to get annoying. I'm probably going to be looking over some more guides to see what to build, since I'm still unsure. Just trying to find something durable, that also kicks ***... Considering putting my Fortitude up for trade as well if I need gear for a new build, so that might be an option.
Probably forgot to add something, but I already wrote a ton, so I guess I'll leave it at that.
Well, I didn't show my first ever Mat, so I guess I'll make a thread for my second.
The point of this Matriarch was simple- to make a Windforcer.
Build Info
Name- Blitzkrieg
I wanted to think of a pretty good name for her. Blitzkrieg is a German term for "Lightning War" used in WW2. Theres a lot of different info as to the specifics of it's meaning, but the first paragraph in wikipedia defines it as "...force concentrating its attack on a small section of the enemy front then, once the latter is broken, proceeding without regard to its flank." (Theres your history lesson of the day if you didn't know it :thumbup
. This seemed like a pretty good name for her at least.
Before Gear (After Gear)
Dex- 336 (144)
str- 134 (356)
vit- 20 (20)
energy- 15 (15)
Strafe AR - 6387
Defense- 2077 (Before Fortitude's Chilling Armor kicks in.)
Stamina - 293
Life - 580
Mana - 138
The lying character screen has this to say about my damage:
Regular Attack: 699 - 4269
Strafe: 553 - 3620 (Strafe is 3/4 damage, then +110%, nice maths :whistling
Guided: 715 - 4498
Stat Points: Before Gear, Gear had +2 to all, so each is 2 above in the end.
Strafe: 20
Guided: 8
B&CB Prereqs: 3
Critical Strike: 14
Penetrate: 20
Pierce: 7
Valk: 15
P&M Prereqs (Including 1 each in D/A/E): 6
Unused: 1
http://img16.imageshack.us/img16/8342/screenshot040mr.jpg
http://img22.imageshack.us/img22/8522/screenshot041o.jpg
http://img199.imageshack.us/img199/9886/screenshot042w.jpg
Gear:
Code:
1: Blitzkrieg's Windforce
Hydra Bow
'Shael'
Two-Hand Damage: 35 to 238
Required Dexterity: 167
Required Strength: 134
Required Level: 73
Bow Class - Very Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xa1b78
+10 to Strength
+5 to Dexterity
+250% Enhanced Damage
Heal Stamina Plus 30%
6% Mana stolen per hit
Knockback
40% Increased Attack Speed
+3 to Maximum Damage (Based on Character Level)
Socketed (1: 1 used)
2: Kira's Guardian
Tiara
'Um'
Defense: 146
Durability: 22 of 25
Required Level: 77
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xe03feb37
+104 Defense
All Resistances +80
20% Faster Hit Recovery
Cannot Be Frozen
Socketed (1: 1 used)
3: Fortitude
Archon Plate
'ElSolDolLo'
Defense: 1491
Durability: 55 of 60
Required Strength: 103
Required Level: 63
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0x9f77784d
+200% Enhanced Defense
+300% Enhanced Damage
+15 Defense
Damage Reduced by 7
Fire Resist +28%
Lightning Resist +28%
+5% to Maximum Lightning Resist
Cold Resist +28%
Poison Resist +28%
Replenish Life +7
+1 to Light Radius
25% Faster Cast Rate
12% Damage Taken Goes to Mana
20% Chance to cast Level 15 Chilling Armor when struck
+1 to Life (Based on Character Level)
Socketed (4: 4 used)
4: Razortail
Sharkskin Belt
Defense: 106
Durability: 12 of 14
Required Strength: 20
Required Level: 32
Item Version: 1.10+ Expansion
Item Level: 82
Fingerprint: 0xb7275c27
+15 to Dexterity
+148% Enhanced Defense
+10 to Maximum Damage
+15 Defense
Piercing Attack [33]
Attacker Takes Damage of 1 (Based on Character Level)
5: Laying of Hands
Bramble Mitts
Defense: 87
Durability: 12 of 12
Required Strength: 50
Required Level: 63
Item Version: 1.10+ Expansion
Item Level: 79
Fingerprint: 0xcffad827
+25 Defense
Fire Resist +50%
20% Increased Attack Speed
350% Damage to Demons
10% Chance to cast Level 3 Holy Bolt on striking
6: Gore Rider
War Boots
Defense: 158
Durability: 33 of 34
Kick Damage: 39 to 80
Required Strength: 94
Required Level: 47
Item Version: 1.10+ Expansion
Item Level: 75
Fingerprint: 0xd43957b
+20 to Maximum Stamina
+193% Enhanced Defense
+10 Maximum Durability
Requirements -25%
30% Faster Run/Walk
10% Chance of Open Wounds
15% Chance of Crushing Blow
15% Deadly Strike
7: Atma's Scarab
Amulet
Required Level: 60
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x10ddd2e7
Poison Resist +75%
+39 poison damage over 4 seconds
Attacker Takes Damage of 5
+3 to Light Radius
20% Bonus to Attack Rating
5% Chance to cast Level 2 Amplify Damage on striking
8: Bul-Kathos' Wedding Band
Ring
Required Level: 58
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0xa30c6dad
+50 to Maximum Stamina
3% Life stolen per hit
+1 to All Skill Levels
+0 to Life (Based on Character Level)
9: Bul-Kathos' Wedding Band
Ring
Required Level: 58
Item Version: 1.10+ Expansion
Item Level: 82
Fingerprint: 0x828b1706
+50 to Maximum Stamina
3% Life stolen per hit
+1 to All Skill Levels
+0 to Life (Based on Character Level)
10: Naj's Puzzler
Elder Staff
Two-Hand Damage: 200 to 232
Durability: 35 of 35
Required Dexterity: 37
Required Strength: 44
Required Level: 78
Staff Class - Normal Attack Speed
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0x8eb98baf
+35 to Energy
+70 to Mana
+150% Enhanced Damage
Adds 6-45 lightning damage
30% Faster Cast Rate
150% Damage to Undead
+1 to All Skill Levels
Level 11 Teleport (67/69 Charges)
Merc:
A2 NM Offensive for Might. I actually just realized as I was getting the readouts that I never changed his weapon, so he's been using that insight since 27, and I never realized it.
Code:
1: Crown of Thieves
Grand Crown
Defense: 328
Durability: 44 of 50
Required Strength: 103
Required Level: 49
Item Version: 1.10+ Expansion
Item Level: 75
Fingerprint: 0x33bf8e6e
+25 to Dexterity
+50 to Life
+35 to Mana
+188% Enhanced Defense
Fire Resist +33%
11% Life stolen per hit
88% Extra Gold from Monsters
2: Stone
Archon Plate
'ShaelUmPulLum'
Defense: 1852
Durability: 60 of 60
Required Strength: 103
Required Level: 63
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x9e7585c4
+16 to Strength
+10 to Energy
+16 to Vitality
+259% Enhanced Defense
+300 Defense vs. Missile
All Resistances +15
60% Faster Hit Recovery
Level 16 Clay Golem (16/16 Charges)
Level 16 Molten Boulder (80/80 Charges)
Socketed (4: 4 used)
3: Insight
Voulge
'RalTirTalSol'
Two-Hand Damage: 29 to 71
Durability: 46 of 50
Required Strength: 50
Required Level: 27
Polearm Class - Normal Attack Speed
Item Version: 1.10+ Expansion
Item Level: 38
Fingerprint: 0xab6ca7e8
+5 to Strength
+5 to Energy
+5 to Dexterity
+5 to Vitality
+242% Enhanced Damage
+9 to Minimum Damage
Adds 5-30 fire damage
+75 poison damage over 5 seconds
23% Better Chance of Getting Magic Items
+2 to Critical Strike
35% Faster Cast Rate
234% Bonus to Attack Rating
+2 to Mana After Each Kill
Level 15 Meditation Aura When Equipped
Socketed (4: 4 used)
Notes, Info, And Stuff
This was actually a really fun build up until A5 Hell. Might be best to divide it into parts.
Normal- Was playing twinked, so once she could use it, I gave her an arctic set, which spiked up her killing power early on. All of normal was pretty easy thanks to twinking, and the Edge runeword and Kuko Shakaku bow helped make normal a breeze.
Nightmare- Not really difficult either. I used the Harmony Runeword for most of it, which was actually bad in the end. By time I was able to use Windforce, I took Harmony off, and couldn't get used to running that much slower. (Pretty sure with Harmony I got +38% FRW). I did a lot of killing in the halls under Pindle for exp to equip Windforce in NM before moving onto Hell. My gear minus the Kira's was all on before moving on.
Hell- Kinda iffy on this one. A1 I did the last 4 clvls needed for Kira's, which meant my end-game gear was finished. A2 was only memorable for me because duriel went down the fastest he ever has from any of my builds. A3 was kind of a pain thanks to the council. A4 was my favorite. Izzy was downed fast, I went and got a Gul from my HF, and the CS along with Diablo was pretty easy.
A5 was a living Hell... First few areas took nothing as usual. Crystalline Passage was where it went downhill. Death, after death, after death. (I really didn't count.) Between the Crystalline Passage and WSK, I had more deaths on this character than I probably had on my last Mat through every area. Baal and his minions went down decently easy, although it would have been nicer if it was a faster kill.
Other-
One thing worth pointing out is my gear choice. Rather than having the usual Andy's Visage, I changed it to Kira's 'um', for resistance. As you can see, my resistances are pretty good, and I didn't sacrifice much, if anything at all for this. (The 20 IAS didn't get me to a BP If I recall correctly.) This allowed me to use 2 BK, since I didn't need a Ravenfrost. (Kira's comes with CBF). The BK Let me get another 3 LL (Ok, less than andy's), along with 1/2 my Clvl in life. I was getting 1.25 + .5 + .5 Clvl life per level. (Forti + BK + BK) The gear worked for me, and I'd hate to see how many deaths I would have been at if I had lower Resist/Life.
I didn't play defensively enough for this build. It shows with A5, and this build REALLY needs someone who plays defensively more. (Hence why I am bad at it.
The gear on her also took some effort. The Windforce was from a trade from Frozzzen (Thanks again), and the Fortitude I rushed for. (4 Rushes total to rack up a Lo)
As for Killing power, this build has it. Without Atma's Amp firing off, she was a fast killer, and then when amp fired off, it was pretty much over for anything hit by it. None of the bosses proved to be a challenge at all. (Except, as I said, I wish Baal went down slightly faster- however was still easy nonetheless). It was a ton of fun to see things go down very easily, so that is a good plus to this skill.
Finds
I don't really screenshot drops normally, so I just have a list. (Which still works to show things nonetheless). I actually got a good haul of items going through this.
Natalya's Boots
Natalya's Plate
Jalal's Mane (198%ED, Taken from a rack in Hell Durance :thumbup
Lightning Facet (+5,-5,levelup - In the Ancient's Passage)
Gul - Hell HF (N/NM Hellforges unknown)
Many extra, low-end S/Us, and a giant stash of items I can socket. (Many elite plates, some decent weapons, all kinds of goodies)
Extra Screenshots + End stuff
http://img22.imageshack.us/img22/7665/screenshot038rv.jpg
http://img16.imageshack.us/img16/6710/screenshot043sa.jpg
As for what to do now, all I can say is I am completely done with this thing. Fun as it may be, I can't play it anymore, being that defensive just isn't my playstyle, and the deaths really started to get annoying. I'm probably going to be looking over some more guides to see what to build, since I'm still unsure. Just trying to find something durable, that also kicks ***... Considering putting my Fortitude up for trade as well if I need gear for a new build, so that might be an option.
Probably forgot to add something, but I already wrote a ton, so I guess I'll leave it at that.