Matriarch Blitzkrieg - Strafezon


New member
Aug 30, 2009
Matriarch Blitzkrieg - Strafezon

Well, I didn't show my first ever Mat, so I guess I'll make a thread for my second.

The point of this Matriarch was simple- to make a Windforcer.

Build Info

Name- Blitzkrieg
I wanted to think of a pretty good name for her. Blitzkrieg is a German term for "Lightning War" used in WW2. Theres a lot of different info as to the specifics of it's meaning, but the first paragraph in wikipedia defines it as "...force concentrating its attack on a small section of the enemy front then, once the latter is broken, proceeding without regard to its flank." (Theres your history lesson of the day if you didn't know it :thumbup:). This seemed like a pretty good name for her at least.
Level- 83 (925m exp as of Baal Kill)

Before Gear (After Gear)
Dex- 336 (144)
str- 134 (356)
vit- 20 (20)
energy- 15 (15)

Strafe AR - 6387
Defense- 2077 (Before Fortitude's Chilling Armor kicks in.)
Stamina - 293
Life - 580
Mana - 138

The lying character screen has this to say about my damage:

Regular Attack: 699 - 4269
Strafe: 553 - 3620 (Strafe is 3/4 damage, then +110%, nice maths :whistling:)
Guided: 715 - 4498

Stat Points: Before Gear, Gear had +2 to all, so each is 2 above in the end.

Strafe: 20
Guided: 8
B&CB Prereqs: 3
Critical Strike: 14
Penetrate: 20
Pierce: 7
Valk: 15
P&M Prereqs (Including 1 each in D/A/E): 6
Unused: 1

1: Blitzkrieg's Windforce
Hydra Bow
Two-Hand Damage: 35 to 238
Required Dexterity: 167
Required Strength: 134
Required Level: 73
Bow Class - Very Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xa1b78
+10 to Strength
+5 to Dexterity
+250% Enhanced Damage
Heal Stamina Plus 30%
6% Mana stolen per hit
40% Increased Attack Speed
+3 to Maximum Damage (Based on Character Level)
Socketed (1: 1 used)

2: Kira's Guardian
Defense: 146
Durability: 22 of 25
Required Level: 77
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xe03feb37
+104 Defense
All Resistances +80
20% Faster Hit Recovery
Cannot Be Frozen
Socketed (1: 1 used)

3: Fortitude
Archon Plate
Defense: 1491
Durability: 55 of 60
Required Strength: 103
Required Level: 63
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0x9f77784d
+200% Enhanced Defense
+300% Enhanced Damage
+15 Defense
Damage Reduced by 7
Fire Resist +28%
Lightning Resist +28%
+5% to Maximum Lightning Resist
Cold Resist +28%
Poison Resist +28%
Replenish Life +7
+1 to Light Radius
25% Faster Cast Rate
12% Damage Taken Goes to Mana
20% Chance to cast Level 15 Chilling Armor when struck
+1 to Life (Based on Character Level)
Socketed (4: 4 used)

4: Razortail
Sharkskin Belt
Defense: 106
Durability: 12 of 14
Required Strength: 20
Required Level: 32
Item Version: 1.10+ Expansion
Item Level: 82
Fingerprint: 0xb7275c27
+15 to Dexterity
+148% Enhanced Defense
+10 to Maximum Damage
+15 Defense
Piercing Attack [33]
Attacker Takes Damage of 1 (Based on Character Level)

5: Laying of Hands
Bramble Mitts
Defense: 87
Durability: 12 of 12
Required Strength: 50
Required Level: 63
Item Version: 1.10+ Expansion
Item Level: 79
Fingerprint: 0xcffad827
+25 Defense
Fire Resist +50%
20% Increased Attack Speed
350% Damage to Demons
10% Chance to cast Level 3 Holy Bolt on striking

6: Gore Rider
War Boots
Defense: 158
Durability: 33 of 34
Kick Damage: 39 to 80
Required Strength: 94
Required Level: 47
Item Version: 1.10+ Expansion
Item Level: 75
Fingerprint: 0xd43957b
+20 to Maximum Stamina
+193% Enhanced Defense
+10 Maximum Durability
Requirements -25%
30% Faster Run/Walk
10% Chance of Open Wounds
15% Chance of Crushing Blow
15% Deadly Strike

7: Atma's Scarab
Required Level: 60
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x10ddd2e7
Poison Resist +75%
+39 poison damage over 4 seconds
Attacker Takes Damage of 5
+3 to Light Radius
20% Bonus to Attack Rating
5% Chance to cast Level 2 Amplify Damage on striking

8: Bul-Kathos' Wedding Band
Required Level: 58
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0xa30c6dad
+50 to Maximum Stamina
3% Life stolen per hit
+1 to All Skill Levels
+0 to Life (Based on Character Level)

9: Bul-Kathos' Wedding Band
Required Level: 58
Item Version: 1.10+ Expansion
Item Level: 82
Fingerprint: 0x828b1706
+50 to Maximum Stamina
3% Life stolen per hit
+1 to All Skill Levels
+0 to Life (Based on Character Level)

10: Naj's Puzzler
Elder Staff
Two-Hand Damage: 200 to 232
Durability: 35 of 35
Required Dexterity: 37
Required Strength: 44
Required Level: 78
Staff Class - Normal Attack Speed
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0x8eb98baf
+35 to Energy
+70 to Mana
+150% Enhanced Damage
Adds 6-45 lightning damage
30% Faster Cast Rate
150% Damage to Undead
+1 to All Skill Levels
Level 11 Teleport (67/69 Charges)


A2 NM Offensive for Might. I actually just realized as I was getting the readouts that I never changed his weapon, so he's been using that insight since 27, and I never realized it.

1: Crown of Thieves
Grand Crown
Defense: 328
Durability: 44 of 50
Required Strength: 103
Required Level: 49
Item Version: 1.10+ Expansion
Item Level: 75
Fingerprint: 0x33bf8e6e
+25 to Dexterity
+50 to Life
+35 to Mana
+188% Enhanced Defense
Fire Resist +33%
11% Life stolen per hit
88% Extra Gold from Monsters

2: Stone
Archon Plate
Defense: 1852
Durability: 60 of 60
Required Strength: 103
Required Level: 63
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x9e7585c4
+16 to Strength
+10 to Energy
+16 to Vitality
+259% Enhanced Defense
+300 Defense vs. Missile
All Resistances +15
60% Faster Hit Recovery
Level 16 Clay Golem (16/16 Charges)
Level 16 Molten Boulder (80/80 Charges)
Socketed (4: 4 used)

3: Insight
Two-Hand Damage: 29 to 71
Durability: 46 of 50
Required Strength: 50
Required Level: 27
Polearm Class - Normal Attack Speed
Item Version: 1.10+ Expansion
Item Level: 38
Fingerprint: 0xab6ca7e8
+5 to Strength
+5 to Energy
+5 to Dexterity
+5 to Vitality
+242% Enhanced Damage
+9 to Minimum Damage
Adds 5-30 fire damage
+75 poison damage over 5 seconds
23% Better Chance of Getting Magic Items
+2 to Critical Strike
35% Faster Cast Rate
234% Bonus to Attack Rating
+2 to Mana After Each Kill
Level 15 Meditation Aura When Equipped
Socketed (4: 4 used)

Notes, Info, And Stuff​

This was actually a really fun build up until A5 Hell. Might be best to divide it into parts.

Normal- Was playing twinked, so once she could use it, I gave her an arctic set, which spiked up her killing power early on. All of normal was pretty easy thanks to twinking, and the Edge runeword and Kuko Shakaku bow helped make normal a breeze.

Nightmare- Not really difficult either. I used the Harmony Runeword for most of it, which was actually bad in the end. By time I was able to use Windforce, I took Harmony off, and couldn't get used to running that much slower. (Pretty sure with Harmony I got +38% FRW). I did a lot of killing in the halls under Pindle for exp to equip Windforce in NM before moving onto Hell. My gear minus the Kira's was all on before moving on.

Hell- Kinda iffy on this one. A1 I did the last 4 clvls needed for Kira's, which meant my end-game gear was finished. A2 was only memorable for me because duriel went down the fastest he ever has from any of my builds. A3 was kind of a pain thanks to the council. A4 was my favorite. Izzy was downed fast, I went and got a Gul from my HF, and the CS along with Diablo was pretty easy.

A5 was a living Hell... First few areas took nothing as usual. Crystalline Passage was where it went downhill. Death, after death, after death. (I really didn't count.) Between the Crystalline Passage and WSK, I had more deaths on this character than I probably had on my last Mat through every area. Baal and his minions went down decently easy, although it would have been nicer if it was a faster kill.

One thing worth pointing out is my gear choice. Rather than having the usual Andy's Visage, I changed it to Kira's 'um', for resistance. As you can see, my resistances are pretty good, and I didn't sacrifice much, if anything at all for this. (The 20 IAS didn't get me to a BP If I recall correctly.) This allowed me to use 2 BK, since I didn't need a Ravenfrost. (Kira's comes with CBF). The BK Let me get another 3 LL (Ok, less than andy's), along with 1/2 my Clvl in life. I was getting 1.25 + .5 + .5 Clvl life per level. (Forti + BK + BK) The gear worked for me, and I'd hate to see how many deaths I would have been at if I had lower Resist/Life.

I didn't play defensively enough for this build. It shows with A5, and this build REALLY needs someone who plays defensively more. (Hence why I am bad at it.

The gear on her also took some effort. The Windforce was from a trade from Frozzzen (Thanks again), and the Fortitude I rushed for. (4 Rushes total to rack up a Lo)

As for Killing power, this build has it. Without Atma's Amp firing off, she was a fast killer, and then when amp fired off, it was pretty much over for anything hit by it. None of the bosses proved to be a challenge at all. (Except, as I said, I wish Baal went down slightly faster- however was still easy nonetheless). It was a ton of fun to see things go down very easily, so that is a good plus to this skill.


I don't really screenshot drops normally, so I just have a list. (Which still works to show things nonetheless). I actually got a good haul of items going through this.

Natalya's Boots
Natalya's Plate
Jalal's Mane (198%ED, Taken from a rack in Hell Durance :thumbup:)
Lightning Facet (+5,-5,levelup - In the Ancient's Passage)
Gul - Hell HF (N/NM Hellforges unknown)
Many extra, low-end S/Us, and a giant stash of items I can socket. (Many elite plates, some decent weapons, all kinds of goodies)

Extra Screenshots + End stuff​

As for what to do now, all I can say is I am completely done with this thing. Fun as it may be, I can't play it anymore, being that defensive just isn't my playstyle, and the deaths really started to get annoying. I'm probably going to be looking over some more guides to see what to build, since I'm still unsure. Just trying to find something durable, that also kicks ***... Considering putting my Fortitude up for trade as well if I need gear for a new build, so that might be an option.

Probably forgot to add something, but I already wrote a ton, so I guess I'll leave it at that.
Re: Matriarch Blitzkrieg - Strafezon

Nice looking character that. I love my Windforce Strafer and should really play it more. The only thing that I would question would be the boots. I went with War Travs because not only the MF but the 15-25 damage stacks up. Since you have Fortitude you could make even better use of the add damage. Why did you choose Gores?
Re: Matriarch Blitzkrieg - Strafezon

I actually sat there for a few minutes switching boots around between a few different ones. Travs were nice, but Gore's 10% CB was kind of the breaking point. 10% wasn't as much as some setups, but I didn't have any, and the way I saw it, 10 arrows are fired per attack, so average, 1 should CB. On a boss that seemed like I could activate it often. (That, and the Holy Bolt from LOH was also a 10% chance, and you can hear the noise when that fires off, which was A LOT. I kinda figured gores would let me get a good number of CB hits)

EDIT: Just realized gores are actually 15% CB. Just kinda shows even better IMO.
Re: Matriarch Blitzkrieg - Strafezon

Well done. I have a similar character that I'll have to Mat one of these days. Even without a Fort, she is an awesome Pit runner. I suggest the same would be a good future path for your lass. It is fun running around with less than 600 life though isn't it? ;)
Re: Matriarch Blitzkrieg - Strafezon

Grats on your Mat!

I'm playing an untwinked strafer-to-be with a friend of mine (he plays a fanazealot). She is level 26 now, and just starting to make a noticeable difference. Until now, she's just stood there plinking and hoping no one notices her :p

But everyone says a strafer is a killer and so will my Seraphine be, one day...

gib windy!!1

gib fort!!11!!1
Re: Matriarch Blitzkrieg - Strafezon

@ Jason - Yea, I tried some pit running with her, and she was pretty efficient at it, the problem is I perfer boss running to area running, so Diablo or Baal are much more fun to me. And no, having less than 600 life made me sad... My deaths in A5 alone had to be at least 25+...

@ LD50 - Good luck, she will turn out well. And yea, there is a noticable difference after time. (For me, it was that, I wasn't sure if I wanted her to be a Multizon or Strafezon. She was in her mid 50's sitting on (I think), a max of 39 unused skill points, and 1 in strafe/multi. The second I pumped strafe, from then on, was absolute overkill on most things.
Re: Matriarch Blitzkrieg - Strafezon

Gratz on the Mat. Srafazons are fun. :thumbup:

I was curious on the Gore riders too since CB is at reduced effectiveness on ranged attacks, if I remember correctly. But she could of gone barefoot with the rest of the gear you had on her and done well.

I didn't see, but were you using decoy alot in the last act? I found that to be good scouting bait.

geib fort!!! j/k :crazyeyes:
Re: Matriarch Blitzkrieg - Strafezon

I was curious on the Gore riders too since CB is at reduced effectiveness on ranged attacks, if I remember correctly.
Confirmed. And with Fort the added damage is increased quite a bit.

GG char! I've made quite a few of these over my time in D2. The next one will be very similar to this one here. WF + Fort Archeron + 'Hatless' = teh sexy. Also, get a Reapers Toll on that merc, asap!

I hear you about the later parts of A5 Hell. With a strafer, it can be quite hard.

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