Matriarch Azshara
Matriarch Azshara, Lvl 79 Trapsin
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In my quest to make 7 Pat/Mats here comes number 6 - the Trapsin.
Not much to say about this one. It's a pretty standard trapsin build, which basically kills anything not lightning immune in a hurry, things that are lightning immune in a little less of a hurry and doesn't kill anything fire/lightning immune - unless you have some physical damage to throw in their direction of course.
Hell Ancients was the most problematic moment with quite some rerolls to get a reasonable distributions of immunities among the ancients. Also a lot of running in circles were used, before they finally fell. Baal was his usual self, which involved a lot of appendages and a few clones. Eventually he died dropping a Vidala's Barb and varius useless stuff.
Details
Strength..119(79)
Energy.....70(37)
Dexterity.134(79)
Vitality..50(30)
Life......457
Mana......357
265 Statpoints remaining
Skills
Traps
Fireblast.........26(20)
Shock Web.........18(12)
CB Sentry.........26(20)
Lightning Sentry..26(20)
Death Sentry.......7(1)
Shadow Disciplines
Venom..............0
Shadowmaster......17(9)
Others.............9(1)
Damage
Fire Blast........1047-1301
Lightning Sentry.....1-2470
Equipment
Helm....Peasant Crown
Amulet..Rare with +2 Shadow Disciplines, 10% FCR,+13 Energy,+5 Life,+10 Mana, All res +20
Weapon1.Bartuc's Cut-Throat
Weapon2.Bartuc's Cut-Throat
Armor...Skin Of The Vipermagi all res +34
Gloves..Frostburn
Ring....Manald Heal
Ring....Nagelring
Belt....Nightsmoke upgraded to Mesh Belt
Boots...Waterwalk
Hell Resistances -6/-6/-6/-6 (46/46/46/46 with Fade)
Mercenary
Act 2 Holy Freeze with Tal Rasha's Horadric Crest,Shaftstop and Meatscraper
Matriarch Azshara, Lvl 79 Trapsin
---------------------------------
In my quest to make 7 Pat/Mats here comes number 6 - the Trapsin.
Not much to say about this one. It's a pretty standard trapsin build, which basically kills anything not lightning immune in a hurry, things that are lightning immune in a little less of a hurry and doesn't kill anything fire/lightning immune - unless you have some physical damage to throw in their direction of course.
Hell Ancients was the most problematic moment with quite some rerolls to get a reasonable distributions of immunities among the ancients. Also a lot of running in circles were used, before they finally fell. Baal was his usual self, which involved a lot of appendages and a few clones. Eventually he died dropping a Vidala's Barb and varius useless stuff.
Details
Strength..119(79)
Energy.....70(37)
Dexterity.134(79)
Vitality..50(30)
Life......457
Mana......357
265 Statpoints remaining
Skills
Traps
Fireblast.........26(20)
Shock Web.........18(12)
CB Sentry.........26(20)
Lightning Sentry..26(20)
Death Sentry.......7(1)
Shadow Disciplines
Venom..............0
Shadowmaster......17(9)
Others.............9(1)
Damage
Fire Blast........1047-1301
Lightning Sentry.....1-2470
Equipment
Helm....Peasant Crown
Amulet..Rare with +2 Shadow Disciplines, 10% FCR,+13 Energy,+5 Life,+10 Mana, All res +20
Weapon1.Bartuc's Cut-Throat
Weapon2.Bartuc's Cut-Throat
Armor...Skin Of The Vipermagi all res +34
Gloves..Frostburn
Ring....Manald Heal
Ring....Nagelring
Belt....Nightsmoke upgraded to Mesh Belt
Boots...Waterwalk
Hell Resistances -6/-6/-6/-6 (46/46/46/46 with Fade)
Mercenary
Act 2 Holy Freeze with Tal Rasha's Horadric Crest,Shaftstop and Meatscraper