lvl 31 kick assassin

IK gloves give 25 IAS if you use it together with at least one other piece of the set. Since the boots are also recommended, you should get the bonus.
 
Hand scythe with 2 shadow skills and 3 Venom (Hel) + that steel flail. Those weapons desn't exist. I can't find them anywhere, and I odnt know which weapon they're made in. ANybody knows those two weapons and wanna tell?
 
SOmething is wrong at his guide here:

"Here is an update on gear and the change in skills that comes along with it. Special note, I made a very intresting discovery, more about that at the end of this post.

Gear:
Helm
Rockstopper
Damage Reduced By 10%
30% Faster Hit Recovery
Cold Resist +40%
Fire Resist +50%
Lightning Resist +40%
+15 To Vitality

Weapon
Steel Flail
+50 To Attack Rating
50% Chance Of Open Wounds
25% Increased Attack Speed

Chest
Twithtoe
25% Increase chance of blocking
20% Faster Hit Recovery
20% Increased Attack Speed
+10 To Dexterity
+10 To Strength

Shield
Grimshield Rhyme
20% Increased Chance of Blocking
40% Faster Block Rate
All Resistances +25
Regenerate Mana 15%
Cannot Be Frozen

Belt
String of ears
8% Life Stolen Per Hit
Damage Reduced By 15%
Magic Damage Reduced 15

Gloves
Immortal King's Forge
12% Chance To Cast Level 4 Charged Bolt When Struck
+20 To Dexterity
+20 To Strength
+25% Increased Attack Speed

Boots
Immortal King's Pillar
40% Faster Run/Walk
+110 To Attack Rating
+44 To Life

Rings and Amulet
Angelics Raiment (1 Ring, 1 Amulet)
+95 to life
+10 to Dexterty
+372 to Attack Rating
20% Damage Taken Goes to Mana

Stone of Jordan
+1 To All Skill Levels
Increase Maximum Mana 25%
Adds 1-12 Lightning Damage
+20 To Mana

Socket
2x 15% IAS Jewels

Switch
Hand scythe with 2 shadow skills and 3 Venom (Hel)
Hand scythe with 2 shadow skills and 3 Venom (Hel)

Notes:
You still have 40 inventory spots left!
50% FHR. just above the 5 frame. Add 36% in charms or for 4 frame.
0% FCR. Think it will be little thougher to stun, but all in all, must be possible still.
40% FBR. Stays the same. 3 Frame

Kickspeed
70% IAS Allows us to easely surpass the 7/3/3/3 breakpoints. This is however with atleast level 1 BoS on and granted you are using a flail [WSM -10].

However now comes an even more intresting part. If we could manage to reach 95% IAS we could still have maximum kickspeed but also be able to use fade! The way to do this is 15% Ias Jewels!

So if you socket your Helm and Armor with 15% IAS Jewels. You reach 100% IAS which grants us the ability to combine the maximum kicking speed with a fade aura!!!

Skills:
NOTE:
1. Only use this skillsetup if you reach more then 95% IAS with a [WSM -10]
2. I go for a maximum of 4 kicks.
3. More points in fade because we will actualy be using it!

Traps:
Fire blast 1
Wake of fire 1

Shadow Disiplines:
Claw Mastery 1
Physical Hammer 1
Burst of speed 1
Weapon Block 1
Cloak of Shadows 1
Fade 8
Shadow Warrior 1
Mind Blast 1
Venom 2

Martial arts:
Dragon Talon 20
Dragon Tail 1
Dragon Claw 1
Dragon Flight 1

Conclusion:
Wow!
This gear gives us level 13 Fade while not lowering our kickspeed!
This means:
-7/3/3/3 Kickframes
-Level 13 Venom (265-285)
-120+% All res (Capped at 75%)
-38% PDR
-High kickdamage
-High Attack Rating
-50% OW

-Svalin"

How can I reach lvl 13 fade and lvl 13 venom with only + 1 all skills from SOJ?
 
i've read that guide and it's sub optimal at best.

without even reading the whole thing i see +11 venom

ps dont use sojs on a melee character.
 
Well, I ahve 3 venom after reading guide. 2 skilltreepoints in venom and one skill from SOJ = 3. Where do you get 11?

EDIT: I see, but those hand scythe have been impossible to find.
 
there's a couple routes you can go;
2x claw set up to occasionally block with claw block
big pole for greater range

there's a tactic i've been using that's helped me too; shift kick. name lock them and wait for them to come into range then usually you'll both hit. you'll get knocked back and that's when you dont want to stay name locked. usually you'll run back up to him and get hit without getting one in yourself (unless you're holding shift). what i do is hit and fade back a few steps then wait for them to close on you to do it again. it's a tough matchup for sure.

50% DR is pretty much your only hope. You just try to reduce as much of their damage as possible and then pray you can kill them before you die.

hoping for good luck is the way to lose every time.



 
Re: lvl 31 kick assassin

One question....why is it deemed "acceptable" for assassins, kickers in particular, to go to lvl 31 when all other builds have to stay at 30 (or 29 on Europe).

The extra level gives them a distinct advantage, being able to use 15% IAS jewels that can have other mods, making it easy to stack res for example, instead of Shael runes. Plus they can use items such as Rockstopper.

Im on Europe an my Pally is at 30, the only reason hes at 30 is because hes a V/T.

Ive had people refuse to duel me due to them being lvl 29 and me being 30, and Ive had people saying im no longer low because of it. But them in the same game they have duelled a lvl 31 Assassin because "assassins are allowed to go to 31 same as WW barbs"
 
Re: lvl 31 kick assassin

dont forget (31)IK boots + belt/gloves, makes GREAT trio.

speaking frankly the kicker fails against 29/30 melees perfect vs perfect

a pair of +2shadow 3venom/3fade hand scythes and a +2ma/70ias amp talon could certainly change the tide, but still the kickers psn and amp can be "avoided" and countered. the fade is the ONLY thing saving it at this point, and you can use a ton of -dr to negate a great deal of the kicker.

i dont go 31, and the establishment i LLD at does not allow 31,, though i am tempted bc of viability. there are a few upped items, jewels/mods sure..

i think its just out of convienance,, ik boots, the jewels, and rockstopper.. all very very very cool kicker items that die hard kickers just cant resist.

plus u shouldnt fear a 31 kicker as much 30 melees. the kickers scythes alone make the kicker ridiculasly hard to perfect.
 
Re: lvl 31 kick assassin

Cool, not that it really bothers me really just wanted to know. People seem to be a little less friendly and more akin to HLD at 30 from the short time I have been duelling at that level. A lot of trash talking and NKing seems to comeabout due to grudges from a different forum.

Ive come across a few good kickers, but they tend to use traps and to cause massive amount of stun before landing a few kicks running and then relaying the trap and then repeating.

Just for infomation and im sorry to go off topic....Is it BM for me to charge when using FOH. People seem to expect me to stand still and let them attack me. I tend to charge about them and hit them with FOH chipping their life away, then switch to my smite slot, charge in and finish them off with smite.
 
Re: lvl 31 kick assassin

Is it BM for me to charge when using FOH. People seem to expect me to stand still and let them attack me. I tend to charge about them and hit them with FOH chipping their life away, then switch to my smite slot, charge in and finish them off with smite.

vs a toe to toe melee? its just not balanced to allow a stationary swinging char to battle a fast (or uninterruptable) movement based attack and non ar checked spells*.

otherwise vs range or open dueling catagories, i dont think anyone could say much.

*the only exception is given to CS zons probably bc their attack is 1) stationary as well (no FCing), 2) interuptible 3) toe to toe and 4) its 1 element allowing opponents to easily cap out full 75% res with minimal effort



 
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Re: lvl 31 kick assassin

Well its been against barbs who are set up for BVC who have a ridiculous amount of FRW, their whirlwinds dysnc more than my high level BVC!

The main one I was getting grief from was a blizz sorc. She(he) was complaining because I was charging about not letting her cast one on me, in my eyes if I cant use charge, she shouldnt use tele.
 
Re: lvl 31 kick assassin

the whole concept of BM is pretty ridiculous. fair enough, no naked kills etc - that's just common politeness. but not using a certain skill because the other person doesnt like it? why not complain that the sorc is spamming blizzard and she should just stand there and let you hit her?
 
Re: lvl 31 kick assassin

the whole concept of BM is pretty ridiculous. fair enough, no naked kills etc - that's just common politeness. but not using a certain skill because the other person doesnt like it? why not complain that the sorc is spamming blizzard and she should just stand there and let you hit her?


Well thats my arguement, plus hammerdins are "allowed" to charge, because they dysnc and is part of how you play with them....so popping up on somone completely out of the blue and hitting them with very strong unresitable damage is less BM than trying to avoid someone so I can land a few (very weak at this level I might add) FOH's.

I came to LLD because I was lead to believe the people were more friendly than at HLD, and they were at the level 9 and level 18 bracket but since moving up to level 30 its just the same.

If you beat someone all you get is "brb" and they rejoin with a hammerdin, which are even more broken at level 30 than they are at high levels.


 
Re: lvl 31 kick assassin

I had a 31 HC kicker a couple seasons ago, but as it was HC, most of the things I have to add probably don't apply. Quite frankly, without the Merc, a 31 kicker isn't all that fantastic, so making a SC one doesn't sound all that fun. In HC, where mercs are acceptable and 2-handed chargers are common, they are considerably stronger.


If I remember correctly, though, a 2 Shael Cutlass ([-30] base) hits the top kick breakpoint. Cutlasses of Amplify Damage are shoppable in Act 1 Nightmare, and can be socket Quested to hopefully get 2 sockets. The only down-side is the poor range of a Cutlass.
 
Re: lvl 31 kick assassin

I had a 31 HC kicker a couple seasons ago, but as it was HC, most of the things I have to add probably don't apply. Quite frankly, without the Merc, a 31 kicker isn't all that fantastic, so making a SC one doesn't sound all that fun. In HC, where mercs are acceptable and 2-handed chargers are common, they are considerably stronger.


If I remember correctly, though, a 2 Shael Cutlass ([-30] base) hits the top kick breakpoint. Cutlasses of Amplify Damage are shoppable in Act 1 Nightmare, and can be socket Quested to hopefully get 2 sockets. The only down-side is the poor range of a Cutlass.
what?! kickers are awesome fun, its my predominate build too! <glove slap> i say good day sir!

cutlass is alright, it cant swipe at 7 frames but thats situational
the major benefit of claws isnt range, its the +skills. a +2ma/70ias talon is shoppable. lets u hit the Bp with fade and still get +dt for 4kicks allowing more into fade (as each dr% is asymptoticly more effective each 1% you add).. and god speed little doodle if u can score a rare with amp, +skills and any ias or 2os.

also
its not that diff in sc, the kicker is versatile and "viable" but nothing pro vs a good wealthy melee. 31 makes up though, i was speaking more from 30 vs 30

No we dont use mercs at all in sc (well thats not true, but anyone who does us them,, iv never seen anyone accept it as legit) infact mercs for a kicker means easy slvl1 TS charges that can boost kick dmg ~300% quick, i like it when someone uses a merc.. dflight onto it, charge up and pound the opponent (ps charged kicks can last for multiple volleys). u can also leech off any minion a bit.. 1pnt in cobra strike is pretty nifty in situations.

since u guys are talking sorc,hammers, w/e those are all range anyway, they can hit you without being next to you, or hit you while moving,, they dont have a word,. very very different then a conc barb or zealot which i was imagining



 
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