- Dec 2, 2009
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Logistics of Running Hell Meph
I have searched a number of threads on this topic, but none have been as comprehensive as I would like to discuss here. In short, I am looking to optimize my runs.
First, the runner is a dual tree sorc that uses moat trick and blizz primarily (FB for killing blow after switch only). Spell is at lvl 30 with CM at 23+-. She is equipped with full Tals, lidless (w/topaz), perfect chancies, rare 20FRW/25MF boots, soj, and rare FCR/15MF ring. Inventory is full of 6-7MF charms and 38MF Gheeds, excepting 2x3 area + 3x4 in cube. MF is 550+- with another 172 on switch.
Best times are 20 runs in 24 minutes (72 secs each on average), which includes three ATMA stash dumps. Runs that require more dumps obviously take longer, but that is why we run.
My typical run (at Players 3):
*Run to Ormus for recharge, then Cain to identify, then stash to dump, then to waypoint. 18-20+- secs.
*10 teleports to Lvl 3. 4+- secs.
*6-7 teleports to Meph. Picture half of a bell curve with Meph at the peak.
*I usually run left following the downside of the curve to draw Meph down. Teleporting is quicker, but he often charges right, or crosses the bridge to the portal. Neither is in my killing zone, which is the lower right section of the stairs.
*Once he follows, one teleport across the moat at 45 degree angle, and one to the brass colored, ornamental thingy along the right side. It is just outside Mephs range. Total run time is 35+- secs to this point.
*I generally use the balance of my mana globe casting consecutive blizzards in one of three spots—to the lower right and left of Meph (border of stairs/moat) and at the extreme upper left corner of my monitor. For my character, optimum damage is the width the “M” in Meph after the first cast, and one or all three spots are employed, depending on the corresponding damage. The randomness of the spell is perplexing, but I always start lower left, moving to the other two if results are disappointing. I always cast at least twice consecutively at each position, even if damage was poor with the first cast, because the second is usually better. 20-25+- secs here.
*Balance of time is item pickup, periodic ATMA dumps, and game exit/reloading.
Question for those who have read this far—what can be done to improve my speed? Are there better kill zones/techniques? Any tips are appreciated.
I am 500 runs into a 2,000+- sequence that equates to my 4,168 Pindle runs from time standpoint. I have had 661 S/U drops thus far, which needless to say blows him out of the water (450 in 4168 runs). I’ll post my results similar to before, along with a Flavie printout and obligatory screen shot. I’ll save the latter for Azurewrath should it drop. Meph dropped HC Shako last night and Arachs and Snowclash day before (actually in same drop). Still looking for Maras, Andarials, and, of course, AW. High probability that I’ll get one of the three anyway...
I have searched a number of threads on this topic, but none have been as comprehensive as I would like to discuss here. In short, I am looking to optimize my runs.
First, the runner is a dual tree sorc that uses moat trick and blizz primarily (FB for killing blow after switch only). Spell is at lvl 30 with CM at 23+-. She is equipped with full Tals, lidless (w/topaz), perfect chancies, rare 20FRW/25MF boots, soj, and rare FCR/15MF ring. Inventory is full of 6-7MF charms and 38MF Gheeds, excepting 2x3 area + 3x4 in cube. MF is 550+- with another 172 on switch.
Best times are 20 runs in 24 minutes (72 secs each on average), which includes three ATMA stash dumps. Runs that require more dumps obviously take longer, but that is why we run.
My typical run (at Players 3):
*Run to Ormus for recharge, then Cain to identify, then stash to dump, then to waypoint. 18-20+- secs.
*10 teleports to Lvl 3. 4+- secs.
*6-7 teleports to Meph. Picture half of a bell curve with Meph at the peak.
*I usually run left following the downside of the curve to draw Meph down. Teleporting is quicker, but he often charges right, or crosses the bridge to the portal. Neither is in my killing zone, which is the lower right section of the stairs.
*Once he follows, one teleport across the moat at 45 degree angle, and one to the brass colored, ornamental thingy along the right side. It is just outside Mephs range. Total run time is 35+- secs to this point.
*I generally use the balance of my mana globe casting consecutive blizzards in one of three spots—to the lower right and left of Meph (border of stairs/moat) and at the extreme upper left corner of my monitor. For my character, optimum damage is the width the “M” in Meph after the first cast, and one or all three spots are employed, depending on the corresponding damage. The randomness of the spell is perplexing, but I always start lower left, moving to the other two if results are disappointing. I always cast at least twice consecutively at each position, even if damage was poor with the first cast, because the second is usually better. 20-25+- secs here.
*Balance of time is item pickup, periodic ATMA dumps, and game exit/reloading.
Question for those who have read this far—what can be done to improve my speed? Are there better kill zones/techniques? Any tips are appreciated.
I am 500 runs into a 2,000+- sequence that equates to my 4,168 Pindle runs from time standpoint. I have had 661 S/U drops thus far, which needless to say blows him out of the water (450 in 4168 runs). I’ll post my results similar to before, along with a Flavie printout and obligatory screen shot. I’ll save the latter for Azurewrath should it drop. Meph dropped HC Shako last night and Arachs and Snowclash day before (actually in same drop). Still looking for Maras, Andarials, and, of course, AW. High probability that I’ll get one of the three anyway...
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