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LLD Item Guide version 1.0
Originally posted by jakotaco, Apr 30, 2007
LLD Item Guide version 1.0
Introduction
There has been an increasing amount of LLD related threads around lately, both in the pvp forums and in the trading forums. Most common questions has been gear related: "Is this any good for a LLD?", "What gear should I use for my level x char of class y?"
Here is my contribution to the forums. Please note that I am not an expert in the field of trade values, LLD:ing or statistics overall. But I am a numbercruncher and are quickly gaining interest for the field of LLDing. While I might not be sporting top notch gear on my chars I am well aware of what's viable and what's not. Anyway, enough about me.
Before I start listing items I will answer some basic questions about LLDing overall.
LLD stands for Low Level Dueler, a character made specifically for dueling at a low level. Other terms are MLD = mid level dueler and HLD = high level dueler.
There is a vast price range for low level dueling gear. It is possible to make a decent LLD for the fraction of the cost of a good high level dueler. But a top-notch LLD can be extremely expensive. The difference between LLDing and HLDing is that a low budget LLD can still clear out a pub of non LLDs while a low budget HLD is close to chanceless in a public High level duel game.
Some considers only level 9 being LLD while others consider everything below 90 as LLD. For me every char that is purposedly dueling at a low level than "as high as I could" a potential LLD/MLD. However, the border between LLD and MLD is harder to define. Some set it at 29, others at 30 and some even considers 35 as LLD. But enough definitions, if you win and are higher level than your opponent they will always claim that you're not a real LLD. Common low dueling levels are 9, 12, 15, 18, 29, 30, 35.
For this guide I will list items level 9-39 to make sure noone gets left out.
Ok, now that we all know what we're talking about, lets get to what makes up a LLD: The itamz.
The Itamz
I will list the items based on type. I will leave it to you how to gear your characters.
Charms
Some might say that the difference between a good dueler and a godly dueler lies in his charm setup. This is possibly even more true for a LLD where a good charm setup might triple your life or double your damage. Try to get a good combination of prefixes and suffixes for your level. The following list is sorted by type.
Prefixes:
Large Charm +7 Mana (rlvl 6)
Small Charm +7 Mana (rlvl 12)
Grand Charm +33 Mana (rlvl 18)
Small Charm +12 Mana (rlvl 24)
Grand Charm +46 Mana (rlvl 29)
(great prefix for mana intense builds, vital for ES based sorcs)
Large Charm +12 Attack Rating (rlvl 5)
Large Charm +25 Attack Rating (rlvl 12)
Small Charm +12 Attack Rating (rlvl 15)
(attack rating is a nice add for a charm)
Large Charm +3 Defence (rlvl 1)
Grand Charm +12 Defence (rlvl 9)
Large Charm +12 Defence (rlvl 15)
Small Charm +20 Defence (rlvl 28)
(a nice add for the charms of a defence build)
Grand Charm +6 Max Damage +46 Attack Rating (rlvl 16)
Grand Charm +10 Max Damage +76 Attack Rating (rlvl 21)
Large Charm +6 Max Damage +48 Attack Rating (rlvl 21)
Small Charm +3 Max Damage +20 Attack Rating (rlvl 21)
(These can do wonders for your damage)
Small Charm +5 All Resistances (rlvl 25)
Large Charm +8 All Resistances (rlvl 26)
Grand Charm +15 All Resistances (rlvl 27)
(most level 29/30 chars are casters making these very valuable)
Small Charm +9 Specific Resistance (rlvl 20)
Grand Charm +30 Specific Resistance (rlvl 22)
(A welcome add to a charm, or a valuable stash setup)
Suffixes:
Large Charm +15 Life (rlvl 9)
Small Charm +10 Life (rlvl 14)
Small Charm +15 Life (rlvl 17)
Large Charm +20 Life (rlvl 19)
Grand Charm +25 Life (rlvl 23)
(These are the bread and butter of most builds)
Grand Charm 12% Faster Hit Recovery (rlvl 1)
Large Charm 8% Faster Hit Recovery (rlvl 14)
Small Charm 5% Faster Hit Recovery (rlvl 29)
(Make sure to hit a good FHR breakpoint)
Small Charm +1 Str or Dex (rlvl 5)
Grand Charm +6 Str or Dex (rlvl 10)
Large Charm +5 Str or Dex (rlvl 13)
Small Charm +2 Str or Dex (rlvl 16)
(Almost always beaten by life charms, only good for str/dex bugging)
Grand Charm 7% Faster Run/Walk (rlvl 14)
Large Charm 5% Faster Run/Walk (rlvl 18)
Small Charm 3% Faster Run/Walk (rlvl 27)
(Useful for most chars, catch casters or escape melee)
And that was the charms, remember that most charms require both a good suffix and a good prefix to be valuable. The life charms and all resists charms are however valuable as is, same goes for max/ar and to some extent for mana charms. However these charms can reach very high values if in combinations. For example 3/20/15 small charms can reach insane prices, other highly priced combinations are mana/fhr, life/res and mana/life charms.
Jewels
One of the key features of a good LLD is the sockets, few non LLDs waste any time getting useful jewels or adding sockets to their items. For an LLD however sockets is what makes your gear godly, often the jewels holds better stats than the base gear!
Remember that most affixes can spawn on rare jewels aswell (maximum 4 affixes total, max 3 prefixes or suffixes) for really insane ones!
Prefixes:
Rusty (rlvl 9) 20% Enchanced dmg
Realgar (rlvl 37) 30% Enchanced dmg
(useful for smiters and kickers, but other chars should put them in weapons to avoid the +dmg/ed bug.) (link: http://forums.diabloii.net/showthread.php?p=5283820)
Carbuncle (rlvl 9) +5 Maximum Damage
Carmine (rlvl 27) +9 Maximum Damage
(the dmg suffixes are a lot better, but if you get both prefix and suffix you have a godly jewel)
Scarlet (rlvl 6) +4 Minimum damage
Crimson (rlvl 30) +8 Minimum damage
(neat dmg boost, if your min dmg is > than your max dmg each additional point in min dmg will push your max dmg aswell.)
Tin (rlvl 6) +40 Attack Rating
Silver (rlvl 18) +60 Attack Rating
Argent (rlvl 36) +100 Attack Rating
(plain jewels are beaten by diamonds and amethysts, but in combinations with other affixes they are great)
Zircon (rlvl 2) +10 Mana
Jacinth (rlvl 12) +15 Mana
Turquoise (rlvl 21) +20 Mana
(great affix for any mana using char, requires other affixes to be useful though)
Dun (rlvl 5) 12% Damage to Mana
(probably the best gm way for a melee char to keep it's blue bar filled)
Shimmering (rlvl 12) +10 All Resistances
Scintillating (rlvl 26) +15 All Resistances (magic only)
(great protection against casters)
single res prefix (rlvl 1) +15 single Resist
single res prefix2 (rlvl 14) +30 Single Resist
(great adds for overall gear, can also be used for stash gear vs specific opponents)
Blanched (rlvl 1) +8 Defence
Eburin (rlvl 12) +20 Defence
Bone (rlvl 24) +40 Defence
(Defence is never wrong, or is it?)
Suffixes:
of Malice (rlvl 29) Attacker takes damage of 6
(rarely sought for, but some "fun" setups use them in their weapon)
of Fervor (rlvl 31) 15% Increased attack speed
(great add, but it's lvl req makes most llds stay away from it)
of Wrath (rlvl 8) +9 Max Damage
of Carnage (rlvl 18) +15 Max Damage
(the bread and butter of most melee builds)
of Daring (rlvl 5) +3 Dexterity
of Daring (rlvl 14) +6 Dexterity
of Daring (rlvl 28) +9 Dexterity
(very good adds on rare jewels)
of Virility (rlvl 13) +4 Strength
of Virility (rlvl 25) +6 Strength
(very good adds on rare jewels)
of Knowledge (rlvl 6) +5 Energy
of Knowledge (rlvl 18) +6 Energy
of Knowledge (rlvl 33) +9 Energy
(useful add, but a not very valueable)
of Truth (rlvl 36) 7% Faster Hit Recovery
(good add, but level req is in the MLD range)
of Honor (rlvl 35) +4 Replenish Life
(borders to MLD, else a decent add)
of Spirit (rlvl 1) +8 Life
of Hope (rlvl 37) +20 Life
(ok add, but the lvl 37 one is too high level for most LLDs)
of Freedom (rlvl 1) -15% Requirements
(Very good add as most high def/socket armor have high requirements)
Example jewels of high value are magic and rares with both a dmg prefix and a damage suffix, any level 9 Jewel with more than +9 Max damage or any level 18 Jewel with more than +15 max damage. Theoretically a jewel with rlvl 9 and 8-14 damage could spawn, it's value would be astronomical.
Casters on the other hand are more interested in saving stat points for vitality or energy if ES-builds. Jewels with -req, +str and +dex can fetch very high values, if it also has a mana or resists prefix you're one lucky LLD.
Another cheaper socketing option is runes and gems.
Gems
Flawed, Normal, Flawless and Perfect Gems (rlvl 6, 12, 15, 18)
Rubies: Life or Fire Resistance
Sapphires: Mana or Cold Resistance
Topazes: Lightning Resistance
Emeralds: Poison dmg, dexterity or poison resistance.
Diamonds: Attack Rating or All Resistances
Skulls: Regenerate Mana/Life or Attacker Takes Damage
Runes:
Hel (rlvl 1) -20% Requirements in weapons
Eld (rlvl 11) 7% Increased Chance of Blocking (Shields)
Nef (rlvl 13) Knockback (weapons, in this case bows)
Ith (rlvl 15) 15% Damage taken goes to mana (armors)
Tal, Ral, Ort, Thul (rlvl 17-23) +30 Resistance.
Amn (rlvl 25) Attacker takes Damage of 14 (armors)
Sol (rlvl 27) Damage Reduced by 7 (Armors, good vs low dmg chars)
Shael (rlvl 29) 20% Increased attack speed or faster block or hit recovery.
Dol (rlvl 31) Replenish Life +7
Originally posted by jakotaco, Apr 30, 2007
LLD Item Guide version 1.0
Introduction
There has been an increasing amount of LLD related threads around lately, both in the pvp forums and in the trading forums. Most common questions has been gear related: "Is this any good for a LLD?", "What gear should I use for my level x char of class y?"
Here is my contribution to the forums. Please note that I am not an expert in the field of trade values, LLD:ing or statistics overall. But I am a numbercruncher and are quickly gaining interest for the field of LLDing. While I might not be sporting top notch gear on my chars I am well aware of what's viable and what's not. Anyway, enough about me.
Before I start listing items I will answer some basic questions about LLDing overall.
LLD stands for Low Level Dueler, a character made specifically for dueling at a low level. Other terms are MLD = mid level dueler and HLD = high level dueler.
There is a vast price range for low level dueling gear. It is possible to make a decent LLD for the fraction of the cost of a good high level dueler. But a top-notch LLD can be extremely expensive. The difference between LLDing and HLDing is that a low budget LLD can still clear out a pub of non LLDs while a low budget HLD is close to chanceless in a public High level duel game.
Some considers only level 9 being LLD while others consider everything below 90 as LLD. For me every char that is purposedly dueling at a low level than "as high as I could" a potential LLD/MLD. However, the border between LLD and MLD is harder to define. Some set it at 29, others at 30 and some even considers 35 as LLD. But enough definitions, if you win and are higher level than your opponent they will always claim that you're not a real LLD. Common low dueling levels are 9, 12, 15, 18, 29, 30, 35.
For this guide I will list items level 9-39 to make sure noone gets left out.
Ok, now that we all know what we're talking about, lets get to what makes up a LLD: The itamz.
The Itamz
I will list the items based on type. I will leave it to you how to gear your characters.
Charms
Some might say that the difference between a good dueler and a godly dueler lies in his charm setup. This is possibly even more true for a LLD where a good charm setup might triple your life or double your damage. Try to get a good combination of prefixes and suffixes for your level. The following list is sorted by type.
Prefixes:
Large Charm +7 Mana (rlvl 6)
Small Charm +7 Mana (rlvl 12)
Grand Charm +33 Mana (rlvl 18)
Small Charm +12 Mana (rlvl 24)
Grand Charm +46 Mana (rlvl 29)
(great prefix for mana intense builds, vital for ES based sorcs)
Large Charm +12 Attack Rating (rlvl 5)
Large Charm +25 Attack Rating (rlvl 12)
Small Charm +12 Attack Rating (rlvl 15)
(attack rating is a nice add for a charm)
Large Charm +3 Defence (rlvl 1)
Grand Charm +12 Defence (rlvl 9)
Large Charm +12 Defence (rlvl 15)
Small Charm +20 Defence (rlvl 28)
(a nice add for the charms of a defence build)
Grand Charm +6 Max Damage +46 Attack Rating (rlvl 16)
Grand Charm +10 Max Damage +76 Attack Rating (rlvl 21)
Large Charm +6 Max Damage +48 Attack Rating (rlvl 21)
Small Charm +3 Max Damage +20 Attack Rating (rlvl 21)
(These can do wonders for your damage)
Small Charm +5 All Resistances (rlvl 25)
Large Charm +8 All Resistances (rlvl 26)
Grand Charm +15 All Resistances (rlvl 27)
(most level 29/30 chars are casters making these very valuable)
Small Charm +9 Specific Resistance (rlvl 20)
Grand Charm +30 Specific Resistance (rlvl 22)
(A welcome add to a charm, or a valuable stash setup)
Suffixes:
Large Charm +15 Life (rlvl 9)
Small Charm +10 Life (rlvl 14)
Small Charm +15 Life (rlvl 17)
Large Charm +20 Life (rlvl 19)
Grand Charm +25 Life (rlvl 23)
(These are the bread and butter of most builds)
Grand Charm 12% Faster Hit Recovery (rlvl 1)
Large Charm 8% Faster Hit Recovery (rlvl 14)
Small Charm 5% Faster Hit Recovery (rlvl 29)
(Make sure to hit a good FHR breakpoint)
Small Charm +1 Str or Dex (rlvl 5)
Grand Charm +6 Str or Dex (rlvl 10)
Large Charm +5 Str or Dex (rlvl 13)
Small Charm +2 Str or Dex (rlvl 16)
(Almost always beaten by life charms, only good for str/dex bugging)
Grand Charm 7% Faster Run/Walk (rlvl 14)
Large Charm 5% Faster Run/Walk (rlvl 18)
Small Charm 3% Faster Run/Walk (rlvl 27)
(Useful for most chars, catch casters or escape melee)
And that was the charms, remember that most charms require both a good suffix and a good prefix to be valuable. The life charms and all resists charms are however valuable as is, same goes for max/ar and to some extent for mana charms. However these charms can reach very high values if in combinations. For example 3/20/15 small charms can reach insane prices, other highly priced combinations are mana/fhr, life/res and mana/life charms.
Jewels
One of the key features of a good LLD is the sockets, few non LLDs waste any time getting useful jewels or adding sockets to their items. For an LLD however sockets is what makes your gear godly, often the jewels holds better stats than the base gear!
Remember that most affixes can spawn on rare jewels aswell (maximum 4 affixes total, max 3 prefixes or suffixes) for really insane ones!
Prefixes:
Rusty (rlvl 9) 20% Enchanced dmg
Realgar (rlvl 37) 30% Enchanced dmg
(useful for smiters and kickers, but other chars should put them in weapons to avoid the +dmg/ed bug.) (link: http://forums.diabloii.net/showthread.php?p=5283820)
Carbuncle (rlvl 9) +5 Maximum Damage
Carmine (rlvl 27) +9 Maximum Damage
(the dmg suffixes are a lot better, but if you get both prefix and suffix you have a godly jewel)
Scarlet (rlvl 6) +4 Minimum damage
Crimson (rlvl 30) +8 Minimum damage
(neat dmg boost, if your min dmg is > than your max dmg each additional point in min dmg will push your max dmg aswell.)
Tin (rlvl 6) +40 Attack Rating
Silver (rlvl 18) +60 Attack Rating
Argent (rlvl 36) +100 Attack Rating
(plain jewels are beaten by diamonds and amethysts, but in combinations with other affixes they are great)
Zircon (rlvl 2) +10 Mana
Jacinth (rlvl 12) +15 Mana
Turquoise (rlvl 21) +20 Mana
(great affix for any mana using char, requires other affixes to be useful though)
Dun (rlvl 5) 12% Damage to Mana
(probably the best gm way for a melee char to keep it's blue bar filled)
Shimmering (rlvl 12) +10 All Resistances
Scintillating (rlvl 26) +15 All Resistances (magic only)
(great protection against casters)
single res prefix (rlvl 1) +15 single Resist
single res prefix2 (rlvl 14) +30 Single Resist
(great adds for overall gear, can also be used for stash gear vs specific opponents)
Blanched (rlvl 1) +8 Defence
Eburin (rlvl 12) +20 Defence
Bone (rlvl 24) +40 Defence
(Defence is never wrong, or is it?)
Suffixes:
of Malice (rlvl 29) Attacker takes damage of 6
(rarely sought for, but some "fun" setups use them in their weapon)
of Fervor (rlvl 31) 15% Increased attack speed
(great add, but it's lvl req makes most llds stay away from it)
of Wrath (rlvl 8) +9 Max Damage
of Carnage (rlvl 18) +15 Max Damage
(the bread and butter of most melee builds)
of Daring (rlvl 5) +3 Dexterity
of Daring (rlvl 14) +6 Dexterity
of Daring (rlvl 28) +9 Dexterity
(very good adds on rare jewels)
of Virility (rlvl 13) +4 Strength
of Virility (rlvl 25) +6 Strength
(very good adds on rare jewels)
of Knowledge (rlvl 6) +5 Energy
of Knowledge (rlvl 18) +6 Energy
of Knowledge (rlvl 33) +9 Energy
(useful add, but a not very valueable)
of Truth (rlvl 36) 7% Faster Hit Recovery
(good add, but level req is in the MLD range)
of Honor (rlvl 35) +4 Replenish Life
(borders to MLD, else a decent add)
of Spirit (rlvl 1) +8 Life
of Hope (rlvl 37) +20 Life
(ok add, but the lvl 37 one is too high level for most LLDs)
of Freedom (rlvl 1) -15% Requirements
(Very good add as most high def/socket armor have high requirements)
Example jewels of high value are magic and rares with both a dmg prefix and a damage suffix, any level 9 Jewel with more than +9 Max damage or any level 18 Jewel with more than +15 max damage. Theoretically a jewel with rlvl 9 and 8-14 damage could spawn, it's value would be astronomical.
Casters on the other hand are more interested in saving stat points for vitality or energy if ES-builds. Jewels with -req, +str and +dex can fetch very high values, if it also has a mana or resists prefix you're one lucky LLD.
Another cheaper socketing option is runes and gems.
Gems
Flawed, Normal, Flawless and Perfect Gems (rlvl 6, 12, 15, 18)
Rubies: Life or Fire Resistance
Sapphires: Mana or Cold Resistance
Topazes: Lightning Resistance
Emeralds: Poison dmg, dexterity or poison resistance.
Diamonds: Attack Rating or All Resistances
Skulls: Regenerate Mana/Life or Attacker Takes Damage
Runes:
Hel (rlvl 1) -20% Requirements in weapons
Eld (rlvl 11) 7% Increased Chance of Blocking (Shields)
Nef (rlvl 13) Knockback (weapons, in this case bows)
Ith (rlvl 15) 15% Damage taken goes to mana (armors)
Tal, Ral, Ort, Thul (rlvl 17-23) +30 Resistance.
Amn (rlvl 25) Attacker takes Damage of 14 (armors)
Sol (rlvl 27) Damage Reduced by 7 (Armors, good vs low dmg chars)
Shael (rlvl 29) 20% Increased attack speed or faster block or hit recovery.
Dol (rlvl 31) Replenish Life +7