javazon Enigma or COH Help!!!

i did read your post animecraze, did you read all of mine? comparing static and tele was a bad idea. it should be compared to: walking, dragon flight, leap, leap attack (as a way to move not neccessarily an attack), charge (as a way to move not neccessarily an attack); also the quicker movements of increased speed, burst of speed, feral rage, vigor, and frenzy (i'm sure i've missed one or two) should be included. whether you're a bvc with a high lvl of leap to make someone go into fhr, dflighting in so you can use bramble instead of enigma on a ww sin, or charging around causing desync on a hammerdin most of the listed skills have their uses. are they better than tele? in some cases yes. can they replace it entirely, no. there, you happy? i've conceded a point.
No :tongue: . It's not about replacing it entirely, it's about not coming remotely close, given a decent cast rate. I know the pain of running around hell ancients with a harmony bow, and it's a lot worse then teleing around them with a sorc (both have crappy gear). Other skills can do different things, and have different uses, but none of them can do nearly the same thing as tele can. It's like trying to compare charged strike and lightning fury. Though they are both lighting damage, it's pretty clear that one cannot hope to replace the other.

tele to reposition minions is great. especially on a char with more than one (necro, druid). i dont see it being that great on a zon for this reason except to make an infinity merc catch up w/ you.
Neither do I :tongue: , nor did I recommend using an enigma on a zon. That much I can agree on. Zons tele like slugs.

as for not being even close to any other skill then i'll point you to dragon flight which is teleport except you have to have a target (so no wall hopping).
Personally, I think the closest to teleport is vigor + charge, not dflight, but I am not intending to start another argument now.

ps. how do/did people ever play without enigma :rolleyes:
Naj's staff, spellsteel, tele ammy, sorc, etc. My necro was using Naj's staff on switch for a long time. Not that I use enigma on every one of my characters, but if I can get tele without sacrificing much for it (both wealth wise and other attribute wise), I definitely will.



 
yes, zons teleport like slugs
and if you're being hit by ranged attacks you're not going anywhere
nevertheless, i still use enigma for the str boost and the frw
i still get 38/75/75/39 res

but then, im not very into my javazon, so ymmv
 
how can teleport be overrated?, it is without doubt the best skill in the game... far none

since this got bumped again i'd like to, once again, refute this as being wrong.:rolleyes:



 
As I have argued from before, that statement is not wrong for the right builds (like sorc, pally, and necro).

It's just that teleport is not the best skill for a javazon.

And can people stop necroing threads?
 
lol, it's all good i was just messing around since i saw it on the top again:grin:
 
Well if you are going for Baal runs then at least get an enigma to use for those runs cause no guys have the patience to stick around while you walk to the throne. With griffons eye and tele switch weapons like hoto and spirit your fcr should be impressive. I dunnow what the breakpoints for fcr are for amazons but I guess you should be able to tele real fast.
 
Well if you are going for Baal runs then at least get an enigma to use for those runs cause no guys have the patience to stick around while you walk to the throne. With griffons eye and tele switch weapons like hoto and spirit your fcr should be impressive. I dunnow what the breakpoints for fcr are for amazons but I guess you should be able to tele real fast.

Nope

fcr....... 0 7 14 22 32 48 68 99 152
frames..19 18 17 16 15 14 13 12 11

so with griff+hoto+spirit you'll be teleing at 12 frames. which isnt good.



 
Well if you are going for Baal runs then at least get an enigma to use for those runs cause no guys have the patience to stick around while you walk to the throne. With griffons eye and tele switch weapons like hoto and spirit your fcr should be impressive. I dunnow what the breakpoints for fcr are for amazons but I guess you should be able to tele real fast.

i make "baal walk" games and people dont wait they come along with me. i have more fun this way.

Thanx for providing info about fcr. Well 12 frames is a hell lot faster than running :afro:

my lvl 50 pvp zon can outrun teleport. i know i cant run through walls, but in an open area...



 
not if you're a telezon! any decent zon will have a bunch of faster run walk, and that proves alot faster than some slow *** 19 frame teleport

best of both worlds, run till you need to "jump" over or through something. i did this with my first sorc this season since telespamming wasnt the easiest thing to do with little to no fcr gear.



 
To the original poster... my personal expierence....

After a billion pit runs for a 3os dusk shroud, and some careful trading of a few +skill GCs, I made an Enigma for my lightning javazon. I did it because a friend of mine said it was the ultimate armor ever and chenged his life and blah blah...
After a day of playing with it I hated it. I traded stuff away, pulled the 4os dusk off my mule and made myself a CoH. After a day of using it, I'm quite happy!
I just finished soloing my way through hell act 2 and act 3 this aftenoon. She's level 78 now and wtfpwning everything in sight! (well, I admit it gets kinda slow jabbing all the LI monsters).
But that's just my experience so far... and I only play PvM, no PvP.
 
K. Enigma have high Str bonus, higher Frw, higher MF, Higher Def, Teleports and Costs LESS.

For my javazon, I wouldn't even consider Resists, simply because I only do cow games with her and that what she is godly at.

Main focus is mf % for items and I'd always choose enigma over CoH.
Resists dosn't even matter to a javazon consider she is pretty much purely Vitality.

Oh and, Enigma's str bonus = more hp.
 
I use coh and still manage to equip stormshield while putting 0 points into str... so str bonus shouldnt mean much...
 
K. Enigma have high Str bonus, higher Frw, higher MF, Higher Def, Teleports and Costs LESS.

For my javazon, I wouldn't even consider Resists, simply because I only do cow games with her and that what she is godly at.

Main focus is mf % for items and I'd always choose enigma over CoH.
Resists dosn't even matter to a javazon consider she is pretty much purely Vitality.
This mod is the one that's actually useful, I would say. If you are doing only cows, enigma can be a fine choice, but I wouldn't use it outside simply because resist is important once you leave the safety of the cow level. As for MF? Why use a zon to start with at all?



 
mfzon = fun. mf sorc/pally = work.

my new pit strafer has ~ 270 mf with only gheeds, id tome, keys, a flawless gem (in case of shrine action), and a 100 psn/7 life sc in her inventory. i usually do pits, cs, then eldrircht and shenk.

why use a zon to start with? why use anything else?
 
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