i did read your post animecraze, did you read all of mine? comparing static and tele was a bad idea. it should be compared to: walking, dragon flight, leap, leap attack (as a way to move not neccessarily an attack), charge (as a way to move not neccessarily an attack); also the quicker movements of increased speed, burst of speed, feral rage, vigor, and frenzy (i'm sure i've missed one or two) should be included. whether you're a bvc with a high lvl of leap to make someone go into fhr, dflighting in so you can use bramble instead of enigma on a ww sin, or charging around causing desync on a hammerdin most of the listed skills have their uses. are they better than tele? in some cases yes. can they replace it entirely, no. there, you happy? i've conceded a point.
tele to reposition minions is great. especially on a char with more than one (necro, druid). i dont see it being that great on a zon for this reason except to make an infinity merc catch up w/ you.
i dont get hit by souls walking, if i do, i die one hit (base vit) so staying safer with tele is all about play style.
as for not being even close to any other skill then i'll point you to dragon flight which is teleport except you have to have a target (so no wall hopping).
i'm tired of this whole argument. everyone has their thoughts and we keep going around and around snipping at each other w/o accomplishing anything other than to peeve each other off. it has wound up as more of a topic for the sorc forum or community forum. on a zon enigma has it's uses, but i havent used it on one yet and dont really see much of a point to since i've gotten by without it through at least a dozen different types of zons.
ps. how do/did people ever play without enigma
