javazon Enigma or COH Help!!!

etgonehomie

New member
javazon Enigma or COH Help!!!

ok..i have a dilemma here...should i use enigma for the 45% fwr, 8% dr, and teleport and then just get resis sc...OR should i go the other way and get coh for teh 60% all resis and 8% dr and get frw sc??? which way is better?? if they are both the same...would teh coh way be the cheaper way??
 
For a java I would say CoH.
The resists are useful. I wouldn't even worry about the FRW charms; I personally wouldn't notice that I ran slower with CoH than i did with Eni, mainly beacause I wouldn't run anywhere with Eni.
You'll find that you happen to get FRW as a side to all the equipment that you would use anyway (For me that is provided by War Travs, Titans etc.) so it isn't a big worry to get those charms that would just take up inventory space.
 
Enigma if you want to tele around...and why would you with a Javazon. The best area level clearers in the game. Just keep killing and collect the loot. You will need a COH for +2 skills and resists.

Switch to Enigma for rushing purposes - its slow though.
 
if you plan for pvp, Enigma is the way to go... no one is gonna stand there and let you run up and hit them without tele out. Plus pvm is already really easy for a cs/ light fury zon, so i would choose enigma all the way.
 
if you plan for pvp, Enigma is the way to go... no one is gonna stand there and let you run up and hit them without tele out. Plus pvm is already really easy for a cs/ light fury zon, so i would choose enigma all the way.

hm if your on east, my java says differently

In pvp unless u devote some gear to fcr you will be better off using coh.

i would go for enigma, coh is overrated.

enigma isnt overrated for its teleport skill?



 
I use CoH on my javazon. 65 resists frees up a lot of space. I tried teleporting with her once. Not only was it freakishly slow, but I ran out of mana after only a few teleports.
 
CoH has some obvious defensive abilities that Enigma doesn't share. They both provide +2 and DR. They both have some really great mods. On my Java's Enigma is my armor of choice if they are both available. I have not had any difficulties with it. I like the Tele/MF/FRW - to me those are more useful than Res/LL. Tele = Slow, but Griffs alone jumps you 3 Frames, Spirit an additional 2. Still slow, but you aren't a teler anyway ;) Repositioning/Wall jumping/etc FTW!

Regardless they both work great in PvM, you just need to incorporate different gear selections and playstyles.
 
well..im making a pvp javazon..and i was thinking of just running all over people since im aiming for 125% fwr..so thats y i was thinking enigmas for the 45% fwr...but then my resis would be low...im confused....
 
sorcs are a main reason y you are trying to hit the desynch frw, you have to consider whether the frw is worth more than being able to take a few hits against a sorc. For may javazon i sometimes get one shotted by a light sorc, and i do use coh.
 
hmm... i don't know, how do you catch any caster that won't stop teleing with just r/w while they spam outside of your screen and lf range.
 
hm if your on east, my java says differently

In pvp unless u devote some gear to fcr you will be better off using coh.



enigma isnt overrated for its teleport skill?


Are you kidding me...how can teleport be overrated?, it is without doubt the best skill in the game... far none

But back to the original post...I use coh on mine for pvp and it works very well



 
it is without doubt the best skill in the game... far none

it's not even the best sorc skill in the game. static field > every other sorc skill for pvm.



 
ummm... i wouldnt agree, which would you rather have? tele or static field. I would choose tele over static field for my sorc when pvm and pvp.
 
hmm... i don't know, how do you catch any caster that won't stop teleing with just r/w while they spam outside of your screen and lf range.

It can be tough, but with 150ish frw you will desynch a lot. Also, there's no rule that says you have to chase them endlessly/mindlessly. With all that frw its quite easy to dodge such defensive sorcs. Which tends to make them come to you, which opens up possibilites for lb/lf/cs.



 
ummm... i wouldnt agree, which would you rather have? tele or static field. I would choose tele over static field for my sorc when pvm and pvp.

how many monsters have you damaged with tele?



 
how many monsters have you damaged with tele?

uhh... your point is? damage can be easily made up by an infinity merc. heck even without conviction many sorc's spells are overkills with good gears. but can you replace tele with anything else? :rolleyes:

I wouldnt imagine a sorc without tele. Which would take longer to finish a run/ rush/ whatever? without tele or without static field? Also there a many high damaging spells already.

The point of the person was saying is that tele is ir-replacable. static field is god and all, but if i have to choose one over the other, i would choose tele WAY over static field.



 
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