Re: Item Generation Tutorial for Patch 1.11 (v1.0)
There's a quote on chapter 11 that explains the staffmod generation. I think the part you need is this:
EDIT: Ok, now i realize that my post doesn't answer your question and the FAQ don't refer to it either. IIRC there's a thread about this particular question around. Try to search for it. Sorry for my mistake. :shame:
Alright, there's a lot of stuff in there and maybe I missed it, but does it say what the chance of getting no staffmod is? I'm primarily worried about higher end stuff, so >ivl 36, if that matters(claws). Also, this is an old thread, hopefully someone that understands it is still around!
There's a quote on chapter 11 that explains the staffmod generation. I think the part you need is this:
The total skills on the item will have been set by a RND[100] and if an imbue add ilvl to that random number.
If 91 or above: 3 skills
Between 71 and 90: 2 skills
70 or lower: 1 skill
EDIT: Ok, now i realize that my post doesn't answer your question and the FAQ don't refer to it either. IIRC there's a thread about this particular question around. Try to search for it. Sorry for my mistake. :shame: