Very detailed guides. Thanks a lot for the author as well as the other content contributors.
For the Countess, can I get this conclusion:
- Looking for Key of Terror, you should go in games with more players so as to reduce no-drop chance
- Looking for runes, you should solo to "encourage" no-drop chance so that the special drop property of the Countess would give more runes in return?
For the drops from the chests and the like, I don't really understand what the significance of "25% chance for every chest to drop from its TC". Does it mean that, if it fails to fall within that 25% chance to drop from the chest TC, the chest will definitely give no items?
Even if it falls within that 25% chance, it still gets 100/142 chance to have no drop? Although I observed by experience that multiplayers will make chests more likely to drop items, but exactly from your knowledge of the program language, will the number of players in the game kick in to reduce no-drop chance?
For the Countess, can I get this conclusion:
- Looking for Key of Terror, you should go in games with more players so as to reduce no-drop chance
- Looking for runes, you should solo to "encourage" no-drop chance so that the special drop property of the Countess would give more runes in return?
For the drops from the chests and the like, I don't really understand what the significance of "25% chance for every chest to drop from its TC". Does it mean that, if it fails to fall within that 25% chance to drop from the chest TC, the chest will definitely give no items?
Even if it falls within that 25% chance, it still gets 100/142 chance to have no drop? Although I observed by experience that multiplayers will make chests more likely to drop items, but exactly from your knowledge of the program language, will the number of players in the game kick in to reduce no-drop chance?