Is there going to be a diablo III coming out?

personally i think they should just do a complete remake of the first two diablo games, or go way back before diablo 1 to make a game. i think if they are gonna make diablo 3, instead of using the same graphics and such keep the simple hud, and how all the spells and set up and stats, the whole hud. but change the graphics to kind of like never winter nights and stuff... make it more 3d! :drool:
 
SelfBaisResistor said:
I think it would be nice too see, but with a few differences from D2. One would be more non-essential but rewarding quests. Less linear game play that requires you to backtrack to previous acts. More low end unique items and if they keep them, runewords. Balance between melee and casters would be nice too. And lastly, use the other two lesser evils, Azmodon and Belial.
Yes...yesss...Better low-level runewords, too, or more common runes. Ordinary runes and gems as important quest items - fit a Thul and Ral rune into either side of the Gate of Hell. (If there's no free trip to Hell involved, it's not a good pre/sequel.) Make the designers read Dante's Inferno. Smarter, tougher hirelings, capable of using any weapon and armor, with more skills - a real sidekick instead of a meatshield. Smarter, more useful NPCs - any NPC that doesn't serve any purpose besides giving you a quest should either be given a job or liquidated. Don't bring ANY NPC back.
 
Yavanna said:
Make the designers read Dante's Inferno.
A damned good idea, that. Call it DiabloIII: Inferno, maybe. And make it scary like the first Diablo was; there was some horrific quality to that game that eludes D2, as much as I prefer the second one.
 
Uriah_Heep said:
Yeah,yeah :yawn:

Diablo 2 is one of the best RPGs on the market so don't tell me the gameplay is not innovative and there is nothing special at all.

Firstly, I didn't say there's nothing special at all - in fact I listed a few things that I really like about D2 - but I fail to see how even the most ardent Diablo fan could seriously suggest the game is particularly innovative. The core gameplay involves clicking on things quickly and repeatedly with your mouse, ffs.

You can't think of ways you'd improve Diablo? Fair enough then, but don't have a go at those who can. Having a combat system that isn't completely rudimentary and involves some kind of skill on the part of the player would be a good start.
 
They need to add vehicles.

Armored transports, medium assault vehicles, heavy assault craft, starfighters...that sort of thing.

Then you can take bosses out real easy.
 
Going by Blizz history, I would have to say that D:3 would most likely be a RTS game or some other format different from the original. Imagine playing as the barbarians.. upgrade barracks to produce WWers..or play as the Horadrim, or the Rogues.. etc etc etc...

I just don't see them creating anything stunningly -new-, just re-working the old stuff in old formats formats with slight changes and thereby generating the cash :)

I would expect Starcraft 2 first though. It's about time for that. Most likely in a similar format to Warcraft III. (Sorry, I don't count Ghost as Starcraft 2 :) )
 
MixedVariety said:
A damned good idea, that. Call it DiabloIII: Inferno, maybe. And make it scary like the first Diablo was; there was some horrific quality to that game that eludes D2, as much as I prefer the second one.
I like Hell in D1 better than D2. My idea of Hell has less to do with a volcanic wasteland than a dungeon built of bones and blood.
 
I don't know when and even if there will be a D3. I sure hope so, as I still haven't played any game who hooked me up more than D2. But unfortunately, since Blizzard is not yet working on a sequel, that will take a lot of time.

What makes D2 so different that it suits me more than all other games I tried?
Like you said, the search and collecting of nice items as #1, the building of different chars as #2, the 3d person view (I find that much easier and relaxing to play than 1st person view games), the nice graphics (at least they were nice, back in 1998).

What would I like to see in D3?
I would love to see enhanced graphic capabilities, for example like seeing the gear of the hirelings on screen. I would like to have a much larger choice of high-level items, in order to be able to make more builds (to name one possibility, more items with good MF would allow more combinations). And I would like to have as many things as possible staying exactly like they are. Nothing is more disappointing than to buy the sequel of a beloved game and find a totally different game, with a different gameplay, a different storyline, different objectives, etc.
 
So would people really be happy with a tweaked version of D2 with sprite-based graphics and mouse-hammering attacks? I know Blizzard aren't about major innovation but more about producing highly polished examples of existing genres, but D2 was quite a big leap from D1, not aesthetically but in terms of scope, and there's no reason why D3 won't be an equally big leap from D2 (and there will be a D3; from a financial perspective it would be insane not to make one).

Any sequel would surely have polygonal graphics (although super-hi res 2D with poly character models and effects would be nice too) and be released on next-gen consoles as well as PC. In terms of the combat system, you could try and implement some sort of third-person system with a lock-on, but that might be difficult to implement for ranged attacks, so something a bit like the Baldur's Gate: Dark Alliance games might function better, but with more depth and skill to the meléeing. It would be less of a departure from the look and feel of D2 as well.

As someone suggested earlier, a lot more items that would allow for different builds would be nice, and a steady stream of new high-level items would be good too. And other loads of other stuff.
 
aragorn_elessar said:
They need to add vehicles.

Armored transports, medium assault vehicles, heavy assault craft, starfighters...that sort of thing.

Then you can take bosses out real easy.


LOL good 1 , they need death stars too! :clap: :flip: :rant:
 
Is there going to be a DIII? Well duh there is going to be a sequel :thanks: . It makes money and the main reason for having a company is so that it can make money for the owner. Now I won't say it's going to be soon, I would it be later. That way when it comes out it shall make the other two seem like only memories. We may say "I like D2, screw D3 if it ever comes out." But then you find yourself, with the game in hand waiting in a line to buy it.

Yavanna said:
I like Hell in D1 better than D2. My idea of Hell has less to do with a volcanic wasteland than a dungeon built of bones and blood.

Same here, tres scary. :scared:
 
i have a couple friends in the WOW beta, and pretty much all the things you guys are hoping D3 could be, IS what WOW is (excluding the free online play, and deathstars).
 
Do you guys know how many people Blizzard lost to companies like Jaleco (who I've seen no good games out of exept for Goblin seige or something like that)? I hear Vivdendis been in trouble for some time too. And Starcraft Ghost has suffered so many problems through development, I fear for my chances of ever seeing THAT, let alone a sequel to diablo, or a real starcraft sequel. Blizzard will likely keep trying to milk WC until either they become EA worthy, WC runs out of milkability, or they decide to do something new and groundbreaking in the Diablo or SC line.
 
Another thing that needs to be worked on in any future D3 is the system of leveling and gaining experience, IMO. It's silly how easy and quick it is to get a character up to level 50, or halfway to the maximum. People either play to go through the story and experience the quests, or they play in order to level a character and make a good build for dueling/mfing/bragging rights. I think they should make the first option more involving, with many more side quests (as was mentioned already), so many that it would take just as long to do all the side quests as to do the essential ones. But please, real SIDE quests, that you have to go out of your way to find/complete, not "oh hey, what luck, you'll pass right by the Horadric Malus on your way to Andariel, go grab it for me!" And make leveling slower from 1-50 and faster from 80-99. I can reach level 10 playing solo in five minutes, but in the same time with 8 players doing Baal runs, I can maybe get 1% of the way from 95 to 96. Something is wrong there.

Also, it would be GREAT to have variable rewards from quests! Right now, you kill Radament, you get +1 skill point. No matter how many times you die, or how quickly you kill him. Wouldn't it be great to have quests with many aspects to them; for example, in Act 5, if you had a time frame in which to save the barbarians, and depending on how many you were able to actually save, you get a different set of runes in reward. Or here's another example with a D2 quest: once you reach Act 2, the Maggor Lair slowly expands as you play, so if you get there right away it's a relatively small dungeon, but if it takes you a long time to get there, the maggots have dug longer tunnels and perhaps extra levels with more enemies.

They could even introduce conflicting quests, for instance, Andariel's presence is poisoning the Rogue Encampment (deja vu, anyone?), and if you manage to kill her before any rogues die, you get an extra reward, but you won't have time to do side quests or get extra levels so you'll be weaker and it will be harder to kill her, and maybe there's one side quest that you can't possibly finish and still do Andy quick enough for the best reward so you have to choose one or the other.

EDIT: Regarding leveling near the end, they need to add areas with higher-level monsters than the final boss of the game, and do away with boss running for exp! It's so boring! :yawn:
 
venuswaltz said:
Another thing that needs to be worked on in any future D3 is the system of leveling and gaining experience, IMO. It's silly how easy and quick it is to get a character up to level 50, or halfway to the maximum.

this has been fixed.... in WOW.
 
aragorn_elessar said:
They need to add vehicles.

Armored transports, medium assault vehicles, heavy assault craft, starfighters...that sort of thing.

Then you can take bosses out real easy.

They kinda did. BoTD is an armoured vehicle compacted down to the size of a neat Axe, or Sword or whatever.

On the subject, it would be nice to see a diablo with much better graphics, but lets face it, even if they did bring out another one it would be completely different becuase all the programmers are different.

It's like having a band who realease a really good album, change half their members and release another album, and people expect it to be similar, it aint gunna be! :)
 
venuswaltz said:
EDIT: Regarding leveling near the end, they need to add areas with higher-level monsters than the final boss of the game, and do away with boss running for exp! It's so boring! :yawn:


THANK YOU! Venuswaltz, you are my hero! :worship:

they also need to get rid of MFing system as it is now. Magic Find should be an addition to regular items, rather than have items which are solely designed for magic finding.

Anyone remember Diablo I where parties stuck together killing the entire map, because going solo was suicidial? I do. They need to bring back the idea of completeing entire areas as a party.

I think they need to bring back the dark type of setting they had in d1 (d2 is just too damn happy. Diablo1's darkness was the best part of the whole game!)

Also, people were talking about prequel for d3, and I couldnt agree more. You could go back to tristram in the times of king leoric, or possibly even farther back in the times of the horadrium.
 
Jugalator said:
Now that comment came out of the blue.
He wasn't saying anything you write about.

I agree with him -- the graphics engine could have some *cough* polish for example. :)


Blizz strategy was quite deliberate in developing a game that could be played on "very average" PC's. They certainly wouldn't have sold as many millions of copies of this game if it required a bleeding edge box with +$500 3d accelerator card.

FWIW, there was a mild concession to those us "technophiles" in that they allowed us to play the game in hardware accelerated mode, 800x600.

You'd be surprised at how many people are running PII's (or less) with "on board" graphics.
 
I like the idea of a "prequel" type of story for a D3 game. The idea of playing back through the past that has only been recited to us or hinted at in the game is entertaining.
 
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