- Dec 28, 2008
- 355
- 0
- 0
Inferno PvP sorc?
Now, my personal hobby in this game is to think of weird pvp builds and try them out, mostly to screw around, with not too much expectation of success. The latest I've come up with is an inferno sorc, and it seemed viable enough to try for a couple of reasons: First, she has only one synergy, which is warmth, allowing you to max telekinesis and put a good amount of points into energy shield (which works excellently with a high level warmth). Second, at a high enough level inferno can reach well off screen, in fact more than two screens away (25+ yards), making it a decent ranged attack. The skill allocations are fairly straightforward, (20 warmth 20 inferno 20 fire mastery 20 telekinesis rest into ES), and the gear I was thinking would look something like this:
Fire faceted shako
Enigma for strength and +2 skill
Mara's
Sojs
Treks
Magefists
Hoto (maybe faceted schutas if I felt like it, but remember the %skill damage from schutas stacks with that of fire mastery, making the damage boost not all that significant)
Spirit
So yeah, pretty straightforward stuff. My questions are:
1. I read that inferno damage is bugged to 1/3 or 1/2 of its listed damage, but that post was dated to 2007 and I know 1.12 came out in 2008. Anyone know if this was fixed?
2. Is the travel time of the inferno fire too slow to be really ranged meaning I would have to get pretty close?
3. Would it be worth putting a point into meteor, since meteor is largely used in pvp for the fire puddle it leave behind and inferno is a synergy of that damage?
Any advice would be appreciated, although I'd prefer no outright put downs, thanks.
Now, my personal hobby in this game is to think of weird pvp builds and try them out, mostly to screw around, with not too much expectation of success. The latest I've come up with is an inferno sorc, and it seemed viable enough to try for a couple of reasons: First, she has only one synergy, which is warmth, allowing you to max telekinesis and put a good amount of points into energy shield (which works excellently with a high level warmth). Second, at a high enough level inferno can reach well off screen, in fact more than two screens away (25+ yards), making it a decent ranged attack. The skill allocations are fairly straightforward, (20 warmth 20 inferno 20 fire mastery 20 telekinesis rest into ES), and the gear I was thinking would look something like this:
Fire faceted shako
Enigma for strength and +2 skill
Mara's
Sojs
Treks
Magefists
Hoto (maybe faceted schutas if I felt like it, but remember the %skill damage from schutas stacks with that of fire mastery, making the damage boost not all that significant)
Spirit
So yeah, pretty straightforward stuff. My questions are:
1. I read that inferno damage is bugged to 1/3 or 1/2 of its listed damage, but that post was dated to 2007 and I know 1.12 came out in 2008. Anyone know if this was fixed?
2. Is the travel time of the inferno fire too slow to be really ranged meaning I would have to get pretty close?
3. Would it be worth putting a point into meteor, since meteor is largely used in pvp for the fire puddle it leave behind and inferno is a synergy of that damage?
Any advice would be appreciated, although I'd prefer no outright put downs, thanks.