Inferno PvP sorc?

wooginator

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Dec 28, 2008
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Inferno PvP sorc?

Now, my personal hobby in this game is to think of weird pvp builds and try them out, mostly to screw around, with not too much expectation of success. The latest I've come up with is an inferno sorc, and it seemed viable enough to try for a couple of reasons: First, she has only one synergy, which is warmth, allowing you to max telekinesis and put a good amount of points into energy shield (which works excellently with a high level warmth). Second, at a high enough level inferno can reach well off screen, in fact more than two screens away (25+ yards), making it a decent ranged attack. The skill allocations are fairly straightforward, (20 warmth 20 inferno 20 fire mastery 20 telekinesis rest into ES), and the gear I was thinking would look something like this:

Fire faceted shako
Enigma for strength and +2 skill
Mara's
Sojs
Treks
Magefists
Hoto (maybe faceted schutas if I felt like it, but remember the %skill damage from schutas stacks with that of fire mastery, making the damage boost not all that significant)
Spirit

So yeah, pretty straightforward stuff. My questions are:

1. I read that inferno damage is bugged to 1/3 or 1/2 of its listed damage, but that post was dated to 2007 and I know 1.12 came out in 2008. Anyone know if this was fixed?

2. Is the travel time of the inferno fire too slow to be really ranged meaning I would have to get pretty close?

3. Would it be worth putting a point into meteor, since meteor is largely used in pvp for the fire puddle it leave behind and inferno is a synergy of that damage?

Any advice would be appreciated, although I'd prefer no outright put downs, thanks.
 
Re: Inferno PvP sorc?

"In PvP inferno sorc is only good vs other inferno sorc" -- Some guy who replied to the last "Inferno Sorc PvP" thread. LOL i'm so stealing that.

but seriously, inferno has very slow projectile speed and does absolutely garbage damage that deals its damage once per frame so its reduced to essentially nothing by integer absorb.

no i don't believe the inferno 1/2 damage bug was ever fixed, in any case, Lets do some math:

with +30 fire skills, max inferno warmth and fire mastery, you're doing 10500 per second with inferno. seems good, right? well..

/6 for PvP penalty = 1750 damage per second.
/4 for 75% fire resistance = 437.5 damage per second (trust me: nobody is going to stand there and let you inferno them for a full second. They're going to kill you or run away, probably the former)
/25 frames in a second = 17.5 damage per frame
-13 damage (magic damage reduction on vipermagi) = 4.5 damage per frame
-4 damage (random 4 mdr on a rare circlet) = 0.5 damage per frame

*25 (25 frames in a second) = 12.5 damage per second on your inferno in PvP.

yes, the MDR is a bit contrived, but really don't use inferno in PvP.
 
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Re: Inferno PvP sorc?

I won't deny it seems like it would be ineffective, but take for example the fire sorcs who spam meteor and stand in the fire puddle. You walk into the fire puddle and unless you have good resists just from your basic gear or are prepared and sorbing, you die pretty quick or take heavy damage. And those flames also do damage per second. So why do they work but inferno wouldn't?
 
Re: Inferno PvP sorc?

you die to the fire pit from meteor? get some more fire resist!!
 
Re: Inferno PvP sorc?

lol. Not all builds are resist-oriented. Bowazons, for instance. Anyway, I know a lot of people who die from that. But I never expected inferno to totally trash anyone and everyone I would duel. Just some people. And I figure since the fire itself moves so slowly it'd be better to teleport close to them, throw out a couple of puffs and move away.
 
Re: Inferno PvP sorc?

I read that inferno damage is bugged to 1/3 or 1/2 of its listed damage, but that post was dated to 2007 and I know 1.12 came out in 2008. Anyone know if this was fixed?
Inferno's displayed damage per second is calculated on the assumption that its damage is applied every frame, but damage is actually applied every other frame, so Inferno's actual damage per second is 1/2 of its displayed damage per second. This still applies in v1.12: I tested it recently.

with +30 fire skills, max inferno warmth and fire mastery, you're doing 10500 per second with inferno. seems good, right? well..

/6 for PvP penalty = 1750 damage per second.
/4 for 75% fire resistance = 437.5 damage per second (trust me: nobody is going to stand there and let you inferno them for a full second. They're going to kill you or run away, probably the former)
/25 frames in a second = 17.5 damage per frame
-13 damage (magic damage reduction on vipermagi) = 4.5 damage per frame
-4 damage (random 4 mdr on a rare circlet) = 0.5 damage per frame

*25 (25 frames in a second) = 12.5 damage per second on your inferno in PvP.
Magic damage reduction is applied before Fire Resist %, and its effectiveness is reduced to 82/1024 (approximately 8%) against Inferno.

However, since fire damage per second is based on smaller amounts of fire damage being applied every other frame, you're right that integer Fire Absorb can significantly reduce Inferno's damage, even negating it entirely.


 
Re: Inferno PvP sorc?

an inferno pvp sork will get crushed by prettyy much all and sundry.

if you really want to try it out, i'd actually suggest a 174%FCR fire trapper assassin. at least then you can stunlock opponents while dealing pitiful damage.
 
Re: Inferno PvP sorc?

the problem with hydra is there's a very long delay between when you cast it and when it starts shooting, it has horrible aim and the bolts it shoots are too slow.

that said, its usable in certain situations (pop it on top of bowzons, near trappers, or just general camping cover ) , but i wouldn't put more than one point in it. with +30 fire skills, max firebolt, max fireball and max fire mastery it does enough damage for its purposes even if you leave it at 1 skill base.
 
Re: Inferno PvP sorc?

that said, its usable in certain situations (pop it on top of bowzons, near trappers, or just general camping cover ) , but i wouldn't put more than one point in it. with +30 fire skills, max firebolt, max fireball and max fire mastery it does enough damage for its purposes even if you leave it at 1 skill base.

ya but the diff bettween +30 fire skills, max firebolt, max fireball and max fire mastery and 1pt in hydra and +30 fire skills, max firebolt, max fireball and max fire mastery and maxed hydra is around 2500 points of damage
and while that is alot by itself, that is +2500 to each bolt!!!

even if you max it for those situations and just use FB for everything else i would say its worth it


 
Re: Inferno PvP sorc?

ya but the diff bettween +30 fire skills, max firebolt, max fireball and max fire mastery and 1pt in hydra and +30 fire skills, max firebolt, max fireball and max fire mastery and maxed hydra is around 2500 points of damage
and while that is alot by itself, that is +2500 to each bolt!!!

even if you max it for those situations and just use FB for everything else i would say its worth it

i d rather use meteor traps, more effective and usually 1shot kills EVERYTHING.


 
Re: Inferno PvP sorc?

hhmmm iv never seen them in a duel
except when i got bored doing pvm with my hydrasorc...
 
Re: Inferno PvP sorc?

ya but the diff bettween +30 fire skills, max firebolt, max fireball and max fire mastery and 1pt in hydra and +30 fire skills, max firebolt, max fireball and max fire mastery and maxed hydra is around 2500 points of damage
and while that is alot by itself, that is +2500 to each bolt!!!

even if you max it for those situations and just use FB for everything else i would say its worth it

vs most classes its easier to hit them with a fireball than a h ydra bolt, mostly because of the delay between when the hydra goes down and when it shoots. most people arn't stupid enough to stand near a hydra for 2 seconds waiting for it to shoot at them in a 100% predictable strait line. the hydras are really just for annoyance not for killing, not worth more than one point.

also i'd rather max telekinesis than hydra. energy shield kindof helps.


 
Re: Inferno PvP sorc?

vs most classes its easier to hit them with a fireball than a h ydra bolt, mostly because of the delay between when the hydra goes down and when it shoots. most people arn't stupid enough to stand near a hydra for 2 seconds waiting for it to shoot at them in a 100% predictable strait line. the hydras are really just for annoyance not for killing, not worth more than one point.

also i'd rather max telekinesis than hydra. energy shield kindof helps.

meh
fine i give up
ye have your opinion of hydra i have mine ^^


 
Re: Inferno PvP sorc?

Inferno or Hydra are not practical for PvP purposes, unfortunately.

This is a 9 year old game and anything which works in PvP has already been thought out and drafted in a gazillion guides.

You can try it out for fun, but my idea of 'fun' does not equate to being unable to kill any opponent.

Hydra is timered, the bolts cast too slow and the snake itself is stationary, and doesnt work well against moving targets. I doubt it will also put anything into fhr if the hydra firebolt hits.

Inferno does 1/2 listed damage, on a per frame basis (which is bad vs integer absorb, very bad actually) and is also a slow travelling missile.
 
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