- Oct 31, 2008
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In praise of second tier gear (loooong)
Hey all,
Finally finished my semi-twinked, offline, SP septet. Semi-twinked meaning I didn't trade anyone else for gear, but my characters could swap freely with each other using ATMA. Did it without runeword mod (I don't mind chugging blues, I guess, with no Insight on my merc).
And I just have never gotten into magic find or crafting or rolling charms. I've done a little MF with my fishyzon, but mostly for the challenge of rolling through WSK on p5 or 7.
I did end up with some first tier gear (Titan's, Oculus, Shako, Ravenfrost) but mostly pieced together second tier stuff. Makes things more interesting, but not not a massive challenge. So no enigma, atma's, gore rider's, high end runewords, etc.
Here's the highlights:
Act 2 merc, usually Holy Freeze, might, or defiance. Usually upped jeweled shaftstop or Treachery, upped Rockstopper with IAS, and a nifty rare cryptic axe with 250% ED, 12% LL (5% + Amn), 75 avg lightning damage. Oh, and an upped Kelpie for poking the big guys.
meteorb Sorc: Oculus, Shako, Tal's ammy/belt, Stealth armor, Chance guards, Rhyme shield for MF or Mosers x 2PD. Defiance merc for keeping critters in one place while they broiled in meteor. Without top gear, cold immunes were kind of slow. Since I never had enigma, though, I loved teleport.
Fishyzon (LF/FA javazon): Titan's, Shako, Peace armor (for the +2 skills and CTC level 15 valk), Rhyme shield or Moser’s x 2 PD, War Travs, razortail, rings/ammy for MF or resists as needed. Melody GMB on switch, although my upped Goldstrike + strafe + mana leach would have been a less mana intensive solution to the LI problem. I can pack over 400 MF on her and kill almost anywhere in hell (*&^%^& gloams…)
Fishymancer (OK, I stuck to cookie cutter builds): Shako, Trang’s armor, rhyme shield, +skills ammy, goldwrap belt, FRW boots, some random +2 wand. C’mon, it’s a fishymancer, does the gear even matter? Slow but ridiculously easy. And casting Amp + might merc is just not fair.
Lighting trapsin: shako, stealth for the FRW (funny I didn’t use treachery here when every other character seemed to), rare C/C with +skills. Again, does the gear really matter? I have a thing about gloams, so it was fun to watch someone else be caught in a 5 way chain lightning crossfire instead of me. Holy freeze merc.
Tesladin with holy freeze backup: lightsabre, shako, treachery, moser’s (+skills shield/sword for holy shield casting on switch), IK boots/belt/gloves, angelic ring/ammy ravenfrost. The lightning absorb + treachery + moser’s was soooo nice. Only character that I didn’t have to run away from gloams shrieking like a schoolgirl. Black scourge on switch for CB for boss killing. Holy freeze merc.
Fury WW: first character that made me realize that you get amped in hell..all…the…time. Built an IK wolf with boots/belt/glove/hammer. With Treachery and some charms, my resists were respectable. Non-leachables sucked. PI Gloams really sucked, though. Might merc, grizzly, we did pretty well.
Frenzy barb: Shako, IK gloves/belt/boots, ravenfrost, treachery, angelics. Used mace mastery with a Baranar’s plus a regular fleshrender, did 2K damage combined. Would have been nice to up the fleshrender, but I ended up needing the Pul for the Goldstrike anyway. Leap was nice, sort of the poor man’s teleport.
And a FA strafeazon as a bonus: Upped goldstrike, Shako, war travs, +skills gloves/ammy/ angelics, ravenfrost, silks otv because it has mana leach and I never found anything better. Melody GMB on switch. Realized way too late the a few points in multi go a long way in some places. Oh well. Might merc.
Hey all,
Finally finished my semi-twinked, offline, SP septet. Semi-twinked meaning I didn't trade anyone else for gear, but my characters could swap freely with each other using ATMA. Did it without runeword mod (I don't mind chugging blues, I guess, with no Insight on my merc).
And I just have never gotten into magic find or crafting or rolling charms. I've done a little MF with my fishyzon, but mostly for the challenge of rolling through WSK on p5 or 7.
I did end up with some first tier gear (Titan's, Oculus, Shako, Ravenfrost) but mostly pieced together second tier stuff. Makes things more interesting, but not not a massive challenge. So no enigma, atma's, gore rider's, high end runewords, etc.
Here's the highlights:
Act 2 merc, usually Holy Freeze, might, or defiance. Usually upped jeweled shaftstop or Treachery, upped Rockstopper with IAS, and a nifty rare cryptic axe with 250% ED, 12% LL (5% + Amn), 75 avg lightning damage. Oh, and an upped Kelpie for poking the big guys.
meteorb Sorc: Oculus, Shako, Tal's ammy/belt, Stealth armor, Chance guards, Rhyme shield for MF or Mosers x 2PD. Defiance merc for keeping critters in one place while they broiled in meteor. Without top gear, cold immunes were kind of slow. Since I never had enigma, though, I loved teleport.
Fishyzon (LF/FA javazon): Titan's, Shako, Peace armor (for the +2 skills and CTC level 15 valk), Rhyme shield or Moser’s x 2 PD, War Travs, razortail, rings/ammy for MF or resists as needed. Melody GMB on switch, although my upped Goldstrike + strafe + mana leach would have been a less mana intensive solution to the LI problem. I can pack over 400 MF on her and kill almost anywhere in hell (*&^%^& gloams…)
Fishymancer (OK, I stuck to cookie cutter builds): Shako, Trang’s armor, rhyme shield, +skills ammy, goldwrap belt, FRW boots, some random +2 wand. C’mon, it’s a fishymancer, does the gear even matter? Slow but ridiculously easy. And casting Amp + might merc is just not fair.
Lighting trapsin: shako, stealth for the FRW (funny I didn’t use treachery here when every other character seemed to), rare C/C with +skills. Again, does the gear really matter? I have a thing about gloams, so it was fun to watch someone else be caught in a 5 way chain lightning crossfire instead of me. Holy freeze merc.
Tesladin with holy freeze backup: lightsabre, shako, treachery, moser’s (+skills shield/sword for holy shield casting on switch), IK boots/belt/gloves, angelic ring/ammy ravenfrost. The lightning absorb + treachery + moser’s was soooo nice. Only character that I didn’t have to run away from gloams shrieking like a schoolgirl. Black scourge on switch for CB for boss killing. Holy freeze merc.
Fury WW: first character that made me realize that you get amped in hell..all…the…time. Built an IK wolf with boots/belt/glove/hammer. With Treachery and some charms, my resists were respectable. Non-leachables sucked. PI Gloams really sucked, though. Might merc, grizzly, we did pretty well.
Frenzy barb: Shako, IK gloves/belt/boots, ravenfrost, treachery, angelics. Used mace mastery with a Baranar’s plus a regular fleshrender, did 2K damage combined. Would have been nice to up the fleshrender, but I ended up needing the Pul for the Goldstrike anyway. Leap was nice, sort of the poor man’s teleport.
And a FA strafeazon as a bonus: Upped goldstrike, Shako, war travs, +skills gloves/ammy/ angelics, ravenfrost, silks otv because it has mana leach and I never found anything better. Melody GMB on switch. Realized way too late the a few points in multi go a long way in some places. Oh well. Might merc.