How do you actually run the pit?

Blomkungen

New member
How do you actually run the pit?

I've tried getting something atleast semi-decent out of the pit in hell for atleast 50 runs now

I have 443% mf on my meteorb sorc and i run with good speed
Ive tried clearing the whole den and just getting the chest


Not once have i found a good item

Am i just the most unlucky person on earth when it comes to the pit or am i doing something wrong?

Andariel and Countess is being nice and i often find um/pul from countess and andy has given me a several 39-40% gheeds and 2 perfect Wartraveler in 5 runs

Thats what makes it feel like im doing something wrong in the pit :)
 
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Re: How do you actually run the pit?

You're just having bad luck sir =] It doesn't matter much if you have 443% mf or 301% mf, if you're unlucky, you will find absolutely nothing. You could even run with 0% and find a Stone of Jordan by luck. Even in the name of the statistic it says that it improves your chance, and your chance only. You are always relying on luck =D
 
Re: How do you actually run the pit?

Or a strafer. A good strafer does very well in the Pit, as do javazons and trapsins.
 
Re: How do you actually run the pit?

A Sorc (or a Nec with Enigma I guess...) has one major advantage a Strafer doesnt: Teleport.

Join a big multiplayer game like a Baal run, and quickly teleport to the bottom of the pit, 'activating' all the monsters on the way. That will lock them in at full-game status. Then, you can work your way back up through the pit, with your monsters giving you enhanced drops and experience even after everyone leaves. Your Static scales with their HP, so you can bring everything but the archers down to half health in a couple clicks, and then finish them off with your main attacks.

I've gotten many good items out of the Pits...its just a matter of luck, though. Keep your eye out for elite eth and socketed/socketable items, jewels, charms, etc. too, the Pit is great for those.
 
Re: How do you actually run the pit?

The monsters in the pit have much worse chances of dropping unique or set items than act bosses (especially Andariel who always gives a quest drop). You should not run the pit expecting high end uniques like CoA or griffon to drop all the time, but rather look out for nice socketables, jewels and charms. The occasional golden or green item is just added bonus..
 
Re: How do you actually run the pit?

A strafer is an excellent choice for the pits. However, I prefer to make CS runs with her, the Pits are simply too boring and the River of Flame is a L85 area as well, so you can also find decent items on the way to the CS.

The pits have fire and cold immunes (and no PIs BTW, not even bosses), so a meteorb isn't the optimum choice. Better make Tunnel runs with her (below the Forgotten City), followed by a visit to Eldritch and Pindleskin, with a merc (in case they have unfavourable immunities which is the the case with respect to Eldritch at least half of the time). There are a few fire immunes in the Tunnels as well, but nothing in there is cold immune, except for a few bosses.
 
Re: How do you actually run the pit?

I don't understand what difference running with a different character will make, when he said that speed is not the problem. If he can run with a relatively decent speed, why would he be better off with a strafer? or a necro? His problem is getting nothing valuable out of the runs. Increasing speed of the runs by a couple of seconds won't make his chances to find items higher, it will only give him more tries within the same amount of time.
 
Re: How do you actually run the pit?

Will try the tunnels under forgotten city if i find it ^^
Otherwise i will just keep some random stuff :)

And no the speed isnt a problem since the cold immunes die fast from fire and fire immunes dies fast from the frozen orb,

C/F immunes die instantly from merc :)
 
Re: How do you actually run the pit?

Speed might not be the problem, but more speed is always an improvement. You can never run an area too fast, after all (unless you start getting temp banned heh)
 
50 runs? Pfft. You can run baal 50 times and still get nothing, forget the drop-rate in the pits. Diablo is not about luck and it's only somewhat about location. It's about grind, grind, grind. Or I should say mf, mf, mf. Or I suppose buy, buy, buy if you're one of those. Some people, though generally not in this forum, even make it a hack,hack,hack situation. The point being, no matter what your approach, get ready for some serious repetition.
 
Re: How do you actually run the pit?

Voorhees has it pretty well spot on. If you take a look at the diii.net magic find guide, you will find that mobs in the pit (and note only the uniques can drop top end stuff) have anywhere from a 1 in 50000 to 1 in 2.6 million chance of dropping items like coa or windforce. Tyrael's Might is 1 in 452000 to 1 in 23 million.

Thus, your goals of the pit should focus on speed and max players. Kill as many uniques, minions, and champions as you possibly can (I usually skip on the junk mobs) in the highest player games you can. I usually go for chaosbaal games, trade games, or even pvp games.

I'm not so sure about a previous poster's claim that you can "mark" each mob and get the same loot quantity when everyone leaves. I have not found this to be the case. Loot clearly increases and decreases dynamically for me as people enter and leave the game. I'd be happy to have some confirmation on this because if that works it would have great advantages for me (no more lost game due to bot drops).

I am currently running with approx 500 mf and tend to find a unique once per run. Only problem is I find uniques I don't want lol.
 
Re: How do you actually run the pit?

iirc the drop rate is calculated the moment you kill a monster, not when it is created. Not sure about this though.
 
Re: How do you actually run the pit?

From what I remember reading about it is that nodrop, health and xp for monsters are determined when they are spawned and with chests it checks the number of players when you open it.
 
Re: How do you actually run the pit?

Health and XP are definitely locked in on spawn....I cant imagine that drop chance is recalculated on kill. It definitely seems to drop more when I lock in a run at Players 7 or 8, but that of course is just anecdotal...
 
Re: How do you actually run the pit?

I run mine with my poison necro. only about 300 mf, but great killing power. I found a griffons, full tals set, 14% nightwing veil, and 2 different 20res maras there so far, not to mention the numerous socketables that i traded for things i needed.
 
Re: How do you actually run the pit?

A Sorc (or a Nec with Enigma I guess...) has one major advantage a Strafer doesnt: Teleport.

Join a big multiplayer game like a Baal run, and quickly teleport to the bottom of the pit, 'activating' all the monsters on the way. That will lock them in at full-game status. Then, you can work your way back up through the pit, with your monsters giving you enhanced drops and experience even after everyone leaves. Your Static scales with their HP, so you can bring everything but the archers down to half health in a couple clicks, and then finish them off with your main attacks.

I've gotten many good items out of the Pits...its just a matter of luck, though. Keep your eye out for elite eth and socketed/socketable items, jewels, charms, etc. too, the Pit is great for those.

Now thats really interesting. Can anyone confirm this? It seems to make sense though. The minions dont come into existence until you actually activate them and if theres 8 players in a game, then teleing past the location will activate them. I cant see them dissapearing when the other 7 players leave.

This is interesting enough to test tonight, and if it works great tip Droid.



 
Re: How do you actually run the pit?

Now thats really interesting. Can anyone confirm this? It seems to make sense though. The minions dont come into existence until you actually activate them and if theres 8 players in a game, then teleing past the location will activate them. I cant see them dissapearing when the other 7 players leave.

This is interesting enough to test tonight, and if it works great tip Droid.

Yes, Full games are better for MF.


 
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