High Runes and the High Council

Fabian

Active member
May 16, 2007
4,034
10
38
High Runes and the High Council

In 1.12a, the High Council in Hell Travincal is typically the most popular target for a goldfinding character (typically a Barbarian with Find Item). The High Council also drops some pretty nice sets/uniques, as well as a quite reasonable number of charms/jewels/gems.

In the past few months, quite a few high runes have also been found from the High Council, including two I found myself; Lo #1 and Lo #2. This got me interested in how common they really are, and inspired me to do some math on the subject. I'd like to share the results and conclusions in this thread. Note that I've been using numbers that are relevant to me and my Travincal runner (such as a level 22 Find Item, and my run times), but changing around the numbers slightly shouldn't be tough if you want to adjust for your own situation.

First, the basic probabilities of high runes dropping from council members (as a sidenote, council members have identical drop rates, making it easier to calculate):

[highlight]on players 1:[/highlight]
Code:
Mal 1:95540
Ist 1:143311
Gul 1:167030
Vex 1:250545
Ohm 1:292137
Lo  1:438206
Sur 1:511070
Ber 1:766606
Jah 1:894203
Cham 1:1341305

[highlight]on players 3:[/highlight]
Code:
Mal 1:69484
Ist 1:104226
Gul 1:121476
Vex 1:182215
Ohm 1:212463
Lo  1:318695
Sur 1:371687
Ber 1:557531
Jah 1:650330
Cham 1:975495

These numbers show how many of each rune, on average, you will get from killing one council member. For instance, on p3, you will need to kill 557531 council members, on average, to find one Ber rune, so you find 1/557531 Bers per council member killed.

Now, at first glance, these numbers don't look so hot, do they? In LK, a Ber is 1 in 65536 to drop, and there are 6 chests per run! Well, LK might be tough to compete with, but hang on for now, it gets better.

First, we must consider that there are 11 council members. Second, with a level 22 Find Item, you have a 52% chance of a successful hork. That means that you on average will kill 11 * 1.52 = 16.72 council members during each run, as far as drop odds are concerned.

So, let's figure out the true probabilities of a high rune dropping, shall we?

[highlight]p1:[/highlight] (1/95540) + (1/143311) + ... + (1/1341305) = 1/26141.76 * 16.72 = 1/1563.50

[highlight]p3:[/highlight] (1/69484) + (1/104226) + ... + (1/975495) = 1/19012.20 * 16.72 = 1/1137.09

We're starting to see some more fun numbers. If you run on players 3, you will see a rune Mal or higher once every 1137 runs. That's more often than you will find a rune Mal or higher during p3 LK runs (1 in 1560 runs if the LK FAQ thread is correct, which coincidentally is almost identical to the p1 Travincal number of 1 in 1563.5).

You might be more interested in the really high runes. Who cares about the Mals and such when we're Ber hunting? Or, in the case of Travincal, Jah and Cham hunting! Let's take a look at the numbers for runes Vex and up:

[highlight]p1:[/highlight] (1/250545) + ... + (1/1341305) = 1/67470.15 * 16.72 = 1/4035.30

[highlight]p3:[/highlight] (1/182215) + ... + (1/975495) = 1/49069.21 * 16.72 = 1/2934.76

Still comparing to p3 LK runs, in LK you would expect to find a Vex+ rune once in 3641 runs. More often than p1 Travincal runs, but less often than p3 Travincal runs.

Does this mean Travincal is a better target for dedicated high rune hunters? Probably not. All of the above doesn't take into account that LK runs are significantly faster than Travincal runs. When I max out on speed in my goldfind setup, my average run time on p3 is around 50 seconds. In LK, my average run time is around 29 seconds.

Finally, there's the question of relative rune rarity (again I'm calculating only with runes Vex and up, it's just more interesting to me). In LK this is easy; in 10923 runs you will find 1 Ber, 1 Sur and 1 Lo. That's the equivalent of 28 Vex. That means in LK, you will find a Vex every 10923 / 28 = 390 runs, or 1 Vex every 390 * (29/60) = 189 minutes, or 3 hours and 9 minutes.

With Travincal, the calculation is a bit more complicated. Here's one possible, if a bit cumbersome, way of calculating it. I'm putting it in Spoiler tags because it's kinda long and kinda uninteresting for most of you, I'm sure:

[highlight]p1:[/highlight]
In 250545 / 16.72 = 14985 runs, you will have found 1 Vex. In that time, you will also have found the following numbers of the higher runes:
Ohm: 250545/292137 = 0.85762844 * 2 = 1.715 Vex
Lo: 250545/438206 = 0.57175164 * 4 = 2.287 Vex
Sur: 250545/511070 = 0.490236171 * 8 = 3.922 Vex
Ber: 250545/766606 = 0.3268236877 * 16 = 5.229 Vex
Jah: 250545/894203 = 0.2801880557 * 32 = 8.966 Vex
Cham: 250545/1341305 = 0.1867919675 * 64 = 11.955 Vex

Adding the above together, we get the equivalent of 33.931 Vex. 14985 runs at about 45 seconds apiece would mean 1 Vex every 14985 * (45/60) / 33.931 = 331 minutes, or 5 hours and 31 minutes.

[highlight]p3:[/highlight]
In 182215 / 16.72 = 10898 runs, you will have found 1 Vex. In that time, you will also have found the following numbers of the higher runes:
Ohm: 182215/212463 = 0.85763168 * 2 = 1.715 Vex
Lo: 182215/318695 = 0.57175356 * 4 = 2.287 Vex
etc, the ratios are practically the same, so the end result is also the same, 33.931 Vex.

10898 runs at about 50 seconds apiece would mean 1 Vex every 10898 * (50/60) / 33.931 = 268 minutes, or 4 hours and 28 minutes.

Summary of spoiler:
[highlight]p1:[/highlight] 1 Vex every 5 hours and 31 minutes.
[highlight]p3:[/highlight] 1 Vex every 4 hours and 28 minutes.

[highlight]LK p3:[/highlight] 1 Vex every 3 hours and 9 minutes.

([highlight]1.07 LoD HF Rushing:[/highlight] 1 Vex every 2 hours and 34 minutes)
I figure a rush takes 65 minutes, collecting the Hell forges takes 30, so 95 minutes total. Average number of cubable (Pul+) runes per rush amounts to 1.23295 Gul, which means 1 Vex takes 2 / 1.23295 = 1.622 rushes, or 95 * 1.622 = 154 minutes = 2 hours 34 minutes

You can of course complicate it further if you like. For instance, one could certainly argue that Cham shouldn't be considered twice as "valuable" as Jah, as the rune economy tends to stop at Jah, it being the most useful rune for runewords and everything. I think this is in-depth enough as it is though :)

Some more semi-useless numbers:
I haven't included any p7 calculations here, as a goldbarb isn't equipped to handle that player setting. As a curiosity, it could be worth nothing that you'd have to do 9808 p7 runs to get that same 33.931 Vex. For p7 to be as effective as p3, then, the p7 run time would have to be 55.6 seconds. For p7 to "beat" LK p3 runs, the p7 run time would have to be 39.2 seconds. For p3 runs to "beat" LK p3 runs, the run time would have to be 35.3 seconds.


[highlight]Summary Section[/highlight]

[highlight]Q:[/highlight] Jesus christ dude, is this thread a joke? In English please!
[highlight]A:[/highlight] Well, the gist of it is Hell Travincal is a pretty nice place to hunt for high runes. It's unlikely to beat out LK or HF rushing in terms of runes / hour in any sort of reasonable scenario, but it's not that far behind, and in Hell Travincal you can collect lots and lots of gold, or reasonable amounts of sets, uniques, charms, gems and jewels, depending on what your goals are. You might want to view the quite decent possibility of high runes as a bonus perk for running Travincal, much like you might want to consider high runes a bonus of running LK.

[highlight]Q:[/highlight] What's with all the numbers? Do you not realize how luck based LK running is, you can't calculate it exactly like this!
[highlight]A:[/highlight] I do realize the variance of both LK running and Travincal running is very very high indeed as far as finding high runes goes. However, the expected value of these practices can be very accurately calculated, as long as your assumptions (such as average run time) are accurate. The numbers in this thread are just averages and/or approximations, nothing more. In no way am I claiming to predict exactly how long it will take to find a Jah rune from the High Council, I'm just calculating how long it will take on average.

Hope this was interesting to some of you, feel free to ask or comment or anything. Thanks for reading!
 
Last edited:
Re: High Runes and the High Council

Part of the reason I started with GF runs was the (reasonably) high chance of HR's from the council (as well as the challenge of fighting 3 bosses at once), though the gambled rare items was my primary motivation, of course. However, I'm at about 1800-2000 runs so far, and my highest runes are 2xFal, 4xKo, 2xLum.

So, as with every drop in D2, that little thing called luck has a HUGE influence on your results. But it is good of you to bring to light the HR chances of Travincial.

Folks may also want to consider Hephasto/Nihlathak runs as rune-hunting targets too, as these also have elevated chances of HR's and the right build should be able to make short work of these. I'm thinking I'd favour Nihl running since he can also drop high level grand charms... (in fact, I might give it some more consideration, just in case 1.13 enables ubers and I want a key farmer... :scratchchin:).
 
Re: High Runes and the High Council

I like that idea omgwtf, so I went ahead and edited them in. Thanks :)

poops, just as a very quick comparison, with 52% chance to hork, you would need 188700 Hephasto runs to find a Lo rune, compared to 26200 council runs to find the same Lo rune. The fact that Travincal has 11 of those high dropping monsters makes it not particularly close with any other (monster) target in the game. Of course, I do realize there are other perks with Hephasto runs, and I'm not saying they're strictly inferior, it depends on the goals you have.
 
Re: High Runes and the High Council

I'm not saying Hephasto/Nihl are better targets, just that they're also probably overlooked as semi-viable HR sources.

And I think anyone with moderately-strong gear, a good map, and the right build (Howling Berserker) could pull off ~25 second Hephasto runs, which is ~twice as fast as your heavily optimized GF runner (and about 2.5x as fast as mine).
 
Re: High Runes and the High Council

Nice work with this one, certainly inovative way of getting HRs in my opinion!

ALso very nice writeup with diffrent colors spoiler buttons and such

:thumbup:
 
Re: High Runes and the High Council

Perhaps I'm mis-remembering, but doesn't Haphesto in hell have the best chance in the game of dropping a Zod? I'd prefer Ber/Jah to Zod, but RoF is also a ilvl 85 area, so there is still a chance at other decent stuffs dropping as well. And aren't there also some kind of super/sparkly chest in RoF?
 
Re: High Runes and the High Council

I think someone (I'd guess jian, but it may have been a team effort) determined that the special chest in the RoF doesn't drop the runes we'd expect, mainly Jah and Cham. I could be wrong, and I'm sure it still has potential for some HRs. Just not as good as we had hoped.

But you're right, in that Hephasto has relatively decent odds for runes and the champs/uniques can drop everything. It's a dangerous run, but proper builds could do fine here.

The difference, I'd say, is that a GF character running the High Council also gives you a ton of gold along with chances at S/Us and runes. It's all about player choice and whether you need all that gold OR really want that shot at a Tyrael's.

Good read, Fabian. I'd never realized the rune potential here. Quite eye opening. :thumbsup:
 
Re: High Runes and the High Council

...It's all about player choice and whether you need all that gold OR really want that shot at a Tyrael's...

FYI, Hephasto's drops are capped at TC84, so Tyrael's would only be possible from random champs/bosses/minions in RoF.



 
Re: High Runes and the High Council

Very nice thread, Fabian. I knew when I started the goldbarb that the council dropped nice runes with added frequency - though I didn't realize just how nice their odds were until I really looked at the numbers after my Sur dropped - but I think most people don't recognize that angle of the running. Should be very interesting to those unfamiliar with it, and may spark increased interest in GFers.

I more or less decided after my most recent short dedicated LK session that Goldfind runs will be my rune finding target; LK bores me and the Council has so many nice peripherals - jewels, charms and gems, like LK, but also plenty of S/Us, lots of gold and it has a little challenge/danger. In my feelings, I compare LK running v Council running to AT running v Pindle running: LK and Pindle are more efficient, but they provide little excitement (almost no danger) and very rare moments of interest (hundreds, sometimes thousands of runs between anything remotely nice). AT and the Council are slightly less efficient, but they make up for that with a higher ceiling on drops (in rune terms, Council drops Jah + Cham that LK can't; AT drops Azurewrath/Arachnid's/Tyrael's that Pindle can't), more frequent drops and a drastically more interesting experience.
 
Re: High Runes and the High Council

Interesting post Fabian, all the more incentive to build my own GF barb and give travincal a whirl (metaphorically and literally :crazyeyes:)
 
Re: High Runes and the High Council

Nice post Fabian.

Another thing I find the council drops more frequently than other targets is unique jewels. I don't have the numbers to back this up at the moment, but even with the minimal MF (~150) on my GFer, I've found quite a few.
 
Re: High Runes and the High Council

A really good write up Fabian:thumbup:, really makes me wanna make a GF-barb or maybe a runner barb. Kudos to you Fabian :girly::girly:
 
Re: High Runes and the High Council

Good job Fabian. Will do more Travical runs with my goldbarb now.
Never knew the council can drop such high runes.

BTW, what barb do you think is the most optimize? WW or Frenzy or Singer?
 
Re: High Runes and the High Council

Thanks everyone, I'm glad you found this information interesting. I do hope more of you will build goldbarbs as a result of this :) Or maybe even ignore the gold aspect of it and build a dedicated magic finder/rune hunter? Fortitude instead of Wealth, that kind of stuff. I'm sure you could have pretty quick runs even at high player settings, as long as there's a Teleport source available (I use amulet charges).

maareek, I think your comparison between LK, Pindle, AT and Travincal is pretty good. Travincal runs rarely get mindless the way Pindle runs do, which keeps it more fun in my opinion.

zerth, I would definitely agree about the Facets. I've found many of those (although of hilariously bad quality, but that's another story), and the same goes for other unique jewelry. Looking at the drop calculator now, at p3 with 135 MF (which is about what my GFer has, Wealth and Gheed's), a Facet will drop every 355 runs, same for Gheed's. Dwarf Star and Raven Frost drop every 524 runs. Carrion Wind and Nature's Peace every 1748 runs. Scarab, Crescent Moon, Highlord's, Mara's, Sacaren's, Rising Sun drop every 2666 runs. BKWB, SoJ and Wisp Projector every 5243 runs. The individual drops of those might not be fantastic looking, but some unique jewelry will definitely fall into your lap after a while. I know I've found many facets and gheed's, a Mara's, lots of Raven Frosts, Scaren's, Highlord's (I think) and some of the not-so-useful ones. Similarly, Tal Rasha's Amulet (along with Telling of Beads and Arcanna's Sign) will drop every 1651 runs.

Doctor, I like a WW barb best for the job. I've tried the other two builds very briefly, but a long time ago when I was a worse player and had worse equipment.

For those who are interested, I guess I could pimp the Pat thread of my GFer, a WW barb. It can be read here, although it's a bit outdated (I now use dual Griefs for instance).
 
Re: High Runes and the High Council

Very interesting post indeed, thanks a lot for taking the time to write it all down. Can't say I've got experience with goldfinding/running the Council in general. But now I might consider making a runner. Even though the odds are a bit worse than LK/HF rushing, it's a good alternative when you're burned out on the other areas.

:thumbup:
 
Re: High Runes and the High Council

Nice work Fabian.

I'm too lazy or incapable of doing the maths, but how do the odds change if you were to remove the hork chance from the equation?
 
Re: High Runes and the High Council

Instead of multiplying everything with 16.72 (which is 11 * 1.52), multiply with 11. The 1.52 part represents the 52% chance of horking.

For p1, that means finding a Vex or higher every 6134 runs. (compared to 4035)
For p3, that means finding a Vex or higher every 4461 runs. (compared to 2935)

Or if it helps to think about it like this, you find 52% more runes per run when you hork compared to, for instance, a sorceress. That means the sorc's run time would have to be ~66% of the barb's to be as effective (100/152 = 0.658). So for my sorc to be a more effective rune hunter than my goldbarb, her p3 times would have to be 50 * 0.658 = 32.9 seconds or faster.
 
Re: High Runes and the High Council

Thanks for this thread. I wasn't planning to make a GF Barb since I'm not really interested in gambling sprees, but this thread is having me reconsider. :) (I am one of the ones who runs areas to avoid the monotony of Pindle, and I'm having trouble motivating myself to stick with the LK runs for long periods of time..)
 
Re: High Runes and the High Council

Hmm... Maybe I should toss some gear onto GentleHurricane and see how he can deal with the Council.
 
PurePremium
Estimated market value
Low
High