HELP - Mods, Muling, Utilities & Variants (EG RWM/RWM/ATMA etc)

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Re: The Mods, Muling and Utilities Thread (new ATMA/GoMule thread)

I'm running 1.11b LoD, dosn't this method work for my version?
 
ok, I sent you the file in a .rar

Edit: thanks alot! works perfectly
 
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Re: The Mods, Muling and Utilities Thread (new ATMA/GoMule thread)

GoMule issue

After collecting 2 sets of HF characters, I tried to open them all to get the runes, it will load 13 ok, but crashed when I try and load the 14th, doesnt seem to matter which one I try last

Is it a memory issue, the other characters read "disconnected" and I have to shut it down manually

Yes I know I could just do 7 at a time
 
Re: The Mods, Muling and Utilities Thread (new ATMA/GoMule thread)

14 chars causes a mem crash? Interesting.

Fully aware of the mem issues. Not looked at it yet, other things are taking priority. Usually it's well over 10K items though. Then again, I added a lot to chars.

New GoMule release in a few days hopefully.
 
Re: The Mods, Muling and Utilities Thread (new ATMA/GoMule thread)

@ Jack - did you install rune word mod first as per the instructions? Have you followed the guide linked to in the first post of this thread? It looks like you don't have the directory structure right. Do you RRM in Full Screen?
 
Re: The Mods, Muling and Utilities Thread (new ATMA/GoMule thread)

I play in windowed mode, and I've tried like 100 different combinations of trying to get it to work. That one there, is a direct copy of the images in the guide.
 
Re: The Mods, Muling and Utilities Thread (new ATMA/GoMule thread)

Did you install RWM first or are you only using RRM?
Did you check that RWM worked if you installed that first?

Do you have a runewords directory inside a runewords directory, if so take it out:
C:/programfiles/diablo ii/runewords/runewords/global should be
C:/programfiles/diablo ii/runewords/global
(this will happen if you use windows default installer)

It doesn't matter whether you play windowed, I suspect the problem is installation.
 
Re: The Mods, Muling and Utilities Thread (new ATMA/GoMule thread)

I just tried with just RWM following the instructions and it didn't work.
 
Re: The Mods, Muling and Utilities Thread (new ATMA/GoMule thread)

Screenshot your directory listing.
 
Re: The Mods, Muling and Utilities Thread (new ATMA/GoMule thread)

New GoMule release in a few days hopefully.

Ended up taking a leaky (read: sinking) trawler across the Irish Sea to the Isle of Man. Slight delay on the update while I recover.



 
Re: The Questions Thread

Jackalope said:
Well, I've decided to come back to SP again..
I remember you. Welcome back. It seems we Canadians are taking over the forum as of late. :)
Jackalope said:
I cannot for the life of me get RRM to work.. I've followed the instructions but still nothing. If you want me to post a couple screenshots of what the setup looks like at the moment, I can.
Well, D2 isn't installed at the moment- I've been doing a bunch of work on the machine, and had to move everything to backup media- but it's pretty straightforward. You should have a D2 shortcut on your desktop. Make a copy of it (right-click it and select 'Create Shortcut' on the pop-up menu). You can rename the new shortcut to something meaningful, such as 'LoD RRM' or some such.

Next, you need to unzip the RRM. Remember to unzip it to a folder (call it 'RedRuneMod or something descriptive). How you do this depends on what software you're using to do it (Windows built-in zip support, Winzip, WinRAR, etc), but generally, if you right-click the .zip file, you'll get a context menu that will have an appropriate choice. Move this folder into your main Diablo directory if you didn't unzip it there (by default, this will be 'C:\Program Files\Diablo II', so the mod folder should be 'C:\Program Files\Diablo II\RedRuneMod', assuming you named the folder as above). This mod folder should contain subfolders from the .zip file.

Now you need to set the properties for the shortcut. Right-click the new one, and select 'Properties', and you should get a dialog box that pops up. On the 'shortcut' tab of this dialog box (it should already be on this tab, but if it's not, click it), you will have a text field labeled 'Target'. Click this, move your cursor to the end (making sure nothing is highlighted; this will make you overwrite what's there), and then add a space, followed by '-direct -txt'. On the same tab, there will be another text field labeled 'Start in'. Put your D2 runewords folder here (the mod folder listed above).

That's it. If you want to install RWM as well as RRM, you need to unzip RWM first, then unzip RRM and copy the data over of the RWM data. From your later screenshots, it appears as though you've got the proper directory structure, so my guess is that you may have overwritten the RRM files with the RWM files. Are you trying to run both mods at the same time?
 
Re: The Mods, Muling and Utilities Thread (new ATMA/GoMule thread)

GoMule release is going to be later than I expected :) I need more recovery time.

Q: How many software engineers does it take to change a light bulb?
A: None. We'll document it in the manual.
 
Re: The Mods, Muling and Utilities Thread (new ATMA/GoMule thread)

Just noticed something about GoMule - not sure if you know about it. I was looking at the dump for my Druid, and these are the skills:
Code:
Raven: 0/0 
[u]Plague Poppy[/u]: 6/8 
Oak Sage: 0/0 
Summon Spirit Wolf: 0/0 
[u]Cycle of Life[/u]: 0/0 
Heart of Wolverine: 0/0 
[u]Summon Fenris[/u]: 0/0 
[u]Vines[/u]: 0/0 
Spirit of Barbs: 0/0 
Summon Grizzly: 0/0  

[u]Wearwolf[/u] : 1/5 
Shape Shifting : 20/24 
Wearbear : 0/0 
Feral Rage : 1/5 
Maul : 0/0 
Rabies : 20/24 
Fire Claws : 0/0 
Hunger : 0/0 
Shock Wave : 0/0 
Fury : 20/24  

Firestorm : 0/0 
Molten Boulder : 0/0 
Arctic Blast : 0/0 
[u]Eruption[/u] : 0/0 
Cyclone Armor : 0/0 
Twister : 0/0 
Volcano : 0/0 
Tornado : 0/0 
Armageddon : 0/0 
Hurricane : 0/0
There's quite a few with the wrong names.
 
Re: The Mods, Muling and Utilities Thread (new ATMA/GoMule thread)

(As expected) silo uses the names straight out of skills.txt, you missed shape shifting (= lycanthropy) btw. He'll have to put these through the translator, like the item names.
 
Re: The Mods, Muling and Utilities Thread (new ATMA/GoMule thread)

I forget to run *ONE THING* through the tbl files and everyone's on my case :P

Thanks for the bug report ;)

Also, it's a feature, I prefer the original names. So there, Arty Bee.


Edit: I remember why I didn't do it, it was a protest against how bloody stupid the txt files are.
 
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Re: The Mods, Muling and Utilities Thread (new ATMA/GoMule thread)

Also, it's a feature, I prefer the original names. So there, Arty Bee.

Not that I was complaining. I say, keep the names as is, and release a mod to rename the skills in-game :badteeth:



 
Re: The Mods, Muling and Utilities Thread (new ATMA/GoMule thread)

New GoMule Release!

Welcome to R0.21.

As usual, some early bugs may come to light after the first few days of the release. Please be patient while these are dealt with. If you find one, please report it here! - Thanks.

To update: Download the new release, at https://sourceforge.net/project/showfiles.php?group_id=194865, extract it and put your "projects" folder in the new GoMule folder. This should preserve your settings, clipboard and GoMule bank.

Bonus: - Documentation is now available with the download at:

https://sourceforge.net/project/showfiles.php?group_id=194865

(It's the PDF file). No complaints about spelling, my checker is broken. Stupid Kile.

Finally, I can shout "RTFM" rather than explain things :alright:

Basic Changelog:

Fixes

In the stats screen, lightning and cold resistance are switched. (Minor nitpick, poison is spelled wrong.) FIXED
MF total on the character stats screen doesn't always add up properly (e.g. when equipped with a Skulders) FIXED
item_tohitpercent_perlevel fixed (Thanks Helx). FIXED
Dump has no line breaks! - Bug in font too, needs Monospace. FIXED.
On weapon IAS will not be added. It's a pain in the ***, so quit being so lazy! Just count it. GoMule does the hard bit with tot IAS. FIXED
Can now select and OPEN multiple D2S/D2X using old open method. FIXED
Cells in stashes now show up as black when selected so you can see when you're multiple selecting! Happy days. FIXED
Stash tickbox for eth items so you can filter them. FIXED
BROKEN - new stash. Due to multichoose probably. FIXED
BUG switching weapons keeps adding to stats - FIXED
Backups now .org instead of .d2s to fix flavie related issues. FIXED
PErsonalised items not showing personalised name. FIXED (Could have sworn that was already done..).
Documentation - Done.
Forgot to run skills through tbl files - FIXED.
ASSASIN is spelt ASSASSIN! Fixed. How come no one noticed that before the tbl errors came up?

Features

New filter on stashes (read the manual for more info!)
Extended item information available for some items (read the manual for more info!)

Personal notes from this patch (the real changelog.) (I hope the rude word filter is still working...)


Code:
FIXED:

In the stats screen, lightning and cold resistance are switched. (Minor nitpick, poison is spelled wrong.) FIXED
MF total on the character stats screen doesn't always add up properly (e.g. when equipped with a Skulders) FIXED
item_tohitpercent_perlevel fixed (Thanks Helx). FIXED
Dump has no line breaks! - Bug in font too, needs Monospace. FIXED.
On weapon IAS will not be added. It's a pain in the ***, so quit being so lazy! Just count it. GoMule does the hard bit with tot IAS. FIXED
Can now select and OPEN multiple D2S/D2X using old open method. FIXED
Cells in stashes now show up as black when selected so you can see when you're multiple selecting! Happy days. FIXED
Stash tickbox for eth items so you can filter them. FIXED
BROKEN - new stash. Due to multichoose probably. FIXED
BUG switching weapons keeps adding to stats - FIXED
Backups now .org instead of .d2s to fix flavie related issues. FIXED
PErsonalised items not showing personalised name. FIXED (Could have sworn that was already done..).
Documentation - Done.
Forgot to run skills through tbl files - FIXED.
ASSASIN is spelt ASSASSIN! Fixed. How come no one noticed that before the tbl errors came up?

Add chars/Stashes to project function
 - Same as opening multiple but doesn't actually open them, just adds em to the list (prevents mem overflow if opening too much!).
 - Access through new button with new icon! I'm also very excited. I made it myself.

RunewordiD now correctly read from the D2S file. For some reason it's 12 bits + 4 bits rather than the 16 bits it was first put down as. The 4 bits appear to be useless (5?).  - Further investigation shows that this runeword_id is an ID, but there doesn't seem to be an index to it. Ho hum....

Rare names for pre/suf ixxes (Under EXTENDED ITEM INFO on RIGHT CLICK)
 - So you can see what you actually have. RTB's idea I believe.

A toggleable second window which shows the min/max stats of the item you are viewing <-Not amazing. But hey, gimmie feedback. Also RTB's idea? I can't remember. (Under EXTENDED ITEM INFO on RIGHT CLICK)
 - Elemental damage is fubar'd. It's complicated, but for now it just shows "xxx damage" where xxx is the type of damage it should be doing, rather than just having an empty space.
 -Add runewords - Done PROBLEM - Rune values not added on top of RW bonuses. But they're static anyway, so w/e. See below for bug.
 - ETH DEF? I think it adds it. It might not? I can't see that it adds it in the code, but it seems to add it in the end somehow. I should use more comments.
 - Sockets kept showing up as incorrect numbers (3 was a recurring theme). Items now have "some" sockets. 
 - Now Stats are in the correct order.
 - Bug with charges on HOTO. Possibly sort function? props same, ival diff. Fixed.
 - Weapon damage not displaying - properties.txt has 2 columns for damage +, only reading one. Fixed.
 - OSkills still not working - probably 3 skills instead of 2. Fixed.
 - RTB>	oh you're not adding up dmg-undead from properties and from being blunt yet - I probably am. And I don't care about blunt items.
 - <RTB>	The Vile Husk bugged up bad: FIXED Stupid blizzard.
 - <RTB> bla bla should look like this [x - x] bla bla: Maybe next release. Need to overhaul the properties class entirely first now. 

GEM properties issue - Combined resistances? Yeah, combineResists method causing problems. I wish I had documented this method. COMMENT MORE YOU FOOL. 
 - Further investigation shows this is in the combineProps method. Or not. In fact, I have no idea what's going on. Combineprops - 15, combine resists - combine props - 65
 - Removed all code, note lines with WARN. Bug still exists. HOW!!!
 - Removing some more code (that doesn't read as if it should affect anything) removes the +50 res from the rw. But the +15 is preserved from the rune. 
 - Rather than storing 1337 on rwprop it's doing it on gemprop? Werid. It's moving to iprop, which is correct, but also moving to igem as well. I think?
 - **** it _ MARK AS FUTUREFIX, Document fix as hacky but works, Line 2600 ish. Hm, Fix doesn't work either. Marked as bug for another day. It's not important.
 - Mark perfect runewords as not including rune stats as feature?


Filter button - Allows you to filter by any stat.
 - Just click filter, enter what you're looking for (even partial, eg "finding magic items" "10" and it'll return. 
 - Max means max, min means min. Should be obvious.
 - Too lazy to work out the prop box. No. I won't.


Chance to block? How did we miss that beta testers?
 - Block chance read out of Armor.txt is incorrect? 22 for SS, doesn't seem to be in any way related. How is it split up for each class? Hardcoded?
 - 	<RTB>	Base values are in charstats.txt
	<RTB>	values in armor.txt add to that.
 - Needs to be character field not item field...well, arm.txt -> item, field in char can read the rest.
 - it would have been ****ING AMAZING to know about charstats.txt before I hardcoded all the stats stuff ARGH.
 - Added: ON ITEM as actual ITEM BLOCK. DOES NOT INCLUDE CHAR BLOCK (so it's lower than you think it is!). 
 -        ON CHAR as actual BLOCK, that's the whole formula, takes dex etc into account.
 - type issues? Ear related. FIXED.


Font issues - MS Windows has larger monospace so it's cut all the stats off the bottom! **** YOU MICROSOFT.
 - Solution - Extract linux mono font and supply in resources? May work.
 - FIXED. Makes mine look worse though (grumble grumble). Stupud windows users

Slow closing - What the hell, characters take ages to close. ********. Stashes too
 - bugger bugger bugger. Could be due to multichoose?
 - Undocumented forced garbage collection which I added was causing slowdown on D2FileManager. D2ViewChar and D2ViewStash are still slow though! Isolated to changes in just those 2 java files.
 - They're pretty big files. Ponder ponder ponder.
 - Oh ho...I added manual GC's to these as well! AWESOME. Conclusion: I'm a dumbass. And that was some sexy debugging.
 - System.gc(); now exists in removeFromOpenWindows in D2FileManager.java. Nope, still slow. Ah ********. It didn't matter too much.
 - FIXED - NO MORE FORCED GC. LEARN TO CODE PROPERLY.

NEGATIVE XP - Binary shows correct. Reading 33 instead of 32 bits returns SAME value! Odd. Incapable of doing 32? Reading 31 returns correct value. Try reading in 2 blocks of 16?
            - Works until I try to put it into an int. IF THIS IS A ****ING OVERFLOW I WILL KILL SOMEONE.
 - ARGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHh.
 - **** this, I'm going to bed.
 - FIXED! FINALLY :D :D :D
  
IMP DAMAGE: 	private void cleanUpProperties() {
 - Ensure removed from iruneword properties too.
 - Steel display issues. 
 - FIXED.

To all those who made suggestions - Thanks :) I hope what you wanted fixed/implemented is now fixed/implemented. Without your ideas and bug finding, GoMule wouldn't be the (horribly memory intensive ;)) program it is now.

Enjoy. :party:
 
Re: The Mods, Muling and Utilities Thread (new ATMA/GoMule thread)

Just downloaded it, noticed two little things:

-You haven't included the standard.dat and the other one, so flavie fails to generate a report, easily fixed by C+P the old ones over from .20

-Flavie still can't recognise facet types, I don't have 12 poison ones

Other than that seems fine, playing with it now

EDIT: the documentation is very clear as well, but I can't d/l it, I have to open it and then save a copy

EDIT2: that uncensored log provides a fascinating insight into the mind of a progammer
 
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