HELP - Mods, Muling, Utilities & Variants (EG RWM/RWM/ATMA etc)

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Re: The Mods, Muling and Utilities Thread (new ATMA/GoMule thread)

Did some searching but couldn't find the answer so I'll ask anyways... Can you select multiple items in ATMA? I pick up every gem I find and throw them all in a Gem stash so it would be helpful so that I don't have to drag every individual gem over to the stash.
 
Re: The Mods, Muling and Utilities Thread (new ATMA/GoMule thread)

^^i don't think so.. but gomule can iirc..
 
Re: The Mods, Muling and Utilities Thread (new ATMA/GoMule thread)

Flavie questions:

Prior to my restart, I had been using an Excel checklist sheet I made myself to keep track of sets & uniques. Now that I'm beginning again, I thought I'd check out Flavie since I thought I had read it was superior to what I had created. I've DLed the program and gotten it up and running. I've been able to add all my characters & stashes to its database and it will run reports for all the items/runes I have. So it works. Yay!

I have to say that it's not doing what I *think* it should be doing. What I'm looking for is not exactly a list of all my things, but more a CHECKlist of all sets/uniques. You know the "Runes" tab that gives a comprehensive listing of all runes and how many you have? It's that kind of comprehensive list for S/Us that I want.

Did I expect too much from the program? Or am I simply missing something? Thank you for any input in advance!

-TRM
 
Re: The Mods, Muling and Utilities Thread (new ATMA/GoMule thread)

Flavie questions:

Prior to my restart, I had been using an Excel checklist sheet I made myself to keep track of sets & uniques. Now that I'm beginning again, I thought I'd check out Flavie since I thought I had read it was superior to what I had created. I've DLed the program and gotten it up and running. I've been able to add all my characters & stashes to its database and it will run reports for all the items/runes I have. So it works. Yay!

I have to say that it's not doing what I *think* it should be doing. What I'm looking for is not exactly a list of all my things, but more a CHECKlist of all sets/uniques. You know the "Runes" tab that gives a comprehensive listing of all runes and how many you have? It's that kind of comprehensive list for S/Us that I want.

Did I expect too much from the program? Or am I simply missing something? Thank you for any input in advance!

-TRM

If I am not mistaken, there is some sort of "create report" button.

After using that you can check in the directory of Flavie for a report.html (that's at least the default name). Load up that html in a browser.

Flavie development has stopped, Flavie has now passed on to GoMule for some time (it has a build-in Flavie that uses GoMule's item reading).

edit:
Flavie (from GoMule) does the same thing though,
GoMule has a different feature that might fill a need in a different way. It has a "virtual" all item view, which displays all items of all listed stashes/characters (sort of like the rune tab in Flavie)

Randall



 
Re: The Mods, Muling and Utilities Thread (new ATMA/GoMule thread)

I tend to avoid (programming in) Java, because I loathe it, but surely it's possible to use some text metrics functions and size things accordingly, no? Seems better than using a hackish solution of forcing non-native fonts.

Of course, Java is developed in such an asinine fashion that I wouldn't be surprised if you need to use JNI to accomplish this, which defeats the platform independence goals.

Haha, you'd have thought so, wouldn't you?

Anyway, forcing non native fonts isn't exactly hackish (I could show you some hackish code if you really want :P) and the alternatives felt worse. I could have changed the size based on the platform, but then I have no guarantees that RedHat uses the same as Ubuntu or that Win 2000 is the same as XP.

I'm not sure exactly what you mean by "text metrics", you mean see if it's possible to measure the size of the text and modify it based on that? I'll have a look into that, but I assumed that since I was setting it all to 11 point text, there wouldn't be a more specific metric. You may be right though, there could be something which will genuinely measure the size, rather than this arbitrary point thing.



 
Re: The Mods, Muling and Utilities Thread (new ATMA/GoMule thread)

Actually, supplying your own fonts is much better practice than crossing your fingers and hoping that your users will have <font> installed.

What pharaoh was talking about is FontMetrics. It can compute the rendered size of a given string in a given font (useful if you want to do manual aligning) but AFAIK cannot produce "a font which will render this string 60px wide".
 
Re: The Mods, Muling and Utilities Thread (new ATMA/GoMule thread)

Actually, supplying your own fonts is much better practice than crossing your fingers and hoping that your users will have <font> installed.

What pharaoh was talking about is FontMetrics. It can compute the rendered size of a given string in a given font (useful if you want to do manual aligning) but AFAIK cannot produce "a font which will render this string 60px wide".

Ack, I've already had a looksie at that in the API and yeah, useless. Cheers for the clarification Muzz.



 
Re: The Mods, Muling and Utilities Thread (new ATMA/GoMule thread)

I know the answer is in here somewhere but I can't find it.

LordHoth said:
Where should I post a question about ATMA? I'm having some trouble with a stash that was sent to me. It's a 1.09b classic stash, but when I try to mule some of the items onto a 1.09b character, it says "Expansion items are not allowed on a standard character." The item version says "standard" though. Other items in the stash transfer just fine though.
 
Re: The Mods, Muling and Utilities Thread (new ATMA/GoMule thread)

Actually, supplying your own fonts is much better practice than crossing your fingers and hoping that your users will have <font> installed.

What pharaoh was talking about is FontMetrics. It can compute the rendered size of a given string in a given font (useful if you want to do manual aligning) but AFAIK cannot produce "a font which will render this string 60px wide".

edit2: That I did not notice before, it's createFont(... File) that is 1.5 only, use the createFont(... InputStream) and it works in 1.4, so just make a FileInputStream with the filename and you are fine to go.

Randall



 
Re: The Mods, Muling and Utilities Thread (new ATMA/GoMule thread)

edit2: That I did not notice before, it's createFont(... File) that is 1.5 only, use the createFont(... InputStream) and it works in 1.4, so just make a FileInputStream with the filename and you are fine to go.

Randall

Bugger! Thanks a lot Randall, next time I'll read the API properly.



 
Re: The Mods, Muling and Utilities Thread (new ATMA/GoMule thread)

I know the answer is in here somewhere but I can't find it.

Q. I playing 1.09 Classic, and I have been muling items off into ATMA. Now, I can't move certain items back onto my characters.

A. Go to Options -> Game Edit and click on the "Character Link" tab. The last option (freeform) should be checked. If not, click on it and hit Apply.

Reference Post:
http://www.purediablo.com/forums/showpost....&postcount=997

From the first post, which you put together....?


 
Re: The Mods, Muling and Utilities Thread (new ATMA/GoMule thread)

Actually I stole that from Catt. And at least I didn't delete it.
 
Re: The Mods, Muling and Utilities Thread (new ATMA/GoMule thread)

How do I create a shash/mule in ATMA for 1.12? Would we need a new ATMA in order to do that? Is it Ok to put 1.12 items on a 1.11 mule, or will we create the mule in a 1.12 game, then load the d2s into ATMA, and put stuff in that file?
 
Re: The Mods, Muling and Utilities Thread (new ATMA/GoMule thread)

How do I create a shash/mule in ATMA for 1.12? Would we need a new ATMA in order to do that? Is it Ok to put 1.12 items on a 1.11 mule, or will we create the mule in a 1.12 game, then load the d2s into ATMA, and put stuff in that file?

Unlucky Tenshi :)



 
Re: The Mods, Muling and Utilities Thread (new ATMA/GoMule thread)

Unlucky Tenshi :)

I don't know if Tenshi plans to update ATMA (pretty please :thumbsup:).

Creating mules/stashes is the vehicle for trading, and before people start trading in 1.12, I think we need to figure a 'SOP' of some kind.



 
Re: The Mods, Muling and Utilities Thread (new ATMA/GoMule thread)

Keep separate stashes, separately named as you would if you played HC and SC, modded and unmodded.

Mine:
save/softcore/modded/
save/softcore/vanilla/
save/hardcore/modded/
save/hardcore/vanilla/

Would now have:
save/softcore/modded/1.11b
save/softcore/modded/1.12a
 
Re: The Mods, Muling and Utilities Thread (new ATMA/GoMule thread)

I accidently blocked Firefox from accessing my Flavie reports with Zonealarm, now even after fully allowing everything I could find I still can only open them with IE7. Please help me, I want to reban IE7 from the internet asap
 
Re: The Mods, Muling and Utilities Thread (new ATMA/GoMule thread)

GoMule Update

So the new version *should* have those bugs fixed that have come to the surface so far.

Mac users: Correct functions are now used for the Font display. The filter window should revalidate correctly.

Flavie users: The files are now included (doh!).

Thyiad's eth/socketed thing: Didn't have time to look at it at the mo (packing up my stuff to move to my sister's house), I'll look at it when I can :)

You know the link: https://sourceforge.net/project/showfiles.php?group_id=194865
 
Re: The Mods, Muling and Utilities Thread (new ATMA/GoMule thread)

I was wondering if there was anything I could do about this:
Code:
Error

null
	at randall.d2files.D2Item.<init>(D2Item.java:167)
	at randall.d2files.D2Stash.<init>(D2Stash.java:47)
	at randall.flavie.DirectD2Files.readDirectD2Files(DirectD2Files.java:94)
	at randall.flavie.Flavie.loadData(Flavie.java:626)
	at randall.flavie.Flavie.generateFile(Flavie.java:654)
	at randall.flavie.FlavieFilesPanel$8.actionPerformed(FlavieFilesPanel.java:172)
	at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:1882)
	at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2202)
	at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:420)
	at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:258)
	at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:236)
	at java.awt.Component.processMouseEvent(Component.java:5583)
	at javax.swing.JComponent.processMouseEvent(JComponent.java:3135)
	at java.awt.Component.processEvent(Component.java:5348)
	at java.awt.Container.processEvent(Container.java:2010)
	at java.awt.Component.dispatchEventImpl(Component.java:4050)
	at java.awt.Container.dispatchEventImpl(Container.java:2068)
	at java.awt.Component.dispatchEvent(Component.java:3885)
	at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4256)
	at java.awt.LightweightDispatcher.processMouseEvent(Container.java:3936)
	at java.awt.LightweightDispatcher.dispatchEvent(Container.java:3866)
	at java.awt.Container.dispatchEventImpl(Container.java:2054)
	at java.awt.Window.dispatchEventImpl(Window.java:1791)
	at java.awt.Component.dispatchEvent(Component.java:3885)
	at java.awt.EventQueue.dispatchEvent(EventQueue.java:463)
	at java.awt.EventDispatchThread.pumpOneEventForHierarchy(EventDispatchThread.java:269)
	at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:190)
	at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:184)
	at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:176)
	at java.awt.EventDispatchThread.run(EventDispatchThread.java:110)
It's only on one stash, and it's a little annoying. Is there anything I could do about it?
 
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