- Nov 29, 2009
- 4
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Help Me Think This Through?
Been away from Diablo for quite some time and am on the verge of diving back in, but I'm trying to sort things out -- all the changes and such. I'd greatly appreciate your help in getting started.
First, as far as a character, I know I'd like to whack on things. Other games have had me involved in casters, I took a few steps with the First Act or normal with a SkellyMancer and while it was easy enough, it didn't have the direct damage I think I'm really looking for.
I have no equipment/gear, so it'll be untwinked. Please, I don't want to hear about giving specific weapons from my stash which are uber. That's not gonna happen. And Hammerdins need not apply, that strikes me as perhaps one of the most boring builds in the game, although skellymancer may be nipping at its feet. I seem to have gotten down to a few choices. I suppose I like the idea of Werewolf, Assassin, Barb and Paladin in that order but it's only a vague preference. This appears to have become a game where melee isn't as powerful as, say, a skellymancer or a sorceress, but, again, I'd like to have a reasonably good chance of going all the way through the game, busting some heads, and having a good time.
I'm happy to look up things and research them, so I'm not asking for an in depth build (although that can't hurt!) but a bit of help and advice from your own far greater experiences with the game.
Thanks so much. It's a difficult life at the moment and the kindness is appreciated.
Mojo
Been away from Diablo for quite some time and am on the verge of diving back in, but I'm trying to sort things out -- all the changes and such. I'd greatly appreciate your help in getting started.
First, as far as a character, I know I'd like to whack on things. Other games have had me involved in casters, I took a few steps with the First Act or normal with a SkellyMancer and while it was easy enough, it didn't have the direct damage I think I'm really looking for.
I have no equipment/gear, so it'll be untwinked. Please, I don't want to hear about giving specific weapons from my stash which are uber. That's not gonna happen. And Hammerdins need not apply, that strikes me as perhaps one of the most boring builds in the game, although skellymancer may be nipping at its feet. I seem to have gotten down to a few choices. I suppose I like the idea of Werewolf, Assassin, Barb and Paladin in that order but it's only a vague preference. This appears to have become a game where melee isn't as powerful as, say, a skellymancer or a sorceress, but, again, I'd like to have a reasonably good chance of going all the way through the game, busting some heads, and having a good time.
I'm happy to look up things and research them, so I'm not asking for an in depth build (although that can't hurt!) but a bit of help and advice from your own far greater experiences with the game.
Thanks so much. It's a difficult life at the moment and the kindness is appreciated.
Mojo