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help me create a WWsin

Flayed One

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Apr 22, 2005
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help me create a WWsin

I recently made this toy:

Chaos
Superior Scissors Suwayyah
'FalOhmUm'
One-Hand Damage: 177 to 226
Durability: 46 of 68
(Assassin Only)
Required Dexterity: 118
Required Strength: 118
Required Level: 64
Claw Class - Very Fast Attack Speed
Item Version: Expansion
Item Level: 85
Fingerprint: 0xa6296b71
+10 to Strength
+63% Enhanced Damage
+281% Enhanced Damage
Adds 216-471 magic damage
35% Increased Attack Speed
+1 to Whirlwind
+1 to Psychic Hammer (Assassin Only)
+3 to Claw Mastery (Assassin Only)
+1 to Wake of Fire (Assassin Only)
25% Chance of Open Wounds
+15 Life after each Demon Kill
9% Chance to cast Level 11 Frozen Orb on striking
11% Chance to cast Level 9 Charged Bolt on striking
Socketed (3: 3 used)

so now Id like to make a wwsin. I have no idea what gear to use though... well beside

Verdungo's Hearty Cord
Mithril Coil
Defense: 143
Durability: 8 of 16
Required Strength: 106
Required Level: 63
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xa725376e
+38 to Vitality
+115 to Maximum Stamina
+117% Enhanced Defense
Damage Reduced by 15%
Replenish Life +12
10% Faster Hit Recovery
.
Since I have no shadow skillers at the moment, I thought I'd concentrate on physical damage...If that won't work, I can always rebuild...:tongue:
As for the rest of gear:

My second claw will probably be upped Bartucs(I could socket it with Ruby Jewel or with Um)
Helm :I don't know... maybe Guillames Face socketed with Perfect Ruby?...
boots : Gore Riders probably
Gloves : Bloodfists?
Rings : normally dual Ravens... but I probably can't rely on their +dex since I will need to be able to switch them to Dwarfs or Whisps against casters...
Amulet : Highlords?
Armor : here is where I have the biggest problem - I have only one more Um. I could make a duress and use it as my armor, or I could socket it in my Bartucs for open wounds, and use Lionheart which would give me loads of life(+60 vitality and +50 life)... I seem to be leaning towards Lionheart...

That setup would give me:
15% + 15% + Highlords ~ 62% deadly strike(with critical Strike from mastery thats ~70% chance of doing double damage)
35% open wounds on both claws
50% crushing blow
90% FHR
+1 to all skills
+2 to assasin skills

I thought about such skillpoints layout:

20 Claw Mastery
20 Weapon Block
20 Fade
20 Cloak of Shadows
and probably 20 venom... although if I could make it without venom Itd be glad.

What are your thoughts?
All help appreciated...
 
thanks DeathMage... I read it several times, but the build relies heavily on lots of +shadow skills which I cannot provide...
 
One question, is that true that OW from both claws stack, so if I um'ed my Bartucs I'd have a 60% chance(25% from Chaos,25% from Bartucs,10% from Gores) of applying Open Wounds? Or is that an error in this guide?...
 
One question, is that true that OW from both claws stack, so if I um'ed my Bartucs I'd have a 60% chance(25% from Chaos,25% from Bartucs,10% from Gores) of applying Open Wounds? Or is that an error in this guide?...

Yes it is true that OW from both claws stack, and a jade talon would be a much better option IMO than bartucs as the off-hand claw.



 
unfortunatly this is my only Jade:

Jade Talon
Wrist Sword
One-Hand Damage: 159 to 209
Durability: 29 of 29
(Assassin Only)
Required Dexterity: 95
Required Strength: 95
Required Level: 66
Claw Class - Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xf1b32b34
+213% Enhanced Damage
All Resistances +42
13% Mana stolen per hit
30% Faster Hit Recovery
+1 to Martial Art Skills (Assassin Only)
+1 to Shadow Discipline Skills (Assassin Only)
Ethereal (Cannot be Repaired)

almost the worst roll possible and ethereal...:banghead:

on the other hand my bartucs is already upped(I wanted to make a dragon claw assasin) and 197% ed...
 
unfortunatly this is my only Jade:

Jade Talon
Wrist Sword
One-Hand Damage: 159 to 209
Durability: 29 of 29
(Assassin Only)
Required Dexterity: 95
Required Strength: 95
Required Level: 66
Claw Class - Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xf1b32b34
+213% Enhanced Damage
All Resistances +42
13% Mana stolen per hit
30% Faster Hit Recovery
+1 to Martial Art Skills (Assassin Only)
+1 to Shadow Discipline Skills (Assassin Only)
Ethereal (Cannot be Repaired)

almost the worst roll possible and ethereal...:banghead:

on the other hand my bartucs is already upped(I wanted to make a dragon claw assasin) and 197% ed...

I could donate you one if you would like.



 
wow im working on a ww sin but for pvm. Which means im gonna have to try and find a claw with death sentry to roll chaos. gloves= trangouls. If ur pvp and have posion facets knocking around try a tri posion facet nats armour. PLus make a bramble not a enigma, brambles are just to sexy.
 
it would be great... thanks... my email: [email protected]

So I understand that Jade would be better against casters, while bartucs against melee?

Jade talon sent (it is allready socketed with a 15 ias jewl which is what it needs to get the 4 frame bp with ww). There is no real reason to switch out JT for bartucs. Bartucs has no real advantage against melee other than the bit or attack rating it gives which is easily achievable with angelic combo + demon limb enchant.



 
hehe... it's not like Ill be able to make any of them in the next century...:tongue: Ill try Trang when Im done with leveling her - it won't be a problem to switch gloves..:wink3:

I have this claw if you happen to need it:

Runic Talons
One-Hand Damage: 24 to 44
Durability: 36 of 69
(Assassin Only)
Required Dexterity: 115
Required Strength: 115
Required Level: 60
Claw Class - Very Fast Attack Speed
Item Version: Expansion
Item Level: 87
Fingerprint: 0xb8cbba07
+1 to Mind Blast (Assassin Only)
+3 to Lightning Sentry (Assassin Only)

Seems like a good claw for ww/trapper hybrid...-edit- bartucs seem to have better damage.. or am I mistaken?...
 
hehe... it's not like Ill be able to make any of them in the next century...:tongue: Ill try Trang when Im done with leveling her - it won't be a problem to switch gloves..:wink3:

I have this claw if you happen to need it:

Runic Talons
One-Hand Damage: 24 to 44
Durability: 36 of 69
(Assassin Only)
Required Dexterity: 115
Required Strength: 115
Required Level: 60
Claw Class - Very Fast Attack Speed
Item Version: Expansion
Item Level: 87
Fingerprint: 0xb8cbba07
+1 to Mind Blast (Assassin Only)
+3 to Lightning Sentry (Assassin Only)

Seems like a good claw for ww/trapper hybrid...

OMG thats one sexy claw, would you be willing to trade for it :D

edit: @Flayed one; the physical dmg between it and JT will not make 1 bit of difference in your overall dmg output. The majority of your dmg will be from OW and poison.



 
im not going for hybrid just want 1 in death sent for CE. Plus I have to wait for an ohm which may take a while. Till then Im searching for a nice cruel claw and a claw with death sent and other nice mod.
 
Its DeathMage's for the Jade Talon then... I won't need it anytime soon:wink3:

Jade won't hit 4 frame WW, right?... So Ill have to socket it with shael... That seems like a disadvantage too...
 
One question, is that true that OW from both claws stack, so if I um'ed my Bartucs I'd have a 60% chance(25% from Chaos,25% from Bartucs,10% from Gores) of applying Open Wounds? Or is that an error in this guide?...

OW from two weapons shouldn't stack. DS/OW/CB/AR found on weapons are calculated independently for each weapon when dual wielding.

FYI a ww-sin can't win in PvP without at least 1 point in MB and LS/WoF for stunning. Your physical damage will never be in the same league as a barb or pally, so Venom is absolutely required.

Your gear selection needs a lot of work (i.e. you have 0 FCR) but I don't know what options you have available so I'll just give you some guidelines to try and hit.

42 FCR minimum, 65 FCR preferred
Max resists in Hell with Fade on; if you have no Enigma, then you need max resists (or at least max resist in the element you're facing) with BoS on
~55-56% claw block (diminishing returns hit hard after this)
48 FHR minimum, 86 preferred
~6K AR on at least one claw in your lowest AR setup with Demon Limb enchant

Once you have that, start working on ways to increase your life, mana, Venom damage, and OW. DS isn't important because your physical damage is poor regardless. Start out with something basic like Vipermagi + Trang's gloves + Arachnid Mesh (solves the FCR problem and gives a large chunk of resists) and work from there.



 
"FYI a ww-sin can't win in PvP without at least 1 point in MB and LS/WoF for stunning. Your physical damage will never be in the same league as a barb or pally, so Venom is absolutely required."


You have only played SP-PvP i suppose?


That is the most untrue comment today. no skilled assasin never need to stunblock (and no, trappers arent skilled) and i mean it. i played pvp on b.net through whole 1.10, and with no point in traps or mindblast, i still ripped apart everything. and that everything includes barbs, smiters, and so on.

U dont have to get teleport, while u have a own teleport skill. Dragon flight, namelock your opponent, ww directly, 1-2 wws, they're dead, unless they are barbs or pallys, then u need to have some mad skills in ww.

ur charms should look like this = 10*shadows, lifers, 10*ar/life scs.
jade talon + chaos, fury is also okay. if u use bartucs i will strangel u.

use TO gloves to prebuff psn, switch to drakuls afterwards. ur right on the belt. Bramble pwn tha **** out of any enigma. rings should be dual ravens, helm a rare good freaking circlet, if not, use shako, and sexy +++ amu, rare, if not, maras.
 
"FYI a ww-sin can't win in PvP without at least 1 point in MB and LS/WoF for stunning. Your physical damage will never be in the same league as a barb or pally, so Venom is absolutely required."

By that I assume that kabal meant versus decent(knows what he/she is doing and has a good character build with good items) PvP'ers and character builds. For example in a plain Whirlwind exchange battle, assuming that both know what they're doing, a Whirlbarb will kill a Whirlsin easily most of the time.

I haven't dueled Whirlsins much yet with my Smiter, but seeing how even of a fight my Smiter can put up against Doomas' Whirlbarb(it's pretty decked out and he's pretty good), I'd say that I would have more than a decent chance vs. any Whirlsin that doesn't use traps and Mind Blast extensively.

I'm not trying to undermine Whirlsins, they are good in PvP, but vs. decent PvP players and especially vs. certain builds I'd say that what kabal said holds true.

Also instead of relying on Mind Blast/traps a Whirlsin(with heavy Venom damage) can use Widowmaker. BoS on and run + shoot can work well vs. some characters. Pretty annoying tactic, but it can work.
 
No. Versus decent builds (barbs and pallies, dont really count druid as decent) U play defensive. if U ww from them, not versus them, smiters have to walk up against the assa, and miss every time, while she is going away.


You will never, never, have to stunlock someone to win a battle. then ur doing something wrong. And there is nothing so boring than a stunning 24/7 char.
 
No. Versus decent builds (barbs and pallies, dont really count druid as decent) U play defensive. if U ww from them, not versus them, smiters have to walk up against the assa, and miss every time, while she is going away.


You will never, never, have to stunlock someone to win a battle. then ur doing something wrong. And there is nothing so boring than a stunning 24/7 char.


What do you mean WW from them? You mean away from them? To be honest, I don't see how a smiter having to walk up to an assassin making much difference. Smite = range 1 and WW with Chaos = Range 1, right? WW for a piddly couple hundred claw damage, or smite for... a whole lot more.

Also elaborate on "play defensive", since I'm pretty sure stunning someone to get a good hit in is a good defensive strategy. From what I can tell you're making it sound like an assassin should whirl away as a paladin is coming up with a smite, so they swing on you, getting chopped up, and then end up missing because the assassin is moving away while their swing animation goes off.

What kind of paladin just runs straight up to their opponent nowadays and swings? Charge + Vigor = GG Desynch. The assassin won't know what they're trying to whirl away from.



 
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