[HC Sept][Guardian] Ballsy, an Orb-it-aller Sorceress who loves...you know

Babyhell

Well-known member
Jan 22, 2019
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Hey guys!

Here's the Sorceress of my Guardian Sept: Ballsy!
FJOUx6Sl.jpg


Let's discover her :)

Shortcuts
Presentation - right below
The build and gearing
Guardian playthrough
Achievements
Diary
 
Last edited:
End status using Zorro's gear, turning it to a FCR build.

The final build and gearing

Skills table (88pts, clvl 77)
Fire (42)Cold (34)Lightning (3)
20 Firebolt20 Frozen orb1 Static field
20 Fireball1 Frost nova1 Telekinesis
2 Warmth1 Blizzard (+3 prereqs)1 Teleport
9 Fire Mastery9 Cold mastery

The gear
Rich (BB code):
Head Shako
Weap1 HOTO 36@Armor Vipermagi 32/13 ShaelOffhand1 Whistan's Shael
Weap2 CtAOffhand2 Lidless wall
Gloves MagefistBelt SoE (damage reduction)Boots Eth Sandstorm treks
Amulet Mara's 28Ring1 FCR rare ringRing2 FCR rare ring

Breakpoints
30/42FHR (sic) <- a SC close...
  • Vipermagi Shael'ed 20
  • Sandstorm treks 20

48FBR
  • Whistan Shael'ed 60

105FCR
  • Hoto 40
  • Vipermagi 30
  • Rare ring x2 20
  • Magefist 20

All resistances 175 (146)
  • Anya quests up to NM 20
  • Mara 28
  • Vipermagi 32
  • Hoto 36
  • various charms around 30

Specific resistances
  • Treks 56 PRes
  • Rare ring 1 30LRes
  • Rare ring 2 15FRes
  • Charms 19LRes
  • Charms 15FRes
  • Charms 10CRes
  • Charms 6PRes
Name: Ballsy
Class: Sorceress
Experience: 549552705
Level: 77

Naked/Gear
Strength: 73/93
Dexterity: 127/148
Vitality: 240/258
Energy: 35/42
HP: 636/868
Mana: 187/390
Stamina: 380/461
Defense: 31/1282
AR: 585/710

Fire: 186/146/86
Cold: 166/126/66
Lightning: 205/165/105
Poison: 218/178/118

MF: 72 Block: 75
GF: 35
FR/W: 20
FHR: 40
IAS: 0
FCR: 110

Fire Bolt: 20/29
Warmth: 2/11
Inferno: 0/0
Blaze: 0/0
Fire Ball: 20/29
Fire Wall: 0/0
Enchant: 0/0
Meteor: 0/0
Fire Mastery: 9/18
Hydra: 0/0

Charged Bolt: 0/0
Static Field: 1/10
Telekinesis: 1/10
Nova: 0/0
Lightning: 0/0
Chain Lightning: 0/0
Teleport: 1/10
Thunder Storm: 0/0
Energy Shield: 0/0
Lightning Mastery: 0/0

Ice Bolt: 1/9
Frozen Armor: 0/0
Frost Nova: 1/9
Ice Blast: 1/9
Shiver Armor: 0/0
Glacial Spike: 1/9
Blizzard: 1/9
Chilling Armor: 0/0
Frozen Orb: 20/28
Cold Mastery: 9/17

Harlequin Crest
Shako
Defense: 141
Durability: 12 of 12
Required Level: 62
Required Strength: 50
Fingerprint: 0x4ba9f2f7
Item Level: 75
Version: Expansion 1.10+
+2 to All Skills
All Stats +2
+115 to Life (Based on Character Level)
+115 to Mana (Based on Character Level)
Damage Reduced by 10%
50% Better Chance of Getting Magic Items

Mara's Kaleidoscope
Amulet
Required Level: 67
Fingerprint: 0xf06a5d7f
Item Level: 87
Version: Expansion 1.10+
+2 to All Skills
All Stats +5
All Resistances +28

Skin of the Vipermagi
Serpentskin Armor
Defense: 279
Durability: 24 of 24
Required Level: 29
Required Strength: 43
Fingerprint: 0x370006b8
Item Level: 85
Version: Expansion 1.10+
+1 to All Skills
+30% Faster Cast Rate
+20% Faster Hit Recovery
+120% Enhanced Defense
All Resistances +32
Magic Damage Reduced by 13
1 Sockets (1 used)
Socketed: Shael Rune

Stone Knot
Ring
Required Level: 13
Fingerprint: 0x35cabc72
Item Level: 85
Version: Expansion 1.10+
+10% Faster Cast Rate
+20 to Attack Rating
+1 to Strength
Lightning Resist +30%
8% Better Chance of Getting Magic Items

Shadow Eye
Ring
Required Level: 18
Fingerprint: 0x7333aa52
Item Level: 80
Version: Expansion 1.10+
+10% Faster Cast Rate
+1 to Dexterity
+33 to Mana
Fire Resist +15%
8% Better Chance of Getting Magic Items

String of Ears
Demonhide Sash
Defense: 108
Durability: 22 of 22
Required Level: 29
Required Strength: 20
Fingerprint: 0x14e8631e
Item Level: 60
Version: Expansion 1.10+
8% Life stolen per hit
+168% Enhanced Defense
+15 Defense
Damage Reduced by 11%
Magic Damage Reduced by 13
+10 Maximum Durability

Magefist
Light Gauntlets
Defense: 25
Durability: 18 of 18
Required Level: 23
Required Strength: 45
Fingerprint: 0xde6410ce
Item Level: 55
Version: Expansion 1.10+
+1 to Fire Skills
+20% Faster Cast Rate
Adds 1 - 6 Fire Damage
+27% Enhanced Defense
+10 Defense
Regenerate Mana 25%

Sandstorm Trek
Scarabshell Boots
Defense: 238
Durability: 8 of 8
Required Level: 64
Required Strength: 81
Fingerprint: 0x2c451319
Item Level: 85
Version: Expansion 1.10+
+20% Faster Run/Walk
+20% Faster Hit Recovery
+141% Enhanced Defense
+12 to Strength
+11 to Vitality
+77 Maximum Stamina (Based on Character Level)
50% Slower Stamina Drain
Poison Resist +56%
Repairs 1 Durability in 20 Seconds
Ethereal

Call to Arms
Superior Flail
AmnRalMalIstOhm
One Hand Damage: 3 - 85
Durability: 34 of 34
Required Level: 57
Required Strength: 41
Required Dexterity: 35
Fingerprint: 0xc7c21a57
Item Level: 80
Version: Expansion 1.10+
+1 to All Skills
+40% Increased Attack Speed
255% Enhanced Damage
+1 to Attack Rating
+150% Damage to Undead
Adds 5 - 30 Fire Damage
7% Life stolen per hit
Prevent Monster Heal
+4 to Battle Command
+4 to Battle Orders
+2 to Battle Cry
Replenish Life +12
30% Better Chance of Getting Magic Items
Increase Maximum Durability 14%
5 Sockets (5 used)
Socketed: Amn Rune
Socketed: Ral Rune
Socketed: Mal Rune
Socketed: Ist Rune
Socketed: Ohm Rune

Lidless Wall
Grim Shield
Defense: 300
Chance to Block: 0
Durability: 70 of 70
Required Level: 41
Required Strength: 58
Fingerprint: 0xfeeafe46
Item Level: 75
Version: Expansion 1.10+
+1 to All Skills
+20% Faster Cast Rate
+99% Enhanced Defense
+10 to Energy
Increase Maximum Mana 10%
+5 to Mana after each Kill
+1 to Light Radius

Heart of the Oak
Flail
KoVexPulThul
One Hand Damage: 1 - 24
Durability: 30 of 30
Required Level: 55
Required Strength: 41
Required Dexterity: 35
Fingerprint: 0x51db593
Item Level: 83
Version: Expansion 1.10+
+3 to All Skills
+40% Faster Cast Rate
+75% Damage to Demons
+100 to Attack Rating against Demons
+150% Damage to Undead
Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
7% Mana stolen per hit
+10 to Dexterity
Replenish Life +20
Increase Maximum Mana 15%
All Resistances +36
Level 4 Oak Sage (25/25 Charges)
Level 14 Raven (60/60 Charges)
4 Sockets (4 used)
Socketed: Ko Rune
Socketed: Vex Rune
Socketed: Pul Rune
Socketed: Thul Rune

Whitstan's Guard
Round Shield
Defense: 154
Chance to Block: 67
Durability: 64 of 64
Required Level: 29
Required Strength: 53
Fingerprint: 0x13efb4d2
Item Level: 45
Version: Expansion 1.10+
+60% Faster Block Rate
55% Increased Chance of Blocking
+175% Enhanced Defense
Half Freeze Duration
+5 to Light Radius
1 Sockets (1 used)
Socketed: Shael Rune

Russet Small Charm of the Icicle
Small Charm
Required Level: 15
Fingerprint: 0x3eba7d2e
Item Level: 80
Version: Expansion 1.10+
Adds 2 - 4 Cold Damage Over 1 Secs (25 Frames)
Fire Resist +6%

Small Charm of Sustenance
Small Charm
Required Level: 17
Fingerprint: 0xc6bfd594
Item Level: 80
Version: Expansion 1.10+
+14 to Life

Azure Small Charm of Sustenance
Small Charm
Required Level: 17
Fingerprint: 0x2d3e7359
Item Level: 85
Version: Expansion 1.10+
+14 to Life
Cold Resist +3%

Small Charm of Sustenance
Small Charm
Required Level: 17
Fingerprint: 0xe645e35a
Item Level: 58
Version: Expansion 1.10+
+14 to Life

Tome of Town Portal
Fingerprint: 0x7b50e1ff
Item Level: 9
Version: Expansion 1.10+

Viridian Small Charm of Dexterity
Small Charm
Required Level: 10
Fingerprint: 0x454bfdd0
Item Level: 21
Version: Expansion 1.10+
+1 to Dexterity
Poison Resist +6%

Rugged Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x67f68055
Item Level: 74
Version: Expansion 1.10+
+20 to Life
+4 Maximum Stamina

Coral Small Charm of Sustenance
Small Charm
Required Level: 20
Fingerprint: 0xe4637197
Item Level: 80
Version: Expansion 1.10+
+11 to Life
Lightning Resist +8%

Lapis Small Charm of Sustenance
Small Charm
Required Level: 17
Fingerprint: 0x7cd0a9ea
Item Level: 85
Version: Expansion 1.10+
+15 to Life
Cold Resist +7%

Shimmering Grand Charm
Grand Charm
Required Level: 27
Fingerprint: 0x371edf64
Item Level: 80
Version: Expansion 1.10+
All Resistances +15

Sparking Grand Charm of Sustenance
Grand Charm
Required Level: 42
Fingerprint: 0xc4df8a6
Item Level: 52
Version: Expansion 1.10+
+1 to Lightning Skills (Sorceress Only)
+29 to Life

Serpent's Grand Charm of Blight
Grand Charm
Required Level: 41
Fingerprint: 0x80863649
Item Level: 78
Version: Expansion 1.10+
Adds 6 Poison Damage Over 3 Secs (75 Frames)
+55 to Mana

Shimmering Grand Charm of Greed
Grand Charm
Required Level: 27
Fingerprint: 0x8f08f1d1
Item Level: 80
Version: Expansion 1.10+
All Resistances +15
35% Extra Gold from Monsters

Amber Small Charm of Dexterity
Small Charm
Required Level: 32
Fingerprint: 0x6f8e4aed
Item Level: 85
Version: Expansion 1.10+
+2 to Dexterity
Lightning Resist +11%

Garnet Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0xf95130f7
Item Level: 80
Version: Expansion 1.10+
Fire Resist +9%
6% Better Chance of Getting Magic Items

Horadric Cube
Fingerprint: 0x5338aa62
Item Level: 13
Version: Expansion 1.10+

Name: Chalan
Race: Desert Mercenary
Type: Def-Normal
Experience: 50884550
Level: 77
Dead?: false

Naked/Gear
Strength: 176/196
Dexterity: 142/147
HP: 1510/1587
Defense: 1118/3194
AR: 1880/394800

Fire: 164/124/64
Cold: 194/154/94
Lightning: 164/124/64
Poison: 164/124/64

Vampire Gaze
Grim Helm
Defense: 252
Durability: 39 of 40
Required Level: 41
Required Strength: 58
Fingerprint: 0x3f31a254
Item Level: 59
Version: Expansion 1.10+
Adds 6 - 22 Cold Damage Over 4 Secs (100 Frames)
6% Mana stolen per hit
8% Life stolen per hit
+100% Enhanced Defense
15% Slower Stamina Drain
Damage Reduced by 20%
Magic Damage Reduced by 14
24% Better Chance of Getting Magic Items
1 Sockets (1 used)
Socketed: Perfect Topaz

Duriel's Shell
Great Hauberk
Defense: 1824
Durability: 41 of 150
Required Level: 63
Required Strength: 108
Fingerprint: 0x8da80dbc
Item Level: 59
Version: Expansion 1.10+
+182% Enhanced Defense
+96 Defense (Based on Character Level)
+15 to Strength
+77 to Life (Based on Character Level)
Cold Resist +30%
All Resistances +20
Cannot Be Frozen
Required Level +7
+100 Maximum Durability
Ethereal

Insight
Thresher
RalTirTalSol
Two Hand Damage: 50 - 482
Durability: 38 of 65
Required Level: 53
Required Strength: 152
Required Dexterity: 118
Fingerprint: 0xf84d069c
Item Level: 79
Version: Expansion 1.10+
Level 16 Meditation Aura When Equipped
+35% Faster Cast Rate
242% Enhanced Damage
+9 to Minimum Damage
209% Bonus to Attack Rating
Adds 5 - 30 Fire Damage
Adds 75 Poison Damage Over 5 Secs (125 Frames)
+3 to Critical Strike
All Stats +5
+2 to Mana after each Kill
23% Better Chance of Getting Magic Items
4 Sockets (4 used)
Socketed: Ral Rune
Socketed: Tir Rune
Socketed: Tal Rune
Socketed: Sol Rune
 
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The diary

Early stages... before a big sleep!
April 2020
Career started on the 29th... only cleared the Den for now, not even took the time to get the Cold plains' waypoint :p

Two skillpoints in Warmth, the remaining ones in Fire bolt, and stat points in Strength to get 30. Using Arctic armor and belt for now, will twink a bit more later.

Beside, crafted her a pair of Spirit broad swords, trying to get the highest fcr...will be capped at 33 out of 5 tries - not bad, and enough to target the 63 fcr breakpoint.

Hit Jail 1 wp, then lvl 15 in Jail 2, had to stop there.

Well not much to say, twinked with knell striker, a low Nagel but 70AR, a 10fcr ring rare with some AR and poison resistance iirc, Hsarus boots for early FRW, and the always much efficient Bloodfists.

At this level cap I will twink a bit more, getting Cathan's helm and a ring (20 mana, 10 strength), some strength charms to get to 50 (currently 30), and replace boots and amulet by Vidala's (30frw, 50mf, 150 stamina!). At lvl 17 Stealth armor, 19 Leaf.

For later, Whistan's shield is now ready thanks to one of AlreadyDead's quest :)

Normal clear, Act 1 NM complete. TP TP TP TP TP...
August 2021
Decided to run her a bit before MFO, and got her to Nightmare. She went through normal fireballing on p5, then leveling in Act 5 up to 50 doing Baal runs on p8.

Afterwards, she jumped into Nightmare, and as there's no xp to be done early, she flew over Act 1, not even rescuing Cain nor picking waypoints, except for the Catacombs 2 as she went directly into it.

Session had been stopped there, so she has just arrived at Lut Golhein.

Gearwise, she is mostly following Zorro's path, except for the jewelry. If she had a 35 spirit, she would hit the 105fcr cap, but as the target is having a max block build, there's no need to push over the 33 spirit - yet?

Update - Nightmare completed

Switched to P3 from Sanctuary waypoint and on, so the xp could be taken and get Frozen orb to high enough for Act 4.

Everything had been smooth, teleporting had been particularly useful in Act 5 to jump over massive packs at some point, but apart from that no real difficulty.

Ended #Conqueror at clvl 61, Hell unlocked. Will probably level up to 75 before facing the last difficulty tho.

Update 2 - Welcome to Hell

After leveling in Nightmare until clvl 73, Hell questing had been started on p1. Session ended at clvl 74, granted by Radament or one of the many monsters or packs surrounding him.

Oh, and Cain had been rescued this time. Free id is back :cool:

Update 3 - a TP session up to Eldritch

Well on p1, she teleported through almost everything...mandatory quests, some packs, but that's it. Some charms have been updated to get max res to Fire before Act 3, and some strength added in order to use new boots - ethereal treks - same gear otherwise.

Hell Forge delivered a Gul - pretty nice after Nightmare's one which delivered a Lem.
u5ywzfml.jpg


Definitely, the Fireball/Frozen orb combo works very well with the mandatory one point in Static field.

She may be my lowest clvl Guardian, a she's only clvl 75, lower than any of my character... which had been my Phoenix Strikeress at clvl 82, my last Matriarch. It seems that I am in a hurry lately... incoming MFO side effect?

Update 4 - Hell complete

Well Act 5 had been again rushed, Anya rescued, then zap zap zap towards Baal, as illustrated by the 0 xp gained between the Ancient's and the Throne entrance.

Guardian'ed at 77.5 on the 27th of August, with Baal delivering a valid qualifier few days before MFO start. A sign?
 
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Initial build and gearing, with what was available and what was not.

References
Socialism's HC Orb-it-aller build (maybe already moved on purediablo, to be checked)
@b1ur post on AlreadyDead's diary, giving tips and stating about Max block orientation, referencing Nightfish's detailed reflexions on diabloii
@WoRG idea about using an uppedVisceratuant shield as an alternative

The build and gearing

Skills table (79pts, clvl 72+NM completed)
Fire (42)Cold (34)Lightning (3)
20 Firebolt20 Frozen orb1 Static field
20 Fireball1 Frost nova1 Telekinesis
1 Warmth1 Blizzard1 Teleport
1 Fire Mastery12 Cold mastery

Targeted/Available gear
Rich (BB code):
Head Peasant crown Shako
Weap1 Spirit sword OcculusArmor CoH Archon plate Vipermagi 32/13Offhand1 Whistan Sanctuary (Towershield) Upped Visceratuant
Weap2 CtAOffhand2 Lidless wall
Gloves Bloodfist MagefistBelt Rare with FHR? SoE (damage reduction)Boots Eth Sandstorm treks
Amulet Mara's 28Ring1 Ravenfrost 19dexRing2 SoJ

Targeted breakpoints
86FHR
  • Spirit sword 55
  • Bloodfist 30
  • Sandstorm treks 20
  • Balance charms as needed

27/48FBR
  • Whistan 40 - Shael'd 60
  • May not use any Guardian angel anyway!

63/105FCR
  • Spirit sword 30+ (to be crafted)
  • Magefist 20
  • Vipermagi 30

All resistances 175
  • Anya quests up to NM 20
  • Mara 28
  • CoH 65 (total 169)
  • Vipermagi 32 (total 136)
  • Whistan Pdiamond 19
  • various charms around 37+
 
Last edited:
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Some thoughts

With a block build (i.e. no Spirit shield), 105FCR breakpoint will be harder to get.

I bet it will be 63FCR breakpoint then, using Spirit sword and Vipermagi, with a good blocking shield - either upped Visceratuant (got a non-upped) and Whistan's. Probably the latter with a pdiamond socketed.
 
Last edited:
Good point. I also would probably choose the blocking and resists of gemmed Whitstans over the +1 skill on Visceratuant.
 
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Update on the build and gearing section.

As it stands, will be limited to 63FCR, using Spirit 33 and Vipermagi. It frees the gloves' slot so Bloodfists can be kept and bring their 30FHR. So here's a new status.
The build and gearing

Skills table (79pts, clvl 72+NM completed)
Fire (42)Cold (34)Lightning (3)
20 Firebolt20 Frozen orb1 Static field
20 Fireball1 Frost nova1 Telekinesis
1 Warmth1 Blizzard (+3 prereqs)1 Teleport
1 Fire Mastery9 Cold mastery

Targeted/Available gear
Rich (BB code):
Head Peasant crown ? Shako ?
Weap1 Spirit sword 33FCRArmor Vipermagi 32/13 ?Offhand1 Whistan's PDiamond
Weap2 CtAOffhand2 Lidless wall
Gloves BloodfistBelt Rare with FHR? SoE (damage reduction)Boots Eth Sandstorm treks
Amulet Mara's 28Ring1 Ravenfrost 19dexRing2 SoJ

Targeted breakpoints
86FHR
  • Spirit sword 55
  • Bloodfist 30
  • Sandstorm treks 20

27FBR
  • Whistan 40

63FCR
  • Spirit sword 33
  • Vipermagi 30

All resistances 175 (136)
  • Anya quests up to NM 20
  • Mara 28
  • Vipermagi 32
  • Whistan Pdiamond 19
  • various charms around 37+
 
Last edited:
New status after some trade and socketing idea on all res jewel in Vipermagi - so that clvl req is kept at 29. One last available socket: the Shako's one. Maybe another res jewel/an Um?
The build and gearing

Skills table (79pts, clvl 72+NM completed)
Fire (42)Cold (34)Lightning (3)
20 Firebolt20 Frozen orb1 Static field
20 Fireball1 Frost nova1 Telekinesis
1 Warmth1 Blizzard (+3 prereqs)1 Teleport
1 Fire Mastery9 Cold mastery

Targeted/Available gear
Rich (BB code):
Head Shako ?
Weap1 Spirit sword 33FCRArmor Vipermagi 32/13 14 Allres jewelOffhand1 Whistan's PDiamond
Weap2 CtAOffhand2 Lidless wall
Gloves BloodfistBelt Rare with FHR? SoE (damage reduction)Boots Eth Sandstorm treks
Amulet Mara's 28Ring1 Ravenfrost 19dexRing2 SoJ

Targeted breakpoints
86FHR
  • Spirit sword 55
  • Bloodfist 30
  • Sandstorm treks 20

27FBR
  • Whistan 40

63FCR
  • Spirit sword 33
  • Vipermagi 30

All resistances 175 (150)
  • Anya quests up to NM 20
  • Mara 28
  • Vipermagi 32+ 14all res jewel lvlreq 26
  • Whistan Pdiamond 19
  • various charms around 37+ (not up to date)
 
Last edited:
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Congrats . Guardians are always a good effort. The max block from Whitsan's is great. I had used it on a max block CL/Orb dedicated 1.10 Countess runner in in SC back in time. It saved me more often than not against those pesky archers that can spawn in the Tower. I always like the versatility of the dual tree builds. Hopefully she can bring in some more orange, and gold in the future.
 
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Congratulations on the guardian! Some interesting item choices! Did you feel that going block route made jour journey safer? I am always afraid of block locks with my sorceresses... Esp. Against archers.
 
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Congratulations on the guardian! Some interesting item choices! Did you feel that going block route made jour journey safer? I am always afraid of block locks with my sorceresses... Esp. Against archers.
Well... to be honest, with that much of twinking I barely noticed NM and Hell... tougher part had been Hell Ancient's, as two of them popped Cursed, so I had to handle it without merc.

Clearly it wasn't much of an issue, but I don't remember facing many archers. Even flayers packs in Act 3 weren't that much of an issue, maybe I went lucky with merc positionning ?

I guess it should be tested in Pits - in SC 😬
 
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