Re: Hardcore Frozen Orb/Fire Ball Sorceress; Socialism’s “Orb-it-allerâ€
The gear listed in guide must be gotten before A3+ hell correct? That means all your gear from hightmare ye?
The gear/items listed is part of the guide so titled: Rich (but not filthy) Bastard Gear Setup.
Nowhere does it mention items for untwinked play, except maybe the reference to the Orb/TK guide, which is golden for untwinked Sorceress information.
Well I'm at lvl80 have half gear you listed and I can kill nothing in A4-A5 hell.
I can't even start farm simple mobs like Eldrich+Shenk coz I cant kill it no metter how much time\mana I spend. Dead merk = no Insight = I cant stay long and run out of mana\pots.
Ppls suggest get some Chains of Honors \ Infinity... for merk ets.. thanks guys.. its 2Ber+, never seen this rune by this char. If one day I get Infinity why I need this zero damage build? Why zero? Because half mobs immune to cold and dont want to die from FB, maybe because of 1 point in firemastery.
I'm sorry that you've seemingly misinterpreted the guide. CoH and Infinity are not required for this build to function.
In fact, this is the best build for anyone that doesn't like trading for duped runes/items; it does fantastic without them.
To get full Tal need to farm full hell, to farm full hell need to get full Tal.
I'm bad MFer? From lvl65to76 i did like 300runs with MF around 90%, bad luck maybe.
This isn't a guide on how to get Tal Rasha's set. There are plenty of item setups that will also work with the Orb-it-aller.
I have no skill? ye, push 4 buttons requare a lot.
While being far from a game of Chess, Diablo 2 does require a modicum of skill. From seeing where and how to aim Fireball and when you should drink a healing potion to selecting equipment to fit specific breakpoints, it's far from a skill-free game, especially when considering rather fragile Sorceress builds.
I haven't bothered to write out specific items, because I'm not entirely sure that you're not just pulling my leg here, being a 1 post member and all. So...
Speaking of allocating points, I have a question about where to allocate points if leveling beyond the endpoint of this build or if choosing not to spend 5 points in teleport.
The obvious choice seems to be to boost frozen orb. However, I'm a bit confused as to whether cold mastery or ice bolt would be a better use of points. Socialism seems to halfheartedly recommend putting points in ice bolt, but against non-cold immunes the 5% lowered resistances per point in ice mastery seems like it would be more effective than the 2% bonus from ice bolt.
Am I misunderstanding the way resistances work? Does a 5% reduction in resistances not necessarily equate to a 5% increase in damage?
It really depends on your target(s) and other -ECR% items you're using.
IE: Extra mastery isn't going to help against targets that are already at -100% and so on. In those cases, in makes sense to boost Ice Bolt. There's a lot of variations in monster resists; figuring out your common MF/run targets should be the priority.
Thanks to Onderduiker's Monster Resistances.xls, it's a snap to check MonRes. So check that out:
http://www.purediablo.com/forums/showthread.php?t=716009
If you play in a lot of the more normal spots in the game where monsters typicaly have 0 or over 130 Cold Resist, getting CR to level 17 or -100% is pretty common.
If you're baal running or Meph killing, you may wish to optimize a bit.
Here's the resists from the typical high-life or boss targets:
Andy: 66
Mephisto: 75
Achmel the Cursed: 66
Lister the Tormentor: 70
Baal: 50
Other resists in the Throne Room vary:
Serpent Magus: 0
Doom Knight: 25
Horadrim Ancient: 50
Pit Lord: 0
Death Lord: 33
Undead Soul Killer: 33
Assailent: 50
Burning Soul: 33
Pushing CR to level 27 (-150% ECR) doesn't seem to be so bad if you're running Baal. Lister is CI quite often anyways, so he's a bit of a pain for most Fireball/Orb builds; hope you have a decent merc!