Hal's 1.10 Conc Build Guide (Updated Edition)

LoneRunner said:
Skills:
- 20 conc
- 20 axe mastery
- 20 Shout
- 20 BO
- 10 Berserk
- reqs and one point wonders

I'd would to know, from the ones who have similar chars:

- dmg with berserk, ar with berserk
- dmg with conc, ar with conc, def with conc...

I put this on a berserk thread too...

It's 20 in Shout, not Cry
 
Hal, to echo everyone else, this is a great guide, well done. The only question I have started an untwinked group in HC and have chosen a conc barb as a tank and overall good party char with the BO. Are there any strategy changes you would make for an untwinked char? I would imagine I should save the mastery until last in case I ever find a good weapon. Rune words will probably be out of the question with this barb, so what types of uniques do you think I should set myself up with. Thanks for listening, and again...great guide
 
Weed:

Early on, gambling and chipped gems will be your friends. You can get some pretty nice rare weapons gambling under level 20 or so, when things are still cheap, and socketing armor/shields with chipped rubies/diamonds and weapons with poison will help out a lot.

As for specific gear, any pieces of Sigon's set are great. I use that on all of my new barbs, and it's easy to find. The shield in particular is great. Angelic set pieces and cathan's seal are likewise common, and excellent lowbie gear. You should be able to find those types of items doing andy or meph runs. For uniques later on, any of the nicer items like shaft, duriel's, string, and so on will help out a ton, and if you can find a swordguard or butcher's pupil, you should be good for a long while, and you can easily make a Cresent Moon runeword if need be. Later on, shop larzuk or halbu for cruels, and just keep an eye out for anything nice that might hit the ground.

-Hal
 
Hi,

I made this baba conc, finally. Main purpose is bvb (in pvm there is no problem).

@lvl 84, still. :

- eth BOTD BA 355%(unlucky me...)
- Arreat 17x% cham
- SS um
- gores
- 2 angelic rings with amulet
- Verdungo's 15% 35vit
- Stone Archon(1900def) or Duress Archon(still to make)
- blood gloves: 10%CB, 8 str, 2 dex, 14life, 17x def (for big def)
- life charms, ar charms.
- Anni 11/11/6
- Demon limb for charges
- Echoing swords for BO

Stats:
- 197 str in total (with storm)
- 180 dex (not 75%chance to block, yet)
- 399 vit points

Skills:
- 20 conc
- 20 axe mastery
- 20 Shout (yet)
- 20 BO
- reqs and one point wonders

The thing is that I duelled a ww baba which had lvl92 and he kicked my ***, real hard (first duem with this baba). He was hitting all the time and I was hitting only seldom. I must say my baba was walking, not running.

My baba has:
- 27k Ar with conc
- 29k def with conc
- 19k def without conc
- 4.8k life
- conc dmg: 1300-4200

The ww baba had:
- 25k def
- 27k AR
- 5k life

Is my baba good for duelling ww babas? Does it stand a chance? Is it conc good for bvb?
For future :
- level to 90+
- max block (75%)
- increase life to 5k+
- max Shout
- put some more 300-400 raw AR
- find an eth Stone armor or make it (3k def)
- add 20% more ias
- add some more 20% frw
- can't add dmg cause good dmg charms are expensive

Will these changes make a difference versus ww?
 
As we've mentioned several times, Conc is a poor choice for pvp, aside from straight melee duels (against werewolves, bears, other conc/berserk barbs, etc). Regardless of your defense, a whirler is going to take you to town simply because he has a mobile attack skill, while you have to stand still and swing.

If you're looking to do any serious cross-class or vs. whirlwind pvp, the only choice you really have is whirlwind =/

Of course, the level difference between your barb and his only helped his case, since level affects accuracy. If you were the same level and you had higher defense, then maybe you would've gotten at least one or two wins out of it, but the sad fact is that a good whirler will beat even the best conc barbs more often than not.

-Hal
 
Halciet said:
As we've mentioned several times, Conc is a poor choice for pvp, aside from straight melee duels (against werewolves, bears, other conc/berserk barbs, etc). Regardless of your defense, a whirler is going to take you to town simply because he has a mobile attack skill, while you have to stand still and swing.

If you're looking to do any serious cross-class or vs. whirlwind pvp, the only choice you really have is whirlwind =/

Of course, the level difference between your barb and his only helped his case, since level affects accuracy. If you were the same level and you had higher defense, then maybe you would've gotten at least one or two wins out of it, but the sad fact is that a good whirler will beat even the best conc barbs more often than not.

-Hal

Damn, then be it, I'll leave my barb aside for some while...
 
Hello, Hal:

I am training my conc barb according to your guide. He is lvl 45 now, with BO and CO maxmized. I am in the process of pumping Shout.

Want to ask you a question regarding stat points distribution.

If we aim at lvl 81 (thus we have 5 * 80 = 400 stat points to distribute), and I only have a BotD berserker axe (+30 to all attributes) and a so-so Raven Frost (+15 dex), assume Engima Archon Plate and Annihilus can't be obtained, then to hold Stormshield (req 156 str) in the future, we must have a base str at 156 - 30 = 126, to achieve max block at lvl 81, we must have a dex of 184, which means we must have base dex at 184 - 30 - 15 = 139.

Thus, the number of vit points left is 400 - 126 - 139 = 135.

This means our life bulb is only 135 *4 = 540, quite a small bulb, right?

Can I survive Hell with this kind of points distribution?
 
Oh sure, you'll be fine with that boss. My first version of the barb has 156 base str and 222 BASE dex, and he tore up, so no worries.

-Hal
 
Oh, really? with 156 base str and 222 base dex, at lvl 81, your vit pts is only 400 - 222 - 156 = 22? It seems impossible to survive with such a number.

Did I miss something?
 
Even at lvl 99, your vit pts that can be pumped into your life bulb is 490 ?5 * 98? - 222 - 156 = 112 only. If you don't carry a lot of vit charm, this number seems not enuf, coz the life pts is only 112 * 4 = 448 pts.

I can't remember what's the initial vit pts for barb, suppose it is 100, that accounts for 400 life pts. And totally your life bulb is 848 pts.

Is it enuf for Hell?

Pls correct me if I miss anything.

Thanks for your patience, Hal.
 
johnny: basic vit is 25 and hp is 55 and you forget vit,hp bonuses from quests and forget str,dex,vit,hp bonuses from other equip, and hp bonus from BO skill, and also forget many other things,
but it doesnt matter anyway, imho and like Hal say even with 156 base str and 222 base dex (which means not very good equip) your barb will be working well on hell, thats all you need to know :-)
 
Update on my dueler:
He's coming along nicely, just hit level 65. I dueled some friends, a level 88 Whirlwind barb, and a level 82 zealot. The IK Barb didn't hit me once, and I took him down in about 3 hits. The Zealot did better, but I won with about 200 life left. Remember, I don't have most of my gear yet (no Anni, no Draculs, no Upped Gores, no Upped 40/9 Arreats, no Wisp, no SS)

So at level 65 I'm already killing level 80+ chars with about 1/2 of my final gear. I think this is going to be pretty good PvP.
 
My barb kills way slow

Thanks for this great guide. I've enjoyed building a new conc barb, the first char I've played much in 1.10, and the first I've played at all in 1.10 hell.

This barb rocked through normal and nightmare, but is just starting hell and takes forever to kill things. 3-4 hits for the wimpy fallen in the blood moor, and 10 hits for the stupid zombies there. Took him by far the longest I've ever taken (at least 5 minutes) to kill Blood Raven (as well as NM Baal). He doesn't get hurt much, but seems to miss a lot too, although concentrate is a skill that boosts AR. Maybe this is standard going for all chars in 1.10, but...

Take a look at my setup - are there easy ways I could improve my damage and hit percentage? I play single player so it would be easy to cheat myself some better gear, but I have more fun only using gear that one or another of my characters has legitimately found at some point.

Lvl 63 barb
(with equipment) st 207, dx 188, vit 115, en 20
(with all warcries up) conc damage 648-1607, AR 6913, DF 8531 (goes up to 14880 when using conc).
life 1445, resists 42/14/55/44

Skills: 20 conc, 20 BO, 14 shout, 1 in prereqs, iron skin, nat resist etc.

gear: IK helm(2 topaz), boots, belt, gloves (I don't have any of the exeptional unique belts or boots except string of ears)..Laying of Hands is available
Moser's shield with 2 diamonds
Guardian Naga
Black Hades with open sockets, planning to put in rubies maybe..or should i find some damage jewels?
Mahim Oak Curio, Ravenfrost, Dwarf Star
on weapon switch i have stuff that gives +2 to warcries and another +4 to FI and GW.

act 2 might merc with crown of thieves, husoldal evo, atma's wail. dmg 371-1240, def 7474, life 2312

Any thoughts? Should I play in NM a lot longer...? if so how am i supposed to find a better weapon?
 
Runewords my friend, runewords. Your best bet would be to try and make yourself a cheap, effective Cresent Moon elite axe of some sort, or look into getting somethign like an upped pupil. Life is pretty rough in hell until you get a nice 3k+ weapon, but hang in there. If all else fails you can try trading or shopping NPCs for cruels.

Likewise, I'd save your damage jewels for better armor down the line, like Stormshield or Arreat's. Duress is a nice, cheap armor that you might think of picking up in the near future, and down the line you'll want to replace your dwarf star and curio. Your merc looks nice though, so I think you're doing quite well. You should look to shop for some echoing weapons in the near future, maybe around level 65-70.

Your level seems low for hell, I usually wait until I'm in the 70s before I head in, as that helps with accuracy/stats.

-Hal
 
Let's nail this down... You are missing the starting hp (55pts) AND the innate life increase each level (2pts).

so, it's (5 * 98) - 222 - 156 = 112
(112 * 4) + 55 + (2 * 98) = 699 pts.

I have base 103 str and 130 dex and have way more str than needed and a bit more dex. I have 1363 base life (290 base vit). So, as you can see, more items you have that give str/dex bonuses will make a big difference. Although, hal is right, after a decent bo/shout your base life will be plenty.

johny said:
Even at lvl 99, your vit pts that can be pumped into your life bulb is 490 ?5 * 98? - 222 - 156 = 112 only. If you don't carry a lot of vit charm, this number seems not enuf, coz the life pts is only 112 * 4 = 448 pts.

I can't remember what's the initial vit pts for barb, suppose it is 100, that accounts for 400 life pts. And totally your life bulb is 848 pts.

Is it enuf for Hell?

Pls correct me if I miss anything.

Thanks for your patience, Hal.
 
mstrnicegui said:
Let's nail this down... You are missing the starting hp (55pts) AND the innate life increase each level (2pts).

so, it's (5 * 98) - 222 - 156 = 112
(112 * 4) + 55 + (2 * 98) = 699 pts.

I have base 103 str and 130 dex and have way more str than needed and a bit more dex. I have 1363 base life (290 base vit). So, as you can see, more items you have that give str/dex bonuses will make a big difference. Although, hal is right, after a decent bo/shout your base life will be plenty.

Thanks, nicegui. (or niceguy?)

Just remember that even str and dex has an initial value, so when we say 222 base dex, and 156 base str, it doesn't mean we put so many points in.

it should be 5*98 - (222 - inital dex) - (156 - initial str), but i can't remember what the initial those values are. :)

Yet, i suppose with such a distribution with 156 base str and 222 str, your life pts at lvl 99 would be 1000 at most. and even with BO, the life at lvl99 would be hardly more than 2k. Is it enuf for hell?

Thanks again,
 
2k life is a bare minimum amount, but is easily augmented by getting +life and +vit from gear and +life from charms. It's so easy to get the necessary gear, that I bet you would have close to 3k life going into hell even if you play totally untwinked, but actually play through not being rushed.
 
Some other questions:

1. Engima is the end-game armor. Yes, its mods are amazing. And it can +1 to teleport. Does it mean that if we manage to get Enigma, teleport will appear in our right mouse button skills, and we can use it to jump here and there just as a sorc does? If the answer is yes, then we can save points from leap and leap attack.

2. How to get the runes for Enigma? Hell forge quest in Act4? (I remember TankerMcGhee said in post #46 said he got all the runes he wanted. But there only exists 3 chances for one player. I don't know how a player can have the hell forge quests repeatedly, except as a reward for rushing newbies. Pls correct me if I am wrong here.

3. In this long thread, I see most ppl get their defense to more than 10k after BO, but mine is only around 2k without BO. I am lvl 73 now, with 151 str, 155 dex (after eq). My life bulb is OK, of near 2k after BO. But def too low. Anything wrong with me?

4. What shall we do to increase 4 resistances, say, fire res, cold res, lightning res, and poison res. mine is less than 20 in hell. How to increase these 4 res?

5. In hell difficulty, what does the most damage to a conc barb? Physical damage, or elemental attack (fire, cold, lighting, and poison)? I introduced Hal's guide to my friends and emphasized the importance of a big life bulb, but some of them told me the most terrible thing in hell for a barb is the elemental attacks, not physical damage. I am confused at this point. Pls clarify this issue.

6. What is "Life Tap" (a mod in Dracul's Grasp)? I only know life leech, but not familiare with the effect of life tap. What's the difference?

Any help on these questions is welcome,
 

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