Hal's 1.10 Conc Build Guide (Updated Edition)

Thanks for the reply Hal (coffindodger here), working the nightshift doesnt help my already dodgy maths, and i think i'd added the 2 15ias jewels twice hehe. Anyway I've put one in so i have 10 frames, this barbs been a good learning experience and will help the rebuild, thanks again.
 
I've been thinking about making a concentrate barbarian. You say axes are the way to go, but the only decent axe I have is a 5 socket Rune Master Ettin Axe. Would this axe do well in hell mode? What should i socket it with. Please do say like 40/15 jewel's because i can barely afford a gul rune. The rest of my equipment is kinda of the usual. Stone armor, steelrend, gore riders, verdungo's, raven, a rare mana leech ring, arreats, trying to get a highlords, and an ss. But i was wondering if the rune master would be a good axe to use, and what to socket it with. Thanks



Dabadonut
 
Axes are the best one-handers around, though unless you can afford one of the new runewords or such, you'll suffer a bit in general. Runemaster is a fairly decent axe, it's just incredibly slow, so your best bet would be popping a good number of shaels in it in attempts to hit a breakpoint.

-Hal
 
EDIT: I have found a list of mlvls, and I see the zerker axe is ilvl 71, is there a qlvl attached to it as well? Is there a higher ilvl/qlvl for an eth and/or 6 socketed version? Thanks for any help.

So, after playing around with the crescent moon axe even more, I've come to realize it is totally unacceptable as a weapon past act 2 hell. It costs a fortune to repair, not like I don't have a fortune but that money could be better spent gambling :uhhuh: , and it just doesn't do enough dmg, even with the static field, which triggers a fairly decent amount. Thank god for my merc with an eth bonehew(or reaper's toll), both awesome weapons, and an eth andy's visage. When might is activated, he does a max of 5k dmg, twice my dmg.

I've been sucking it up and dealing with it, until I can either find or trade for an eth 6 soc zerker(can anyone say 2 soj? GAH! same price as a low botd zerker). I've got the runes all lined up for it... the runes are actually cheaper than CoH to get. Any suggestions as to where an eth 6 soc zerker is most likely to fall would be nice. I've heard something about the dungeon thing in act 5 frigid highlands being a hot spot for it...
 
*Supposed to be attached to my previous post*
I'm looking to reroll some small charms to get 3/20/20's, I see that the higher vita mod is ilvl 39, never having gotten familiar with ilvl/qlvl stuff, I just want to make sure that by farming mlvl 39 areas, I will have the best luck rerolling small charms to get 3/20/20.

thanks again
 
Halciet said:
Suffering from food poisoning, bear with me.

*********************

johny:

the max block % for any shield is 75%. The displayed blocking % on the shield is factored into a formula, along with your character level and dex to determine what your block % actually is.

The required dex for max block increases as your level increases; it's a commonly known fact that stormshield takes 222 dex at 99. The 72% you're looking at is the base block % on the shield its self. If you want to see your true block %, hover your cursor over your defense score in the character window.

The formula for dex required for max block at each level is floating around the forum somewhere, but since I'm doing all I can just to keep from throwing up everywhere, I'll let you dig it up.

*********************

I hate Red Lobster.

-Hal


Sorry to hear that, Hal. Last Monday I got food poisoning by eating crabs. Same bad luck to enjoy delicious food.

I have found the formula from sasja's Meteorb guide:

http://www.rpgforums.net/showthread.php?t=130054&page=6&pp=25
Total Blocking = (Blocking * (Dex - 15)) / (Char Lvl * 2)

The original formula in sasja's guide is:
Total blocking = 2 * (shield block %) * (dex - 15) / (level * 2)

The first "2" seems a surplus.


From the forumula, we can see that to achieve 75% blocking (the maximum value in the game) at lvl99, we need 222 dex.

Thanks to Hal, sasja, and Mephist0.
 
I need some tips against PURE WW Barbs

I finally got a chance to join barb duels last night...first time I actually joined since 1.09. I was successful in defeating almost everybody except this other barb who had almost identical gear as I am wearing, except he maxed out WW and not a single point in CONC, so he couldn't duel me with CONC attack. So I could only duel him using WW. My WW is L10 with gear and he had L35 WW with gear.

Each battle lasted about 3 minutes. I manage to take at least half his life but he hit more often.

My question is, without having to redo my barb, what would be the simplest way to become at par with pure WW barbs. I'm considering the ff: options:

1. Replace my 7 Warcry charms with:
1.a 7 Combat charms
1.b 7 High Max Dam / AR GCs
1.c High poison damage charms

2. Any other solution?

Thanks for your advice / inputs.
 
I tried to post yesterday, but someone accidentally unplugged our row of computers at school in the middle of writing it....

As LongScar said, concentrate is a prerequisite for ww, which means this person you dueled absolutely had to have at least one hard point in concentrate as you can't put points into ww until you put a point into jump attack AND concentrate.

As for what charms you should use, if you really need to challenge yourself by going against your build to fight someone who is fighting with their build... I would suggest fine small charms of vita, or sharp grand charms of vita. You could get 21 small charms or 7 grand charms, depending on what you need more. If you had all perfect charms, small charms will give you +63max dmg, +420ar, and +420life. grand charms will give you +70max, +532ar, +350life.

I wouldn't think that 7 +skills combat charms wouldn't help you out as much as fine charms of vita, as they only give you 22% ed and 45% ar.
 
y do ppl liek 3/20/20's so much? i can see the +20life and kinda the +20ar (with 5charms only 100ar) but +3max dmg sux, less to get single vita adn ar charms, adn raffster, u shouldnt change ur build jsut so u can beat someone wiht maxed WW (all pure WW means is maxing) try to WW while he does so u dont get hurt then rite when he stops whack him wiht concentrate and keep doin that, u shuld kill him, long as u time it rite
 
If you didn't want the +max dmg, you could get steel small charms of vita with +36 ar +20 life. With just a couple of charms, I could understand how it wouldn't seem worthwhile, but for people who build characters just to duel, they need any edge they can get and they can normally afford to get a bunch of them. I understand duelers will tend to have one annih and 39 3/20/20s, which turns out to be +117 max/780ar/780life. That would fill up your entire inventory. If you have some 40/15max jewels, the dmg from the charms and +max is calculated before the ed, so (+117+15) *140= +184 max dmg from just one 40/15 jewel. So, having a couple of jewels will make the dmg on those charms shine even more.

EDIT: my calculations weren't taking into effect the whole formula, which depends on your stats, but it's still going to be a good deal higher with 40/15 jewels.
 
Hatebreed:

As you mention, the 20 ar and 20 life and nice for obvious reasons, but you're statement that +3 max sucks is very, very far off base. Each charm is multiplied by your damage modifiers; in my case, each one adds 30 to my max damage. 39 x 30 = 1180 max damage added on, which is doubled by deadly and critical strikes. So each charm effectively gives you a good amount of ar, a good amount of damage, and around 40+ life after battle orders. THAT is why people like them so much.

gui:

Don't forget that 40/15 ed/max jewels are bugged in armor/helms/shields, and do not apply their damage bonus correctly, which makes them rather shitty, overall =/

-Hal
 
Ah, forgot about the 40/15 bug. Never having had one, it's a forgettable fact. I never understood, is it just with the 40/15 variant or is it caused by the two mods at any quality? Also, how do the 3/20/20s add 30 to your max dmg? I thought the +min/max dmg from charms was calculated before enhanced dmg from off-weapon items only. With the total dmg formula I found in the general strategy forum, after cs/ds, it looks like you'd only get 3x the dmg from the charms...
 
It only applies to ed/max and ed/min jewels, and only in armor/helms/shields. It seems that the game only recognizes the max attribute when using one of these jewels for some reason.

As for the way the charm damage is calculate: it seems to take into account all of your ed. Each time I pick up or put down a 3 max charm on my conc barb, my damage fluctuates by 34 points. My modifiers are 515% from conc, 163% from mastery, 265% from str, and 80% from my helm/shield, coming to a total of 1023% ed. 3 x 11.23 = 33.69, or around 34.

-Hal
 
Ahah, I forgot to take into account the skill points %ed, which makes those charms even more important than I thought. Thanks for the timely reply.
 
Hi Hal...first up, great build...and great followups on the millions of questions...great job m8! :)

my question is too long for here...its about ias breakpoints...if ur kind of enough read the thread i just posted called "ias breakpoints? help help!" and help me out i would be very grateful...my barb is doing good in hell, except for the missing stuff that i mention in my post...thanks man :)
 
I followed your guide, and your equipment choices...and have been impressed with how well it can take a beating and really not lose any life very often. The only problems that I've had is with IM and only when they get me in mid swing...otherwise I use 'zerk and do very well with that.

I practically got through hell solo, and only had a problem in act's 4 and 5 due to yet again IM and dark souls. it's my favorite barb to play now...with my IK barb just behind it.

Looking forward to DClone to see how it will do against it.

HoS
 
Hal. To start off, congrats with the guide, its great. I'm wondering if Leviathan and shaeled GF would do well together(along with SS, arreats, Nosferatu’s Coil, gore riders, and dracs). I also got a Cresent Moon, would that be a better choice then the GF? Thnx.
 
Halciet said:
Hatebreed:

As you mention, the 20 ar and 20 life and nice for obvious reasons, but you're statement that +3 max sucks is very, very far off base. Each charm is multiplied by your damage modifiers; in my case, each one adds 30 to my max damage. 39 x 30 = 1180 max damage added on, which is doubled by deadly and critical strikes. So each charm effectively gives you a good amount of ar, a good amount of damage, and around 40+ life after battle orders. THAT is why people like them so much.

gui:

Don't forget that 40/15 ed/max jewels are bugged in armor/helms/shields, and do not apply their damage bonus correctly, which makes them rather shitty, overall =/

-Hal

you got 39 fine vitas hal?
 
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