[Guide] Treeharls 1.00 Cow King running guide

Albatross

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Apr 27, 2009
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Originally posted by Treeharl on Jul 23, 2016

Welcome to my guide.

Today we are looking at Cow King running at version 1.00. (Also works for version 1.01 but who is playing that version, lol).

First let us start with some important facts.

- You can open the cow level indefinitatly on version 1.00

Why is this a good thing? Well unlimited cows + unlimited Cow King! Nuff said here!

- Cow King drops a "Super item drop" after every consistent kill.

What is a "super item drop". An super drop is a guaranteed rare, unique or set drop. This is the same for quest drops on act bosses in any difficulty (exept andariel, DEERP). The actual good thing here is the Cow King doesn't function as quest and as such is not limited to one time but rather an infinite time!

- Cow King drops are truncated.

A discovery made in 2009 and by me personally. The Cow King drops in patterns, just as lower kurast etc. A major difference is the patterns are mapseed related and as such are personal. I explain later why this is expecially usefull.

- Cow King is the most stable source of rares on 1.00

50+% to get a RARE item on 1.00!
If you know how hard it is to get rare items on 1.00 you know this is a great thing. "But how about gamble" gamble results in loads of rares sometimes but is far from stable. Also refreshing the gamble screen on 1.00 is a pain in the butt.

- Cow Kings itempool is limited!

Basically the main sellingpoint of Cow King running. Selected rare armor pieces are easy to hunt here.

Now lets move to some questions you might ask (FAQ)

Why is running in 1.00 usefull compared to other versions what has 1.00 to offer over 1.13c?

Somebody loves to play lod with eni and grief only (insert Treeharls hate).... Oh wait it is actually usefull... How about some 49 res 19 str boots or a 10 fcr ring with a potential of 64 of a single resist! If you're a classic player there are LOTS of usefull items to grab here when it comes to forwarding. Also 1.00 is an experience on its own compared to version 1.07+

Is Cow King 1.00 hell better than 1.06 Lower Kurast Hell running?

Unfortuniatly not... Lower Kurast can be ran under 25 seconds with 6 superchests. This means you get a rare item every 3 runs. With lances and grim helms in the pool of 1.06 Lower Kurast I personally have to say it is the best run for decent prelod items. However Lower kurast doesn't drop Martels, Mage Plates, Ornates and Rings.

I heard it is impossible to get rare amulets from the Cow King is this true?

Yes... You have to gamble those (with a clvl of 84 or higher to get +2 skill amu's) Lances and Grim Helms are impossible aswell and can't be gambled (have a nice day getting those :))

Treeharl you're a noob and I want to gamble my SOJ's + Rare amu's!

Go ahead I guess.... Do note rings are available on Cow Kings item Pool and as such when a ring spawns it has atleast a 20% chance of being unique. However if you have all three unique rings in your stash a rare spawns (I'll expain this below). If you don't want to lose your mapseed you're capped at just one soj. So yes gambling is the best option if you want to mass sojs and rare amu's.

Okay now let us move to the important stuff!

Cow King's Item pool


cow king items.jpg
 
Cow King's drops explained.

Cow King has three scenario's of dropping items.

1. (60%) Dropping a single rare item and a magic item
2. (30%) Dropping an unique item with sometimes a rare item and a magic item
3. (10%) Dropping a set item with sometimes multiple magic items and a magic item

Scenario 1 happens usually and is not really intresting..... Well it actually is, if your item is red it means it is a bad or a terrible pattern. If you hit to many of those reroll your map!

Scenario 2 needs a wall of text. On v1.00 the unique generation is entirely different compared to v1.07+. If an unique item is somehow present in the game a rare with 5 times the durability spawns. When this scenario happens and the unique item is in the game, the unique fails by hitting a rare with 5 times the durability. After that rare is generated the game tries to generate another unique item. If that one fails aigain another rare appears and another call will be made. This goes up to 5 calls. My personal opinion is this is a pretty large oversight in the early development days and influences your rare income from the cow king by 150% when having the sufficient unique items in your stash! On nm and hell when a exeptional item drops in an unique drop it will always fail and another call will be made. THIS MEANS AN ANCIENT SWORD PATTERN IS WAY WAY WAY BETTER AS A LONG WAR BOW PATTERN!!!

Scenario 3 is useless period all set items exept sigon shield are useless on 1.00. The Cow King doesn't even drop that one so don't bother and start a new run. (GG 1.00 gives bad items... Time to hit alt F4! /sarcasm off)

Now the patterns come in to play!

Scenario 1 2 and 3 have the SAME PATTERNS!


For example we are hell cow king running this means our example pattern look like this.
Scenario 1 (Rare) Leather Gloves (magic) Battle hammer (Rare)
Scenario 2 (Unique) no items in stash Leather Gloves (magic) Battle hammer (Rare) Plated Belt (Unique)
Scenario 2 (Unique) bladebuckle and Face of Horror in stash Leather Gloves (magic) Battle hammer (Rare) Plated Belt (Rare) Mask (Rare) Pike (Unique)
Scenario 2 (Unique) bladebuckle and Face of Horror and Tannr Gorerod in stash Leather Gloves (magic) Battle hammer (Rare) Plated Belt (Rare) Mask (Rare) Pike (Rare) Martel de Fer (Rare)
Scenario 3 Leather Gloves (magic) Battle hammer (Magic) Plated Belt (Set)

Total number of patterns (estimated, I am not sure if the total number is random or not)
Normal: 8-10
Nm: 16-22
Hell: 35-55

The big question, what unique should I put in my stash?
First of all you can and should put them also in your inventory and or on your character! If certain items don't require too much space you should always put them in your stash until you know your patterns.

I would put all pieces of armor + nagelring + manald exept the ward in your stash (and exept soj becuz U GIEB SOJ COW KING PLOX???). Don't punt (punt instead of put, best typo of 2016) any unique weapons in your stash by default exept if you're hunting for a 5 times durability rare pike. Only put unique weapons in your stash and inventory if you know ~60% of your mapseed. Knowledge of your mapseed means knowledge about what should I punt in my stash and inventory.

What is a good seed?

A good seed contains all the following!
1. Tristram near the waypoint
2. Cow King near the portal
3. (NM and Hell only) no dreadfull abilities as teleportation and extra fast. THE COW KING ALWAYS SPAWNS WITH THE SAME ABILITIES!

Personal advise: Make an excel file like I did. An example is written below with an example of a pattern match!

1.jpg
2.jpg
3.jpg
 
The cow kings suffix and affix level is:

31 on normal, which means up to required lvl 23
56 on nm, which means up to required lvl 39 (when calculated 42 but 40-42 don't exist ingame
81 on nm, which means up to required lvl 52 (when calculated 61 but 53-61 don't exist ingame) on hell any prefix or affix can spawn on any items. (Cow King doens't drop amu's which require atleast an ilvl 87+1 for +2 allskills)

This means the following prefix and affix table:

Normal Cow King
Code:
Prefix  Attack Rating Bronze +10-20 to Attack Rating Bows 1
Prefix  Attack Rating Bronze +10-20 to Attack Rating Gloves 1
Prefix  Attack Rating Bronze +10-20 to Attack Rating Rings 1
Prefix  Attack Rating Bronze +10-20 to Attack Rating Staves 1
Prefix  Attack Rating Bronze +10-20 to Attack Rating Weapons 1
Suffix Chance to Block Blocking +10% Increased Blocking Shields 1
Prefix Damage Jagged +110-120% Damage Bows 1
Prefix Damage Jagged +110-120% Damage Staves 1
Prefix Damage Jagged +110-120% Damage Weapons 1
Prefix Damage Jagged +110-120% Damage Weapons 1
Prefix Damage Jagged +110-120% Damage Weapons 1
Prefix Damage Jagged +110-120% Damage Weapons 1
Prefix Light Radius Glimmering +1 to Light Radius Armor 1
Prefix Light Radius Glimmering +1 to Light Radius Belts 1
Prefix Light Radius Glimmering +1 to Light Radius Boots 1
Prefix Light Radius Glimmering +1 to Light Radius Gloves 1
Prefix Light Radius Glimmering +1 to Light Radius Rings 1
Prefix Light Radius Glimmering +1 to Light Radius Shields 1
Prefix Light Radius Glimmering +1 to Light Radius Staves 1
Suffix Maximum Damage Craftsmanship +1-2 to Maximum Damage Bows 1
Suffix Maximum Damage Craftsmanship +1-2 to Maximum Damage Rings 1
Suffix Maximum Damage Craftsmanship +1-2 to Maximum Damage Staves 1
Suffix Maximum Damage Craftsmanship +1-2 to Maximum Damage Weapons 1
Suffix Strength Strength +1-3 to Strength Belts 1
Suffix Strength Strength +1-3 to Strength Rings 1
Suffix Weapon Speeds Readiness Slight Attack Rate Increase Bows 1
Suffix Weapon Speeds Readiness Slight Attack Rate Increase Gloves 1
Suffix Weapon Speeds Readiness Slight Attack Rate Increase Staves 1
Suffix Weapon Speeds Readiness Slight Attack Rate Increase Weapons 1
Suffix Faster Walking/Running Speed Pacing 10% Fast Run/Walk  Boots 2
Suffix Minimum Damage Worth +1 to Minimum Damage Bows 2
Suffix Minimum Damage Worth +1 to Minimum Damage Weapons 2
Suffix More Gold Greed 40-60% Extra Gold From Monsters Rings 2
Prefix Each Kill Regenerates 1 Mana Triumphant +1 Point of Mana After Each Kill Rings 3
Prefix Each Kill Regenerates 1 Mana Triumphant +1 Point of Mana After Each Kill Staves 3
Prefix Each Kill Regenerates 1 Mana Triumphant +1 Point of Mana After Each Kill Weapons 3
Suffix Life Jackal +1-5 to Life Armor 3
Suffix Life Jackal +1-5 to Life Belts 3
Suffix Life Jackal +1-5 to Life Boots 3
Suffix Life Jackal +1-5 to Life Gloves 3
Suffix Life Jackal +1-5 to Life Rings 3
Suffix Life Jackal +1-5 to Life Shields 3
Suffix Life Jackal +1-5 to Life Staves 3
Prefix Mana Lizard's +1-5 to Mana Armor 3
Prefix Mana Lizard's +1-5 to Mana Belts 3
Prefix Mana Lizard's +1-5 to Mana Rings 3
Prefix Mana Lizard's +1-5 to Mana Shields 3
Prefix Mana Lizard's +1-5 to Mana Staves 3
Prefix  Attack Rating Iron +21-40 to Attack Rating Bows 4
Prefix  Attack Rating Iron +21-40 to Attack Rating Rings 4
Prefix  Attack Rating Iron +21-40 to Attack Rating Staves 4
Prefix  Attack Rating Iron +21-40 to Attack Rating Weapons 4
Suffix Cold Damage Frost Adds 1-4 Cold Damage,  Cold Duration: 5 seconds Bows 4
Suffix Cold Damage Frost Adds 1-4 Cold Damage,  Cold Duration: 5 seconds Staves 4
Suffix Cold Damage Frost Adds 1-4 Cold Damage,  Cold Duration: 5 seconds Weapons 4
Prefix Defense Sturdy 120-130% Defense Armor 4
Prefix Defense Sturdy 120-130% Defense Belts 4
Prefix Defense Sturdy 120-130% Defense Boots 4
Prefix Defense Sturdy 120-130% Defense Gloves 4
Prefix Defense Sturdy 120-130% Defense Shields 4
Suffix Fire Damage Flame Adds 1 Minimum to 2-6 Fire Damage Bows 4
Suffix Fire Damage Flame Adds 1 Minimum to 2-6 Fire Damage Staves 4
Suffix Fire Damage Flame Adds 1 Minimum to 2-6 Fire Damage Weapons 4
Suffix Lightning Damage Shock Adds 1-8 Lightning Damage Bows 4
Suffix Lightning Damage Shock Adds 1-8 Lightning Damage Staves 4
Suffix Lightning Damage Shock Adds 1-8 Lightning Damage Weapons 4
Suffix Maximum Damage Quality +2 to Maximum Damage Bows 4
Suffix Maximum Damage Quality +2 to Maximum Damage Staves 4
Suffix Maximum Damage Quality +2 to Maximum Damage Weapons 4
Prefix Attack Rating and + Damage Sharp +10-20 to Attack Rating,  +Damage: 110-120% Bows 5
Prefix Attack Rating and + Damage Sharp +10-20 to Attack Rating,  +Damage: 110-120% Staves 5
Prefix Attack Rating and + Damage Sharp +10-20 to Attack Rating,  +Damage: 110-120% Weapons 5
Prefix Better Chance of Getting Magic Items Fortuitous 10-15% Better Chance of Getting Magic Item Rings 5
Prefix Cold Resist Azure Cold Resist +5-10% Armor 5
Prefix Cold Resist Azure Cold Resist +5-10% Belts 5
Prefix Cold Resist Azure Cold Resist +5-10% Boots 5
Prefix Cold Resist Azure Cold Resist +5-10% Bows 5
Prefix Cold Resist Azure Cold Resist +5-10% Gloves 5
Prefix Cold Resist Azure Cold Resist +5-10% Rings 5
Prefix Cold Resist Azure Cold Resist +5-10% Shields 5
Prefix Cold Resist Azure Cold Resist +5-10% Staves 5
Prefix Damage Deadly +121-130% Damage Bows 5
Prefix Damage Deadly +121-130% Damage Staves 5
Prefix Damage Deadly +121-130% Damage Weapons 5
Prefix Damage Deadly +121-130% Damage Weapons 5
Prefix Damage Deadly +121-130% Damage Weapons 5
Prefix Damage Deadly +121-130% Damage Weapons 5
Suffix Dexterity Dexterity +1-3 to Dexterity Boots 5
Suffix Dexterity Dexterity +1-3 to Dexterity Bows 5
Suffix Dexterity Dexterity +1-3 to Dexterity Gloves 5
Suffix Dexterity Dexterity +1-3 to Dexterity Rings 5
Suffix Faster Hit Recovery Balance Fast Hit Recovery Armor 5
Suffix Faster Hit Recovery Balance Fast Hit Recovery Belts 5
Suffix Faster Hit Recovery Balance Fast Hit Recovery Boots 5
Suffix Faster Hit Recovery Balance Fast Hit Recovery Shields 5
Prefix Fire Resist Crimson Fire Resist +5-10% Armor 5
Prefix Fire Resist Crimson Fire Resist +5-10% Belts 5
Prefix Fire Resist Crimson Fire Resist +5-10% Boots 5
Prefix Fire Resist Crimson Fire Resist +5-10% Bows 5
Prefix Fire Resist Crimson Fire Resist +5-10% Gloves 5
Prefix Fire Resist Crimson Fire Resist +5-10% Rings 5
Prefix Fire Resist Crimson Fire Resist +5-10% Shields 5
Prefix Fire Resist Crimson Fire Resist +5-10% Staves 5
Prefix Lightning Resist Ocher Lightning Resist +5-10% Armor 5
Prefix Lightning Resist Ocher Lightning Resist +5-10% Belts 5
Prefix Lightning Resist Ocher Lightning Resist +5-10% Boots 5
Prefix Lightning Resist Ocher Lightning Resist +5-10% Bows 5
Prefix Lightning Resist Ocher Lightning Resist +5-10% Gloves 5
Prefix Lightning Resist Ocher Lightning Resist +5-10% Rings 5
Prefix Lightning Resist Ocher Lightning Resist +5-10% Shields 5
Prefix Lightning Resist Ocher Lightning Resist +5-10% Staves 5
Suffix Mana Energy +1-5 to Mana Rings 5
Suffix Mana Energy +1-5 to Mana Staves 5
Suffix Poison Damage Blight Adds 2-7 Poison Damage over 3 Seconds Bows 5
Suffix Poison Damage Blight Adds 2-7 Poison Damage over 3 Seconds Staves 5
Suffix Poison Damage Blight Adds 2-7 Poison Damage over 3 Seconds Weapons 5
Prefix Poison Resist Beryl Poison Resist +5-10% Armor 5
Prefix Poison Resist Beryl Poison Resist +5-10% Armor 5
Prefix Poison Resist Beryl Poison Resist +5-10% Armor 5
Prefix Poison Resist Beryl Poison Resist +5-10% Armor 5
Prefix Poison Resist Beryl Poison Resist +5-10% Armor 5
Prefix Poison Resist Beryl Poison Resist +5-10% Armor 5
Prefix Poison Resist Beryl Poison Resist +5-10% Armor 5
Prefix Poison Resist Beryl Poison Resist +5-10% Armor 5
Prefix Poison Resist Beryl Poison Resist +5-10% Armor 5
Prefix Poison Resist Beryl Poison Resist +5-10% Belts 5
Prefix Poison Resist Beryl Poison Resist +5-10% Boots 5
Prefix Poison Resist Beryl Poison Resist +5-10% Bows 5
Prefix Poison Resist Beryl Poison Resist +5-10% Gloves 5
Prefix Poison Resist Beryl Poison Resist +5-10% Rings 5
Prefix Poison Resist Beryl Poison Resist +5-10% Shields 5
Prefix Poison Resist Beryl Poison Resist +5-10% Staves 5
Suffix Reduce Cast Time Apprentice Fast Cast Rate Rings 5
Suffix Reduce Cast Time Apprentice Fast Cast Rate Staves 5
Suffix Life Fox +5-10 to Life Armor 6
Suffix Life Fox +5-10 to Life Belts 6
Suffix Life Fox +5-10 to Life Boots 6
Suffix Life Fox +5-10 to Life Gloves 6
Suffix Life Fox +5-10 to Life Rings 6
Suffix Life Fox +5-10 to Life Shields 6
Suffix Life Fox +5-10 to Life Staves 6
Suffix Life Stolen Leech 4-7% Life Stolen Per Hit Bows 6
Suffix Life Stolen Leech 4-7% Life Stolen Per Hit Rings 6
Suffix Life Stolen Leech 4-7% Life Stolen Per Hit Staves 6
Suffix Life Stolen Leech 4-7% Life Stolen Per Hit Weapons 6
Suffix Light Light +1 to Light Radius Armor 6
Suffix Light Light +1 to Light Radius Belts 6
Suffix Light Light +1 to Light Radius Boots 6
Suffix Light Light +1 to Light Radius Bows 6
Suffix Light Light +1 to Light Radius Gloves 6
Suffix Light Light +1 to Light Radius Rings 6
Suffix Light Light +1 to Light Radius Shields 6
Suffix Light Light +1 to Light Radius Staves 6
Prefix Light Radius Glowing +2 to Light Radius Armor 6
Prefix Light Radius Glowing +2 to Light Radius Belts 6
Prefix Light Radius Glowing +2 to Light Radius Boots 6
Prefix Light Radius Glowing +2 to Light Radius Gloves 6
Prefix Light Radius Glowing +2 to Light Radius Rings 6
Prefix Light Radius Glowing +2 to Light Radius Shields 6
Prefix Light Radius Glowing +2 to Light Radius Staves 6
Prefix Mana Snake's +5-10 to Mana Belts 6
Prefix Mana Snake's +5-10 to Mana Rings 6
Prefix Mana Snake's +5-10 to Mana Shields 6
Prefix Mana Snake's +5-10 to Mana Staves 6
Suffix Mana Stolen Bat 4-8% Mana Stolen Per Hit Bows 6
Suffix Mana Stolen Bat 4-8% Mana Stolen Per Hit Rings 6
Suffix Mana Stolen Bat 4-8% Mana Stolen Per Hit Staves 6
Suffix Mana Stolen Bat 4-8% Mana Stolen Per Hit Weapons 6
Suffix Minimum Damage Measure +2 to Minimum Damage Bows 6
Suffix Minimum Damage Measure +2 to Minimum Damage Staves 6
Suffix Minimum Damage Measure +2 to Minimum Damage Weapons 6
Suffix Reduce Monster Defense Puncturing -10-20 to Monster AC Per Hit Weapons 6
Suffix Damage Reduction Health Damage Reduced by 1 Armor 7
Suffix Damage Reduction Health Damage Reduced by 1 Rings 7
Suffix Damage Reduction Health Damage Reduced by 1 Shields 7
Suffix Magic Damage Reduction Warding Magic Damage Reduced by 1 Armor 7
Suffix Magic Damage Reduction Warding Magic Damage Reduced by 1 Rings 7
Suffix Magic Damage Reduction Warding Magic Damage Reduced by 1 Shields 7
Suffix Maximum Damage Maiming +3-4 to Maximum Damage Bows 7
Suffix Maximum Damage Maiming +3-4 to Maximum Damage Rings 7
Suffix Maximum Damage Maiming +3-4 to Maximum Damage Shields 7
Suffix Maximum Damage Maiming +3-4 to Maximum Damage Staves 7
Suffix Maximum Damage Maiming +3-4 to Maximum Damage Weapons 7
Suffix Poison Length Reduction Remedy Poison Length Reduced by 25% Armor 7
Suffix Poison Length Reduction Remedy Poison Length Reduced by 25% Belts 7
Suffix Poison Length Reduction Remedy Poison Length Reduced by 25% Boots 7
Suffix Poison Length Reduction Remedy Poison Length Reduced by 25% Gloves 7
Suffix Poison Length Reduction Remedy Poison Length Reduced by 25% Rings 7
Suffix Poison Length Reduction Remedy Poison Length Reduced by 25% Shields 7
Prefix Reduce Magic Damage Devious Magic Damage Reduced by 1 Shields 7
Prefix  Attack Rating Steel +41-60 to Attack Rating Bows 8
Prefix  Attack Rating Steel +41-60 to Attack Rating Rings 8
Prefix  Attack Rating Steel +41-60 to Attack Rating Staves 8
Prefix  Attack Rating Steel +41-60 to Attack Rating Weapons 8
Prefix Damage Vicious +131-140% Damage Bows 8
Prefix Damage Vicious +131-140% Damage Staves 8
Prefix Damage Vicious +131-140% Damage Weapons 8
Prefix Damage Vicious +131-140% Damage Weapons 8
Prefix Damage Vicious +131-140% Damage Weapons 8
Prefix Damage Vicious +131-140% Damage Weapons 8
Suffix Monster Knockback Bear Knockback Staves 8
Suffix Monster Knockback Bear Knockback Weapons 8
Suffix Weapon Speeds Alacrity Attack Rate Increase Bows 8
Suffix Weapon Speeds Alacrity Attack Rate Increase Staves 8
Suffix Weapon Speeds Alacrity Attack Rate Increase Weapons 8
Prefix Attack Rating and + Damage Fine +21-40 to Attack Rating,  +Damage: 121-130% Bows 9
Prefix Attack Rating and + Damage Fine +21-40 to Attack Rating,  +Damage: 121-130% Staves 9
Prefix Attack Rating and + Damage Fine +21-40 to Attack Rating,  +Damage: 121-130% Weapons 9
Prefix Damage Generates Mana Vulpine 10% Damage taken Goes to Mana Shields 9
Prefix Defense Strong 131-140% Defense Armor 9
Prefix Defense Strong 131-140% Defense Belts 9
Prefix Defense Strong 131-140% Defense Boots 9
Prefix Defense Strong 131-140% Defense Gloves 9
Prefix Defense Strong 131-140% Defense Shields 9
Suffix Faster Hit Recovery Stability Fastest Hit Recovery Armor 9
Suffix Faster Hit Recovery Stability Fastest Hit Recovery Belts 9
Suffix Faster Hit Recovery Stability Fastest Hit Recovery Boots 9
Suffix Faster Hit Recovery Stability Fastest Hit Recovery Shields 9
Suffix Prevent Monster Healing Vileness Prevent Monster Heal Staves 9
Suffix Prevent Monster Healing Vileness Prevent Monster Heal Weapons 9
Suffix Dexterity Skill +4-6 to Dexterity Boots 10
Suffix Dexterity Skill +4-6 to Dexterity Bows 10
Suffix Dexterity Skill +4-6 to Dexterity Gloves 10
Suffix Dexterity Skill +4-6 to Dexterity Rings 10
Suffix Freeze Length Reduction Thawing Half Freeze Duration Boots 10
Suffix Freeze Length Reduction Thawing Half Freeze Duration Gloves 10
Suffix Freeze Length Reduction Thawing Half Freeze Duration Rings 10
Suffix Freeze Length Reduction Thawing Half Freeze Duration Shields 10
Suffix Life Regeneration Regeneration Replenish Life +3 Belts 10
Suffix Life Regeneration Regeneration Replenish Life +3 Rings 10
Suffix Mana Mind +6-10 to Mana Rings 10
Suffix Mana Mind +6-10 to Mana Staves 10
Suffix Strength Might +4-6 to Strength Rings 10
Suffix Strength Might +4-6 to Strength Shields 10
Suffix Strength Might +4-6 to Strength Weapons 10
Suffix Chance to Block Deflecting +20% Increased Blocking Shields 11
Suffix Maximum Damage Slaying +5-7 to Maximum Damage Bows 11
Suffix Maximum Damage Slaying +5-7 to Maximum Damage Staves 11
Suffix Maximum Damage Slaying +5-7 to Maximum Damage Weapons 11
Prefix  Attack Rating Silver +61-80 to Attack Rating Bows 12
Prefix  Attack Rating Silver +61-80 to Attack Rating Rings 12
Prefix  Attack Rating Silver +61-80 to Attack Rating Staves 12
Prefix  Attack Rating Silver +61-80 to Attack Rating Weapons 12
Suffix Better Chance of Getting Magic Items Chance 10-19% Better Chance of Getting Magic Item Rings 12
Prefix Cold Resist Lapis Cold Resist +11-20% Armor 12
Prefix Cold Resist Lapis Cold Resist +11-20% Belts 12
Prefix Cold Resist Lapis Cold Resist +11-20% Boots 12
Prefix Cold Resist Lapis Cold Resist +11-20% Rings 12
Prefix Cold Resist Lapis Cold Resist +11-20% Shields 12
Prefix Cold Resist Lapis Cold Resist +11-20% Staves 12
Prefix Cold Resist Lapis Cold Resist +11-20% Gloves 12
Suffix Faster Walking/Running Speed Haste 20% Faster Run/Walk  Boots 12
Prefix Fire Resist Burgundy Fire Resist +11-20% Armor 12
Prefix Fire Resist Burgundy Fire Resist +11-20% Belts 12
Prefix Fire Resist Burgundy Fire Resist +11-20% Boots 12
Prefix Fire Resist Burgundy Fire Resist +11-20% Gloves 12
Prefix Fire Resist Burgundy Fire Resist +11-20% Rings 12
Prefix Fire Resist Burgundy Fire Resist +11-20% Shields 12
Prefix Fire Resist Burgundy Fire Resist +11-20% Staves 12
Prefix Lightning Resist Tangerine Lightning Resist +11-20% Armor 12
Prefix Lightning Resist Tangerine Lightning Resist +11-20% Belts 12
Prefix Lightning Resist Tangerine Lightning Resist +11-20% Boots 12
Prefix Lightning Resist Tangerine Lightning Resist +11-20% Gloves 12
Prefix Lightning Resist Tangerine Lightning Resist +11-20% Rings 12
Prefix Lightning Resist Tangerine Lightning Resist +11-20% Shields 12
Prefix Lightning Resist Tangerine Lightning Resist +11-20% Staves 12
Suffix Minimum Damage Excellence +3 to Minimum Damage Bows 12
Suffix Minimum Damage Excellence +3 to Minimum Damage Rings 12
Suffix Minimum Damage Excellence +3 to Minimum Damage Staves 12
Suffix Minimum Damage Excellence +3 to Minimum Damage Weapons 12
Prefix Poison Resist Jade Poison Resist +11-20% Armor 12
Prefix Poison Resist Jade Poison Resist +11-20% Belts 12
Prefix Poison Resist Jade Poison Resist +11-20% Boots 12
Prefix Poison Resist Jade Poison Resist +11-20% Gloves 12
Prefix Poison Resist Jade Poison Resist +11-20% Shields 12
Prefix Poison Resist Jade Poison Resist +11-20% Staves 12
Suffix Attack Takes Damage Thorns Attacker Takes Damage of 1-3 Armor 14
Suffix Attack Takes Damage Thorns Attacker Takes Damage of 1-3 Belts 14
Suffix Attack Takes Damage Thorns Attacker Takes Damage of 1-3 Shields 14
Prefix Damage Brutal +141-150% Damage Bows 14
Prefix Damage Brutal +141-150% Damage Staves 14
Prefix Damage Brutal +141-150% Damage Weapons 14
Prefix Damage Brutal +141-150% Damage Weapons 14
Prefix Damage Brutal +141-150% Damage Weapons 14
Prefix Damage Brutal +141-150% Damage Weapons 14
Suffix Life Wolf +11-20 to Life Armor 14
Suffix Life Wolf +11-20 to Life Belts 14
Suffix Life Wolf +11-20 to Life Boots 14
Suffix Life Wolf +11-20 to Life Gloves 14
Suffix Life Wolf +11-20 to Life Rings 14
Suffix Life Wolf +11-20 to Life Shields 14
Suffix Life Wolf +11-20 to Life Staves 14
Prefix Mana Serpent's +11-20 to Mana Belts 14
Prefix Mana Serpent's +11-20 to Mana Rings 14
Prefix Mana Serpent's +11-20 to Mana Shields 14
Prefix Mana Serpent's +11-20 to Mana Staves 14
Prefix Max Stamina Rugged +5-10 to Max Stamina Belts 14
Prefix Max Stamina Rugged +5-10 to Max Stamina Boots 14
Prefix Max Stamina Rugged +5-10 to Max Stamina Gloves 14
Prefix Max Stamina Rugged +5-10 to Max Stamina Rings 14
Suffix Maximum Damage Gore +8-10 to Maximum Damage Bows 14
Suffix Maximum Damage Gore +8-10 to Maximum Damage Staves 14
Suffix Maximum Damage Gore +8-10 to Maximum Damage Weapons 14
Prefix Reduce Magic Damage Fortified Magic Damage Reduced by 2 Shields 14
Prefix Stamina Regeneration Tireless Heal Stamina +50% Boots 14
Suffix - %Item Requirements Ease Requirements -20% Armor 15
Suffix - %Item Requirements Ease Requirements -20% Bows 15
Suffix - %Item Requirements Ease Requirements -20% Shields 15
Suffix - %Item Requirements Ease Requirements -20% Weapons 15
Prefix Attack Rating and + Damage Warrior's +41-60 to Attack Rating,  +Damage: 131-140% Bows 15
Prefix Attack Rating and + Damage Warrior's +41-60 to Attack Rating,  +Damage: 131-140% Staves 15
Prefix Attack Rating and + Damage Warrior's +41-60 to Attack Rating,  +Damage: 131-140% Weapons 15
Suffix Fire Damage Fire Adds 2 Minimum to 6-11 Fire Damage Bows 15
Suffix Fire Damage Fire Adds 2 Minimum to 6-11 Fire Damage Staves 15
Suffix Fire Damage Fire Adds 2 Minimum to 6-11 Fire Damage Weapons 15
Suffix Light Radiance +3 to Light Radius Bows 15
Suffix Light Radiance +3 to Light Radius Rings 15
Suffix Light Radiance +3 to Light Radius Staves 15
Suffix Lightning Damage Lightning Adds 1-16 Lightning Damage Bows 15
Suffix Lightning Damage Lightning Adds 1-16 Lightning Damage Staves 15
Suffix Lightning Damage Lightning Adds 1-16 Lightning Damage Weapons 15
Suffix Poison Damage Venom Adds 4-14 Poison Damage over 3 Seconds Bows 15
Suffix Poison Damage Venom Adds 4-14 Poison Damage over 3 Seconds Staves 15
Suffix Poison Damage Venom Adds 4-14 Poison Damage over 3 Seconds Weapons 15
Suffix Better Chance of Getting Magic Items Fortune 20-35% Better Chance of Getting Magic Item Boots 16
Suffix Better Chance of Getting Magic Items Fortune 20-35% Better Chance of Getting Magic Item Gloves 16
Prefix Make Monsters Flee Howling Hit Causes Monsters to Flee Staves 16
Prefix Make Monsters Flee Howling Hit Causes Monsters to Flee Weapons 16
Suffix Reduce Monster Defense Bashing -25-40 to Monster AC Per Hit Weapons 16
Prefix  Attack Rating Gold +81-100 to Attack Rating Bows 17
Prefix  Attack Rating Gold +81-100 to Attack Rating Staves 17
Prefix  Attack Rating Gold +81-100 to Attack Rating Weapons 17
Suffix Light Fri +5 to Light Radius Rings 17
Suffix Light Mon +5 to Light Radius Staves 17
Suffix Light Thu +5 to Light Radius Gloves 17
Suffix Light Wed +5 to Light Radius Bows 17
Suffix More Gold Wealth 80-120% Extra Gold From Monsters Belts 17
Suffix More Gold Wealth 80-120% Extra Gold From Monsters Boots 17
Suffix More Gold Wealth 80-120% Extra Gold From Monsters Gloves 17
Suffix Reduce Cast Time Magus Fastest Cast Rate Staves 17
Suffix Cold Damage Glacier Adds 4 - 12 Cold Damage, Cold Duration: 6 seconds Bows 18
Suffix Cold Damage Glacier Adds 4 - 12 Cold Damage, Cold Duration: 6 seconds Staves 18
Suffix Cold Damage Glacier Adds 4 - 12 Cold Damage, Cold Duration: 6 seconds Weapons 18
Prefix Cold Resist Cobalt Cold Resist +21-30% Armor 18
Prefix Cold Resist Cobalt Cold Resist +21-30% Belts 18
Prefix Cold Resist Cobalt Cold Resist +21-30% Boots 18
Prefix Cold Resist Cobalt Cold Resist +21-30% Rings 18
Prefix Cold Resist Cobalt Cold Resist +21-30% Shields 18
Suffix Damage Reduction Protection Damage Reduced by 2 Rings 18
Suffix Dexterity Accuracy +7-10 to Dexterity Boots 18
Suffix Dexterity Accuracy +7-10 to Dexterity Bows 18
Suffix Dexterity Accuracy +7-10 to Dexterity Gloves 18
Suffix Dexterity Accuracy +7-10 to Dexterity Rings 18
Prefix Fire Resist Garnet Fire Resist +21-30% Armor 18
Prefix Fire Resist Garnet Fire Resist +21-30% Belts 18
Prefix Fire Resist Garnet Fire Resist +21-30% Boots 18
Prefix Fire Resist Garnet Fire Resist +21-30% Rings 18
Prefix Fire Resist Garnet Fire Resist +21-30% Shields 18
Prefix Fire Resist Garnet Fire Resist +21-30% Staves 18
Prefix Lightning Resist Coral Lightning Resist +21-30% Armor 18
Prefix Lightning Resist Coral Lightning Resist +21-30% Belts 18
Prefix Lightning Resist Coral Lightning Resist +21-30% Boots 18
Prefix Lightning Resist Coral Lightning Resist +21-30% Rings 18
Prefix Lightning Resist Coral Lightning Resist +21-30% Shields 18
Prefix Lightning Resist Coral Lightning Resist +21-30% Staves 18
Suffix Magic Damage Reduction Sentinel Magic Damage Reduced by 2 Rings 18
Suffix Mana Brilliance +11-15 to Mana Rings 18
Suffix Mana Brilliance +11-15 to Mana Staves 18
Suffix Minimum Damage Performance +4-5 to Minimum Damage Bows 18
Suffix Minimum Damage Performance +4-5 to Minimum Damage Staves 18
Suffix Minimum Damage Performance +4-5 to Minimum Damage Weapons 18
Suffix Poison Length Reduction Amelioration Poison Length Reduced by 50% Armor 18
Suffix Poison Length Reduction Amelioration Poison Length Reduced by 50% Shields 18
Prefix Poison Resist Viridian Poison Resist +21-30% Armor 18
Prefix Poison Resist Viridian Poison Resist +21-30% Rings 18
Prefix Poison Resist Viridian Poison Resist +21-30% Shields 18
Prefix Poison Resist Viridian Poison Resist +21-30% Staves 18
Suffix Strength Ox +7-10 to Strength Belts 18
Suffix Strength Ox +7-10 to Strength Rings 18
Suffix Strength Ox +7-10 to Strength Weapons 18
Prefix Defense Glorious 141-150% Defense Armor 19
Prefix Defense Glorious 141-150% Defense Belts 19
Prefix Defense Glorious 141-150% Defense Boots 19
Prefix Defense Glorious 141-150% Defense Gloves 19
Prefix Defense Glorious 141-150% Defense Shields 19
Suffix Maximum Damage Carnage +11-15 to Maximum Damage Bows 19
Suffix Maximum Damage Carnage +11-15 to Maximum Damage Weapons 19
Suffix Weapon Speeds Swiftness Attack Rate Increase Weapons 19
Prefix Damage Massive +151-165% Damage Bows 20
Prefix Damage Massive +151-165% Damage Staves 20
Prefix Damage Massive +151-165% Damage Weapons 20
Prefix Damage Massive +151-165% Damage Weapons 20
Prefix Damage Massive +151-165% Damage Weapons 20
Prefix Damage Massive +151-165% Damage Weapons 20
Suffix Life Tiger +21-30 to Life Armor 20
Suffix Life Tiger +21-30 to Life Belts 20
Suffix Life Tiger +21-30 to Life Boots 20
Suffix Life Tiger +21-30 to Life Gloves 20
Suffix Life Tiger +21-30 to Life Rings 20
Suffix Life Tiger +21-30 to Life Shields 20
Suffix Life Stolen Locust 8-10% Life Stolen Per Hit Staves 20
Suffix Life Stolen Locust 8-10% Life Stolen Per Hit Weapons 20
Prefix Mana Drake's +21-30 to Mana Belts 20
Prefix Mana Drake's +21-30 to Mana Rings 20
Prefix Mana Drake's +21-30 to Mana Staves 20
Suffix Mana Stolen Vampire 9-12% Mana Stolen Per Hit Staves 20
Suffix Mana Stolen Vampire 9-12% Mana Stolen Per Hit Weapons 20
Prefix Attack Rating and + Damage Soldier's +61-80 to Attack Rating,  +Damage: 141-150% Bows 21
Prefix Attack Rating and + Damage Soldier's +61-80 to Attack Rating,  +Damage: 141-150% Staves 21
Prefix Attack Rating and + Damage Soldier's +61-80 to Attack Rating,  +Damage: 141-150% Weapons 21
Suffix Attack Takes Damage Spikes Attacker Takes Damage of 2-6 Armor 21
Suffix Attack Takes Damage Spikes Attacker Takes Damage of 2-6 Belts 21
Suffix Attack Takes Damage Spikes Attacker Takes Damage of 2-6 Shields 21
Prefix  Attack Rating Platinum +101-120 to Attack Rating Bows 22
Prefix  Attack Rating Platinum +101-120 to Attack Rating Rings 22
Prefix  Attack Rating Platinum +101-120 to Attack Rating Staves 22
Prefix  Attack Rating Platinum +101-120 to Attack Rating Weapons 22
Suffix Dexterity Precision +11-15 to Dexterity Bows 22
Suffix Faster Walking/Running Speed Speed 30% Fastest Run/Walk  Boots 22
Suffix Mana Sorcery +16-20 to Mana Staves 22
Suffix Strength Giant +11-15 to Strength Belts 22
Suffix Strength Giant +11-15 to Strength Weapons 22
Suffix Life Life +5 to Life Armor 23
Suffix Life Life +5 to Life Belts 23
Suffix Life Life +5 to Life Shields 23
Suffix Life Mammoth +31-40 to Life Armor 24
Suffix Life Mammoth +31-40 to Life Rings 24
Suffix Life Mammoth +31-40 to Life Shields 24
Prefix Mana Dragon's +31-40 to Mana Rings 24
Prefix Mana Dragon's +31-40 to Mana Staves 24
Suffix - %Item Requirements Simplicity Requirements -40% Armor 25
Suffix - %Item Requirements Simplicity Requirements -40% Bows 25
Suffix - %Item Requirements Simplicity Requirements -40% Shields 25
Suffix - %Item Requirements Simplicity Requirements -40% Weapons 25
Suffix Attack Ignores Target's Defense Piercing Ignores Target's Defense Staves 25
Prefix Attack Rating and + Damage Knight's +81-100 to Attack Rating,  +Damage: 151-165% Bows 25
Prefix Attack Rating and + Damage Knight's +81-100 to Attack Rating,  +Damage: 151-165% Staves 25
Prefix Attack Rating and + Damage Knight's +81-100 to Attack Rating,  +Damage: 151-165% Weapons 25
Prefix Cold Resist Sapphire Cold Resist +31-50% Boots 25
Prefix Cold Resist Sapphire Cold Resist +31-50% Bows 25
Prefix Cold Resist Sapphire Cold Resist +31-50% Rings 25
Prefix Cold Resist Sapphire Cold Resist +31-50% Staves 25
Prefix Defense Blessed 151-160% Defense Armor 25
Prefix Defense Blessed 151-160% Defense Belts 25
Prefix Defense Blessed 151-160% Defense Boots 25
Prefix Defense Blessed 151-160% Defense Gloves 25
Prefix Defense Blessed 151-160% Defense Shields 25
Suffix Fire Damage Burning Adds 10 Minimum to 10-20 Fire Damage Bows 25
Suffix Fire Damage Burning Adds 10 Minimum to 10-20 Fire Damage Staves 25
Suffix Fire Damage Burning Adds 10 Minimum to 10-20 Fire Damage Weapons 25
Prefix Fire Resist Ruby Fire Resist +31-50% Boots 25
Prefix Fire Resist Ruby Fire Resist +31-50% Rings 25
Prefix Fire Resist Ruby Fire Resist +31-50% Staves 25
Suffix Lightning Damage Thunder Adds 1-32 Lightning Damage Bows 25
Suffix Lightning Damage Thunder Adds 1-32 Lightning Damage Staves 25
Suffix Lightning Damage Thunder Adds 1-32 Lightning Damage Weapons 25
Prefix Lightning Resist Amber Lightning Resist +31-50% Armor 25
Prefix Lightning Resist Amber Lightning Resist +31-50% Belts 25
Prefix Lightning Resist Amber Lightning Resist +31-50% Boots 25
Prefix Lightning Resist Amber Lightning Resist +31-50% Bows 25
Prefix Lightning Resist Amber Lightning Resist +31-50% Rings 25
Prefix Lightning Resist Amber Lightning Resist +31-50% Staves 25
Suffix Maximum Damage Slaughter +15-20 to Maximum Damage Bows 25
Suffix Maximum Damage Slaughter +15-20 to Maximum Damage Weapons 25
Suffix Poison Damage Pestilence Adds 12-28 Poison Damage over 4 Seconds Bows 25
Suffix Poison Damage Pestilence Adds 12-28 Poison Damage over 4 Seconds Staves 25
Suffix Poison Damage Pestilence Adds 12-28 Poison Damage over 4 Seconds Weapons 25
Suffix Poison Length Reduction Defiance Poison Length Reduced by 75% Armor 25
Suffix Poison Length Reduction Defiance Poison Length Reduced by 75% Shields 25
Prefix Poison Resist Emerald Poison Resist +31-50% Rings 25
Suffix Weapon Speeds Quickness Greater Attack Rate Increase Weapons 25
Prefix Damage Savage +166-180% Damage Bows 26
Prefix Damage Savage +166-180% Damage Weapons 26
Prefix Damage Savage +166-180% Damage Weapons 26
Prefix  Attack Rating Meteoric +121-150 to Attack Rating Bows 27
Prefix  Attack Rating Meteoric +121-150 to Attack Rating Rings 27
Prefix  Attack Rating Meteoric +121-150 to Attack Rating Weapons 27
Prefix Attack Rating and + Damage Lord's +101-120 to Attack Rating,  +Damage: 166-180% Bows 30
Prefix Attack Rating and + Damage Lord's +101-120 to Attack Rating,  +Damage: 166-180% Weapons 30
Suffix Dexterity Perfection +16-20 to Dexterity Bows 30
Suffix Dexterity Perfection +16-20 to Dexterity Gloves 30
Suffix Life Colossus +41-60 to Life Armor 30
Suffix Life Colossus +41-60 to Life Belts 30
Suffix Life Colossus +41-60 to Life Shields 30
Suffix Mana Wizardry +21-30 to Mana Rings 30
Suffix Mana Wizardry +21-30 to Mana Staves 30
Prefix Mana Wyrm's +41-60 to Mana Rings 30
Prefix Mana Wyrm's +41-60 to Mana Staves 30
Prefix Skill Levels Angels's +1 to Sorceress Skill Levels Staves 30
Prefix Skill Levels Fletcher +1 to Amazon Skill Levels Bows 30
Prefix Skill Levels Slayer +1 to Barbarian Skill Levels Weapons 30
Suffix Strength Titan +16-20 to Strength Belts 30
Suffix Strength Titan +16-20 to Strength Boots 30
Prefix Defense Saintly 161-180% Defense Armor 31
Prefix Defense Saintly 161-180% Defense Belts 31
Prefix Defense Saintly 161-180% Defense Boots 31
Prefix Defense Saintly 161-180% Defense Gloves 31
Prefix Defense Saintly 161-180% Defense Shields 31

NM Cowking
Code:
Prefix Damage Merciless +181-200% Damage Bows 32
Prefix Damage Merciless +181-200% Damage Weapons 32
Prefix Attack Rating and + Damage King's +121-150 to Attack Rating,  +Damage: 181-200% Bows 35
Prefix Attack Rating and + Damage King's +121-150 to Attack Rating,  +Damage: 181-200% Weapons 35
Prefix Cold Resist Lapis Cold Resist +11-20% Bows 35
Prefix Cold Resist Lapis Cold Resist +11-20% Weapons 35
Prefix Cold Resist Lapis Cold Resist +11-20% Gloves 35
Prefix Fire Resist Burgundy Fire Resist +11-20% Bows 35
Prefix Fire Resist Burgundy Fire Resist +11-20% Weapons 35
Prefix Lightning Resist Tangerine Lightning Resist +11-20% Bows 35
Prefix Lightning Resist Tangerine Lightning Resist +11-20% Weapons 35
Prefix Poison Resist Jade Poison Resist +11-20% Bows 35
Prefix Poison Resist Jade Poison Resist +11-20% Rings 35
Prefix Poison Resist Jade Poison Resist +11-20% Weapons 35
Prefix Defense Holy 181-200% Defense Armor 36
Prefix Defense Holy 181-200% Defense Belts 36
Prefix Defense Holy 181-200% Defense Boots 36
Prefix Defense Holy 181-200% Defense Gloves 36
Prefix Defense Holy 181-200% Defense Shields 36
Prefix Mana Serpent's +11-20 to Mana Armor 37
Prefix Mana Serpent's +11-20 to Mana Boots 37
Prefix Mana Serpent's +11-20 to Mana Gloves 37
Prefix Mana Serpent's +11-20 to Mana Weapons 37
Suffix Minimum Damage Measure +2 to Minimum Damage Armor 37
Suffix Fire Damage Flame Adds 1 Minimum to 2-6 Fire Damage Gloves 40
Suffix Fire Damage Flame Adds 1 Minimum to 2-6 Fire Damage Rings 40
Suffix Life Regeneration Regeneration Replenish Life +3 Gloves 40
Suffix Life Regeneration Regeneration Replenish Life +3 Shields 40
Prefix Skill Levels Arch-Angels's +2 to Sorceress Skill Levels Staves 40
Prefix Skill Levels Archer +2 to Amazon Skill Levels Bows 40
Prefix Skill Levels Berserker +2 to Barbarian Skill Levels Weapons 40
Suffix Dexterity Skill +4-6 to Dexterity Armor 45
Suffix Dexterity Skill +4-6 to Dexterity Belts 45
Suffix Dexterity Skill +4-6 to Dexterity Shields 45
Suffix Life Wolf +11-20 to Life Bows 45
Suffix Life Wolf +11-20 to Life Weapons 45
Suffix Poison Damage Blight Adds 2-7 Poison Damage over 3 Seconds Rings 45
Suffix Strength Ox +7-10 to Strength Boots 47
Suffix Strength Ox +7-10 to Strength Bows 47
Suffix Strength Ox +7-10 to Strength Gloves 47
Suffix Strength Ox +7-10 to Strength Shields 47
Suffix Lightning Damage Shock Adds 1-8 Lightning Damage Boots 50
Suffix Lightning Damage Shock Adds 1-8 Lightning Damage Rings 50
Suffix Lightning Damage Shock Adds 1-8 Lightning Damage Weapons 50
Prefix Mana Dragon's +31-40 to Mana Armor 52
Prefix Mana Dragon's +31-40 to Mana Boots 52
Prefix Mana Dragon's +31-40 to Mana Gloves 52
Suffix Cold Damage Frost Adds 1-4 Cold Damage,  Cold Duration: 5 seconds Belts 55
Prefix Cold Resist Cobalt Cold Resist +21-30% Bows 55
Prefix Cold Resist Cobalt Cold Resist +21-30% Gloves 55
Prefix Cold Resist Cobalt Cold Resist +21-30% Weapons 55
Prefix Fire Resist Garnet Fire Resist +21-30% Bows 55
Prefix Fire Resist Garnet Fire Resist +21-30% Gloves 55
Prefix Fire Resist Garnet Fire Resist +21-30% Weapons 55
Suffix Life Regeneration Regrowth Replenish Life +5 Belts 55
Suffix Life Regeneration Regrowth Replenish Life +5 Rings 55
Prefix Lightning Resist Coral Lightning Resist +21-30% Bows 55
Prefix Lightning Resist Coral Lightning Resist +21-30% Gloves 55
Prefix Lightning Resist Coral Lightning Resist +21-30% Weapons 55
Prefix Poison Resist Viridian Poison Resist +21-30% Belts 55
Prefix Poison Resist Viridian Poison Resist +21-30% Boots 55
Prefix Poison Resist Viridian Poison Resist +21-30% Bows 55
Prefix Poison Resist Viridian Poison Resist +21-30% Gloves 55
Prefix Poison Resist Viridian Poison Resist +21-30% Weapons 55

Hell Cow King
Code:
Suffix Dexterity Precision +11-15 to Dexterity Armor 60
Suffix Dexterity Precision +11-15 to Dexterity Belts 60
Suffix Dexterity Precision +11-15 to Dexterity Boots 60
Suffix Dexterity Precision +11-15 to Dexterity Gloves 60
Suffix Dexterity Precision +11-15 to Dexterity Rings 60
Suffix Dexterity Precision +11-15 to Dexterity Shields 60
Suffix Life Mammoth +31-40 to Life Belts 60
Suffix Life Mammoth +31-40 to Life Gloves 60
Suffix Life Mammoth +31-40 to Life Weapons 60
Prefix Resist all Prismatic +15-25% Amulets,  +15% Rings to each Resistance Rings 62
Suffix Strength Giant +11-15 to Strength Boots 62
Suffix Strength Giant +11-15 to Strength Gloves 62
Suffix Strength Giant +11-15 to Strength Rings 62
Suffix Strength Giant +11-15 to Strength Shields 62
Suffix Life Regeneration Regeneration Replenish Life +3 Armor 70
Suffix Life Regeneration Regeneration Replenish Life +3 Boots 70
Suffix Life Regeneration Regeneration Replenish Life +3 Bows 70
Suffix Life Regeneration Regeneration Replenish Life +3 Staves 70
Suffix Life Regeneration Regeneration Replenish Life +3 Weapons 70
 
even tho sallet is completly trash, ancient axe is the best weapon in 1.00 if im not misunderstood

so running a few times such a pattern will net you probably very fast a 100+ ed one

compared to the aweful speed early game of spears and pikes (act1+2 can be a pain) the first barb (like in your guide) should be axe master, while the second can be a spear master or pole master (partizan is the 2nd best compared to all others), but spear master can also be usefull with a 125 dura pike, but well, that takes a while.

compare it a little to farming mephisto for the standardunis compared to tc 83 areas where anything can drop but rarely

if you luck out a good ancient axe at fara (with 16!! imbues that shouldnt be hard till nightmare) i agree, you can just forget this pattern (in case you are not an axe fetishist)
@d2fan It possibly is but when forwarding to 1.06 and 1.09 assuming we play classic I would far rather have a Martel Pattern or a Battle Hammer pattern. A 5 times durability pike is possibly the best option if you want to use the same barb on 1.06 at a later timestamp. Ancient Axes are a bit of a one trick pony, need heavy skill and stat investment. Also the fact that War Axes and Naga's are of limited use in 1.00 makes pikes imo much much more versatle. Also Pikes seem to be much more common as Ancient Axes making them very situational indeed.
I have only read the first few lines, and already I can say: Awesome job!

The reason I didn't read the whole thing just yet, is that you mentioned act bosses (except andariel) work the same way. Does this mean that you'd get a BUNCH of rares from the remaining three act bosses if you were to mule on every unique onto 7 mules, join a self-MP game with them, and finish the game the old fashioned way? Or leveling one mule just barely so it could equip items to kill the act bosses, and just plain rush them? That could make for some very interesting HF rushing for later use in LoD?

EDIT: With regard to best weapon discussion, for first character, IMHO Pikes win easily because of range and low requirements, BUT! You need to spend 1 point in another mastery to get the character to lvl 30. If you're going after +2 all rare amulets, this is not a biggie at all; my pike barb is lvl 87 and has no idea where to put spare stats/skills.

@Treeharl Is English your first language? Yeah, I'm one of those grammar noobs =)
I guess it does indeed, but your mule needs the quest and your main character needs to complete the quest in order to get a quest drop. That means if you have the ÿou cannot complete the quest in your questlog due to your mule hosting the game you get a questdrop without completing the quest indeed and yes the drops work the same way.
I'll link this in my 1.00 guide pronto. Very useful, and I'm so glad you did this research and shared it with the rest of us =)
even tho the requirements are insane(and the dmg lol nvm), i'd like to try a grimscythe barb for the funs, did you see a grimscythe pattern?
Grim Scythes are indeed available, but I'd cross my fingers for -40% requirements on those....
Thanks for all the replies! Glad my information is of any use!

There are however still some marginal points unclear to me at this time.
- Duplicate rares and duplicate rare ratio (I guess it is or 16 or 256 or 65536 different of each of the rares on the seed total, if duplication occurs)
- Does walking in another direction change your mapseed and your pattern or not?
- Does dying alter the mapseed or not?
- The exact total number of patterns on each difficiulty (and the question if the total number is random or not)
the question that arises for me, how are you going to have a game open all time?

can vm freeze a lan game?
You run multiple instances via the modified .dll which is included with the latest edition of the bliss version switcher. Just leave a guy in there, open another instance, profit.
Time to give normal Cow King yet another test. After 60 runs my hell seed seems a bit too weak...
yeah you run multiple instances, but you cant have like 10k runs, that would take maybe 4 days or what?

4 days in which nothing has to happen to your pc, ;)

thats why i asked if you can freeze a langame in a vm
Take my advise and don't bother with multiple instances when it comes to Cow King running as that will ruin the truncation and screw your fast item chain over and over aigain... Look at the itemfind thread how rediculous the truncation can get... Or just at this screenshot ^^

View attachment 3633
@Treeharl say when he finally drops the unique Milk ;)
O.M.F.G. what a pattern! Needs to have the long war bow in stash, but the rings are small and the unique boots I actually use since they're not terrible. 2 rare rings and 2 rare boots every 10th run? Sign me up!
 
Well that is what I thought aswell, but it seems some patterns are more common as other patterns, the pattern shown is unfortuniatly a rare one. Never the less, I have 3!!! different patterns with a ring on them with two direct rings (rare patterns give a rare ring instead of the unique pattern only)!

My full normal seed (100 runs done)
4.jpg
Another 100 runs done and logged and another ~50 unlogged...

Confirmed the following

1. Walking different directions, like going too far away from the portal etc changes your mapseed.
2. Some patterns are more rare as others
3. It is very likely normal is capped at 9 patterns when ran propperly
4. The chance of hitting a selected pattern is a static algorititm

As my inventory is full now and I have something to attend to (pmed Helvete and Thyiad about that) I have to end my amazing normal mapseed here and prepare aigain for hell runs!

PS: 45 rare rings found 45 crap :D

5.jpg
 
Thanks for the guide, now i got a nice RED bonehelm, 59 life 14 lr/5cr/27pr/1 mdr (yeah not imba, but red :p )

a shame that the color of the affix doesnt get shown in <1.07, but maybe i make a c-sorc somewhere later :)
I found a set drop from Cow King hell.... Well not quite ^_^! First time no set appears on a set drop. Note a Martel and 2x BH on my fresh Hell Cow King seed (hit this pattern twice in 10 runs so it is a common one, grin). Now hopefully when I get a Tannr Gorerod I can truncate this pattern to get a 30x martel for 1.09 classic!

View attachment 3656
how much ed has bonesnap btw?

i have one in 1.06, and the max dmg of a maul is 40, but the unique has 123 max, so it has 20x% ed? (or is it a real unlucky roll and can get 300?)
why does d2 crash if some char tries to join a game of my highlevel barb?

can i circumvent this bug, by opening the game with the mule?
hmm that is weird.... I have no idea what is causing it, do you have problems with your RAM or with your compatebility?

It might be a firewall issue aswell.
it has nothing to do with my pc, just try, open a game with a char that finished nightmare and join with a fresh char, try to pick up some gems or the like (or anything)

the game of the low char will most likely crash, its even documented in the patchlog of 1.01

the workaround is, open a game always with a "new" char, i.e. no finished norm, and if you want supersafe, just use tradescreen

lost a triple dura ancint axe that way (it had not great ed so..)
Thanks for telling me, so your workarround is letting the mules trade with eachother? Seems like an ordenary data overflow due to limited coding on 1.00. Tell me if it happens on the trade screen.
well, my idea with the tradescreen is, that the game safes the second you click accept, BUT, that i have to investigate, was jsut too lazy^^

in later versions theres the /safe command, but not here..

can you replicate the bug?

also just for lulz: if you BO directly on the wp, you dont "loose" life, only mana
I can't shake the feeling that what the Cow King drops has to do with what exact spot he dies in. Any way we could test this? WW barb has too much range and moves around too much to reliably get the positioning right.

IF this is the case, you could potentially farm 50 sojs per map in a day....
Bone Necro viable in 1.00? Seems Prison would be the easiest way to get him in a specific spot.
That or spawning a sturdy minion (valk? no idea) right beside king in a certain spot. Prison is probably the easiest though since it gives you some room for timing errors (his movement will be limited but as long as you place the prison in the same position he should run into the same wall every time)
Does TK have the KB effect, and does it work? Could probably push him into a corner with TK, but that would require actual MP to get the kill in.... Or (ghasp) hire a merc! Maybe Hydra + TK.

I can't think of a way to accomplish this with my WW barb, at least.
can you kill his minions then bask him into a corner?
Death location definitely matters. Tested by running around 200 times, getting the same patterns, then luring him off to the side a good screen, and getting completely different patterns.

This could mean that a good map is as simple as the shortest distance to travincal/king and the fewest nearby cows.
Any idea how big the area is? ~player screen area or larger?
Hope you have screenies so you can figure that out.

From the images by Treeharl in the second post, I'd estimate the corpses are within 50 pixels of eachother in the XY axes
Probably best tested by giving 10k+ life to a paladin and max thorns. Then just stand around in different places on a map where the kings position is known, and preferably close to the entrance.

I'd make some screens if my map was reliable enough and my time wasn't so limited. I kinda got to the stage where I can get him to drop a pike on average every other run, or I can make him drop a bone helm every single run, but I want a better weapon a LOT more than I want a better helm.
best helm is uni bonehelm anyways

good luck^^
Not for a sorc, which is why I still ID all rare helms and armors.
Actually, though this is mostly true I have seen on my current map cow king spawn as aura enchanted twice (I checked it was King and not another cow) so under rare circumstances his abilities will vary.

edit: proof. I think this is only the second time out of ~15 million exp?
View attachment 5929

View attachment 5930

edit 2: In the last 40 or so runs, I got an aura again 5 times I think. Maybe unusual luck or there's some other factor involved that built up after a few days. Oh well, moving on from that map now
 
He'll always spawn with the same abilities *on the same map*, although if one is an aura, the aura will vary. However, he can still spawn teleport.
I know, those runs were all on the same map. I used read-only to mule off about 8 times but I'm certain it was the same map
I'm still working through understanding the drop patterns and I'm averaging about 3 hours of sleep per night so please bare with me if this is an ignorant question. I spawned a map with the Tristram portal immediately to the right of the Stony Field WP. The Cow King is three screens up from the cow portal. I've ran it 10 times so far. I only had about 30 minutes this morning so that's all I was able to do. This netted me one unique ring (manald), two set rings, three rare rings, a unique war axe and a rare great sword. Only one item is dropping at a time not counting the magic item. Each unique/set/rare is dropping with only one magic item. I did have multiple magics fall with one set ring.

Is this a good map to keep hunting for my first Stone of Jordan? Normally I wouldn't ask something that is so subjective but my time is extremely limited and I'm trying to make the most progress I can.
This is a good map for SoJ, AND don't forget that rare rings can be incredibly strong, far stronger than expansion rares. I'd run that map until I started getting rare rings with identical stats.

The reason the set ring spawned with multiple magic items is that your map has more than one drop pattern which includes a ring.

You should do a screenshot of the next set ring which drops with multiple magics, and then remember to keep the unique version of those items in stash/inventory. This will force SoJ (or a rare ring) whenever the king decides for unique quality, and that drop pattern.
The good news is that I did get my first Stone of Jordan. The bad news is that I did not run the map repeatedly like you said. I got excited and muled it off without even thinking about what would happen to the map. Sometimes I get a little ahead of myself.
Well, the further good news is that you learned something. Also, remember to write-protect the .d2s file when muling off. You can't mule stuff back on this way, but it'll let you keep the map.

Running with a sorc or with a barb? If barb, WW is pretty much so strong that you can just equip most of the uniques the Cow King can drop, especially in normal. If you go with:
- Silks
- Wormskull
- Bladebuckle
- Tannr Gorerod (or whatever is appropriate for the mastery you've chosen)
- Frostburns
- Tearhaunch
- Nagel + Manald

This setup, although weaker than using rares, will save a whopping 30 inventory/stash spaces. Which means you can stash the other two unique helms, the other two armors, and a weapon or two, and you'll be seeing a LOT of multiple rare drops.
I'm using a WW barb. I'm still working on accumulating all the uniques. I don't have Silks, Worm or Frostburns yet.
You will, with repeated king runs. Just substitute another of the unique armors/helms he can drop for the time being.
 
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