[Guide] The Time Traveler's Vortex - Part 2 - A guide to Version 1.00

Albatross

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Originally posted by helvete on Jul 9, 2016

[This will be edited as new information is available. Please, do not hesitate to post. I will update ASAP]

If you haven't already, see my general time travel guide for better understanding of this part

Welcome to the Time Traveler's Guide to 1.00

We start in 1.00 because it is convenient. Like in all pre-LoD versions, gambling odds are FAR better with regards to Sets and Uniques, the portal to the Secret Cow Level can be created even by characters who have killed the Cow King. And the Cow King is by far the best source of Uniques and Rares which would be costly to gamble for. Another reason is the fact that Maggot Young and Maggot Eggs actually give exp and drop items in 1.00. In other words, you can run around in the River of Flame all day long without creating new games. Since there is no /players command, this makes it a lot less time consuming when using self-MP to level main character and/or characters to forward to the other patches.

Quest items:
Just hold off on any quest involving items if using self-MP method. At least make sure to actually use whatever quest item obtained in that act, before you leave it. The "Gidbinn" quest can give some sick rings, but beware, completing the first quest of act 3 (jade figurine thing) and waiting to use the reward (potion adding 20 life) is NOT a good idea. I've had that one bug out on me, losing the potion and any chance of the +20 life that quest gives.

A quick note on Magic Find
It only works on normal monsters (possibly minions). No random bosses, superuniques, champions, act bosses, objects or racks. Exceptional items seem to have some sort of bonus to their quality, which strangely enough makes them eligible for only three qualities (at least in act 4 hell): Superior, Magic and Rare. Magic and Rare can be failed uniques.

I personally never bothered with MF because the Cow King drops really good quality anyway (and he's the only boss worth running for items). Really good MF items should be forwarded to 1.07 eventually.

Let's do a short introduction to the characters, as they were back in the Stone Age:

Barbarian
The Barbarian skill Whirlwind, although mana costly, has attack checks EVERY frame. Yes, regardless of weapon speed, Whirlwind attacks 25 times per second! As you can imagine, even with an average damage of 400 and a hit rate of 50%, this is 5k damage per second. The drawback is the mana cost; it starts at 25 and increases by 2 for each level, making for a whopping 65 mana per WW if maxed and no +skills. Luckily, mana leech items aren't that hard to come by, and neither are +mana items. If you can get your mana to around 140 points (most likely with Frostburns and Battle Orders), go ahead and max Whirlwind after your mastery.

The skill Leap Attack counts as a ranged attack, and thus is an Iron Maiden solution. This is good, because Berserk is NOT magic damage only in 1.00 and thus a bad alternative when under the effect of Iron Maiden. Leap Attack starts at +100% damage and increases by 30% each level. A good candidate for spare skillpoints. I wouldn't bother with other combat skills, simply because WW is so damn strong in 1.00.

When it comes to Warcries, you'll quickly notice that their duration is nothing like what we're used to. Synergies were years away too, so no added duration to Shout nor Battle Command when maxing Battle Orders. Battle Orders is the only one worth more than one point, and you'll probably want to max it. If you can stand recasting it every minute, then wait until after maxing Mastery, WW, 5-6 points to Natural Resist and 1 point in Increased Speed. You're holding off on maxing BO because it has brutal diminishing returns, unlike what we're used to.

Because of a bug, monsters have four times the AR they should have, so there is no use in more than one point in Iron Skin or Shout early on. And late game, there is no need for defense since you'll be leeching like mad. Trust me, defense needs to be VERY high for it to matter, and odds are you don't want to stat 170 strength for an Ornate Plate until it's too late for defense to matter anyway.

When it comes to Weapon masteries, this of course depends on your weapon. Please note that there are NO magic+ throwing weapons, so Throwing Mastery is best left untouched. Also, two-handed maces (such as mauls, great mauls, war clubs [which can't drop anyway] and Martel De Fers) all do their "one handed" damage. Which is 1-1 min/max damage. Regardless of what the item claims, no Enhanced Damage will take it farther than 2-2 actual damage, leaving these weapons useless. You COULD still find an awesome Battle Hammer, and just go with using a shield, but you'll do far less damage than two handed axes, spears or polearms. For my first barb, I'd leave Mace Mastery alone as well. Sword Mastery comes out a little better, but there is a bug here too. Two-handed swords do not actually have a two-handed damage, regardless of what is stated on the item or the character screen. They all have their one-handed damage displayed correctly though, so swords are more viable than maces. Only one weapon is used for WW; no alternation, so better go with a shield to pair with.

Then we're left with Spear, Polearm and Axe Masteries. Spear means "Pike". Easy as that. None of the exceptional spears can match the damage of a Pike. Pikes also have lower requirements than the exceptional axes and polearms, but exceptional axes and polearms have a little better damage. The troublesome part is, you'll pretty much need to decide on a weapon type from the get go and max its mastery, else you'll do inadequate damage and progress extremely slowly until level 30. It IS doable, though, especially if leveling a sorc in tandem with the barb.

Sorceress
The 1.00 sorceress is somewhat of an art to play. There are no immune monsters at all, but some have very high resistances. There also are no cast delays on anything, so Fire Wall and Frozen Orb can be spammed really fast. This will quickly deplete mana, though, and mana pots cannot be bought. The solution is Static Field and Warmth. Static has low mana cost, and cost even less with points in Lightning Mastery. Furthermore, there is no cap on Static Field in classic in any version, so every single monster in the game can be slivered by it. Just note that some are heavily lightning resistant, and this can't be helped when self-MP or single playing. This is why we have Fire Wall and Frozen Orb.

You'll need to stat a LOT of energy, and you should probably sink some points in Energy Shield because of this. Warmth needs maxing eventually, or you'll be going back to town to refill mana twice a minute. Savour items that add to your mana, and get a Tower Shield, either Sigon's or one with 3 Perfect Diamonds. Possibly Wall of the Eyeless late game.

Necromancer
Corpse Explotion! Every point in this skill adds a yard to the radius, which is insane. It scales with players in the game, and can kill enemies off screen when maxed. Also, when using Blood Golem and Iron Maiden in conjunction, the game believes that the damage monsters do to themselves when hitting the Blood Golem is damage done by the golem, and heals you both from it. Which means immortality when fighting melee monsters. IM/BG/CE necros can walk the entire game if played correctly. [Need to gather more info. Perhaps... even play one :p]

Paladin
These guys can be built in a number of ways. None as effective as barbarian or sorceress, and they have a lot less life than barbarians and no teleport to get out of harm's way. Thorns/Conversion was popular, but it's a bit slow since when monsters convert back, they retain their thorns aura for a while, and thus finishing them off can be dangerous. Hammerdin is certainly possible, but won't be the 1.10 killing machines we know today. Zealots suffer from three annoying drawbacks; no %ED on Fanaticism, no cap on zeal swings, and when a swing misses, every subsequent swing will also miss.

None of the elemental auras do anything but their (weak) pulse damage, and conviction is much less powerful. In short, fun to try, but not very effective compared to barbs or sorcs.

Amazon
There's a bug with bows which means %ED has no effect, which makes bowazons a lot weaker than they should be. Still playable (because strafe is bugged the other way around...) but ineffective. Lightning Fury has a graphic which will make you go blind or epileptic in 3 seconds, and I believe there are bugs with jab and fend similar to the zeal bug. Weapon speed is ignored, though, so some serious damage can still be dished out. Overall, Amazons are the weakest class in 1.00.

Beating the game
If you have 4 or more cores on your processor, you should start all 8 instances, then task manager. Right-click each game.exe process and choose "Set affinity..." and then deselect one of the cores, the same for each process. This is because game.exe WILL use any available processing power if allowed to do so, and this will make web browsing etc. extremely sluggish. Keeping D2 away from one core should allow other programs to function when you decide to take a break or want to check resources like this one.

ACT I
I would start right off with an 8-player party of at least two barbarians, and the rest sorceresses. Perhaps a Necromancer. The reason we're doing two barbarians is that we want a backup one IF that perfect exceptional rare weapon should drop, and we have 20 points in the wrong mastery. If your computer can't handle 8 games simultaniously, try for 5. 5 players maxes out item drops for normal monsters (90%).

You'll want to level one barb and one sorc simultaniously. This can be done in one of two ways:
1 - Clear the first area with the sorc, then pop back into town and clear the next area with the barb. Keep going like this throughout act 1.
2 - If you have a strong preference for either barb or sorc early game, park the other one in the beginning of each area and clear with your preferred character. The "must be within couple of screens to get exp" thing wasn't invented until 1.10, so both chars will gain experience.

Pump Warmth, Static and Weapon Mastery, and leave the rest at 1 point. Stat points need to be spread around a little, heaviest in Energy for the sorc and Strength/Vita for the barb. You may want to move all characters to just outside town, else you will have trouble resetting merchant inventories. Try to resist the urge to open the gamble screen. One or more of the items could very easily spawn as unique, and if it does, it cannot spawn again in that game. Don't gamble until at least the stash is maxed with gold (which takes a while in act 1).

Before long, you'll notice that the barb gets slow, while the sorc kills reasonably fast due to Static Field. When this happens (and it WILL happen if you chose spear mastery or to hold off on choosing a mastery), switch to playing the sorc only. We'll want to get to the Canyon of the Magi, or at least the maggot lair for some power-leveling.

There really is no point to cubing gems until Nightmare difficulty, except for diamonds, since you'll want 3 perfects for a shield. Amethyst can be left on the ground, but I'd drop every topaz/sapphire/emerald/ruby of any quality in town to be picked up by one of the rushees. Items don't disappear in town, at least as long as someone is nearby. Don't sort them; you'll be using ATMA by the time you forward them. Except for skulls, those need to be cubed/shrined to perfect and later sent to 1.06b.

Repair items before you sell them. This exploit wasn't fixed until 1.08, so take full advantage of it. Do not repair items if [current value + repair cost > vendor max pay]. Rings and Amulets sell for almost no gold, so keep them for later cubing. You'll want all the chances of getting high mana or high leech that you can get.

ACT II
Even if you had decent luck with weapons for your barb, this will start to get tough. BEWARE of the vulture type monsters! I'd use the sorc for killing, Static Field and Glacial Spike shines against undead who might be resurrected. Sorceresses need all the skillpoints they can get, so don't go too heavy with Glacial Spike, and leave static at 5-7 points. Concider Fire Wall; it is a great skill except for in Act IV. Rest still in warmth to cut down a little on those trips to town, which should have been quite a few already.

Get the cube, and cube up diamonds and skulls if you kept them, and start cubing 3 rings to 1 amulet and vice versa. Look for leech and improvements to your sorc.

Push your way through, preferably to the Canyon of the Magi, but Maggot Lair is good too. Especially Maggot Lair lvl 3 can be exploited to spawn a LOT of maggots, which all give exp and items, even the eggs upon hatching (no need to kill them) and the young. You can clear everything but the last chamber, use a rushee to set up an everlasting portal, and just pop in and out of it to level, occationally killing some young. When this gets slow, you should push on to Canyon of the Magi, clear a corner for safety, leave the barb there and run around killing anything but large maggots and eggs. If you can get into the high 20's with both characters by doing this, you should be fine against Duriel, as Battle Orders become available at lvl 24.

Use both sorc and barb to handle Duriel. Hire a merc with the sorc, BO right before Duriel's Chamber, and proceed to enter with the sorc. Static like mad, then get out of there (if HC) or just die and switch to the barb to finish off the last of Duriel's HP. Get the drops and proceed to the next act.

ACT III
Just a little further to lvl 30 and WW ownage. Park the barb just outside town, and proceed to clear the Spider Forest with the sorc. When you hit a new area, clear a bit and move the barb up.

You really want to do all the quests in act III, since the 20 HP from the first quest is sorely needed, 8 rare rings will have a great chance for much needed leech and other stats, and the 5 stat points will also be a nice boost. Don't talk to Asheara (the final part of the Blade of the Old Religion quest), because if you want to rush characters later, you will be able to activate the Gidbinn with the rushing character. If you really need a cold merc though, you should get one, but remember that they can't be equipped and vanish when changing acts.

As soon as you hit lvl 30, put a point in WW, Natural Resistance, Frozen Orb, and all the elemental masteries. You should be able to shop pikes by now. Even with no added damage, Pikes are scary weapons. If you went with Spear Mastery, it should be almost at max, making one point in WW and some leech of each type all you need to start using WW to speed things up considerably!

Act III will be where your gold account starts to ramp up. I'd gamble for rings/amulets, but not if total gold is less than 200k, since you might not afford a ring and miss one of the uniques. It is important to get all three, since carrying Nagelring and Manald Heal will force SoJs (or rares if SoJ is/was also in the game at any point).

Push forward as best you can. Mephisto is dangerous, but can be killed slowly by Fire Wall from across the moat. Act bosses only drop good when killed by a character to complete the quest, so don't bother thinking about running him.

ACT IV
For the final act, I should give you one tip and two warnings:
Tip: Little maggots are a great source of exp, far better than in act 2.
Warning 1: Hephasto the Armorer is VERY dangerous.
Warning 2: Oblivion Knights cast Iron Maiden, which makes the Chaos Sanctuary in general very dangerous to barbs, and Lord De Seis (who spawns with Oblivion Knight minions) extremely dangerous.

Remember that Leap Attack counts as a missile attack, and that you do have a sorc. The warcry Taunt can be used to progress safely, albeit very slowly through the Chaos Sanctuary. Fire resist and MDR will help in act VI in general, and a lot against Diablo himself.

THE MOO MOO FARM
You probably noticed by now, but I'll mention it anyway. Drops don't work the same way as in the expansion. I don't know exactly how or why, but the same area tends to drop the same items over and over again unless the map is rerolled. This can be heavily exploited, since the Cow King will drop rare/unique items very frequently, and his drops per map seem to be very limited. This is how I got my hands on Frostburn, Tearhaunch, Bladebuckle, The Face of Horror, one SoJ, Silks of the Victor, the Tannr Gorerod and many more costly-to-gamble items:

Start a multiplayer game with one of the other characters, and keep it open. Join with the barb, go get Wirt's Leg and proceed to open the portal. WW until you hit the king, and kill him. Take a mental note of what he drops, pick it up and ID/sell/keep, then exit the MP game with the barb. If the map was good (short distance from WP to Tristram, king close to red portal, king dropped desireable base item) then keep the MP game still running. You can now create a Single Player game with the barb, and the map will be the same. Run this map until the king drops the item(s) you were looking for. If you need to mule, just join the MP game again.

If the map was bad, or you got what you were looking for, start new multiplayer games with the other characters, and repeat until you have some good gear. Remember to keep The Tannr Gorerod unique pike in your stash even though it is a weak option for use. All uniques have five times base durability, and so do rares which are failed uniques. Pikes have 25 base durability, and need very frequent repairs, but if you can get a failed unique with at least 100+ max damage, you are pretty much set.

NIGHTMARE
Don't be afraid of NM; you can teleport past all of act 1, most of act 2 and 3, and all of act 4, just stopping to complete quest objectives. Leave the Hell Forge alone in NM and hell; gems have no use in this patch anyway. If you feel underleveled, feel free to stop in NM Canyon of the Magi or hell River of Flame to level to 40-50. The same monsters which were dangerous in normal are still dangerous in nightmare, but WW should demolish anything and if you have gotten enough leech, you should only need to go back to town to sell/repair. If you got Frostburns from the Cow King, and leech is good enough without the Hand of Broc, your mana should be enough to start putting points in WW now. Your mastery should be maxed, BO at around 10 points, natural resist at 4-5. I never felt the need to get strength high for more damage, so get to a comfortable HP with BO and save unneeded points. You will never have use for more than 2k life, so might as well save points for strength. Nightmare Cow King should get a visit, especially since he can drop Ancient Axes and Bec De Corbins (for your other barb).

HELL
Same as nightmare, tele past anything unimportant and complete quests as you go. The goal is the River of Flame. When you get there, the leveling should start. If underleveled (as in 50 or less), prioritize your barb and leave other characters in town. If 50+ and you can handle maggots, go ahead and clean one corner of the river, place all remaining characters there, then proceed to kill anything which isn't a big maggot or an egg. This makes for potentially endless leveling, and not at a bad speed either:

MOVING ON
When your rushee sorcs get to around level 65, consider moving one or two of them to expansion 1.07. If you've collected 12-18 perfect skulls, slap some useless rare amulets, a cube and all your perfect skulls on a fresh made character and forward it to 1.06b. This will likely be your first +2 skills amulet. When you get one for sorc, forward it to 1.07.

Keep cubing amulets, though, the potential is very high. You should probably get 2 SoJs, some decent rare boots/belts/gloves/armor/helm for each of them. Also worth forwarding is MF gear if you have it, but be advised that it will take some racking first before you can MF efficiently in 1.07, so prioritize cast rate and safety. Be sure to kill Diablo with the entire party before moving on, so that hell act 5 will be readily available.

Some levels to shoot for (if you have the patience):
- lvl 61: This allows use of the 1.07 Wizard Spike, which will greatly increase rack run speed. Also grants the best chance of a SoJ when cubing rings in 1.07
- lvl 62: Allows use of 1.07 Harlequin Crest, which greatly increases kill speed and survivability, should you choose to do more leveling in 1.07
- lvl 67: Allows use of +2 skill rare amulets; recommended for just about any sorc, and especially if you by any chance have a good +2 sorc amu in 1.00 (rushes).
- lvl 76: Allows use of Tal Rasha's Guardianship, a highly recommended MF armor in 1.07 and beyond.
- lvl 91: Crafted amulets in 1.07 will be ilvl 60, which allows +3 skilltab crafts. I dare you to level this far in 1.00 though....


Your initial barb and sorc should stay in 1.00 indefinetly. You'll want to rush more characters after a while, and 1.00 is the safest and quickest place to do it. You'll want to be able to create full games for leveling purposes, as leveling past the mid 80's is tedious enough as it is, and you need as high a level as possible for eventually gamble +2 skill rares for use in 1.00.

Items to look for in this patch which are valuable in later patches:
- Any quality ruby/topaz/emerald/sapphire: Forward to 1.07
- Exploding potions: buy from Lycander in act 2 and forward to 1.07
- White War Scepters with +3 Holy Shield/+x Redemption: Forward to 1.10s (CtA base)
- Perfect Skulls: Forward to 1.06b to cube rare amulets
- Rare boots/belts/gloves/rings/amulets: Pay attention to stats vs. level req! Great twinking gear, and some stats which are impossible to get in LoD.
- Stones of Jordan



That's all for now; please leave your suggestions for improvement below. Much apprechiated!
 
How to get items for use in 1.00

There are only three effective ways for getting the top-end gear you'll want to use in 1.00
1 - Finding stuff by chance during normal play
2 - Gambling
3 - Cow King runs

During normal play
This is the least efficient way, however, it is the only way of getting certain items. Ume's Lament comes to mind. Also, there is sort of a "mid-tier" of items which the Cow King can't drop and which are still very costly to gamble. Iceblink and Wall of the Eyeless falls into this category. There's no big secret to this, kill speed outweighs MF most the time, especially as MF only works on normal monsters. Uniques/Champions/Act Bosses all have really poor drops, except for act boss' first kill drops. Look for the unique items where their base items are most common. For Ume's this would be act 4, but for Iceblink, act 4 is a very poor choice. See the tables [which will be posted in the future] for where to look for certain bases.

Gambling
Gambling is the best way to get around half the useful uniques and most of useful rare items. Seeing as Defense Rating has very little use, you can use low defense items for boots/armor/gloves/head and even belt if you can stand having less than 4 rows of potions. Gambling odds are pretty good, are as follows

3% Unique (or 5x durability rare if the unique is/has been in the game)
5% Set (or 3x durability magic if there is no set version)
7% rare
85% magic

As you can see, WAY better odds than in LoD, and the real treat is that prices do NOT scale with character level. They stay at 2,500 for boots, 3,250 for Quilted Armor etc indefinitely.

There are drawbacks, though. The gambling screen doesn't refresh simply by closing and reopening it, you have to leave town as if it were the vendor inventory you aimed to reset. This is tedious, but can be done efficiently by opening a cow portal next to Gheed.

Do NOT gamble randomly for uniques. If you're looking for several specific uniques, and it spawned on the first gambling screen, it will count as having been in the game even if you did not actually buy it.

Also, rings/amulets are NOT forced to spawn. This makes for tedious gambling of rings/amulets at higher levels, because as more items become eligible for gambling, the odds that a ring or amulet is one of the twelve spawned items will decrease. Rapidly. Again, this can be circumvented if looking for uniques, as they don't have a qlvl and thus can be gambled by a lvl 1 character. Level 5 or 7 is still recommended, as you'd need to start an MP game, drop gold from one or more high level characters, then pick it up with the low level character and gamble with that one.

As mentioned in the general guide, unique rings and amulets spawn in a set order: Nagel -> Manald -> Soj and Nokozan -> Etlich -> Mahim Oak. This is why you'll treasure Nagelring and Manald Heal; if you already have them, every new unique ring will be forced to be a Stone of Jordan. Just mule off the SoJs as you get them, and keep going. Also, this will force rares if you carry all three uniques, which is very useful for high level characters gambling for rare amulets, but can still provide enhanced odds for rare rings if you're looking for those.

Do not throw away the low level uniques (Hotspur, Biggin's, etc.) but mule them off. You'll want to gamble for rares in an MP game and enter/leave that game with a mule with uniques you'd rather see as a rare item. Or you could simply carry them, but then there is less space for keeping rares you're unsure about.

Getting gold for gambling
There are generally three ways of doing this:
1 - Hoard gold from selling items during general play
2 - Creating a Goldfind character
3 - Run the Cow King and sell his drops

In 1.00, gold is worth its weight in... well, gold. Learn which items sell the best, generally superior items and those with staffmods. The higher defense, the better. Also, some sets/uniques with +defense (not %enhanced defense) sell VERY well. Repair/Sell these during general play and try not to die, as the gold loss is painful.

Creating a dedicated goldfind character is probably the most efficient way of getting gold, however, it is more difficult than one might suspect. Especially since the best goldfind weapons have really low damage.

Running the Cow King is less efficient, but here you have the added potential of him dropping something desirable directly. And speaking of the Cow King....

Running the Cow King
Thanks @Treeharl for writing a wonderful guide explaining everything you want to know about running the Cow King!

In patch 1.02, restrictions were added as to who gets to open the Red Portal, but these restrictions DO NOT apply to 1.00 or 1.01. Which is one of a few major reasons to play 1.00 and not 1.04 or 1.06b.

So which items should I be looking for?
Short version: Rares! There are no "magic only" affixes pre-LoD, so ANY blue item is potentially beaten by a yellow one. This goes for green ones as well, with the exception of Sigon's Guard Tower Shield and Death's Guard Sash. Rares also have a much more limited affix pool than in LoD, and thus the good affixes (stats, life, mana, resists) are selected more frequently. See the table in the next post for what affixes are available at which item levels.

Long version:
There are maybe a dozen uniques which can't be beaten by rares due to their stats. From the top of my head:
- Iceblink (Splint Mail) - Freezes Target is really, really awesome.
- Frostburn (Gauntlets) - 40% more mana can really help
- Magefist (Light Gauntlets) - The only FCR gloves. Also helps mana regen a good bit.
- Chance Guards (Chain Gloves) - 200% Goldfind. MF is always 24% and can be easily beaten by rares.
- Undead Crown (Crown) - 5% LifeLeech is great
- Wormskull (Bone Helm) - 4% LifeLeech isn't as great as 5% but it's still leech.
- Silks of the Victor (Ancient Armor) - 5% ManaLeech and +1 skills. Dencent defense. Only armor with +skills or ML.
- The Eye of Etlich (Amulet) - LifeLeech, Cold Damage and +1 Skills at lvl 1. Great choice for Amulet.
- The Stone of Jordan (Ring) - Shouldn't need further explanation.
- Nightsmoke (Belt) - 50% Damage Taken Goes to Mana. Some resists too.
- The Hand of Broc (Gloves) - 3% Dual Leech. If you're short on leech, these are good. Otherwise, get rares.
- Bloodfist (Heavy Gloves) - 30%FHR and 40 life. Good for the FHR, but Frostburns or rares can be better in most situations.
- Ume's Lament (Grim Wand) - 20%FCR and 40 Mana. Can be beaten by blues and rares, but not very easily, especially not if you're a Necromancer.
- The Patriarch (Great Sword) - 100% Goldfind. Use as offhand weapon on goldfind barbs, otherwise sell.
- Goblin Toe (Light Plated Boots) - 25% Crushing Blow. Rarely useful on 2H WW barbs (as they have enough damage that it almost never triggers) but I can see other builds making good use of these.

Notice the lack of weapons here? That's because most of them do NOT have the %Enhanced Damage we're used to from LoD. Rares is the way to go. If you use Pikes, keep the Tannr Gorerod in your stash at all times, since you want that added chance of getting a rare, and especially with 5x durability as pikes only have 25 dura by default and thus WW breaks them really fast.
Screenshot 2020-05-02 at 13 (1).jpgScreenshot 2020-05-02 at 13.jpg
 
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Tables (Thanks @T72on1 for alligning these)

The term "qlvl" (quality level) was invented with the expansion, which means affix generation is based ONLY on item level (and magic_lvl which is +2 for amulets and AFAIK don't apply to any other items).

(All of the affix tables are 1.06b data. I don't know of any changes whatsoever, but if there are any, please let me know!)

Amulet Affixes
Code:
Pre/Suf   Name          Effect                                   ILVL
Prefix    Glimmering    +1 to light radius                        1
Prefix    Bronze        +10-20 to attack rating                   1
Suffix    Strength      +1-3 points to strength                   1
Suffix    Craftsmanship +1-2 points to maximum damage             1
Suffix    Greed         + (40-60)% extra gold from monsters       2
Prefix    Lizards       +1-5 points to mana                       3
Suffix    Jackal        Adds 1-5 pts to life                      3
Prefix    Crimson       +5-10% to resist fire                     5
Prefix    Azure         +5-10% to resist cold                     5
Prefix    Ocher         +5-10% to resist lightning                5
Prefix    Beryl         +5-10% to resist poison                   5
Prefix    Fortuitous    +10-15% chance of finding magic item      5
Suffix    Dexterity     +1-3 points to dexterity                  5
Suffix    Apprentice    Fast Cast Rate                            5
Suffix    Energy        + 1-5 points to mana                      5
Prefix    Glowing       +2 to light radius                        6
Prefix    Snakes        +5-10 points to mana                      6
Suffix    Fox           Adds 5-10 pts to life                     6
Suffix    Light         +1 to light radius                        6
Suffix    Leech         +4-7% life stolen per hit                 6
Suffix    Bat           +4-8% mana stolen per hit                 6
Suffix    Health        Damage reduced by 1                       7
Suffix    Warding       Magic damage reduced by 1                 7
Suffix    Remedy        Poison length reduced by 25%              7
Suffix    Maiming       +3-4 points to maximum damage             7
Prefix    Vulpine       10% damage goes to mana                   9
Suffix    Skill         +4-6 points to dexterity                 10
Suffix    Regeneration  +3 life regeneration                     10
Suffix    Might         +4-6 points to strength                  10
Suffix    Mind          + 6-10 points to mana                    10
Suffix    Thawing       Half Freeze Duration                     10
Prefix    Burgundy      11-20% to resist fire                    12
Prefix    Lapis         +11-20% to resist cold                   12
Prefix    Tangerine     +11-20% to resist lightning              12
Prefix    Jade          +11-20% to resist poison                 12
Suffix    Excellence    +3 points to minimum damage              12
Suffix    Chance        +(10-19)% chance of getting magical item 12
Prefix    Serpents      +11-20 points to mana                    14
Prefix    Rugged        +5-10 points to maximum stamina          14
Suffix    Wolf          Adds 11-20 pts to life                   14
Suffix    Radiance      +3 to light radius                       15
Suffix    Fortune       +(20-35)% chance of getting magical item 16
Suffix    Regrowth      +5 life regeneration                     17
Suffix    Sun           +5 to light radius                       17
Suffix    Wealth        + (80-120)% extra gold from monsters     17
Prefix    Garnet        +21-30% to resist fire                   18
Prefix    Cobalt        +21-30% to resist cold                   18
Prefix    Coral         +21-30% to resist lightning              18
Prefix    Viridian      +21-30% to resist poison                 18
Suffix    Amelioration  Poison length reduced by 50%             18
Suffix    Ox            +7-10 points to strength                 18
Suffix    Accuracy      +7-10 points to dexterity                18
Suffix    Brilliance    +11-15 points to mana                    18
Suffix    Protection    Damage reduced by 2                      18
Suffix    Sentinel      Magic damage reduced by 2                18
Prefix    Drakes        +21-30 points to mana                    20
Suffix    Tiger         Adds 21-30 pts to life                   20
Suffix    Precision     +11-15 points to dexterity               22
Suffix    Giant         +11-15 points to strength                22
Suffix    Sorcery       + 16-20 points to mana                   22
Suffix    Life          Adds 5 pts to life                       23
Prefix    Dragons       +31-40 points to mana                    24
Suffix    Mammoth       Adds 31-40 pts to life                   24
Prefix    Amber         +31-50% to resist lightning              25
Prefix    Ruby          +31-50% to resist fire                   25
Prefix    Sapphire      +31-50% to resist cold                   25
Prefix    Emerald       +31-50% to resist poison                 25
Suffix    Defiance      Poison length reduced by 75%             25
Suffix    Absorption    Damage reduced by 3                      26
Suffix    Guarding      Magic damage reduced by 3                26
Prefix    Prismatic     +15-25% resist all                       27
Prefix    Wyrms         +41-60 points to mana                    30
Prefix    Fletcher      +1 to skills - Amazon                    30
Prefix    Slayer        +1 to skills - Barbarian                 30
Prefix    Monks         +1 to skills - Paladin                   30
Prefix    Summoner's    +1 to skills - Necromancer               30
Prefix    Angels        +1 to skills - Sorceress                 30
Suffix    Colossus      Adds 41-60 pts to life                   30
Suffix    Titan         +16-20 points to strength                30
Suffix    Perfection    +16-20 points to dexterity               30
Suffix    Wizardry      + 21-30 points to mana                   30
Suffix    Life          Damage reduced by 4                      35
Suffix    Negation      Magic damage reduced by 4                35
Suffix    Flame         +(1-2) - 6 points fire damage            40
Suffix    Shock         +1 - 8 points lightning damage           50
Suffix    Blight        +2-7 points poison dmg - 3 seconds       50
Suffix    Frost         +1-4 points to cold dmg - 5 seconds      55
Prefix    Archers       +2 to skills - Amazon                    90
Prefix    Berserkers    +2 to skills - Barbarian                 90
Prefix    Priests       +2 to skills - Paladin                   90
Prefix    Necromancers  +2 to skills - Necromancer               90
Prefix    Archangel's   +2 to skills - Sorceress                 90

Armor Affixes
Code:
Pre/Suf   Name          Effect                                   ILVL
Prefix    Glimmering    +1 to Light Radius                        1
Suffix    Jackal        +1-5 to Life                              3
Prefix    Lizard's      +1-5 to Mana                              3
Prefix    Sturdy        120-130% Defense                          4
Prefix    Azure         Cold Resist +5-10%                        5
Suffix    Balance       Fast Hit Recovery                         5
Prefix    Crimson       Fire Resist +5-10%                        5
Prefix    Ocher         Lightning Resist +5-10%                   5
Prefix    Beryl         Poison Resist +5-10%                      5
Suffix    Fox           +5-10 to Life                             6
Suffix    Light         +1 to Light Radius                        6
Prefix    Glowing       +2 to Light Radius                        6
Suffix    Health        Damage Reduced by 1                       7
Suffix    Warding       Magic Damage Reduced by 1                 7
Suffix    Remedy        Poison Length Reduced by 25%              7
Prefix    Strong        131-140% Defense                          9
Suffix    Stability     Fastest Hit Recovery                      9
Prefix    Lapis         Cold Resist +11-20%                      12
Prefix    Burgundy      Fire Resist +11-20%                      12
Prefix    Tangerine     Lightning Resist +11-20%                 12
Prefix    Jade          Poison Resist +11-20%                    12
Suffix    Thorns        Attacker Takes Damage of 1-3             14
Suffix    Wolf          +11-20 to Life                           14
Suffix    Ease          Requirements -20%                        15
Prefix    Cobalt        Cold Resist +21-30%                      18
Prefix    Garnet        Fire Resist +21-30%                      18
Prefix    Coral         Lightning Resist +21-30%                 18
Suffix    Amelioration  Poison Length Reduced by 50%             18
Prefix    Viridian      Poison Resist +21-30%                    18
Prefix    Glorious      141-150% Defense                         19
Suffix    Tiger         +21-30 to Life                           20
Suffix    Spikes        Attacker Takes Damage of 2-6             21
Suffix    Life          +5 to Life                               23
Suffix    Mammoth       +31-40 to Life                           24
Suffix    Simplicity    Requirements -40%                        25
Prefix    Blessed       151-160% Defense                         25
Prefix    Amber         Lightning Resist +31-50%                 25
Suffix    Defiance      Poison Length Reduced by 75%             25
Suffix    Colossus      +41-60 to Life                           30
Prefix    Saintly       161-180% Defense                         31
Prefix    Holy          181-200% Defense                         36
Prefix    Serpent's     +11-20 to Mana                           37
Suffix    Measure       +2 to Minimum Damage                     37
Suffix    Skill         +4-6 to Dexterity                        45
Prefix    Dragon's      +31-40 to Mana                           52
Suffix    Precision     +11-15 to Dexterity                      60
Suffix    Regeneration  Replenish Life +3                        70

Belt Affixes
Code:
Pre/Suf   Name          Effect                                   ILVL
Prefix    Glimmering    +1 to Light Radius                        1
Suffix    Strength      +1-3 to Strength                          1
Suffix    Jackal        +1-5 to Life                              3
Prefix    Lizard's      +1-5 to Mana                              3
Prefix    Sturdy        120-130% Defense                          4
Prefix    Azure         Cold Resist +5-10%                        5
Suffix    Balance       Fast Hit Recovery                         5
Prefix    Crimson       Fire Resist +5-10%                        5
Prefix    Ocher         Lightning Resist +5-10%                   5
Prefix    Beryl         Poison Resist +5-10%                      5
Suffix    Fox           +5-10 to Life                             6
Suffix    Light         +1 to Light Radius                        6
Prefix    Radius        Glowing +2 to Light Radius                6
Prefix    Snake's       +5-10 to Mana                             6
Suffix    Remedy        Poison Length Reduced by 25%              7
Prefix    Strong        131-140% Defense                          9
Suffix    Stability     Fastest Hit Recovery                      9
Suffix    Regeneration  Replenish Life +3                        10
Prefix    Lapis         Cold Resist +11-20%                      12
Prefix    Burgundy      Fire Resist +11-20%                      12
Prefix    Tangerine     Lightning Resist +11-20%                 12
Prefix    Jade          Poison Resist +11-20%                    12
Suffix    Thorns        Attacker Takes Damage of 1-3             14
Suffix    Wolf          +11-20 to Life                           14
Prefix    Serpent's     +11-20 to Mana                           14
Prefix    Rugged        +5-10 to Max Stamina                     14
Suffix    Wealth        80-120% Extra Gold From Monsters         17
Prefix    Cobalt        Cold Resist +21-30%                      18
Prefix    Garnet        Fire Resist +21-30%                      18
Prefix    Coral         Lightning Resist +21-30%                 18
Suffix    Ox            +7-10 to Strength                        18
Prefix    Glorious      141-150% Defense                         19
Suffix    Tiger         +21-30 to Life                           20
Prefix    Drake's       +21-30 to Mana                           20
Suffix    Spikes        Attacker Takes Damage of 2-6             21
Suffix    Giant         +11-15 to Strength                       22
Suffix    Life          +5 to Life                               23
Prefix    Blessed       151-160% Defense                         25
Prefix    Amber         Lightning Resist +31-50%                 25
Suffix    Colossus      +41-60 to Life                           30
Suffix    Titan         +16-20 to Strength                       30
Prefix    Saintly       161-180% Defense                         31
Prefix    Holy          181-200% Defense                         36
Suffix    Skill         +4-6 to Dexterity                        45
Suffix    Frost         Adds 1-4 Cold Damage, Cold Dur: 5 sec    55
Suffix    Regrowth      Replenish Life +5                        55
Prefix    Viridian      Poison Resist +21-30%                    55
Suffix    Precision     +11-15 to Dexterity                      60
Suffix    Mammoth       +31-40 to Life                           60

Boot Affixes
Code:
Pre/Suf   Name          Effect                                   ILVL
Prefix    Glimmering    +1 to Light Radius                        1
Suffix    Pacing        10% Fast Run/Walk                         2
Suffix    Jackal        +1-5 to Life                              3
Prefix    Sturdy        120-130% Defense                          4
Prefix    Azure         Cold Resist +5-10%                        5
Suffix    Dexterity     +1-3 to Dexterity                         5
Suffix    Balance       Fast Hit Recovery                         5
Prefix    Crimson       Fire Resist +5-10%                        5
Prefix    Ocher         Lightning Resist +5-10%                   5
Prefix    Beryl         Poison Resist +5-10%                      5
Suffix    Fox           +5-10 to Life                             6
Suffix    Light         +1 to Light Radius                        6
Prefix    Glowing       +2 to Light Radius                        6
Suffix    Remedy        Poison Length Reduced by 25%              7
Prefix    Strong        131-140% Defense                          9
Suffix    Stability     Fastest Hit Recovery                      9
Suffix    Skill         +4-6 to Dexterity                        10
Suffix    Thawing       Half Freeze Duration                     10
Prefix    Lapis         Cold Resist +11-20%                      12
Suffix    Haste         20% Faster Run/Walk                      12
Prefix    Burgundy      Fire Resist +11-20%                      12
Prefix    Tangerine     Lightning Resist +11-20%                 12
Prefix    Jade          Poison Resist +11-20%                    12
Suffix    Wolf          +11-20 to Life                           14
Prefix    Rugged        +5-10 to Max Stamina                     14
Prefix    Tireless      Heal Stamina +50%                        14
Suffix    Fortune       20-35% Better Chance of Getting Mag Item 16
Suffix    Wealth        80-120% Extra Gold From Monsters         17
Prefix    Cobalt        Cold Resist +21-30%                      18
Suffix    Accuracy      +7-10 to Dexterity                       18
Prefix    Garnet        Fire Resist +21-30%                      18
Prefix    Coral         Lightning Resist +21-30%                 18
Prefix    Glorious      141-150% Defense                         19
Suffix    Tiger         +21-30 to Life                           20
Suffix    Speed         30% Fastest Run/Walk                     22
Prefix    Sapphire      Cold Resist +31-50%                      25
Prefix    Blessed       151-160% Defense                         25
Prefix    Ruby          Fire Resist +31-50%                      25
Prefix    Amber         Lightning Resist +31-50%                 25
Suffix    Titan         +16-20 to Strength                       30
Prefix    Saintly       161-180% Defense                         31
Prefix    Holy          181-200% Defense                         36
Prefix    Serpent's     +11-20 to Mana                           37
Suffix    Ox            +7-10 to Strength                        47
Suffix    Shock         Adds 1-8 Lightning Damage                50
Prefix    Dragon's      +31-40 to Mana                           52
Prefix    Viridian      Poison Resist +21-30%                    55
Suffix    Precision     +11-15 to Dexterity                      60
Suffix    Giant         +11-15 to Strength                       62
Suffix    Regeneration  Replenish Life +3                        70

Bow Affixes
Code:
Pre/Suf   Name          Effect                                   ILVL
Prefix    Bronze        +10-20 to Attack Rating                   1
Prefix    Jagged        +110-120% Damage                          1
Suffix    Craftsmanship +1-2 to Maximum Damage                    1
Suffix    Readiness     Slight Attack Rate Increase               1
Suffix    Worth         +1 to Minimum Damage                      2
Prefix    Iron          +21-40 to Attack Rating                   4
Suffix    Frost         Adds 1-4 Cold Damage, Cold Dur: 5 sec     4
Suffix    Flame         Adds 1 Minimum to 2-6 Fire Damage         4
Suffix    Shock         Adds 1-8 Lightning Damage                 4
Suffix    Quality       +2 to Maximum Damage                      4
Prefix    Sharp         +10-20 to AR, +Damage: 110-120%           5
Prefix    Azure         Cold Resist +5-10%                        5
Prefix    Deadly        +121-130% Damage                          5
Suffix    Dexterity     +1-3 to Dexterity                         5
Prefix    Crimson       Fire Resist +5-10%                        5
Prefix    Ocher         Lightning Resist +5-10%                   5
Suffix    Blight        Adds 2-7 Poison Damage over 3 Seconds     5
Prefix    Beryl         Poison Resist +5-10%                      5
Suffix    Leech         4-7% Life Stolen Per Hit                  6
Suffix    Light         +1 to Light Radius                        6
Suffix    Bat           4-8% Mana Stolen Per Hit                  6
Suffix    Measure       +2 to Minimum Damage                      6
Suffix    Maiming       +3-4 to Maximum Damage                    7
Prefix    Steel         +41-60 to Attack Rating                   8
Prefix    Vicious       +131-140% Damage                          8
Suffix    Alacrity      Attack Rate Increase                      8
Prefix    Fine          +21-40 to AR, +Damage: 121-130%           9
Suffix    Skill         +4-6 to Dexterity                        10
Suffix    Slaying       +5-7 to Maximum Damage                   11
Prefix    Silver        +61-80 to Attack Rating                  12
Suffix    Excellence    +3 to Minimum Damage                     12
Prefix    Brutal        +141-150% Damage                         14
Suffix    Gore          +8-10 to Maximum Damage                  14
Suffix    Ease          Requirements -20%                        15
Prefix    Warrior's     +41-60 to AR, +Damage: 131-140%          15
Suffix    Fire          Adds 2 Minimum to 6-11 Fire Damage       15
Suffix    Radiance      +3 to Light Radius                       15
Suffix    Lightning     Adds 1-16 Lightning Damage               15
Suffix    Venom         Adds 4-14 Poison Damage over 3 Seconds   15
Prefix    Gold          +81-100 to Attack Rating                 17
Suffix    Wed           +5 to Light Radius                       17
Suffix    Glacier       Adds 4 - 12 Cold Damage, Cold Dur: 6 sec 18
Suffix    Accuracy      +7-10 to Dexterity                       18
Suffix    Performance   +4-5 to Minimum Damage                   18
Suffix    Carnage       +11-15 to Maximum Damage                 19
Prefix    Massive       +151-165% Damage                         20
Prefix    Soldier's     +61-80 to AR, +Damage: 141-150%          21
Prefix    Platinum      +101-120 to Attack Rating                22
Suffix    Precision     +11-15 to Dexterity                      22
Suffix    Simplicity    Requirements -40%                        25
Prefix    Knight's      +81-100 to AR, +Damage: 151-165%         25
Prefix    Sapphire      Cold Resist +31-50%                      25
Suffix    Burning       Adds 10 Minimum to 10-20 Fire Damage     25
Suffix    Thunder       Adds 1-32 Lightning Damage               25
Prefix    Amber         Lightning Resist +31-50%                 25
Suffix    Slaughter     +15-20 to Maximum Damage                 25
Suffix    Pestilence    Adds 12-28 Poison Damage over 4 Seconds  25
Prefix    Savage        +166-180% Damage                         26
Prefix    Meteoric      +121-150 to Attack Rating                27
Prefix    Lord's        +101-120 to AR, +Damage: 166-180%        30
Suffix    Perfection    +16-20 to Dexterity                      30
Prefix    Fletcher      +1 to Amazon Skill Levels                30
Prefix    Merciless     +181-200% Damage                         32
Prefix    King's        +121-150 to AR, +Damage: 181-200%        35
Prefix    Lapis         Cold Resist +11-20%                      35
Prefix    Burgundy      Fire Resist +11-20%                      35
Prefix    Tangerine     Lightning Resist +11-20%                 35
Prefix    Jade          Poison Resist +11-20%                    35
Prefix    Archer        +2 to Amazon Skill Levels                40
Suffix    Wolf          +11-20 to Life                           45
Suffix    Ox            +7-10 to Strength                        47
Prefix    Cobalt        Cold Resist +21- 30%                     55
Prefix    Garnet        Fire Resist +21-30%                      55
Prefix    Coral         Lightning Resist +21-30%                 55
Prefix    Viridian      Poison Resist +21-30%                    55
Suffix    Regeneration  Replenish Life +3                        70

Glove Affixes
Code:
Pre/Suf   Name          Effect                                   ILVL
Prefix    Bronze        +10-20 to Attack Rating                   1
Prefix    Glimmering    +1 to Light Radius                        1
Suffix    Readiness     Slight Attack Rate Increase               1
Suffix    Jackal        +1-5 to Life                              3
Prefix    Sturdy        120-130% Defense                          4
Prefix    Azure         Cold Resist +5-10%                        5
Suffix    Dexterity     +1-3 to Dexterity                         5
Prefix    Crimson       Fire Resist +5-10%                        5
Prefix    Ocher         Lightning Resist +5-10%                   5
Prefix    Beryl         Poison Resist +5-10%                      5
Suffix    Fox           +5-10 to Life                             6
Suffix    Light         +1 to Light Radius                        6
Prefix    Glowing       +2 to Light Radius                        6
Suffix    Remedy        Poison Length Reduced by 25%              7
Prefix    Strong        131-140% Defense                          9
Suffix    Skill         +4-6 to Dexterity                        10
Suffix    Thawing       Half Freeze Duration                     10
Prefix    Lapis         Cold Resist +11-20%                      12
Prefix    Burgundy      Fire Resist +11-20%                      12
Prefix    Tangerine     Lightning Resist +11-20%                 12
Prefix    Jade          Poison Resist +11-20%                    12
Suffix    Wolf          +11-20 to Life                           14
Prefix    Rugged        +5-10 to Max Stamina                     14
Suffix    Fortune       20-35% Better MF                         16
Suffix    Thu           +5 to Light Radius                       17
Suffix    Wealth        80-120% Extra Gold From Monsters         17
Suffix    Accuracy      +7-10 to Dexterity                       18
Prefix    Glorious      141-150% Defense                         19
Suffix    Tiger         +21-30 to Life                           20
Prefix    Blessed       151-160% Defense                         25
Suffix    Perfection    +16-20 to Dexterity                      30
Prefix    Saintly       161-180% Defense                         31
Prefix    Lapis         Cold Resist +11-20%                      35
Prefix    Holy          181-200% Defense                         36
Prefix    Serpent's     +11-20 to Mana                           37
Suffix    Flame         Adds 1 Minimum to 2-6 Fire Damage        40
Suffix    Regeneration  Replenish Life +3                        40
Suffix    Ox            +7-10 to Strength                        47
Prefix    Dragon's      +31-40 to Mana                           52
Prefix    Cobalt        Cold Resist +21-30%                      55
Prefix    Garnet        Fire Resist +21-30%                      55
Prefix    Coral         Lightning Resist +21-30%                 55
Prefix    Viridian      Poison Resist +21-30%                    55
Suffix    Precision     +11-15 to Dexterity                      60
Suffix    Mammoth       +31-40 to Life                           60
Suffix    Giant         +11-15 to Strength                       62

Ring Affixes
Code:
Pre/Suf   Name          Effect                                   ILVL
Prefix    Bronze        +10-20 to Attack Rating                   1
Prefix    Glimmering    +1 to Light Radius                        1
Suffix    Craftsmanship +1-2 to Maximum Damage                    1
Suffix    Strength      +1-3 to Strength                          1
Suffix    Greed         40-60% Extra Gold From Monsters           2
Prefix    Triumphant    +1 Point of Mana After Each Kill          3
Suffix    Jackal        +1-5 to Life                              3
Prefix    Lizard's      +1-5 to Mana                              3
Prefix    Iron          +21-40 to Attack Rating                   4
Prefix    Fortuitous    10-15% Better Chance of MF                5
Prefix    Azure         Cold Resist +5-10%                        5
Suffix    Dexterity     +1-3 to Dexterity                         5
Prefix    Crimson       Fire Resist +5-10%                        5
Prefix    Ocher         Lightning Resist +5-10%                   5
Suffix    Energy        +1-5 to Mana                              5
Prefix    Beryl         Poison Resist +5-10%                      5
Suffix    Apprentice    Fast Cast Rate                            5
Suffix    Fox           +5-10 to Life                             6
Suffix    Leech         4-7% Life Stolen Per Hit                  6
Suffix    Light         +1 to Light Radius                        6
Prefix    Glowing       +2 to Light Radius                        6
Prefix    Snake's       +5-10 to Mana                             6
Suffix    Bat           4-8% Mana Stolen Per Hit                  6
Suffix    Health        Damage Reduced by 1                       7
Suffix    Warding       Magic Damage Reduced by 1                 7
Suffix    Maiming       +3-4 to Maximum Damage                    7
Suffix    Remedy        Poison Length Reduced by 25%              7
Prefix    Steel         +41-60 to Attack Rating                   8
Suffix    Skill         +4-6 to Dexterity                        10
Suffix    Thawing       Half Freeze Duration                     10
Suffix    Regeneration  Replenish Life +3                        10
Suffix    Mind          +6-10 to Mana                            10
Suffix    Might         +4-6 to Strength                         10
Prefix    Silver        +61-80 to Attack Rating                  12
Suffix    Chance        10-19% Better Chance of MF               12
Prefix    Lapis         Cold Resist +11-20%                      12
Prefix    Burgundy      Fire Resist +11-20%                      12
Prefix    Tangerine     Lightning Resist +11-20%                 12
Suffix    Excellence    +3 to Minimum Damage                     12
Suffix    Wolf          +11-20 to Life                           14
Prefix    Serpent's     +11-20 to Mana                           14
Prefix    Rugged        +5-10 to Max Stamina                     14
Suffix                  +3 to Light Radius                       15
Suffix    Fri           +5 to Light Radius                       17
Prefix    Cobalt        Cold Resist +21-30%                      18
Suffix    Protection    Damage Reduced by 2                      18
Suffix    Accuracy      +7-10 to Dexterity                       18
Prefix    Garnet        Fire Resist +21-30%                      18
Prefix    Coral         Lightning Resist +21-30%                 18
Suffix    Sentinel      Magic Damage Reduced by 2                18
Suffix    Brilliance    +11-15 to Mana                           18
Prefix    Viridian      Poison Resist +21-30%                    18
Suffix    Ox            +7-10 to Strength                        18
Suffix    Tiger         +21-30 to Life                           20
Prefix    Drake's       +21-30 to Mana                           20
Prefix    Platinum      +101-120 to Attack Rating                22
Suffix    Mammoth       +31-40 to Life                           24
Prefix    Dragon's      +31-40 to Mana                           24
Prefix    Sapphire      Cold Resist +31-50%                      25
Prefix    Ruby          Fire Resist +31-50%                      25
Prefix    Amber         Lightning Resist +31-50%                 25
Prefix    Emerald       Poison Resist +31-50%                    25
Prefix    Meteoric      +121-150 to Attack Rating                27
Suffix    Wizardry      +21-30 to Mana                           30
Prefix    Wyrm's        +41-60 to Mana                           30
Prefix    Jade          Poison Resist +11-20%                    35
Suffix    Flame         Adds 1 Minimum to 2-6 Fire Damage        40
Suffix    Blight        Adds 2-7 Poison Damage over 3 Seconds    45
Suffix    Shock         Adds 1-8 Lightning Damage                50
Suffix    Regrowth      Replenish Life +5                        55
Suffix    Precision     +11-15 to Dexterity                      60
Prefix    Prismatic     +5-15% to each Resistance                62
Suffix    Giant         +11-15 to Strength                       62

Scepter Affixes
Code:
Pre/Suf   Name          Effect                                   ILVL
Prefix    Bronze        +10-20 to Attack Rating                   1
Prefix    Jagged        +110-120% Damage                          1
Suffix    Craftsmanship +1-2 to Maximum Damage                    1
Suffix    Readiness     Slight Attack Rate Increase               1
Prefix    Triumphant    +1 Point of Mana After Each Kill          3
Suffix    Jackal        +1-5 to Life                              3
Prefix    Lizard's      +1-5 to Mana                              3
Prefix    Iron          +21-40 to Attack Rating                   4
Suffix    Frost         Adds 1-4 Cold Damage, Cold Dur: 5 sec     4
Suffix    Flame         Adds 1 Minimum to 2-6 Fire Damage         4
Suffix    Shock         Adds 1-8 Lightning Damage                 4
Suffix    Quality       +2 to Maximum Damage                      4
Prefix    Sharp         +10-20 to AR, +Damage: 110-120%           5
Prefix    Azure         Cold Resist +5-10%                        5
Prefix    Deadly        +121-130% Damage                          5
Suffix    Dexterity     +1-3 to Dexterity                         5
Prefix    Crimson       Fire Resist +5-10%                        5
Prefix    Ocher         Lightning Resist +5-10%                   5
Suffix    Energy        +1-5 to Mana                              5
Prefix    Beryl         Poison Resist +5-10%                      5
Suffix    Apprentice    Fast Cast Rate                            5
Suffix    Fox           +5-10 to Life                             6
Suffix    Leech         4-7% Life Stolen Per Hit                  6
Suffix    Light         +1 to Light Radius                        6
Prefix    Snake's       +5-10 to Mana                             6
Suffix    Bat           4-8% Mana Stolen Per Hit                  6
Suffix    Measure       +2 to Minimum Damage                      6
Suffix    Puncturing    -10-20 to Monster AC Per Hit              6
Suffix    Maiming       +3-4 to Maximum Damage                    7
Prefix    Steel         +41-60 to Attack Rating                   8
Prefix    Vicious       +131-140% Damage                          8
Suffix    Bear          Knockback                                 8
Suffix    Alacrity      Attack Rate Increase                      8
Prefix    Fine          +21-40 to AR, +Damage: 121-130%           9
Suffix    Skill         +4-6 to Dexterity                        10
Suffix    Regeneration  Replenish Life +3                        10
Suffix    Mind          +6-10 to Mana                            10
Suffix    Might         +4-6 to Strength                         10
Suffix    Slaying       +5-7 to Maximum Damage                   11
Prefix    Silver        +61-80 to Attack Rating                  12
Prefix    Lapis         Cold Resist +11-20%                      12
Prefix    Burgundy      Fire Resist +11-20%                      12
Prefix    Tangerine     Lightning Resist +11-20%                 12
Suffix    Excellence    +3 to Minimum Damage                     12
Prefix    Jade          Poison Resist +11-20%                    12
Prefix    Brutal        +141-150% Damage                         14
Suffix    Wolf          +11-20 to Life                           14
Prefix    Serpent's     +11-20 to Mana                           14
Suffix    Gore          +8-10 to Maximum Damage                  14
Prefix    Warrior's     +41-60 to AR, +Damage: 131-140%          15
Suffix    Fire          Adds 2 Minimum to 6-11 Fire Damage       15
Suffix    Radiance      +3 to Light Radius                       15
Suffix    Lightning     Adds 1-16 Lightning Damage               15
Prefix    Howling       Hit Causes Monsters to Flee              16
Suffix    Bashing       -25-40 to Monster AC Per Hit             16
Prefix    Gold          +81-100 to Attack Rating                 17
Suffix    Regrowth      Replenish Life +5                        17
Suffix    Sun           +5 to Light Radius                       17
Suffix    Magus         Fastest Cast Rate                        17
Suffix    Glacier       Adds 4-12 Cold Damage, Cold Dur: 6 sec   18
Prefix    Cobalt        Cold Resist +21-30%                      18
Suffix    Accuracy      +7-10 to Dexterity                       18
Prefix    Garnet        Fire Resist +21-30%                      18
Prefix    Coral         Lightning Resist +21-30%                 18
Suffix    Brilliance    +11-15 to Mana                           18
Suffix    Performance   +4-5 to Minimum Damage                   18
Prefix    Viridian      Poison Resist +21-30%                    18
Suffix    Ox            +7-10 to Strength                        18
Suffix    Carnage       +11-15 to Maximum Damage                 19
Suffix    Swiftness     Attack Rate Increase                     19
Prefix    Massive       +151-165% Damage                         20
Suffix    Locust        8-10% Life Stolen Per Hit                20
Prefix    Drake's       +21-30 to Mana                           20
Suffix    Vampire       9-12% Mana Stolen Per Hit                20
Prefix    Soldier's     +61-80 to AR, +Damage: 141-150%          21
Prefix    Platinum      +101-120 to Attack Rating                22
Suffix    Precision     +11-15 to Dexterity                      22
Suffix    Sorcery       +16-20 to Mana                           22
Suffix    Giant         +11-15 to Strength                       22
Prefix    Dragon's      +31-40 to Mana                           24
Suffix    Piercing      Ignores Target's Defense                 25
Prefix    Knight's      +81-100 to AR, +Damage: 151-165%         25
Suffix    Burning       Adds 10 Minimum to 10-20 Fire Damage     25
Suffix    Thunder       Adds 1-32 Lightning Damage               25
Suffix    Slaughter     +15-20 to Maximum Damage                 25
Prefix    Emerald       Poison Resist +31-50%                    25
Suffix    Quickness     Greater Attack Rate Increase             25
Prefix    Savage        +166-180% Damage                         26
Prefix    Meteoric      +121-150 to Attack Rating                27
Prefix    Lord's        +101-120 to AR, +Damage: 166-180%        30
Suffix    Wizardry      +21-30 to Mana                           30
Prefix    Wyrm's        +41-60 to Mana                           30
Prefix    Monk's        +1 to Paladin Skill Levels               30
Prefix    Merciless     +181-200% Damage                         32
Prefix    King's        +121-150 to AR, +Damage: 181-200%        35
Prefix    Priest's      +2 to Paladin Skill Levels               40

Shield Affixes
Code:
Pre/Suf   Name          Effect                                   ILVL
Suffix    Blocking      +10% Increased Blocking                   1
Prefix    Glimmering    +1 to Light Radius                        1
Suffix    Jackal        +1-5 to Life                              3
Prefix    Lizard's      +1-5 to Mana                              3
Prefix    Sturdy        120-130% Defense                          4
Prefix    Azure         Cold Resist +5-10%                        5
Suffix    Balance       Fast Hit Recovery                         5
Prefix    Crimson       Fire Resist +5-10%                        5
Prefix    Ocher         Lightning Resist +5-10%                   5
Prefix    Beryl         Poison Resist +5-10%                      5
Suffix    Fox           +5-10 to Life                             6
Suffix    Light         +1 to Light Radius                        6
Prefix    Glowing       +2 to Light Radius                        6
Prefix    Snake's       +5-10 to Mana                             6
Suffix    Health        Damage Reduced by 1                       7
Suffix    Warding       Magic Damage Reduced by 1                 7
Suffix    Maiming       +3-4 to Maximum Damage                    7
Suffix    Remedy        Poison Length Reduced by 25%              7
Prefix    Devious       Magic Damage Reduced by 1                 7
Prefix    Vulpine       10% Damage taken Goes to Mana             9
Prefix    Strong        131-140% Defense                          9
Suffix    Stability     Fastest Hit Recovery                      9
Suffix    Reduction     Thawing Half Freeze Duration             10
Suffix    Might         +4-6 to Strength                         10
Suffix    Deflecting    +20% Increased Blocking                  11
Prefix    Lapis         Cold Resist +11-20%                      12
Prefix    Burgundy      Fire Resist +11-20%                      12
Prefix    Tangerine     Lightning Resist +11-20%                 12
Prefix    Jade          Poison Resist +11-20%                    12
Suffix    Thorns        Attacker Takes Damage of 1-3             14
Suffix    Wolf          +11-20 to Life                           14
Prefix    Serpent's     +11-20 to Mana                           14
Prefix    Fortified     Magic Damage Reduced by 2                14
Suffix    Ease          Requirements -20%                        15
Prefix    Cobalt        Cold Resist +21-30%                      18
Prefix    Garnet        Fire Resist +21-30%                      18
Prefix    Coral         Lightning Resist +21-30%                 18
Suffix    Amelioration  Poison Length Reduced by 50%             18
Prefix    Viridian      Poison Resist +21-30%                    18
Prefix    Glorious      141-150% Defense                         19
Suffix    Tiger         +21-30 to Life                           20
Suffix    Spikes        Attacker Takes Damage of 2-6             21
Suffix    Life          +5 to Life                               23
Suffix    Mammoth       +31-40 to Life                           24
Suffix    Simplicity    Requirements -40%                        25
Prefix    Blessed       151-160% Defense                         25
Suffix    Defiance      Poison Length Reduced by 75%             25
Suffix    Colossus      +41-60 to Life                           30
Prefix    Saintly       161-180% Defense                         31
Prefix    Holy          181-200% Defense                         36
Suffix    Regeneration  Replenish Life +3                        40
Suffix    Skill         +4-6 to Dexterity                        45
Suffix    Ox            +7-10 to Strength                        47
Suffix    Precision     +11-15 to Dexterity                      60
Suffix    Giant         +11-15 to Strength                       62
 
Staff Affixes
Code:
Pre/Suf   Name          Effect                                   ILVL
Prefix    Bronze        +10-20 to Attack Rating                   1
Prefix    Jagged        +110-120% Damage                          1
Prefix    Glimmering    +1 to Light Radius                        1
Suffix    Craftsmanship +1-2 to Maximum Damage                    1
Suffix    Readiness     Slight Attack Rate Increase               1
Prefix    Triumphant    +1 Point of Mana After Each Kill          3
Suffix    Jackal        +1-5 to Life                              3
Prefix    Lizard's      +1-5 to Mana                              3
Prefix    Iron          +21-40 to Attack Rating                   4
Suffix    Frost         Adds 1-4 Cold Damage, Cold Dur: 5 sec     4
Suffix    Flame         Adds 1 Minimum to 2-6 Fire Damage         4
Suffix    Shock         Adds 1-8 Lightning Damage                 4
Suffix    Quality       +2 to Maximum Damage                      4
Prefix    Sharp         +10-20 to AR, +Damage: 110-120%           5
Prefix    Azure         Cold Resist +5-10%                        5
Prefix    Deadly        +121-130% Damage                          5
Prefix    Crimson       Fire Resist +5-10%                        5
Prefix    Ocher         Lightning Resist +5-10%                   5
Suffix    Energy        +1-5 to Mana                              5
Suffix    Blight        Adds 2-7 Poison Damage over 3 Seconds     5
Prefix    Beryl         Poison Resist +5-10%                      5
Suffix    Apprentice    Fast Cast Rate                            5
Suffix    Fox           +5-10 to Life                             6
Suffix    Leech         4-7% Life Stolen Per Hit                  6
Suffix    Light         +1 to Light Radius                        6
Prefix    Glowing       +2 to Light Radius                        6
Prefix    Snake's       +5-10 to Mana                             6
Suffix    Bat           4-8% Mana Stolen Per Hit                  6
Suffix    Measure       +2 to Minimum Damage                      6
Suffix    Maiming       +3-4 to Maximum Damage                    7
Prefix    Steel         +41-60 to Attack Rating                   8
Prefix    Vicious       +131-140% Damage                          8
Suffix    Bear          Knockback                                 8
Suffix    Alacrity      Attack Rate Increase                      8
Prefix    Fine          +21-40 to AR, +Damage: 121-130%           9
Suffix    Vileness      Prevent Monster Heal                      9
Suffix    Mind          +6-10 to Mana                            10
Suffix    Slaying       +5-7 to Maximum Damage                   11
Prefix    Silver        +61-80 to Attack Rating                  12
Prefix    Lapis         Cold Resist +11-20%                      12
Prefix    Burgundy      Fire Resist +11-20%                      12
Prefix    Tangerine     Lightning Resist +11-20%                 12
Suffix    Excellence    +3 to Minimum Damage                     12
Prefix    Jade          Poison Resist +11-20%                    12
Prefix    Brutal        +141-150% Damage                         14
Suffix    Wolf          +11-20 to Life                           14
Prefix    Serpent's     +11-20 to Mana                           14
Suffix    Gore          +8-10 to Maximum Damage                  14
Prefix    Warrior's     +41-60 to AR, +Damage: 131-140%          15
Suffix    Fire          Adds 2 Minimum to 6-11 Fire Damage       15
Suffix    Radiance      +3 to Light Radius                       15
Suffix    Lightning     Adds 1-16 Lightning Damage               15
Suffix    Venom         Adds 4-14 Poison Damage over 3 Seconds   15
Prefix    Howling       Hit Causes Monsters to Flee              16
Prefix    Gold          +81-100 to Attack Rating                 17
Suffix    Mon           +5 to Light Radius                       17
Suffix    Magus         Fastest Cast Rate                        17
Suffix    Glacier       Adds 4 - 12 Cold Damage, Cold Dur: 6 sec 18
Prefix    Garnet        Fire Resist +21-30%                      18
Prefix    Coral         Lightning Resist +21-30%                 18
Suffix    Brilliance    +11-15 to Mana                           18
Suffix    Performance   +4-5 to Minimum Damage                   18
Prefix    Viridian      Poison Resist +21-30%                    18
Prefix    Massive       +151-165% Damage                         20
Suffix    Locust        8-10% Life Stolen Per Hit                20
Prefix    Drake's       +21-30 to Mana                           20
Suffix    Vampire       9-12% Mana Stolen Per Hit                20
Prefix    Soldier's     +61-80 to AR, +Damage: 141-150%          21
Prefix    Platinum      +101-120 to Attack Rating                22
Suffix    Sorcery       +16-20 to Mana                           22
Prefix    Dragon's      +31-40 to Mana                           24
Suffix    Piercing      Ignores Target's Defense                 25
Prefix    Knight's      +81-100 to AR, +Damage: 151-165%         25
Prefix    Sapphire      Cold Resist +31-50%                      25
Suffix    Burning       Adds 10 Minimum to 10-20 Fire Damage     25
Prefix    Ruby          Fire Resist +31-50%                      25
Suffix    Thunder       Adds 1-32 Lightning Damage               25
Prefix    Amber         Lightning Resist +31-50%                 25
Suffix    Pestilence    Adds 12-28 Poison Damage over 4 Seconds  25
Suffix    Wizardry      +21-30 to Mana                           30
Prefix    Wyrm's        +41-60 to Mana                           30
Prefix    Angels's      +1 to Sorceress Skill Levels             30
Prefix    Arch-Angels's +2 to Sorceress Skill Levels             40
Suffix    Regeneration  Replenish Life +3                        70
Prefix    Cobalt        Cold Resist +21-30%                       -

Wand Affixes
Code:
Pre/Suf   Name          Effect                                   ILVL
Prefix    Bronze        +10-20 to Attack Rating                   1
Prefix    Jagged        +110-120% Damage                          1
Prefix    Glimmering    +1 to Light Radius                        1
Suffix    Craftsmanship +1-2 to Maximum Damage                    1
Suffix    Readiness     Slight Attack Rate Increase               1
Prefix    Triumphant    +1 Point of Mana After Each Kill          3
Suffix    Jackal        +1-5 to Life                              3
Prefix    Lizard's      +1-5 to Mana                              3
Prefix    Iron          +21-40 to Attack Rating                   4
Suffix    Frost         Adds 1-4 Cold Damage, Cold Dur: 5 sec     4
Suffix    Flame         Adds 1 Minimum to 2-6 Fire Damage         4
Suffix    Shock         Adds 1-8 Lightning Damage                 4
Suffix    Quality       +2 to Maximum Damage                      4
Prefix    Sharp         +10-20 to AR, +Damage: 110-120%           5
Prefix    Azure         Cold Resist +5-10%                        5
Prefix    Deadly        +121-130% Damage                          5
Prefix    Crimson       Fire Resist +5-10%                        5
Prefix    Ocher         Lightning Resist +5-10%                   5
Suffix    Energy        +1-5 to Mana                              5
Suffix    Blight        Adds 2-7 Poison Damage over 3 Seconds     5
Suffix    Apprentice    Fast Cast Rate                            5
Suffix    Fox           +5-10 to Life                             6
Suffix    Leech         4-7% Life Stolen Per Hit                  6
Suffix    Light         +1 to Light Radius                        6
Prefix    Glowing       +2 to Light Radius                        6
Prefix    Snake's       +5-10 to Mana                             6
Suffix    Bat           4-8% Mana Stolen Per Hit                  6
Suffix    Measure       +2 to Minimum Damage                      6
Suffix    Maiming       +3-4 to Maximum Damage                    7
Prefix    Steel         +41-60 to Attack Rating                   8
Prefix    Vicious       +131-140% Damage                          8
Suffix    Bear          Knockback                                 8
Suffix    Alacrity      Attack Rate Increase                      8
Prefix    Fine          +21-40 to AR, +Damage: 121-130%           9
Suffix    Vileness      Prevent Monster Heal                      9
Suffix    Mind          +6-10 to Mana                            10
Suffix    Slaying       +5-7 to Maximum Damage                   11
Prefix    Silver        +61-80 to Attack Rating                  12
Prefix    Lapis         Cold Resist +11-20%                      12
Prefix    Burgundy      Fire Resist +11-20%                      12
Prefix    Tangerine     Lightning Resist +11-20%                 12
Suffix    Excellence    +3 to Minimum Damage                     12
Prefix    Brutal        +141-150% Damage                         14
Suffix    Wolf          +11-20 to Life                           14
Prefix    Serpent's     +11-20 to Mana                           14
Suffix    Gore          +8-10 to Maximum Damage                  14
Prefix    Warrior's     +41-60 to AR, +Damage: 131-140%          15
Suffix    Fire          Adds 2 Minimum to 6-11 Fire Damage       15
Suffix    Radiance      +3 to Light Radius                       15
Suffix    Lightning     Adds 1-16 Lightning Damage               15
Suffix    Venom         Adds 4-14 Poison Damage over 3 Seconds   15
Prefix    Howling       Hit Causes Monsters to Flee              16
Prefix    Gold          +81-100 to Attack Rating                 17
Suffix    Tue           +5 to Light Radius                       17
Suffix    Magus         Fastest Cast Rate                        17
Suffix    Glacier       Adds 4-12 Cold Damage, Cold Dur: 6 sec   18
Prefix    Cobalt        Cold Resist +21-30%                      18
Prefix    Garnet        Fire Resist +21-30%                      18
Prefix    Coral         Lightning Resist +21-30%                 18
Suffix    Brilliance    +11-15 to Mana                           18
Suffix    Performance   +4-5 to Minimum Damage                   18
Prefix    Massive       +151-165% Damage                         20
Suffix    Locust        8-10% Life Stolen Per Hit                20
Prefix    Drake's       +21-30 to Mana                           20
Suffix    Vampire       9-12% Mana Stolen Per Hit                20
Prefix    Soldier's     +61-80 to AR, +Damage: 141-150%          21
Prefix    Platinum      +101-120 to Attack Rating                22
Suffix    Sorcery       +16-20 to Mana                           22
Prefix    Dragon's      +31-40 to Mana                           24
Suffix    Piercing      Ignores Target's Defense                 25
Prefix    Knight's      +81-100 to AR, +Damage: 151-165%         25
Prefix    Sapphire      Cold Resist +31-50%                      25
Suffix    Burning       Adds 10 Minimum to 10-20 Fire Damage     25
Prefix    Ruby          Fire Resist +31-50%                      25
Suffix    Thunder       Adds 1-32 Lightning Damage               25
Prefix    Amber         Lightning Resist +31-50%                 25
Suffix    Pestilence    Adds 12-28 Poison Damage over 4 Seconds  25
Suffix    Wizardry      +21-30 to Mana                           30
Prefix    Wyrm's        +41-60 to Mana                           30
Prefix    Summoner's    +1 to Necromancer Skill Levels           30
Prefix    Jade          Poison Resist +11-20%                    35
Prefix    Necromancer's +2 to Necromancer Skill Levels           40
Prefix    Viridian      Poison Resist +21-30%                    55
Suffix    Regeneration  Replenish Life +3                        70

Weapon Affixes (Swords, Maces, Axes, Spears, Polearms, Knives... anything not mentioned seperately)
Code:
Pre/Suf   Name          Effect                                   ILVL
Prefix    Bronze        +10-20 to Attack Rating                   1
Prefix    Jagged        +110-120% Damage                          1
Suffix    Craftsmanship +1-2 to Maximum Damage                    1
Suffix    Readiness     Slight Attack Rate Increase               1
Suffix    Worth         +1 to Minimum Damage                      2
Prefix    Triumphant    +1 Point of Mana After Each Kill          3
Prefix    Iron          +21-40 to Attack Rating                   4
Suffix    Frost         Adds 1-4 Cold Damage, Cold Dur: 5 sec     4
Suffix    Flame         Adds 1 Minimum to 2-6 Fire Damage         4
Suffix    Shock         Adds 1-8 Lightning Damage                 4
Suffix    Quality       +2 to Maximum Damage                      4
Prefix    Sharp         +10-20 to AR, +Damage: 110-120%           5
Prefix    Deadly        +121-130% Damage                          5
Suffix    Blight        Adds 2-7 Poison Damage over 3 Seconds     5
Suffix    Leech         4-7% Life Stolen Per Hit                  6
Suffix    Bat           4-8% Mana Stolen Per Hit                  6
Suffix    Measure       +2 to Minimum Damage                      6
Suffix    Puncturing    -10-20 to Monster AC Per Hit              6
Suffix    Maiming       +3-4 to Maximum Damage                    7
Prefix    Steel         +41-60 to Attack Rating                   8
Prefix    Vicious       +131-140% Damage                          8
Suffix    Alacrity      Attack Rate Increase                      8
Prefix    Fine          +21-40 to AR, +Damage: 121-130%           9
Suffix    Vileness      Prevent Monster Heal                      9
Suffix    Might         +4-6 to Strength                         10
Suffix    Slaying       +5-7 to Maximum Damage                   11
Prefix    Silver        +61-80 to Attack Rating                  12
Suffix    Excellence    +3 to Minimum Damage                     12
Prefix    Brutal        +141-150% Damage                         14
Suffix    Gore          +8-10 to Maximum Damage                  14
Suffix    Ease          Requirements -20%                        15
Prefix    Warrior's     +41-60 to AR, +Damage: 131-140%          15
Suffix    Fire          Adds 2 Minimum to 6-11 Fire Damage       15
Suffix    Lightning     Adds 1-16 Lightning Damage               15
Suffix    Venom         Adds 4-14 Poison Damage over 3 Seconds   15
Prefix    Howling       Hit Causes Monsters to Flee              16
Suffix    Bashing       -25-40 to Monster AC Per Hit             16
Prefix    Gold          +81-100 to Attack Rating                 17
Suffix    Glacier       Adds 4-12 Cold Damage, Cold Dur: 6 sec   18
Suffix    Performance   +4-5 to Minimum Damage                   18
Suffix    Ox            +7-10 to Strength                        18
Suffix    Carnage       +11-15 to Maximum Damage                 19
Suffix    Swiftness     Attack Rate Increase                     19
Prefix    Massive       +151-165% Damage                         20
Suffix    Locust        8-10% Life Stolen Per Hit                20
Suffix    Vampire       9-12% Mana Stolen Per Hit                20
Prefix    Soldier's     +61-80 to AR, +Damage: 141-150%          21
Prefix    Platinum      +101-120 to Attack Rating                22
Suffix    Giant         +11-15 to Strength                       22
Suffix    Simplicity    Requirements -40%                        25
Prefix    Knight's      +81-100 to AR, +Damage: 151-165%         25
Suffix    Burning       Adds 10 Minimum to 10-20 Fire Damage     25
Suffix    Thunder       Adds 1-32 Lightning Damage               25
Suffix    Slaughter     +15-20 to Maximum Damage                 25
Suffix    Pestilence    Adds 12-28 Poison Damage over 4 Seconds  25
Suffix    Quickness     Greater Attack Rate Increase             25
Prefix    Savage        +166-180% Damage                         26
Prefix    Meteoric      +121-150 to Attack Rating                27
Prefix    Lord's        +101-120 to AR, +Damage: 166-180%        30
Prefix    Slayer        +1 to Barbarian Skill Levels             30
Prefix    Merciless     +181-200% Damage                         32
Prefix    King's        +121-150 to AR, +Damage: 181-200%        35
Prefix    Lapis Cold    Resist +11-20%                           35
Prefix    Burgundy      Fire Resist +11-20%                      35
Prefix    Tangerine     Lightning Resist +11-20%                 35
Prefix    Jade Poison   Resist +11-20%                           35
Prefix    Serpent's     +11-20 to Mana                           37
Prefix    Berserker     +2 to Barbarian Skill Levels             40
Suffix    Wolf          +11-20 to Life                           45
Suffix    Shock         Adds 1-8 Lightning Damage                50
Prefix    Cobalt        Cold Resist +21-30%                      55
Prefix    Garnet        Fire Resist +21-30%                      55
Prefix    Coral         Lightning Resist +21-30%                 55
Prefix    Viridian      Poison Resist +21-30%                    55
Suffix    Mammoth       +31-40 to Life                           60
Suffix    Regeneration  Replenish Life +3                        70

Note that these tables DO NOT account for the "off by one" bug, which wasn't fixed until the expansion some time. This means that when it says "+31-40 to life" or something else with a range, the max value is actually not possible. 31-39 is the adjusted range.

Also note that Amulets have a magic_lvl of 2, which functions as a bonus to their item level. This is NOT accounted for in the table. The actual ilvl required for +1 to skills is not 30, it's 28.
 
@helvete Nice guide.

Still some personal opinions (as 1.00 player)
- Cow king itemfarming is usually the best at player 1 with as much "droppable" uniqueitems in stash as possible (expecially armor items are important!)
- It is a good idea to stay at act 4 normal or nm before moving to a higher difficulty. Act 4 drops alot of rods and armor pieces which sell for much more money as the items you find at act1 to act 3.
- (not sure if allowed) but if it is include a paragraph concerning bonefarming. I also figured out that mf doesn't influence bonefarming at all. The only thing that include the drops are the number of players in the game and the amount of walls sumoned.

Questions:
- Do the young maggots start dropping items when you portal to town and then return or do they drop items indefiniatly?
- Do grotesque wyrms at ROF give experience after you portalled to town. (Be sure to not put anyone in the rof lvl to test this)?
- What is your opinion about running flayers + flayer dungeons till lvl 68 on hell?
- Does questbugging work the same way as 1.13? If it is Diablo is by far the best scource of getting an Umes

Cow King explained
Cow king drops "act 4 end items" meaning it will drop Bone Helm. Crown ,Gothic Plate, Full Plate Mail, Light Plate, Ancient Armor, Gauntlets, Greaves, Plated Belt, Gothic Shield, War Scythe, Pike, War Sword, War Staff, Great Sword, Long Battle Bow, Giant Axe, Great Maul, War Hammer, Flamberge, Mask. Repeating Crossbow( I possibly forgot two)
Cow King doesn't drop Grim Wands or War Scepters I believe. I also never seen ring's and amu's.

The drops are divided in to 3 scenario's. Each scenario has 33,3% chance.
- A regular rare item. In this case only a rare drops with normal durability. In this case only one pick is selected and it can't be multiplied by any means.
- A set item. In this case a set is selected. If a failed set is selected it will drop as magic item and another call will be made. This goes up to 5 (failed) set items. Putting items in your stash does nothing as sets aren't restricted.
- A unique item. As you already explained unique items only appear if that item isn't in the game. This means whenever an unique item is selected which is also in your stash a 5 times durability rare will appear, also as the drop failed another call will be made untill or a unique item drops or 5 items have been generated this way. Whenever an exeptional item is selected in nm or hell it is a default failed call and another call will be made. Due to this reason Cow King hell is by far the best scource of getting rare ornates, rare mage plates and for forwarding to 1.06 rare martels (two hand dmg bug in 1.00). Do note that Lances and Grim helms don't spawn!

What items should be Gambled on:
- Boots (Hotspur in stash ofcourse)
- Caps (Bigginn's Bonet in stash)
- Quilted Armor (Greyform in stash)
- Rings (Sojs for forwarding and 15@ rare rings, nagel and manald in stash)
- Amu's (Only for characters from lvl 83 and above, 3 unique amu's in stash)
- Plated Belts (Bladebuckle in stash, rather run Cow King or Lower Kurast for these)
- Bone Shields just to get Wall of the Eyeless
- Gauntlets to get frostburn and if you're inpatient (Cow King is by far the best scource!)
- Light Gauntlets to get Magefist

Lower Kurast:
Lower Kurast has a niche in 1.00 as 5% of the superchests spawn as rares. Also the itempool is very limited. From what I've seen: Pike, Plated Belt, Great Helm, War Hammer, Blade, Gauntlets, Greaves, Tower Shield, Long Sword, Bone Helm , Flamberge (no pieces of bodyarmor drop!) Yes this work on 1.06 aswell and yes on 1.06 Lances and Grim Helms are possible (maybe the best scource!). Lower Kurast is the best scource of finding rare Plated Belts, Gauntlets, Greaves and Battle Hammers!
Maggot Young always give exp and drop items, but I haven't seen any of the Flesh Beast Young drop items or give any exp.

I haven't personally ran flayers much, since it takes a bit of effort to get a game running with seven extra players. They could possibly be good, but I prefer just running act 4 hell. Some of those (balrog type) monsters give a LOT of exp, even in the high 80's.

Thanks for the Cow King explanation, it's good to have some facts as to why he's the best target for high (gamble) cost uniques. He does drop rings and masks at least, since I have had him drop me a SoJ before. He also seem to always drop one low-end magic item with any drop. Usually a sash, wand, hand axe or other items we've come to know as "TC3" in LoD.

I actually wouldn't keep Hotspur, Biggin's, Greyform nor Blinkbat's in stash, because they're so cheap it doesn't really matter.

I don't think act bosses can be quest bugged. When I have rushed characters, killing act bosses with the rusher just gives one or two blue items, even if the quest is completed for the rushees.
@helvete, the reason you need to keep them in the stash is you have an aditional 3% of gambling a rare instead of the selected unique. I rather want to gamble that 30 frw 17 str 49 lres boots instead of another hotspur :). You get 10% of gambling rare boots with hotspur in the stash instead of 7%!

The tc3 items drop because the Cow King is concidered an act 1 boss. Are you sure he drops rings though, I never seen he does? If so that would be an amazing scource for unlimitid sojs! The tc3 items can never be rare if you wonder though, so no rare demonhide sashes or war hats for us. He indeed drops masks and I'll add that one to the list.

About the wyrm point, just mass them at the wp and then setup a portal and leave act 4. Then return at the portal, I really wonder what will happen!

About the questbugging I think you make a slight mistake. You need a character with a complete diablo quest, he hosts the game. Then your sorceress enters the game which has the diablo quest open. Now your sorceress should have "you cannot complete this quest" in the window. If the sorceress kills diablo now you're questbugging, the character who opened the game shoudn't kill diablo as that obviously don't work. Also with rushees you won't get quest drops as the rushing character has the quest done and as such no quest drop appears!
Yeah, but the stash is so small. Better to create a MP game and join/leave with mules with those items if 2500 gold is too expensive to waste once.

I haven't tried the quest drop thing because I thought that kind of "first kill" drop was added with 1.10
@helvete not at all. The rare set or unique item asigned to the boss on the first kill is the questdrop. This rare set or unique item disappears after continueously killing the same boss with a character that has the quest. Diablo is a bit of an exeption here as the two items he drops have a 12,5% chance of being rare.

Two questions:
1. Is discussion on Bonefarming allowed on the forum or is it "expoiting a not allowed expoit of an ingame bug"
2. What is your opinion on lowerkurast running on 1.00?
Allowed. Haven't tried.
Alright in that case I can sum up some personal experience. Don't have my 1.00 nec anymore, going to make a new one.

How bonefarming works:
First of all we need a necro with bonewall. The skill level doesn't really mather but it is convenient to have atleast level 5 because of the duration. The hitpoints of the bonewall are influenced by the ingame playersetting. The trick is to summon as much bonewalls as possible, then leave the area (heal yourself) then return to the area and witness your bonewalls collapse. The bonewalls drop items. Be sure to don't summon the bonewalls straight on or near the waypoint as it will often result in collapsing bonewalls that don't drop items.

Facts and uses:
- When bonefarming on hell the itemlevel is 58 no mather where you bonefarm.
- The itempool of bonefarming is rather limited and usually drops act 4 items and normal gems.
- I haven't seen exeptional items when bonefarming in nm I expect the rate 11% exeptional items.
- MF doesn't work!!!!
- Roughly 1 in 150 items is rare
- Bugging Cow King results in more rare and better rare items.
- Bonefarming is influenced by playersetting ALWAYS bonefarm with atleast 4 extra players in the game (5 total)
I never got bonefarming to work, but explain the bugging cow king thing. Never heard of that!
That would be a boring explanation as I posted the reasoning above. It's behavior is unintended (as in all bosses are limited to one item due to balancing reasons.). It is a simple oversight on development that after a failed unique another call will be made and as such another unique or failed unique will spawn. A developent oversight is litterary a bug, that's what I ment with "bugging the Cow King". Also you can influence this oversight by putting items in your stash and as such feeding on the bug. The same as you would reference the random socket on ethereal armors defense increase as "ethereal bugged or simpely bugged"

PS: Sorry for the boring answer. nothing new here
Maybe a handy paragraph for your guide as the answer isn't always Cow King. I'll post all items that have a certain niche.

How to get desired items?

Unique items and Set Items:

Easy gamble
Hotspur
Biggins Bonet
Tarnhelm
Greyform
Bloodfist
Lenymo and Death's Sash
Gull
Nightsmoke
Hand of Brock

Moderate Gamble
Chance Guard
Goldwrap
Soulflay
Goblin Toe

Hard Gamble
Stone of Jordan
Nokozan
Eye of Etlich
Mahim Oak
Wall of the Eyeless (Cow king doesn't drop!)
Spectral Shard (Cow king doesn't drop!)

Cow King (don't gamble these!) 1.00 to 1.02 only
Silks of the Victor
Frostburn
Tearhaunch
Heavely Garb
Goldskin
The Ward (quite useless but rare gothic shields can be very decent!)
Wormskull
Face of Horror
Nagelring
Manald heal
Stone of Jordan (this one can and should be gambled aswell, becuz unlimited SOJ's)
Steeldriver
Iron Jade Bong (can't be gambled)
Rattlecage
Culwen's Point

Other locations:
Ume's Lament - Diablo normal questkill
Sigon's Guard - Anywhere at act 4 hell with 194+ mf
Maelstrom - Act 2 ghosts or act 3 flayers or Duriel questkill (by far the hardest item to come by!)

Rares

Normal rares
Boots / Quilted Armor / Leather Gloves / Cap - Gamble with the same class unique item in stash (10% chance to get the desired rare)
Plated Belts - Lower Kurast Hell (they are rarer from the Cow King).
Grim Wands: Regular or bosses on act 4 normal!! (after normal the chance of getting decent resistance decreases dramatically)
Light Plate/Gothic Plate/ Full Plate Mail/ Ancient Armor - Cow King Hell
Bone Helm - Lower Kurast Hell (they are rarer from the Cow King).
Rings - Gamble or Cow King (keep nagel and manald in stash!)
Amulets - Gamble after lvl 83 (keep all unique amu's in stash!)
Bone Shields Lower Kurast Hell

Exeptional rares
War Boots / War Belts / War Gauntlets / Battle Hammer / Naga / Pavise - Lower Kurast Hell (they are rarer from the Cow King).
Mage Plate / Ornate Plate / Martel de Fer / Grand Crown / Gothic Bow - Cow King Hell
War Hat / Demonhide Sash / Demonhide Gloves - Act 1 Hell with 196+ mf
Lance / Grim Helm - impossible at 1.00 - 1.02, Lower Kurast Hell 1.04 -1.06 only!
@Treeharl : very useful posts, especially this last one. I got confused about the cow king, I thought it somehow related to bone farming. It's too late in the evening, and I'm too intoxicated, but I'll soon have a look through every reply, and incorporate any good information into the OP. I'll also start adding screenshots shortly; that's why I reserved posts 2 and 3.
Good idea Helvete, I'll post exact tables from several scources. I'll be also playing 1.00 for the next 3 days and as such I could maybe help. Still my character is just lvl 27 so several things might take a while.
Treeharl's paragraph of Gambling,

Gambling is techincally the best way of getting desired rare items! Gambling has fixed prices and don't increase by level! However gambling needs a carefull preparation.

Facts
- The gambling screen doesn't refresh unless you leave town
- Unique items have 3% chance of being gambled, rares 7% and sets 5%
- If you have the desired unique item in your stash the 3% chance of an unique shifts to a 3% chance of a 5x durability rare
- Ring's and amu's don't always appear ibn every screen, they appear only 15% of the time.
- 12 Items always appear on the gamble screen

Getting gold:
Gambing requires gold. With the powerfull 10% rare rate farming gold is core buissyness in 1.00. Where should I farm gold?

Act 4 ONLY!! (any difficulty). Any other acts has a horrid armor and rod pool and as such give multiple times less gold per minute. You might concider selling leftover magic items on lower kurast runs, but still act 4 is better. ALWAYS, ALWAYS, ALWAYS repair the item first before selling unless the repair cost is higher as the proffit you can make. (If I have a grim wand that sells for 22K and it costs 8K to repair I won't repair it as the selling cap is 25K gold). Be sure to mass gold (altleast 250K or so).

Items to sell:
- Any rod with staffmods (don't bother with cracked as they can't have staffmods)
- Field Plate, Light Plate, Full Plate Mail, Ancient Armor and all exeptional torso armors
- War Belts, War Gauntlets, Ancient Shield, Pavise, Grand Crown
- Rings and Amus

Don't bother with
- Magic weapons even exeptional versions sell for few gold.
- Any piece of normal armor that is not a torso and not magic+
- Throwing potions and gems

Gambling itself
First check your mules, if you have several unique items that you want to gamble on put them in the stash of your gambling character.
Start a Cowrun, get the leg as you normally would do and open the portal straight near gheed. Clean the opening area so you won't get bothered with cows. Now click on Gheed, choose your items return to the Cow level and repeat. IMPORTANT if you're gambling the selected unique do NOT EVER sell it unless you want that unique multiple times (highly unlikely that is any usefull). You can also have the selected items to be put on your mule, as long the mule is in your game you will get 10% rares aswell! The argument well I sell my Hotspur because it is just 2,5K gold is invalid. If we massed 250K gold and we gamble 100 boots we want 10 rares instead of 7 rares and 3 hotspur! If you gambled a SOJ don't continue gamble on rings untill you created a new game and have muled the soj to your mule!

Best items to gamble:
- Boots (clvl 20+)
- Caps (clvl 20+)
- Quilted Armor (not usefull for barbs) (clvl 20+)
- Leather Gloves (clvl 20+)
- Rings (clvl 65+ or if you want to mass sojs)
- Amulets (clvl 84+ personally I would recommend clvl 87+)
- Items you need the unique from and not dropped by the Cow King (Magefist for example)
Some of those facts are incorrect. The gambling screen always spawn 12 items, rings/amulets decrease in spawning odds as higher base items get available. A lvl 1 character would typically see a lot of rings/amulets but not much else. Also, the odds for set should be 10% I believe, as they are more common than rares up until patch 1.08 or 1.09 (can't remember for the life of me).

Also, about uniques, they only need to have been present in a game, so in an MP game, you can eliminate every unique by just joining/leaving with mules. It is NOT possible to gamble a unique which has been in the game, even for a short visit.

Rare amulets require a clvl of 84 for even 10% of them to be ilvl ** which can spawn +2 skills.
@helvete good post, yes it is true rings and amu's appear more at clvl1 than clvl 25 indeed. Still it is not very usefull as a lvl 1-5 character can carry a very low gold amount. The 12 items is correct indeed.

About the Set items gamble is the only exeption I believe where rares are less rare as sets. I have read various times it is 5% rather than 10%.

Also yes it is true you can eliminate those items by putting them on a mule indeed. I forgot to mention indeed. Still imo it is most practical to have Hotspur etc on your gambler instead of your mules, as you can just go with a p1 game. Clean cowlevel without fpsdrops or some ping and gamble your target item.

DOH! I am stupid with clvl 83 indeed it should be 84. Treeharl is feeling very stupid now and crawls back to its cave. (Good catch though!)

Edited the main post
@helvete It seems I made an assumption which didn't hold true, my lowerkurast infromation I provided is true for 1.06 and no other log mentioned tc change (exept lances and grim helms). After testing it seems 1.00 lower kurast has a way worse drop unfortuniatly (only tested normal sofar) , I didn't know this... Fact is even the assigned data provides different results (moddisclaimer not modified data, playing legit 1.00 vanilla here!) as it should be. I guess we should do about 50-100 lower kurast hell runs and make a table of all the items that can drop and do the same for 1.06. 1.00 seems to get more confusing after all!
I tend to run out of space for the rares I want to keep, so I usually go with a MP game regardless. That also allows me to use whatever lvl character I wish for gambling (although anything lower than 5 would be really slow because of the low amount of gold which can be carried).
 
Lower Kurast table 1.00 (will be expanded)

Lower Kurast
Code:
Plated Belt  // War Belt
Gauntlets // War Gauntlets
Military Pick // Crowbill
Great Axe // Gothic Axe
Tower Shield // Pavise
War Hammer // Battle Hammer
Bastard Sword // Gothic Sword
Pike (Lance unavailable!)
Great Helm // Winged Helm
Crown // Grand Crown
Poleaxe // Partizan
Long Sword  // Rune Sword
Long Battle Bow // Large Siege Bow
Short Battle Bow // Rune Bow

Items that I think that should drop but I haven't seen those yet (I know they drop in 1.06!)
Greaves
Bone Helm
War Axe
@Treeharl
I've added much of your info into post #2 of this thread. Thanks for all help so far!

EDIT: Affix tables added to post #3. If someone wants to clean them up (align them) that would be awesome. Also, the data is supposed to be for 1.06b, which means some bugs or typos from 1.00 might not be reflected.
@helvete Glad I could help! Still I think we need to test Lower Kurast a bit as my guess would be it is an amazing source of decent rares. I am pretty sure Greaves and Bonehelms are on the list aswell, just not confirmed atm.

To illustrate the use of lowerkurast vs Cow King
LK: 6 chests 5% rare avaraging 1,5 magic or rare items per chest means we have 4,5 rare items in 10 runs. Each run takes ~30 seconds with 5 times fast cast rate or 2.5 times fastest cast rate. Buying keys can be tedious as Akara sells only one stack of 1-5 keys! Our ratio is 0,6 rares / min

Cow King
Each run has an avarage of 2 rare items each Cow King kill if you have the apropiate uniques in the stash and we run solo. With all uniques on the mules the avarage is 3 but loading the mules in the game + random mapseed is a major downside here. A major con on Cow King running is the fact that Akara sells Tp tomes only half the time. Even with the correct mapseeds (trist near wp) and Cow King near the other tp (quite alot of clearing to do in order to hunt the cow king. Realistically a Cow King run takes anywhere between 2 and 4 minutes meaning if we avarage 3 min we have a ratio of 0,66 rares / min.

Verdict, concider lower kurast as a very potent scource of rare items nearly on par with Cow King running and much much easier!
The major upside of the Cow King is that so many of his rares will have 5x durability. Also, if Akara doesn't sell TP tome, use the one you carry, and spawn the portal. Pop back into town to her reset inventory and buy a replacement.

A major downside in any case is that muling resets the map. Also, barbs have a breeze running the Cow King, while you'd be a fool to use one for LK. Also, according to the table, LK drops almost the same items that the Cow King does.

The major upside of LK could be the sell value of items farmed in a much faster run. This could result in faster rares after all, since you'd get gold for gambling faster.
@helvete Before I continue with the rest of the table, a question: all the categories except for the amulets have two more fields than amulets. For amulets it's prefix or suffix / name / effect /ilvl. For the others it's prefix or suffix / category / name / effect / item / ilvl. Both category and item look redundant to me though, as 'category' is clear from the effect, while 'item' is already being specified above the spoiler tags. Would it be ok if I remove both 'category' and 'item' from the table, and just have the same layout as with the amulets?
Yeah, I copy/pasted all except the amulet table from an excel sheet which probably had those for sorting purposes. They are indeed redundant for this use, but I can see how they would be useful in excel. Trim away the fat at your leisure =)
Ok, I will :). It's quite a lot and I have had (and will have) less time than I thought, so it might take a while. Updated my previous post with armor, belt and boot.
Not sure if this is considered cheating or cheesy but what I used to do was killing the Diablo II process whenever Cow King didn't drop anything I wanted. That way I could skip getting the leg every time I wasn't satisfied with his drops and would have the leg and tome in the cube ready whenever I booted up the character.

If you find a nice seed you can manipulate a lot of good rare items or recurring unique drops such as silk, sojs, etc. It also saves A LOT of time.
Those methods aren't acceptable, I'm afraid. That would be in the same ballpark as write-protecting save files and cube until desired result, then remove the write-protection. Seed command is also only to be used for map recovery if lost by accident.
@imakeigloospat Don't use that technique exept if you lose your mapseed due to accidently clicking on the wrong difficulty. If the Cow King isn't dropping what you would like just go for lower kurast I bet after 20 runs you get something you like! Also the cow king's drops aren't decent untill you have all normal unique armors he can drop at your stash! If you don't want to farm those uniques for whatever reason just go lower kurast as it doesn't require anything exept a 6 superchest map! Also silks is complete trash, only major use is to get 5x durability ancient armor from the cow king!
Rings confirmed from Cow King! PS: Nagelring as this is my first unique ring on my sorc.

View attachment 3555
Afternoon all.

Thank you for this guide. I've been reading a lot of your posts / WoRg's info, etc over the last couple of weeks. I use Singling and Bliss version switcher (Thanks Bliss!) but where do I get the d2gfx for 1.00 - 1.06b?
It is as of extremely recently included with the bliss package!
Could you explain this maggot thing in some more detail?

For instance, I have my barb that's level 25 and my sorc that's level 23. I just killed duriel but would like to gain some more levels. I'm mainly killing with my barb because the sorc is really squishy. I see what you mean about the maggots spawning in large quantities in Maggot Level 3, but how do you get them to do that reliably?
With these low levels stack fire resist and go for Flayer Jungle. All young maggots give some xp on version 1.00 as they where regular monsters so having maggots + maggot youngs dramatically increase the monster density. The only real use of this are bloodmaggots in the River of Flame as this map is open and quite big.

To summerize, don't bother with maggots in act 2 and go straight for Flayer Jungle. Be sure to get max fire resist as these Shaman's hurt badly on 1.00! If you can run outersteppes go for it!
That requires a large layout of maggot lvl 3. The leeching characters need to be pretty far away from the final room for it to go crazy. However, if still in normal, I'd rather clear one corner of the Canyon of the Magi and run around there. Or as Treeharl suggested, move on. Just kill with one char, move the other after when it is safe. Remember they just have to be in the same area, not close like in 1.10+
That actually makes sense. Thanks!
how long does it take to get to lvl 85 via maggots? (8 player game, single leveling)
" Static has low mana cost, and cost even less with points in Lightning Mastery."

wat

... still reading through

edit:

"- White War Scepters with +3 Holy Shield/+x Redemption: Forward to 1.10s (CtA base)"

+vigor is also useful to save points for pallies but to also shave off half a second or so per run when doing thousands of runs in 1.13+
 
I wouldn't mind aligning the tables. Here's the amulets, to see if I have it right. Will do the rest later and edit it in this thread.

Edit: hmm, I thought it was just a matter of aligning them in notepad, then copy/paste here. Apparantly not. Might have to do with the fact that I used the 'tab' key to allign them in notepad, maybe I'm supposed to used spaces instead. I'll try to sort it out, then post the correct tables.
Edit 2: apparantly it is a matter of me using the 'tab' key to space out. Sorry for the mess. I'll fix it asap.
Edit 3: and fixed :).


Amulet Affixes
Code:
Pre/Suf   Name          Effect                                   ILVL
Prefix    Glimmering    +1 to light radius                        1
Prefix    Bronze        +10-20 to attack rating                   1
Suffix    Strength      +1-3 points to strength                   1
Suffix    Craftsmanship +1-2 points to maximum damage             1
Suffix    Greed         + (40-60)% extra gold from monsters       2
Prefix    Lizards       +1-5 points to mana                       3
Suffix    Jackal        Adds 1-5 pts to life                      3
Prefix    Crimson       +5-10% to resist fire                     5
Prefix    Azure         +5-10% to resist cold                     5
Prefix    Ocher         +5-10% to resist lightning                5
Prefix    Beryl         +5-10% to resist poison                   5
Prefix    Fortuitous    +10-15% chance of finding magic item      5
Suffix    Dexterity     +1-3 points to dexterity                  5
Suffix    Apprentice    Fast Cast Rate                            5
Suffix    Energy        + 1-5 points to mana                      5
Prefix    Glowing       +2 to light radius                        6
Prefix    Snakes        +5-10 points to mana                      6
Suffix    Fox           Adds 5-10 pts to life                     6
Suffix    Light         +1 to light radius                        6
Suffix    Leech         +4-7% life stolen per hit                 6
Suffix    Bat           +4-8% mana stolen per hit                 6
Suffix    Health        Damage reduced by 1                       7
Suffix    Warding       Magic damage reduced by 1                 7
Suffix    Remedy        Poison length reduced by 25%              7
Suffix    Maiming       +3-4 points to maximum damage             7
Prefix    Vulpine       10% damage goes to mana                   9
Suffix    Skill         +4-6 points to dexterity                 10
Suffix    Regeneration  +3 life regeneration                     10
Suffix    Might         +4-6 points to strength                  10
Suffix    Mind          + 6-10 points to mana                    10
Suffix    Thawing       Half Freeze Duration                     10
Prefix    Burgundy      11-20% to resist fire                    12
Prefix    Lapis         +11-20% to resist cold                   12
Prefix    Tangerine     +11-20% to resist lightning              12
Prefix    Jade          +11-20% to resist poison                 12
Suffix    Excellence    +3 points to minimum damage              12
Suffix    Chance        +(10-19)% chance of getting magical item 12
Prefix    Serpents      +11-20 points to mana                    14
Prefix    Rugged        +5-10 points to maximum stamina          14
Suffix    Wolf          Adds 11-20 pts to life                   14
Suffix    Radiance      +3 to light radius                       15
Suffix    Fortune       +(20-35)% chance of getting magical item 16
Suffix    Regrowth      +5 life regeneration                     17
Suffix    Sun           +5 to light radius                       17
Suffix    Wealth        + (80-120)% extra gold from monsters     17
Prefix    Garnet        +21-30% to resist fire                   18
Prefix    Cobalt        +21-30% to resist cold                   18
Prefix    Coral         +21-30% to resist lightning              18
Prefix    Viridian      +21-30% to resist poison                 18
Suffix    Amelioration  Poison length reduced by 50%             18
Suffix    Ox            +7-10 points to strength                 18
Suffix    Accuracy      +7-10 points to dexterity                18
Suffix    Brilliance    +11-15 points to mana                    18
Suffix    Protection    Damage reduced by 2                      18
Suffix    Sentinel      Magic damage reduced by 2                18
Prefix    Drakes        +21-30 points to mana                    20
Suffix    Tiger         Adds 21-30 pts to life                   20
Suffix    Precision     +11-15 points to dexterity               22
Suffix    Giant         +11-15 points to strength                22
Suffix    Sorcery       + 16-20 points to mana                   22
Suffix    Life          Adds 5 pts to life                       23
Prefix    Dragons       +31-40 points to mana                    24
Suffix    Mammoth       Adds 31-40 pts to life                   24
Prefix    Amber         +31-50% to resist lightning              25
Prefix    Ruby          +31-50% to resist fire                   25
Prefix    Sapphire      +31-50% to resist cold                   25
Prefix    Emerald       +31-50% to resist poison                 25
Suffix    Defiance      Poison length reduced by 75%             25
Suffix    Absorption    Damage reduced by 3                      26
Suffix    Guarding      Magic damage reduced by 3                26
Prefix    Prismatic     +15-25% resist all                       27
Prefix    Wyrms         +41-60 points to mana                    30
Prefix    Fletcher      +1 to skills - Amazon                    30
Prefix    Slayer        +1 to skills - Barbarian                 30
Prefix    Monks         +1 to skills - Paladin                   30
Prefix    Summoner's    +1 to skills - Necromancer               30
Prefix    Angels        +1 to skills - Sorceress                 30
Suffix    Colossus      Adds 41-60 pts to life                   30
Suffix    Titan         +16-20 points to strength                30
Suffix    Perfection    +16-20 points to dexterity               30
Suffix    Wizardry      + 21-30 points to mana                   30
Suffix    Life          Damage reduced by 4                      35
Suffix    Negation      Magic damage reduced by 4                35
Suffix    Flame         +(1-2) - 6 points fire damage            40
Suffix    Shock         +1 - 8 points lightning damage           50
Suffix    Blight        +2-7 points poison dmg - 3 seconds       50
Suffix    Frost         +1-4 points to cold dmg - 5 seconds      55
Prefix    Archers       +2 to skills - Amazon                    90
Prefix    Berserkers    +2 to skills - Barbarian                 90
Prefix    Priests       +2 to skills - Paladin                   90
Prefix    Necromancers  +2 to skills - Necromancer               90
Prefix    Archangel's   +2 to skills - Sorceress                 90

Armor Affixes
Code:
Pre/Suf   Name          Effect                                   ILVL
Prefix    Glimmering    +1 to Light Radius                        1
Suffix    Jackal        +1-5 to Life                              3
Prefix    Lizard's      +1-5 to Mana                              3
Prefix    Sturdy        120-130% Defense                          4
Prefix    Azure         Cold Resist +5-10%                        5
Suffix    Balance       Fast Hit Recovery                         5
Prefix    Crimson       Fire Resist +5-10%                        5
Prefix    Ocher         Lightning Resist +5-10%                   5
Prefix    Beryl         Poison Resist +5-10%                      5
Suffix    Fox           +5-10 to Life                             6
Suffix    Light         +1 to Light Radius                        6
Prefix    Glowing       +2 to Light Radius                        6
Suffix    Health        Damage Reduced by 1                       7
Suffix    Warding       Magic Damage Reduced by 1                 7
Suffix    Remedy        Poison Length Reduced by 25%              7
Prefix    Strong        131-140% Defense                          9
Suffix    Stability     Fastest Hit Recovery                      9
Prefix    Lapis         Cold Resist +11-20%                      12
Prefix    Burgundy      Fire Resist +11-20%                      12
Prefix    Tangerine     Lightning Resist +11-20%                 12
Prefix    Jade          Poison Resist +11-20%                    12
Suffix    Thorns        Attacker Takes Damage of 1-3             14
Suffix    Wolf          +11-20 to Life                           14
Suffix    Ease          Requirements -20%                        15
Prefix    Cobalt        Cold Resist +21-30%                      18
Prefix    Garnet        Fire Resist +21-30%                      18
Prefix    Coral         Lightning Resist +21-30%                 18
Suffix    Amelioration  Poison Length Reduced by 50%             18
Prefix    Viridian      Poison Resist +21-30%                    18
Prefix    Glorious      141-150% Defense                         19
Suffix    Tiger         +21-30 to Life                           20
Suffix    Spikes        Attacker Takes Damage of 2-6             21
Suffix    Life          +5 to Life                               23
Suffix    Mammoth       +31-40 to Life                           24
Suffix    Simplicity    Requirements -40%                        25
Prefix    Blessed       151-160% Defense                         25
Prefix    Amber         Lightning Resist +31-50%                 25
Suffix    Defiance      Poison Length Reduced by 75%             25
Suffix    Colossus      +41-60 to Life                           30
Prefix    Saintly       161-180% Defense                         31
Prefix    Holy          181-200% Defense                         36
Prefix    Serpent's     +11-20 to Mana                           37
Suffix    Measure       +2 to Minimum Damage                     37
Suffix    Skill         +4-6 to Dexterity                        45
Prefix    Dragon's      +31-40 to Mana                           52
Suffix    Precision     +11-15 to Dexterity                      60
Suffix    Regeneration  Replenish Life +3                        70

Belt Affixes
Code:
Pre/Suf   Name          Effect                                   ILVL
Prefix    Glimmering    +1 to Light Radius                        1
Suffix    Strength      +1-3 to Strength                          1
Suffix    Jackal        +1-5 to Life                              3
Prefix    Lizard's      +1-5 to Mana                              3
Prefix    Sturdy        120-130% Defense                          4
Prefix    Azure         Cold Resist +5-10%                        5
Suffix    Balance       Fast Hit Recovery                         5
Prefix    Crimson       Fire Resist +5-10%                        5
Prefix    Ocher         Lightning Resist +5-10%                   5
Prefix    Beryl         Poison Resist +5-10%                      5
Suffix    Fox           +5-10 to Life                             6
Suffix    Light         +1 to Light Radius                        6
Prefix    Radius        Glowing +2 to Light Radius                6
Prefix    Snake's       +5-10 to Mana                             6
Suffix    Remedy        Poison Length Reduced by 25%              7
Prefix    Strong        131-140% Defense                          9
Suffix    Stability     Fastest Hit Recovery                      9
Suffix    Regeneration  Replenish Life +3                        10
Prefix    Lapis         Cold Resist +11-20%                      12
Prefix    Burgundy      Fire Resist +11-20%                      12
Prefix    Tangerine     Lightning Resist +11-20%                 12
Prefix    Jade          Poison Resist +11-20%                    12
Suffix    Thorns        Attacker Takes Damage of 1-3             14
Suffix    Wolf          +11-20 to Life                           14
Prefix    Serpent's     +11-20 to Mana                           14
Prefix    Rugged        +5-10 to Max Stamina                     14
Suffix    Wealth        80-120% Extra Gold From Monsters         17
Prefix    Cobalt        Cold Resist +21-30%                      18
Prefix    Garnet        Fire Resist +21-30%                      18
Prefix    Coral         Lightning Resist +21-30%                 18
Suffix    Ox            +7-10 to Strength                        18
Prefix    Glorious      141-150% Defense                         19
Suffix    Tiger         +21-30 to Life                           20
Prefix    Drake's       +21-30 to Mana                           20
Suffix    Spikes        Attacker Takes Damage of 2-6             21
Suffix    Giant         +11-15 to Strength                       22
Suffix    Life          +5 to Life                               23
Prefix    Blessed       151-160% Defense                         25
Prefix    Amber         Lightning Resist +31-50%                 25
Suffix    Colossus      +41-60 to Life                           30
Suffix    Titan         +16-20 to Strength                       30
Prefix    Saintly       161-180% Defense                         31
Prefix    Holy          181-200% Defense                         36
Suffix    Skill         +4-6 to Dexterity                        45
Suffix    Frost         Adds 1-4 Cold Damage, Cold Dur: 5 sec    55
Suffix    Regrowth      Replenish Life +5                        55
Prefix    Viridian      Poison Resist +21-30%                    55
Suffix    Precision     +11-15 to Dexterity                      60
Suffix    Mammoth       +31-40 to Life                           60

Boot Affixes
Code:
Pre/Suf   Name          Effect                                   ILVL
Prefix    Glimmering    +1 to Light Radius                        1
Suffix    Pacing        10% Fast Run/Walk                         2
Suffix    Jackal        +1-5 to Life                              3
Prefix    Sturdy        120-130% Defense                          4
Prefix    Azure         Cold Resist +5-10%                        5
Suffix    Dexterity     +1-3 to Dexterity                         5
Suffix    Balance       Fast Hit Recovery                         5
Prefix    Crimson       Fire Resist +5-10%                        5
Prefix    Ocher         Lightning Resist +5-10%                   5
Prefix    Beryl         Poison Resist +5-10%                      5
Suffix    Fox           +5-10 to Life                             6
Suffix    Light         +1 to Light Radius                        6
Prefix    Glowing       +2 to Light Radius                        6
Suffix    Remedy        Poison Length Reduced by 25%              7
Prefix    Strong        131-140% Defense                          9
Suffix    Stability     Fastest Hit Recovery                      9
Suffix    Skill         +4-6 to Dexterity                        10
Suffix    Thawing       Half Freeze Duration                     10
Prefix    Lapis         Cold Resist +11-20%                      12
Suffix    Haste         20% Faster Run/Walk                      12
Prefix    Burgundy      Fire Resist +11-20%                      12
Prefix    Tangerine     Lightning Resist +11-20%                 12
Prefix    Jade          Poison Resist +11-20%                    12
Suffix    Wolf          +11-20 to Life                           14
Prefix    Rugged        +5-10 to Max Stamina                     14
Prefix    Tireless      Heal Stamina +50%                        14
Suffix    Fortune       20-35% Better Chance of Getting Mag Item 16
Suffix    Wealth        80-120% Extra Gold From Monsters         17
Prefix    Cobalt        Cold Resist +21-30%                      18
Suffix    Accuracy      +7-10 to Dexterity                       18
Prefix    Garnet        Fire Resist +21-30%                      18
Prefix    Coral         Lightning Resist +21-30%                 18
Prefix    Glorious      141-150% Defense                         19
Suffix    Tiger         +21-30 to Life                           20
Suffix    Speed         30% Fastest Run/Walk                     22
Prefix    Sapphire      Cold Resist +31-50%                      25
Prefix    Blessed       151-160% Defense                         25
Prefix    Ruby          Fire Resist +31-50%                      25
Prefix    Amber         Lightning Resist +31-50%                 25
Suffix    Titan         +16-20 to Strength                       30
Prefix    Saintly       161-180% Defense                         31
Prefix    Holy          181-200% Defense                         36
Prefix    Serpent's     +11-20 to Mana                           37
Suffix    Ox            +7-10 to Strength                        47
Suffix    Shock         Adds 1-8 Lightning Damage                50
Prefix    Dragon's      +31-40 to Mana                           52
Prefix    Viridian      Poison Resist +21-30%                    55
Suffix    Precision     +11-15 to Dexterity                      60
Suffix    Giant         +11-15 to Strength                       62
Suffix    Regeneration  Replenish Life +3                        70

Bow Affixes
Code:
Pre/Suf   Name          Effect                                   ILVL
Prefix    Bronze        +10-20 to Attack Rating                   1
Prefix    Jagged        +110-120% Damage                          1
Suffix    Craftsmanship +1-2 to Maximum Damage                    1
Suffix    Readiness     Slight Attack Rate Increase               1
Suffix    Worth         +1 to Minimum Damage                      2
Prefix    Iron          +21-40 to Attack Rating                   4
Suffix    Frost         Adds 1-4 Cold Damage, Cold Dur: 5 sec     4
Suffix    Flame         Adds 1 Minimum to 2-6 Fire Damage         4
Suffix    Shock         Adds 1-8 Lightning Damage                 4
Suffix    Quality       +2 to Maximum Damage                      4
Prefix    Sharp         +10-20 to AR, +Damage: 110-120%           5
Prefix    Azure         Cold Resist +5-10%                        5
Prefix    Deadly        +121-130% Damage                          5
Suffix    Dexterity     +1-3 to Dexterity                         5
Prefix    Crimson       Fire Resist +5-10%                        5
Prefix    Ocher         Lightning Resist +5-10%                   5
Suffix    Blight        Adds 2-7 Poison Damage over 3 Seconds     5
Prefix    Beryl         Poison Resist +5-10%                      5
Suffix    Leech         4-7% Life Stolen Per Hit                  6
Suffix    Light         +1 to Light Radius                        6
Suffix    Bat           4-8% Mana Stolen Per Hit                  6
Suffix    Measure       +2 to Minimum Damage                      6
Suffix    Maiming       +3-4 to Maximum Damage                    7
Prefix    Steel         +41-60 to Attack Rating                   8
Prefix    Vicious       +131-140% Damage                          8
Suffix    Alacrity      Attack Rate Increase                      8
Prefix    Fine          +21-40 to AR, +Damage: 121-130%           9
Suffix    Skill         +4-6 to Dexterity                        10
Suffix    Slaying       +5-7 to Maximum Damage                   11
Prefix    Silver        +61-80 to Attack Rating                  12
Suffix    Excellence    +3 to Minimum Damage                     12
Prefix    Brutal        +141-150% Damage                         14
Suffix    Gore          +8-10 to Maximum Damage                  14
Suffix    Ease          Requirements -20%                        15
Prefix    Warrior's     +41-60 to AR, +Damage: 131-140%          15
Suffix    Fire          Adds 2 Minimum to 6-11 Fire Damage       15
Suffix    Radiance      +3 to Light Radius                       15
Suffix    Lightning     Adds 1-16 Lightning Damage               15
Suffix    Venom         Adds 4-14 Poison Damage over 3 Seconds   15
Prefix    Gold          +81-100 to Attack Rating                 17
Suffix    Wed           +5 to Light Radius                       17
Suffix    Glacier       Adds 4 - 12 Cold Damage, Cold Dur: 6 sec 18
Suffix    Accuracy      +7-10 to Dexterity                       18
Suffix    Performance   +4-5 to Minimum Damage                   18
Suffix    Carnage       +11-15 to Maximum Damage                 19
Prefix    Massive       +151-165% Damage                         20
Prefix    Soldier's     +61-80 to AR, +Damage: 141-150%          21
Prefix    Platinum      +101-120 to Attack Rating                22
Suffix    Precision     +11-15 to Dexterity                      22
Suffix    Simplicity    Requirements -40%                        25
Prefix    Knight's      +81-100 to AR, +Damage: 151-165%         25
Prefix    Sapphire      Cold Resist +31-50%                      25
Suffix    Burning       Adds 10 Minimum to 10-20 Fire Damage     25
Suffix    Thunder       Adds 1-32 Lightning Damage               25
Prefix    Amber         Lightning Resist +31-50%                 25
Suffix    Slaughter     +15-20 to Maximum Damage                 25
Suffix    Pestilence    Adds 12-28 Poison Damage over 4 Seconds  25
Prefix    Savage        +166-180% Damage                         26
Prefix    Meteoric      +121-150 to Attack Rating                27
Prefix    Lord's        +101-120 to AR, +Damage: 166-180%        30
Suffix    Perfection    +16-20 to Dexterity                      30
Prefix    Fletcher      +1 to Amazon Skill Levels                30
Prefix    Merciless     +181-200% Damage                         32
Prefix    King's        +121-150 to AR, +Damage: 181-200%        35
Prefix    Lapis         Cold Resist +11-20%                      35
Prefix    Burgundy      Fire Resist +11-20%                      35
Prefix    Tangerine     Lightning Resist +11-20%                 35
Prefix    Jade          Poison Resist +11-20%                    35
Prefix    Archer        +2 to Amazon Skill Levels                40
Suffix    Wolf          +11-20 to Life                           45
Suffix    Ox            +7-10 to Strength                        47
Prefix    Cobalt        Cold Resist +21- 30%                     55
Prefix    Garnet        Fire Resist +21-30%                      55
Prefix    Coral         Lightning Resist +21-30%                 55
Prefix    Viridian      Poison Resist +21-30%                    55
Suffix    Regeneration  Replenish Life +3                        70

Glove Affixes
Code:
Pre/Suf   Name          Effect                                   ILVL
Prefix    Bronze        +10-20 to Attack Rating                   1
Prefix    Glimmering    +1 to Light Radius                        1
Suffix    Readiness     Slight Attack Rate Increase               1
Suffix    Jackal        +1-5 to Life                              3
Prefix    Sturdy        120-130% Defense                          4
Prefix    Azure         Cold Resist +5-10%                        5
Suffix    Dexterity     +1-3 to Dexterity                         5
Prefix    Crimson       Fire Resist +5-10%                        5
Prefix    Ocher         Lightning Resist +5-10%                   5
Prefix    Beryl         Poison Resist +5-10%                      5
Suffix    Fox           +5-10 to Life                             6
Suffix    Light         +1 to Light Radius                        6
Prefix    Glowing       +2 to Light Radius                        6
Suffix    Remedy        Poison Length Reduced by 25%              7
Prefix    Strong        131-140% Defense                          9
Suffix    Skill         +4-6 to Dexterity                        10
Suffix    Thawing       Half Freeze Duration                     10
Prefix    Lapis         Cold Resist +11-20%                      12
Prefix    Burgundy      Fire Resist +11-20%                      12
Prefix    Tangerine     Lightning Resist +11-20%                 12
Prefix    Jade          Poison Resist +11-20%                    12
Suffix    Wolf          +11-20 to Life                           14
Prefix    Rugged        +5-10 to Max Stamina                     14
Suffix    Fortune       20-35% Better MF                         16
Suffix    Thu           +5 to Light Radius                       17
Suffix    Wealth        80-120% Extra Gold From Monsters         17
Suffix    Accuracy      +7-10 to Dexterity                       18
Prefix    Glorious      141-150% Defense                         19
Suffix    Tiger         +21-30 to Life                           20
Prefix    Blessed       151-160% Defense                         25
Suffix    Perfection    +16-20 to Dexterity                      30
Prefix    Saintly       161-180% Defense                         31
Prefix    Lapis         Cold Resist +11-20%                      35
Prefix    Holy          181-200% Defense                         36
Prefix    Serpent's     +11-20 to Mana                           37
Suffix    Flame         Adds 1 Minimum to 2-6 Fire Damage        40
Suffix    Regeneration  Replenish Life +3                        40
Suffix    Ox            +7-10 to Strength                        47
Prefix    Dragon's      +31-40 to Mana                           52
Prefix    Cobalt        Cold Resist +21-30%                      55
Prefix    Garnet        Fire Resist +21-30%                      55
Prefix    Coral         Lightning Resist +21-30%                 55
Prefix    Viridian      Poison Resist +21-30%                    55
Suffix    Precision     +11-15 to Dexterity                      60
Suffix    Mammoth       +31-40 to Life                           60
Suffix    Giant         +11-15 to Strength                       62

Ring Affixes
Code:
Pre/Suf   Name          Effect                                   ILVL
Prefix    Bronze        +10-20 to Attack Rating                   1
Prefix    Glimmering    +1 to Light Radius                        1
Suffix    Craftsmanship +1-2 to Maximum Damage                    1
Suffix    Strength      +1-3 to Strength                          1
Suffix    Greed         40-60% Extra Gold From Monsters           2
Prefix    Triumphant    +1 Point of Mana After Each Kill          3
Suffix    Jackal        +1-5 to Life                              3
Prefix    Lizard's      +1-5 to Mana                              3
Prefix    Iron          +21-40 to Attack Rating                   4
Prefix    Fortuitous    10-15% Better Chance of MF                5
Prefix    Azure         Cold Resist +5-10%                        5
Suffix    Dexterity     +1-3 to Dexterity                         5
Prefix    Crimson       Fire Resist +5-10%                        5
Prefix    Ocher         Lightning Resist +5-10%                   5
Suffix    Energy        +1-5 to Mana                              5
Prefix    Beryl         Poison Resist +5-10%                      5
Suffix    Apprentice    Fast Cast Rate                            5
Suffix    Fox           +5-10 to Life                             6
Suffix    Leech         4-7% Life Stolen Per Hit                  6
Suffix    Light         +1 to Light Radius                        6
Prefix    Glowing       +2 to Light Radius                        6
Prefix    Snake's       +5-10 to Mana                             6
Suffix    Bat           4-8% Mana Stolen Per Hit                  6
Suffix    Health        Damage Reduced by 1                       7
Suffix    Warding       Magic Damage Reduced by 1                 7
Suffix    Maiming       +3-4 to Maximum Damage                    7
Suffix    Remedy        Poison Length Reduced by 25%              7
Prefix    Steel         +41-60 to Attack Rating                   8
Suffix    Skill         +4-6 to Dexterity                        10
Suffix    Thawing       Half Freeze Duration                     10
Suffix    Regeneration  Replenish Life +3                        10
Suffix    Mind          +6-10 to Mana                            10
Suffix    Might         +4-6 to Strength                         10
Prefix    Silver        +61-80 to Attack Rating                  12
Suffix    Chance        10-19% Better Chance of MF               12
Prefix    Lapis         Cold Resist +11-20%                      12
Prefix    Burgundy      Fire Resist +11-20%                      12
Prefix    Tangerine     Lightning Resist +11-20%                 12
Suffix    Excellence    +3 to Minimum Damage                     12
Suffix    Wolf          +11-20 to Life                           14
Prefix    Serpent's     +11-20 to Mana                           14
Prefix    Rugged        +5-10 to Max Stamina                     14
Suffix                  +3 to Light Radius                       15
Suffix    Fri           +5 to Light Radius                       17
Prefix    Cobalt        Cold Resist +21-30%                      18
Suffix    Protection    Damage Reduced by 2                      18
Suffix    Accuracy      +7-10 to Dexterity                       18
Prefix    Garnet        Fire Resist +21-30%                      18
Prefix    Coral         Lightning Resist +21-30%                 18
Suffix    Sentinel      Magic Damage Reduced by 2                18
Suffix    Brilliance    +11-15 to Mana                           18
Prefix    Viridian      Poison Resist +21-30%                    18
Suffix    Ox            +7-10 to Strength                        18
Suffix    Tiger         +21-30 to Life                           20
Prefix    Drake's       +21-30 to Mana                           20
Prefix    Platinum      +101-120 to Attack Rating                22
Suffix    Mammoth       +31-40 to Life                           24
Prefix    Dragon's      +31-40 to Mana                           24
Prefix    Sapphire      Cold Resist +31-50%                      25
Prefix    Ruby          Fire Resist +31-50%                      25
Prefix    Amber         Lightning Resist +31-50%                 25
Prefix    Emerald       Poison Resist +31-50%                    25
Prefix    Meteoric      +121-150 to Attack Rating                27
Suffix    Wizardry      +21-30 to Mana                           30
Prefix    Wyrm's        +41-60 to Mana                           30
Prefix    Jade          Poison Resist +11-20%                    35
Suffix    Flame         Adds 1 Minimum to 2-6 Fire Damage        40
Suffix    Blight        Adds 2-7 Poison Damage over 3 Seconds    45
Suffix    Shock         Adds 1-8 Lightning Damage                50
Suffix    Regrowth      Replenish Life +5                        55
Suffix    Precision     +11-15 to Dexterity                      60
Prefix    Prismatic     +5-15% to each Resistance                62
Suffix    Giant         +11-15 to Strength                       62
 
Not entirely sure, it would depend heavily on the actual amount of maggots in there, killing speed and how many big maggots die over time due to "friendly" fire. I would clear all of act 4 in any case, to not go completely mad from all the zerg. I've only gotten one character that high (87) and that was with mules present.


Lightning mastery doesn't add damage at all, it only makes lightning spells cost less mana. This is extremely handy for teleport and static, the two main spells from that tree. Renders the other lightning spells mostly useless though, and doesn't matter for ES. I haven't gotten around to testing ES, which is a shame, but I'll try to report something about how it works. Prediction is it works like in 1.07; resists before ES.
How low does the mana cost go? what does it start at? (tele and static)

I read about this years ago but totally forgot. Maybe I'll give 1.00 a chance some day
Static has a static cost of 9 mana (no pun intended)
Teleport starts at 24 mana at lvl 1 and decreases 1 point per level in the skill (so 5 at lvl 20, free at lvl 25)
Lightning Mastery starts at -15% at slvl 1, but suffers diminishing returns. I'm not sure slvl 21 and above, but both 19 and 20 is -63%.
slvls 2 through 10 go:
-23
-30
-35
-40
-43
-46
-48
-51
-52

So maybe lvl 5 LM (with +skills) is well worth it to save on mana and capitalize on vitality, but beyond that I deem it pretty worthless as warmth and decent mana pool should cover for tele/static after that.

EDIT: Now that I have the skill descriptions in front of me, I notice that ES is claimed to absorb "some physical and all magic damage through mana instead of hit points". If anyone has experience with max block max ES high resist builds, please share!
My sorc uses ES + Lidless. Indeed ES blocks all incomming psysical and magic damage at x% of the time. Yes LM is king for any sorc. I have 6 hard skillpoints in LM combined with a soj it means I have 46% -mana reduction. This takes SF to 4 mana and teleport to 12 mana, well worth the skillpoints. I am currently maxing warmth (lvl 61 sorc with 43% ES, 14 SF, currently 13 warmth, max FO). Still in doubt if I am going to use a second soj and sacrifice my cast ring. Also my sorc is great for normal and nm Cow King. Hell is doable but I need an excellent mapseed!
Gotta level the sorc to 80+ :D
my barb is lvl 26 atm

any advice where to lvl him?

he took down izual and has RoF wp, flayerjungle is out of question, those bastards are running around like crazy and it sucks xd
Level him in act 4, as exp is far better there. Use Howl to split up dangerous mobs, then take them down one by one. If you self-MP this shouldn't take long, and if not, it'll simply take a little longer. Just remember to save up skill points so that you get natural resist and WW both at lvl 30. And.... Be prepared to use Howl (to split up mobs) and Leap Attack (to kill Oblivion Knights) a lot in the CS. Leap Attack counts as ranged, and is such not susceptible to Iron Maiden.
well, i found a rare pike with 134 max and sIAS (and kb), bashing my way through the RoF^^

it should be noted somewhere that leap attack hits always (if it passes the cth check), you can abuse this to take down the managhosts or anything

im used to that it only knockbacks the mob if it doest hit graphicly
I feel your pain. I'm struggling right now at level 27 to get him to level 30. He doesn't kill effectively so I am sucking down potions left and right if more than a couple mobs attack me.
Oh yeah, LA always hits, even if the monster is WAY out of range when you land. Also, ranged attack = no Iron Maiden damage. Pretty good damage return from skill point investment too.

When you're as close to lvl 30 as lvl 27, you'll want to just bite the pain and get there. The "megademon" type monsters seem to give good exp, so kill those. Use Howl to break up dangerous mobs; this can be key from time to time. Especially when in CS and trying for the extinction of Oblivion Knights...
sweet, got heavenly garb from dia (i took him down alone, but with static-sorc before) so i can get maybe 7 other uniques.

duriel is pretty hard for a lowlvel char but mephisto and diablo can very easily be taken down with staticsorc and final blow

what is a good setup for final hit? death sash and maybe a throw weapon? or poisonelexier?

lvl 28 now btw :)
Best way to level barb to level 30 is to find a stable champion pack in act 4 near a WP.

A cool build for you new barb players in pre-LOD if you wanna have some serious fun: http://www.diabloii.net/forums/threads/freddie-the-in-progress-hc-untwinked-1-06-singer.746534/
So what happened to Freddie? Did he ever finish the Hell? Incredible work so far there. Cool read, thanks!

And @helvete , really awesome job you've done so far with these guides! Thumbs up!
My barb finally hit 30, and 31 last night. Now, onto the next question.

Will my characters gain experience if I take my sorc (26) and my level 1 leechers and plop them next to the waypoint? I know the sorc will, but what about the level 1 toons?

Should I load up all 8 instances or stick with 5? I think I read somewhere that 5 is the cap for extra exp.

I did this in softcore as my play style has drastically become more aggressive. Eventually I hope to replicate this in a smoother trial in Hardcore. If my leechers will gain experience, I'm definitely going to utilize the extra imbue quests. Would that be beneficial? For instance, I wouldn't mind trying to get some extra rare pikes for my barb. Will the stats be OK or would wasting a level 8 imbue on a pike not be worth it?
i dont recommend imbuing pikes at charsi

you will get 25 dura ones, which just plain suck, no matter how much ed

also for high ed you need at least lvl 34 or so charlevel
Why bother with gambling and imbueing pikes when you can find up to 158 ed from the Cow King normal with 125 durability (Lords + Savage) and 198 ed from Cow King Nm and hell? Don't ever imbue or gamble pikes, EVER!
Just for fun because I was bored

Tiering your pike based on max dmg, 125 durability only, the 25 ones are useless.


Pike tiering
Code:
ed%                Max Dmg    More than 8% Leach total   How likely to find     Tier
ed% 0-80           63-113     No                         Extremely likely       Crap
ed% 0-80           63-113     Yes                        Slightly unlikely      Crap
ed% 81-99          114-125    No                         Likely                 Crap
ed% 81-99          114-125    Yes                        Slightly unlikely      Could be usefull
ed% 100-119        126-138    No                         Unlikely               Could be usefull
ed% 100-119        126-138    Yes                        Very unlikely          Usefull
ed% 120-139        139-151    No                         Very unlikely          Good
ed% 120-139        139-151    Yes                        Extremely unlikely     Very Good
ed% 140-158        151-163    No                         Extremely unlikely     Excellent
ed% 140-158        151-163    Yes                        Feels like a 1.13 Lo   Marvelous
END OF COWKING NORMAL
ed% 160-178        164-175    No                         Feels like a 1.13 Lo   Godly
ed% 160-178        164-175    Yes                        Feels like a 1.13 Jah  Most likely your best item
ed% 180-198        176-188    No                         Feels like a 1.13 Jah  Your best item on 1.00
ed% 180-198        176-188    Yes                        Nearly impossible      Your best item on 1.00 ever

Absolute max: 19+188 would be a 207 max dmg Pike
Hmmm... My 38-183 pike suddenly feels better =)
i dropped a 135 max -40 req pike, simply because it had 25 dura and i found a 99 max 5x dura, then i found a 11x max "set" pike which has enough dura to not **** my nerves

killed dia hell with 31x max ww dmg :p (more like 300 because some psn)

as reward for this, i got a martel cowking, maybe i run him a few times, or not and get the **** a sorc^^ (or necro?)

also IM was absolutly not terrifying, i could swirl with IM on head quite a few times before i took any dmg from it at all
@helvete 183 max dmg pike, are you serious? Could you post a screenshot? I am really curious about that one!
 
Typo, it's actually 182 ;)

View attachment 3664
Prehaps something usefull for your 1.00 guide.

What should I NOT imbue?
Plated Belts: Though many guids say plated belts are a safe bet to imbue the fact you get them from LK and Cow King makes it a big nope. Even plated belts from normal Cow King are most likely better than your imbue.

Mage Plate and Ornate Plate: Yay lets imbue the best armor of the game and... Oh wait defense effectiveness is reduced by 80%... So my exeptional armor basically has no defense?! Also if you want some for forwarding Cow King hell is your friend. Don't be stupid and imbue those!

Pike: I want a superduperimba 182 max dmg pike... (Ask Helvete). On a serious note an imbue'ed pike has 25 durability. Also Cow King normal has a very very decent chance of dropping 125 durability ones up to 158 ed. Don't ever ever ever imbue a pike!

Any boots: This is just plain stupid, you can gamble those for 2500 gold each (recommended level to gamble 32, definiatly not higher as 36!) or hunt Cow King for rare greaves.
Any gloves: Just use frostburn, magefist or even bloodfist. If you're an ama and want 19 dex gloves, Cow King hell drops 19 dex gauntlets. Don't even concider imbueing gloves.

Any shields (Exept bone shields): Rare shields have a very very very limited chance of being better as their 1.07+ counterparts. If you're feeling really lucky you might imbue a bone shield for 20% icb and 59 life. All other types of shields are absolutely terrible. Pavises are always better from 1.07!

Any helm: Cow King normal already drops nearly the best helms in the game, you could also gamble caps for 2500 gold. Great imbue :)! /sarcasm off

Battle Hammer, Martel de Fer, Gothic Bow, Ancient Axe A poor choice, only do so if you're desperately in need of a rare of the selected type, Cow King nm is the best scource of those.

Grim Shields: 10% less block than a bone shield due to a 1.00 bug. Yuckkk!

What should I imbue?
Wands: A risky choice that might turn out in one of the best 1.00 items. Though most guides don't recommend this I strongly do. A wand with 20 fcr and 4x resist is already much better than a shard which comes with an awefull 51 dex requirement. Wand's can spawn with 49 FE,LE,CE and 59 mana combined with 20 fcr. Oh and 2 nec is also possible... Cow King doesn't drop grim wands so yeah one of the best imbue's of the game.

Demonhide Sash: Aigain one of the most rare items of the game, if you're hungry for a low str exeptional belt for classic if you don't want to use plated belts for some reason.

Bec de Corbin: Not dropped from the Cow King, best polearm in the game, nuff said here. Random bosses on act 4 might drop one though. Finding one with 5 times durability requires some insane luck and isn't going to happen any time soon.

Bone Shields: only shield you should concider for an imbue. Very risky and the chance of something good is extremely low. It atleast has some potential in beating a 3 pdia tower shield.
Knout: Not dropped from the Cow King, imbue this one for your zeal pala.

Scepters: Aigain you most likely shop a better one, but the potential of 2 pala 20 fcr 3 bh 49 lr is something you shoudn't skip. A gz rare scepter is even more rare as a gz rare wand so good luck here!

Ghost Armor, Serpentskin Armor: Though the defense bonus is nearly useless compared to their normal conterparts, you're very unlikely of seeing one. If you really want to imbue a torso, those might make your imbue worthwile.
how do you prevent de seis from crashing the game?

maybe a very short fixed mpq would do the job, because it actually gives a usefull error code and not "error, i dont know what happened"
Don't do anything which renders the belt/inventory inaccessible (like WW or leap attack) when he's around. I think he tries to thieve a pot, but it's inaccessible, and that causes the crash.
i dont think so, the patchlog states killing him causes the game to crash, and thats also what i experienced

(and leaping away from him, but thats another bug)

also: how broken is "multishot" enchantment? :p

the boss shoots arrows, even if he doesnt shoot normally
Reroll map then, maybe. I haven't had that crash. I have actually had NO crashes, which is a bit baffling. I experienced the Jehryn bug though, but I think that could still happen even in 1.09

Haven't seen that multi bug either, but I've "seen" some invisible missiles from time to time.
Hello all -

Great guide, Helvete. Thank you! It prompted me to go on ebay and buy a 1.00 copy.

Question: Is there any known bug to your own corpse in 1.00? I have a level 17 barb in act 2. Died in Claw Viper Temple level 2. Couldn't get my corpse back because of all of the charging they were doing so I left the game. No corpse when I came back. No corpse on CVT level 2.

Seems like it's gone forever. Unfortunate loss of a Lenymo.
Known, checkout atma's spot at act 2. Or go to act 1 and loot your corpse there.

@helvete I am making another "small"guide fully functional for 1.00 items. Work in process!
Ah, thank you! It was by the TPs in A2. Sorry if this was obvious to everyone else. 1.00 is wild.
I should probably mention that in the OP =)
a very strange bug occured:

i rushed 7 chars with my barb

after the rushing my already baron barb was now "Sir" and couldnt join Hell anymore, but had the quest on nightmare done.

So i can only advice against rushing, at least backup your highlevel ;) (like i did after my failmuling)
Never heard of that one o_O but (another) good reason to back up chars. In any version.
it was a rush through nightmare if it interests you

noticed it only after i slept (rushing is very tiring :p )

still very strange...

well, it was only from lvl 47 to lvl 43 lost
Just passing by to say that its a fantastic guide, very interesting to read. Since I played various version over the year but never tried to "go back in time", I will probably return to this thread a lot in a near future.
got those two:

even tho the scythe has no -req, i will still use it, and the axe is for funz
A very important note:

i have testes a random mortal de fer with some ed to test my hypothesis (upgraded the char to 1.06b)

the displayed damage in 1.00 only adds the enhanced damage from %-mods based on the txt entry of 6-13 damage

so if you find a martel with 120 damage it in reality a very nice one for later versions.

The same is true for all other bugged weapons, but on Execs the onehanddamage isnt bugged, so if you stare wih a barb on it its not that easy to overlook great weapons

i myself just have really wondered why martels seem to only get jagged affixes etc, while instead i probably have trhown away some useful ones

a martel de fer with 123 max damage WITHOUT some +max damage is a very good weapon and should be safed for later patches
I'm farming normal cow king for rare pikes. I invested in sword mastery instead of the correct mastery so I'll end up remaking this barb. For now, though, I'm having a lot of fun collecting chippies and rare pikes. I'm averaging a rare pike about one every four runs, a rare bone helm about 1 out of every 5 runs, and a unique every so often. Steel Driver and Face of Horror only so far.
in 1.00

if you drop uniques on the ground, they can spawn in the game

tested with giant axe unique and cowking
Wow, if what you say is true, no more rerolling cow maps and soj farming would be super easy. Nice find d2fan. Nice to see the 1.00 bug is still alive . Good work helvete and all contributers.
 
I've been suspecting this. I've had MP games where I know I had mules visit with the "TC3" uniques, but just visiting wasn't enough. If the unique HAS to be either equipped or in inv/cube/stash then that simplifies a lot of things, like keeping ANY good goldfarming map while gambling SoJs or the other useful uniques.

Still need to check gamble screen; can you gamble a unique twice in the same game? This, I'm not so sure about, but for now I'd recreate game after gambling a SoJ.

EDIT: Gamble screen checked by gambling Biggin's Bonnet. Gambling a unique flags it as generated.
This was one of the problems keeping me from trying classic (and to some degree, caring about cow king seeds since stash size is so small). Now i'll definitely get around to trying classic sometime :D
If you have the patience, you can make MP games with another character to check for maps, then when you got a good one, you can leave that game open indefinitely to replenish that seed with the actual runner.
Ya but that's more frustrating unless I plan to do one very long session or leave the other game open indefinitely
i had a very imba seed with 2 double pike drops

the problem that occurs is: you get after some time only the same rares, so only the first 30 runs net you anything new

thatswhy i dont think the mapseed is that much of a problem

i was however quite lucky, as a 139 max pike was under those "dupes"
what helmet is good for a sorceress doing cows?
simply bonehelm unique, at least has 20 mana and saves 2*2 space in inventory, or does 39 mana on a helm (maybe with some lightresi) matter much more then 2*2 space?

please post your favourite sorc equip for cows^^

i guess frostburn/silks/tearhunch/bonehelm uni/double soj is pretty much set or? that leaves only the amulet for some huge chunk of lightresis and of course the shield, do you prefer 3 PD over wall of eyeless?

i do most of my runs on nightmare, so maybe i can get away with bad resis, what you think?

edit: actually since gothic shield is dropped from the king, the sorc should wear that i guess (the ward i believe)

the belt can be either, bladebuckle or a high lightresi belt, since 1*2 is easily available due to the unique jewelry
imo its only really OP for rings, since you will need 2, on any char you play

and then its only op for classic, since lod esp 07 beats rare rings of classic

not saying it wouldnt be nice to have a few 19 str 119 gold cr/lr frw boots flying around, but most of the time gores/WTs are my choice

as a small note on clickables: if you happen to have a skelet or chest direct at the wp, which drops a certain item, you could farm it to get the unique from it

would take long, but in case of ume maybe a decent plan, since grim wands have a good chance to fill up your gold, which in turn can be spent on amus, so 2 in one^^

but it would be probably a better idea to just make the diahunt
Yes, this has been known but not widely circulated for some time now. This is why there is now a ban on trading pre-1.07 items. They are exact dupes, even down to the fingerprint. I'd see it as an incentive to do time travel for oneself, as that would now be the only way to acquire those OP +str rare boots and +119 goldfind items.
Does this apply only to a certain map seed, or in classic do fingerprints tie directly to a possible item drop?

For example, if I found a rare item identical to someone else's, would it have the same fingerprint?
i think a test which does not say much would be to buy two identical (statwise) wands or staffs at akara with some affix with a huge span (like +mana)

then just look in 07 if they have the same id

doesnt say much about rares if they dont share the same id, but it might give a huge hint if its so

two unique weapons might be a better test, since they are the same, but then again, wouldnt say much about rares if not
Hm. Do blues give the same fingerprints and drops for a given seed as well? I can't see why they would be different if rares weren't unless they were deliberately coded that way.

Anyway, good test idea
sometimes you get very wierd seeds

i had a seed where a unique tarnhelm drops or chain linked mail (uni) or poleaxe

it was from a normal cow and always the same location

i wouldnt even exclude that those items, despite different, had the same id

sometimes the "uniques" rares where different, sometimes they where dupes

so there is something to know about^^
Try opening a container, keep the item, s/e, repeat

pre-lod this nets identical items, right down to the fingerprint.
@Treeharl: please can you elaborate on this, especially why these levels. I am considering if Classic is worth the effort for the boots and this info is very useful.

Mainly I am interested in resists, FHR, life, stats as affixes.

Many thanks.
Relevant to the duplicate fingerprint thing, courtesy of jjscud:

http://www.diabloii.net/forums/threads/two-items-with-same-fingerprint.290151/

You can find out more reading the rest of the thread.
That case was just a freak occurrence, the preLOD issue is really poor randomization. There is a reason the cow king has such limited drops per map, and containers are even worse with like two possible drops. All stats copied, right down to fingerprint and durability. It's not that common from monsters, but it could be exploited (in theory at least) and worse, for trading this would be an excuse why several items with the same fingerprint and stats suddenly start floating around. That's why pre-lod items are banned from trading atm.
Alright. I also checked my 1.07 atma stashes using the dupe detector to see if I had anything like that and assuming I did it correctly, there were no matches.
mainly because of affixes

higher then suggested and you get possibly crap affixes which you really dont want
I am having such a struggle. I feel like every time I decide to play earlier versions I just struggle.

I have 1.14 on my computer now. I install 1.00. I get 1.00 to run. I create a character, it is invisible. Can't see them no matter the tinkering I do.

So I decide to switch back to my 1.14 game to play. It gives me the classic screen, which reports version 1.14 at the bottom, and my characters are unplayable. I delete classic 1.00 from my computer, boom everything is back to normal, except that it kept the 640x400 resolution so I have change that back.

Is there any way I can have two separate installs of the game on my computer without them messing with each other? Additionally, it seems to me that the video tests are messing with each other as well, like I can't have them run two separate video settings. For example, I'd use glide with 1.14, but not use glide and run in windowed mode with 1.00 to have it run better. But this seems impossible. Like is it registry settings not jiving or what?

Edit: also 1.00 is putting it's saves in my 1.14 folder. Neat. 1.14 doesn't even put saves in the 1.14 folder.
Long story short, 1.14 messed up a lot of things when it comes to switching versions. About the graphics issue not being able to see the character, I've never heard of that before, but running with a glide wrapper would be my recommendation.

Also, with the bliss version switcher, you only need ONE install, so that keeps it a lot simpler.
 
Okay. Thanks helvete. I think what I'll do is drop it off into an external drive when I fully commit and get the rest of the versions going.
Just backup characters and stashes from 1.14, reinstall from CDs, get bliss version switcher and you're good. No patching required.
Yeah i really do think it's 1.14 causing the issue. I'll try to get it up and running this weekend. Thanks for the tips and your post and for answering my question.
mmh, has anyone seen diablo drop a grim wand?

i suspect, reading the tc.txt that he cant drop it, and therefore running him is kinda useless (he doesnt drop gothic plate either...)

thats just a theory, maybe someone knowledgeable could look at it
I had this happen to me too, with a character that had completed NM but not hell as the rusher. Rushed 7 characters through normal and ended up without any title and only able to join normal games. Later, I had the same thing happen rushing the same characters through NM, except I was left with the "Sir" title and could still join NM games, but not hell.

I'm not sure exactly what triggers the bug, but I know it's not killing Diablo, since I had my rusher leave the MP game after getting the rushees to Act III, intending to gamble for uniques in a SP game and maybe do a couple cow king runs before finishing the rush, and the bug had already been triggered. Killing Diablo again in a new game doesn't fix it, probably because the quest has already been completed so the title granting is never triggered.

I remembered reading this post and thought that maybe the bug was caused by doing the rush with a character that hadn't finished hell yet, and that was why it wasn't more widespread, but I see that your barb was already a baron.

If this happens to me again I'll be sure to note any differences in circumstances and see if I can spot a pattern.
Never had this problem before, but generally I rush in batches of 3 rushees with my sorc (no baron or Sir) in the game exept my sorc. Also if you rush a character you are converting make sure you glitch mephisto on hell for some awesome quest drops once that character is converted to 1.13.
Explain please? I haven't heard of this and it doesn't seem to be mentioned in the guide. I was planning to rush one more batch of seven characters in 1.00 with the intention of sending them to various other patches, and at some point I'd like to make a beta CTA by getting the runes from hellforge rushing, though I thought I might want to do those rushes in 1.09 instead. I've done a lot of Meph runs in 1.14 but figured quest bugging was more trouble than it was worth, though I did experiment with doing Meph on /players 3 to accomplish the same end. I've pretty much given up Meph in favor of pit runs at this point anyway.
It's not mentioned because I wasn't aware you could get to act 4 without getting the meph quest in any version. As I do my next update, I'll be sure to include this option.

Anyway, the bug works as follows:
1 - Start an MP game with a mat/pat (hell baal complete)
2 - Join that game with this glitched character. This character should have access to act 5 hell, but quest 6 in both act 3 and act 5 should say "cannot be completed in this game".
3 - Kill those two act bosses with the second character. As that character has the act boss quests incomplete, they will drop their "1st kill" drop, every time this happens. So no junk items (bolts, gold etc) and no magic items unless they are failed sets. A very good base chance for uniques as well.

You could even clear throne and sliver baal for an easy kill with a character decked out in stupid level MF.
I understand the concept of quest bugging, but not how 1.00 allows creating a glitched character with access to act 4, without completing the meph quest.

Also, even if this worked, running Meph in a MP game still means that you have to find your way through Durance level 2 in each game which is a major pain post-1.10. Compared to investing some time finding a map where the level 3 stairs are right next to the WP, and then using it over and over again, I'm not sure it's worthwhile. And with a reasonably strong character, you can do meph on /players 3 to eliminate the junk item drops, and will get extra xp too.
Yes, this was discussed pretty recently.
I ran into the rushing bug again today. The rusher had already completed hell (different character from before) and lost the baroness title after rushing a group of 7 characters through normal. Thereafter the rusher could only join normal games and had to be restored from backup.
Weird bug that one. Haven't seen it myself, but I ran into the HP overflow one. For some reason, my barb max hp will be less than his current HP when starting a new game after exiting with BO active. This has the neat effect that I don't start a WW with half life bulb each run anymore, but I have no idea why this happens.
That explains a lot, I've been wondering why sometimes I would cast BO and not be at half health.

I've also been having this really irritating issue where after I finish a self-MP game (whether by killing Diablo, or just having the host leave), I can't form a new MP game, since all my characters will get "failed to join game" (but can start a SP game just fine, or leave an MP game and then come back to it, so long as the host never leaves). The only way to fix it is to close all copies of the client and restart them.

This doesn't happen 100% of the time, but seems to happen more often than not. It doesn't seem to matter if the character trying to form a new game was in the previous game, whether all the other characters left before the host, or whether the new game is the same difficulty as the previous game. This is one reason I've been sticking to doing maggots and cow king, where I can leave the same MP game running for days.
Are you refering to the bug where Jehryn blocks the entrance to the palace and won't budge?




I wanted to find a definitive answer to how good LM actually is and whether any breakpoints are worth going for so I did a little digging and talked about fruit about it. Turns out fruit already did a lot of digging himself, here's the results:

Blizzard is very stingy when it comes to implementing diminishing return functions. In 1.13+ at least the vast majority of diminishing return skills have a bonus given by the formula:
Code:
bonus = min(a+[b*[x*110/(x+6)]/100];a+b)
where a and b are integers, usually multiples of 5 or 10, because that's just easier. (Also [ ] is round down)

I asked fruit about whether earlier versions work similarly and he confirmed that this is how diminishing returns have always worked. This means that if you have the first 5 or so values of a such a diminishing returns skill you can usually guess the parameters a and b with the help of an excel sheet even if you don't know how to deal with the game files.

So i did this for LM and arrived at the parameters a=5 and b=70 which are consistent with the LM values I noted ingame and in the above quote. Sadly that's not the end of the story because the display for the mana cost of skills is buggy. The actual mana cost function applied by the game when you use your skills takes the original (integer) mana costs, multiplies it with the bonus from LM, divides by 100, rounds down and multiplies the resulting value by 256. Then it substracts that value from the original costs (times 256) and that is the final cost, e.g. for LM lvl 1 and static - originally 9 mana - the new cost is 9-[15*9/100]=8 mana. (1 mana = 256 bits of mana)

What the display does is as follows:
  1. Start with the original mana costs as an integer. (e.g. 9 for Static)
  2. Multiply by 256 to convert mana into bits. (this increases precision significantly)
  3. Multiply by LM bonus, divide by 100 and round down.
  4. Divide by 256 and round down.
This generally produces lower values than the what the game does to determine the actual cost. What you have after step 3 is how Blizzard should have implemented the actual cost function if they had been consistent about always using bit precision when dealing with mana and life.


I made a table with both the actual and the displayed mana costs. It also includes teleport and in that scenario I assume that teleport and LM are the same lvl (for example if you put 1 point in each and use +skill iterms that boost both equally).
52927-71897d22531d456729a801662522e8bf.png
So there is no instance where mana cost goes down in the display but the cost remains the same, but it's not clear whether this still holds if teleport and LM level don't match.

Thanks to @Fruit for debugging the mana cost/display functions and confirming the diminishing returns formula format! :)
Jehryn bug is where he disappears entirely.

Interesting formulas and tables. Good for optimum planning of optimization, but in practice... As big a mana pool and as much regen as can be just gives less headaches.
Do you know why and when that bug happens? I assume it kills the rushing session immediately since you can't proceed to act 3.

I wrote that before I got Wall of the Eyeless and SoJ. Now that I got those items mana isn't tight anymore (and barb doesn't need any pots anyway). Still nice to know which values are even worth it though and maybe useful to people that plan a build without those mana 'super items'.
No idea why/when. I haven't done a ton of soloing, so I don't even know if it's MP only bug.

You're really only short on skill points up until a certain wealth/lvl. As long as you know which skills you're maxing, you can't really fail that bad. Still very nice to know, especially for those few who likes single pass untwinked, or those who are just starting 1.00 and are doing untwinked by default. And HC. Don't forget the HC people. Deeds feels that much worse when you know deep inside that your build wasn't optimal.
First of all, thanks @helvete for this great guide!

After seeing this on page 1 I felt the itch to start 1.00 and what problem did I encounter? I cannot make a HC character (probably unless I beat the game in SC)???? Come on, now I really do have to grind through normal twice? xD

I guess there is no other (legal) way to start HC immediately?
I would refer to forum mods on that one. My thoughts are that there is a way, and it is allowed, but it's been a while since I re-read the rules.

(There is one way that I could think of, but it includes getting an entire character file from another member/source, which I'm certain of is not allowed)

That said... Are you SURE you don't need a softcore warmup in 1.00? You'd be surprised how easily ignorance gets you killed...
 
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It took me a while, but I finally got around to allign the complete table. Here it is:


Amulet Affixes
Code:
Pre/Suf   Name          Effect                                   ILVL
Prefix    Glimmering    +1 to light radius                        1
Prefix    Bronze        +10-20 to attack rating                   1
Suffix    Strength      +1-3 points to strength                   1
Suffix    Craftsmanship +1-2 points to maximum damage             1
Suffix    Greed         + (40-60)% extra gold from monsters       2
Prefix    Lizards       +1-5 points to mana                       3
Suffix    Jackal        Adds 1-5 pts to life                      3
Prefix    Crimson       +5-10% to resist fire                     5
Prefix    Azure         +5-10% to resist cold                     5
Prefix    Ocher         +5-10% to resist lightning                5
Prefix    Beryl         +5-10% to resist poison                   5
Prefix    Fortuitous    +10-15% chance of finding magic item      5
Suffix    Dexterity     +1-3 points to dexterity                  5
Suffix    Apprentice    Fast Cast Rate                            5
Suffix    Energy        + 1-5 points to mana                      5
Prefix    Glowing       +2 to light radius                        6
Prefix    Snakes        +5-10 points to mana                      6
Suffix    Fox           Adds 5-10 pts to life                     6
Suffix    Light         +1 to light radius                        6
Suffix    Leech         +4-7% life stolen per hit                 6
Suffix    Bat           +4-8% mana stolen per hit                 6
Suffix    Health        Damage reduced by 1                       7
Suffix    Warding       Magic damage reduced by 1                 7
Suffix    Remedy        Poison length reduced by 25%              7
Suffix    Maiming       +3-4 points to maximum damage             7
Prefix    Vulpine       10% damage goes to mana                   9
Suffix    Skill         +4-6 points to dexterity                 10
Suffix    Regeneration  +3 life regeneration                     10
Suffix    Might         +4-6 points to strength                  10
Suffix    Mind          + 6-10 points to mana                    10
Suffix    Thawing       Half Freeze Duration                     10
Prefix    Burgundy      11-20% to resist fire                    12
Prefix    Lapis         +11-20% to resist cold                   12
Prefix    Tangerine     +11-20% to resist lightning              12
Prefix    Jade          +11-20% to resist poison                 12
Suffix    Excellence    +3 points to minimum damage              12
Suffix    Chance        +(10-19)% chance of getting magical item 12
Prefix    Serpents      +11-20 points to mana                    14
Prefix    Rugged        +5-10 points to maximum stamina          14
Suffix    Wolf          Adds 11-20 pts to life                   14
Suffix    Radiance      +3 to light radius                       15
Suffix    Fortune       +(20-35)% chance of getting magical item 16
Suffix    Regrowth      +5 life regeneration                     17
Suffix    Sun           +5 to light radius                       17
Suffix    Wealth        + (80-120)% extra gold from monsters     17
Prefix    Garnet        +21-30% to resist fire                   18
Prefix    Cobalt        +21-30% to resist cold                   18
Prefix    Coral         +21-30% to resist lightning              18
Prefix    Viridian      +21-30% to resist poison                 18
Suffix    Amelioration  Poison length reduced by 50%             18
Suffix    Ox            +7-10 points to strength                 18
Suffix    Accuracy      +7-10 points to dexterity                18
Suffix    Brilliance    +11-15 points to mana                    18
Suffix    Protection    Damage reduced by 2                      18
Suffix    Sentinel      Magic damage reduced by 2                18
Prefix    Drakes        +21-30 points to mana                    20
Suffix    Tiger         Adds 21-30 pts to life                   20
Suffix    Precision     +11-15 points to dexterity               22
Suffix    Giant         +11-15 points to strength                22
Suffix    Sorcery       + 16-20 points to mana                   22
Suffix    Life          Adds 5 pts to life                       23
Prefix    Dragons       +31-40 points to mana                    24
Suffix    Mammoth       Adds 31-40 pts to life                   24
Prefix    Amber         +31-50% to resist lightning              25
Prefix    Ruby          +31-50% to resist fire                   25
Prefix    Sapphire      +31-50% to resist cold                   25
Prefix    Emerald       +31-50% to resist poison                 25
Suffix    Defiance      Poison length reduced by 75%             25
Suffix    Absorption    Damage reduced by 3                      26
Suffix    Guarding      Magic damage reduced by 3                26
Prefix    Prismatic     +15-25% resist all                       27
Prefix    Wyrms         +41-60 points to mana                    30
Prefix    Fletcher      +1 to skills - Amazon                    30
Prefix    Slayer        +1 to skills - Barbarian                 30
Prefix    Monks         +1 to skills - Paladin                   30
Prefix    Summoner's    +1 to skills - Necromancer               30
Prefix    Angels        +1 to skills - Sorceress                 30
Suffix    Colossus      Adds 41-60 pts to life                   30
Suffix    Titan         +16-20 points to strength                30
Suffix    Perfection    +16-20 points to dexterity               30
Suffix    Wizardry      + 21-30 points to mana                   30
Suffix    Life          Damage reduced by 4                      35
Suffix    Negation      Magic damage reduced by 4                35
Suffix    Flame         +(1-2) - 6 points fire damage            40
Suffix    Shock         +1 - 8 points lightning damage           50
Suffix    Blight        +2-7 points poison dmg - 3 seconds       50
Suffix    Frost         +1-4 points to cold dmg - 5 seconds      55
Prefix    Archers       +2 to skills - Amazon                    90
Prefix    Berserkers    +2 to skills - Barbarian                 90
Prefix    Priests       +2 to skills - Paladin                   90
Prefix    Necromancers  +2 to skills - Necromancer               90
Prefix    Archangel's   +2 to skills - Sorceress                 90

Armor Affixes
Code:
Pre/Suf   Name          Effect                                   ILVL
Prefix    Glimmering    +1 to Light Radius                        1
Suffix    Jackal        +1-5 to Life                              3
Prefix    Lizard's      +1-5 to Mana                              3
Prefix    Sturdy        120-130% Defense                          4
Prefix    Azure         Cold Resist +5-10%                        5
Suffix    Balance       Fast Hit Recovery                         5
Prefix    Crimson       Fire Resist +5-10%                        5
Prefix    Ocher         Lightning Resist +5-10%                   5
Prefix    Beryl         Poison Resist +5-10%                      5
Suffix    Fox           +5-10 to Life                             6
Suffix    Light         +1 to Light Radius                        6
Prefix    Glowing       +2 to Light Radius                        6
Suffix    Health        Damage Reduced by 1                       7
Suffix    Warding       Magic Damage Reduced by 1                 7
Suffix    Remedy        Poison Length Reduced by 25%              7
Prefix    Strong        131-140% Defense                          9
Suffix    Stability     Fastest Hit Recovery                      9
Prefix    Lapis         Cold Resist +11-20%                      12
Prefix    Burgundy      Fire Resist +11-20%                      12
Prefix    Tangerine     Lightning Resist +11-20%                 12
Prefix    Jade          Poison Resist +11-20%                    12
Suffix    Thorns        Attacker Takes Damage of 1-3             14
Suffix    Wolf          +11-20 to Life                           14
Suffix    Ease          Requirements -20%                        15
Prefix    Cobalt        Cold Resist +21-30%                      18
Prefix    Garnet        Fire Resist +21-30%                      18
Prefix    Coral         Lightning Resist +21-30%                 18
Suffix    Amelioration  Poison Length Reduced by 50%             18
Prefix    Viridian      Poison Resist +21-30%                    18
Prefix    Glorious      141-150% Defense                         19
Suffix    Tiger         +21-30 to Life                           20
Suffix    Spikes        Attacker Takes Damage of 2-6             21
Suffix    Life          +5 to Life                               23
Suffix    Mammoth       +31-40 to Life                           24
Suffix    Simplicity    Requirements -40%                        25
Prefix    Blessed       151-160% Defense                         25
Prefix    Amber         Lightning Resist +31-50%                 25
Suffix    Defiance      Poison Length Reduced by 75%             25
Suffix    Colossus      +41-60 to Life                           30
Prefix    Saintly       161-180% Defense                         31
Prefix    Holy          181-200% Defense                         36
Prefix    Serpent's     +11-20 to Mana                           37
Suffix    Measure       +2 to Minimum Damage                     37
Suffix    Skill         +4-6 to Dexterity                        45
Prefix    Dragon's      +31-40 to Mana                           52
Suffix    Precision     +11-15 to Dexterity                      60
Suffix    Regeneration  Replenish Life +3                        70

Belt Affixes
Code:
Pre/Suf   Name          Effect                                   ILVL
Prefix    Glimmering    +1 to Light Radius                        1
Suffix    Strength      +1-3 to Strength                          1
Suffix    Jackal        +1-5 to Life                              3
Prefix    Lizard's      +1-5 to Mana                              3
Prefix    Sturdy        120-130% Defense                          4
Prefix    Azure         Cold Resist +5-10%                        5
Suffix    Balance       Fast Hit Recovery                         5
Prefix    Crimson       Fire Resist +5-10%                        5
Prefix    Ocher         Lightning Resist +5-10%                   5
Prefix    Beryl         Poison Resist +5-10%                      5
Suffix    Fox           +5-10 to Life                             6
Suffix    Light         +1 to Light Radius                        6
Prefix    Radius        Glowing +2 to Light Radius                6
Prefix    Snake's       +5-10 to Mana                             6
Suffix    Remedy        Poison Length Reduced by 25%              7
Prefix    Strong        131-140% Defense                          9
Suffix    Stability     Fastest Hit Recovery                      9
Suffix    Regeneration  Replenish Life +3                        10
Prefix    Lapis         Cold Resist +11-20%                      12
Prefix    Burgundy      Fire Resist +11-20%                      12
Prefix    Tangerine     Lightning Resist +11-20%                 12
Prefix    Jade          Poison Resist +11-20%                    12
Suffix    Thorns        Attacker Takes Damage of 1-3             14
Suffix    Wolf          +11-20 to Life                           14
Prefix    Serpent's     +11-20 to Mana                           14
Prefix    Rugged        +5-10 to Max Stamina                     14
Suffix    Wealth        80-120% Extra Gold From Monsters         17
Prefix    Cobalt        Cold Resist +21-30%                      18
Prefix    Garnet        Fire Resist +21-30%                      18
Prefix    Coral         Lightning Resist +21-30%                 18
Suffix    Ox            +7-10 to Strength                        18
Prefix    Glorious      141-150% Defense                         19
Suffix    Tiger         +21-30 to Life                           20
Prefix    Drake's       +21-30 to Mana                           20
Suffix    Spikes        Attacker Takes Damage of 2-6             21
Suffix    Giant         +11-15 to Strength                       22
Suffix    Life          +5 to Life                               23
Prefix    Blessed       151-160% Defense                         25
Prefix    Amber         Lightning Resist +31-50%                 25
Suffix    Colossus      +41-60 to Life                           30
Suffix    Titan         +16-20 to Strength                       30
Prefix    Saintly       161-180% Defense                         31
Prefix    Holy          181-200% Defense                         36
Suffix    Skill         +4-6 to Dexterity                        45
Suffix    Frost         Adds 1-4 Cold Damage, Cold Dur: 5 sec    55
Suffix    Regrowth      Replenish Life +5                        55
Prefix    Viridian      Poison Resist +21-30%                    55
Suffix    Precision     +11-15 to Dexterity                      60
Suffix    Mammoth       +31-40 to Life                           60

Boot Affixes
Code:
Pre/Suf   Name          Effect                                   ILVL
Prefix    Glimmering    +1 to Light Radius                        1
Suffix    Pacing        10% Fast Run/Walk                         2
Suffix    Jackal        +1-5 to Life                              3
Prefix    Sturdy        120-130% Defense                          4
Prefix    Azure         Cold Resist +5-10%                        5
Suffix    Dexterity     +1-3 to Dexterity                         5
Suffix    Balance       Fast Hit Recovery                         5
Prefix    Crimson       Fire Resist +5-10%                        5
Prefix    Ocher         Lightning Resist +5-10%                   5
Prefix    Beryl         Poison Resist +5-10%                      5
Suffix    Fox           +5-10 to Life                             6
Suffix    Light         +1 to Light Radius                        6
Prefix    Glowing       +2 to Light Radius                        6
Suffix    Remedy        Poison Length Reduced by 25%              7
Prefix    Strong        131-140% Defense                          9
Suffix    Stability     Fastest Hit Recovery                      9
Suffix    Skill         +4-6 to Dexterity                        10
Suffix    Thawing       Half Freeze Duration                     10
Prefix    Lapis         Cold Resist +11-20%                      12
Suffix    Haste         20% Faster Run/Walk                      12
Prefix    Burgundy      Fire Resist +11-20%                      12
Prefix    Tangerine     Lightning Resist +11-20%                 12
Prefix    Jade          Poison Resist +11-20%                    12
Suffix    Wolf          +11-20 to Life                           14
Prefix    Rugged        +5-10 to Max Stamina                     14
Prefix    Tireless      Heal Stamina +50%                        14
Suffix    Fortune       20-35% Better Chance of Getting Mag Item 16
Suffix    Wealth        80-120% Extra Gold From Monsters         17
Prefix    Cobalt        Cold Resist +21-30%                      18
Suffix    Accuracy      +7-10 to Dexterity                       18
Prefix    Garnet        Fire Resist +21-30%                      18
Prefix    Coral         Lightning Resist +21-30%                 18
Prefix    Glorious      141-150% Defense                         19
Suffix    Tiger         +21-30 to Life                           20
Suffix    Speed         30% Fastest Run/Walk                     22
Prefix    Sapphire      Cold Resist +31-50%                      25
Prefix    Blessed       151-160% Defense                         25
Prefix    Ruby          Fire Resist +31-50%                      25
Prefix    Amber         Lightning Resist +31-50%                 25
Suffix    Titan         +16-20 to Strength                       30
Prefix    Saintly       161-180% Defense                         31
Prefix    Holy          181-200% Defense                         36
Prefix    Serpent's     +11-20 to Mana                           37
Suffix    Ox            +7-10 to Strength                        47
Suffix    Shock         Adds 1-8 Lightning Damage                50
Prefix    Dragon's      +31-40 to Mana                           52
Prefix    Viridian      Poison Resist +21-30%                    55
Suffix    Precision     +11-15 to Dexterity                      60
Suffix    Giant         +11-15 to Strength                       62
Suffix    Regeneration  Replenish Life +3                        70

Bow Affixes
Code:
Pre/Suf   Name          Effect                                   ILVL
Prefix    Bronze        +10-20 to Attack Rating                   1
Prefix    Jagged        +110-120% Damage                          1
Suffix    Craftsmanship +1-2 to Maximum Damage                    1
Suffix    Readiness     Slight Attack Rate Increase               1
Suffix    Worth         +1 to Minimum Damage                      2
Prefix    Iron          +21-40 to Attack Rating                   4
Suffix    Frost         Adds 1-4 Cold Damage, Cold Dur: 5 sec     4
Suffix    Flame         Adds 1 Minimum to 2-6 Fire Damage         4
Suffix    Shock         Adds 1-8 Lightning Damage                 4
Suffix    Quality       +2 to Maximum Damage                      4
Prefix    Sharp         +10-20 to AR, +Damage: 110-120%           5
Prefix    Azure         Cold Resist +5-10%                        5
Prefix    Deadly        +121-130% Damage                          5
Suffix    Dexterity     +1-3 to Dexterity                         5
Prefix    Crimson       Fire Resist +5-10%                        5
Prefix    Ocher         Lightning Resist +5-10%                   5
Suffix    Blight        Adds 2-7 Poison Damage over 3 Seconds     5
Prefix    Beryl         Poison Resist +5-10%                      5
Suffix    Leech         4-7% Life Stolen Per Hit                  6
Suffix    Light         +1 to Light Radius                        6
Suffix    Bat           4-8% Mana Stolen Per Hit                  6
Suffix    Measure       +2 to Minimum Damage                      6
Suffix    Maiming       +3-4 to Maximum Damage                    7
Prefix    Steel         +41-60 to Attack Rating                   8
Prefix    Vicious       +131-140% Damage                          8
Suffix    Alacrity      Attack Rate Increase                      8
Prefix    Fine          +21-40 to AR, +Damage: 121-130%           9
Suffix    Skill         +4-6 to Dexterity                        10
Suffix    Slaying       +5-7 to Maximum Damage                   11
Prefix    Silver        +61-80 to Attack Rating                  12
Suffix    Excellence    +3 to Minimum Damage                     12
Prefix    Brutal        +141-150% Damage                         14
Suffix    Gore          +8-10 to Maximum Damage                  14
Suffix    Ease          Requirements -20%                        15
Prefix    Warrior's     +41-60 to AR, +Damage: 131-140%          15
Suffix    Fire          Adds 2 Minimum to 6-11 Fire Damage       15
Suffix    Radiance      +3 to Light Radius                       15
Suffix    Lightning     Adds 1-16 Lightning Damage               15
Suffix    Venom         Adds 4-14 Poison Damage over 3 Seconds   15
Prefix    Gold          +81-100 to Attack Rating                 17
Suffix    Wed           +5 to Light Radius                       17
Suffix    Glacier       Adds 4 - 12 Cold Damage, Cold Dur: 6 sec 18
Suffix    Accuracy      +7-10 to Dexterity                       18
Suffix    Performance   +4-5 to Minimum Damage                   18
Suffix    Carnage       +11-15 to Maximum Damage                 19
Prefix    Massive       +151-165% Damage                         20
Prefix    Soldier's     +61-80 to AR, +Damage: 141-150%          21
Prefix    Platinum      +101-120 to Attack Rating                22
Suffix    Precision     +11-15 to Dexterity                      22
Suffix    Simplicity    Requirements -40%                        25
Prefix    Knight's      +81-100 to AR, +Damage: 151-165%         25
Prefix    Sapphire      Cold Resist +31-50%                      25
Suffix    Burning       Adds 10 Minimum to 10-20 Fire Damage     25
Suffix    Thunder       Adds 1-32 Lightning Damage               25
Prefix    Amber         Lightning Resist +31-50%                 25
Suffix    Slaughter     +15-20 to Maximum Damage                 25
Suffix    Pestilence    Adds 12-28 Poison Damage over 4 Seconds  25
Prefix    Savage        +166-180% Damage                         26
Prefix    Meteoric      +121-150 to Attack Rating                27
Prefix    Lord's        +101-120 to AR, +Damage: 166-180%        30
Suffix    Perfection    +16-20 to Dexterity                      30
Prefix    Fletcher      +1 to Amazon Skill Levels                30
Prefix    Merciless     +181-200% Damage                         32
Prefix    King's        +121-150 to AR, +Damage: 181-200%        35
Prefix    Lapis         Cold Resist +11-20%                      35
Prefix    Burgundy      Fire Resist +11-20%                      35
Prefix    Tangerine     Lightning Resist +11-20%                 35
Prefix    Jade          Poison Resist +11-20%                    35
Prefix    Archer        +2 to Amazon Skill Levels                40
Suffix    Wolf          +11-20 to Life                           45
Suffix    Ox            +7-10 to Strength                        47
Prefix    Cobalt        Cold Resist +21- 30%                     55
Prefix    Garnet        Fire Resist +21-30%                      55
Prefix    Coral         Lightning Resist +21-30%                 55
Prefix    Viridian      Poison Resist +21-30%                    55
Suffix    Regeneration  Replenish Life +3                        70

Glove Affixes
Code:
Pre/Suf   Name          Effect                                   ILVL
Prefix    Bronze        +10-20 to Attack Rating                   1
Prefix    Glimmering    +1 to Light Radius                        1
Suffix    Readiness     Slight Attack Rate Increase               1
Suffix    Jackal        +1-5 to Life                              3
Prefix    Sturdy        120-130% Defense                          4
Prefix    Azure         Cold Resist +5-10%                        5
Suffix    Dexterity     +1-3 to Dexterity                         5
Prefix    Crimson       Fire Resist +5-10%                        5
Prefix    Ocher         Lightning Resist +5-10%                   5
Prefix    Beryl         Poison Resist +5-10%                      5
Suffix    Fox           +5-10 to Life                             6
Suffix    Light         +1 to Light Radius                        6
Prefix    Glowing       +2 to Light Radius                        6
Suffix    Remedy        Poison Length Reduced by 25%              7
Prefix    Strong        131-140% Defense                          9
Suffix    Skill         +4-6 to Dexterity                        10
Suffix    Thawing       Half Freeze Duration                     10
Prefix    Lapis         Cold Resist +11-20%                      12
Prefix    Burgundy      Fire Resist +11-20%                      12
Prefix    Tangerine     Lightning Resist +11-20%                 12
Prefix    Jade          Poison Resist +11-20%                    12
Suffix    Wolf          +11-20 to Life                           14
Prefix    Rugged        +5-10 to Max Stamina                     14
Suffix    Fortune       20-35% Better MF                         16
Suffix    Thu           +5 to Light Radius                       17
Suffix    Wealth        80-120% Extra Gold From Monsters         17
Suffix    Accuracy      +7-10 to Dexterity                       18
Prefix    Glorious      141-150% Defense                         19
Suffix    Tiger         +21-30 to Life                           20
Prefix    Blessed       151-160% Defense                         25
Suffix    Perfection    +16-20 to Dexterity                      30
Prefix    Saintly       161-180% Defense                         31
Prefix    Lapis         Cold Resist +11-20%                      35
Prefix    Holy          181-200% Defense                         36
Prefix    Serpent's     +11-20 to Mana                           37
Suffix    Flame         Adds 1 Minimum to 2-6 Fire Damage        40
Suffix    Regeneration  Replenish Life +3                        40
Suffix    Ox            +7-10 to Strength                        47
Prefix    Dragon's      +31-40 to Mana                           52
Prefix    Cobalt        Cold Resist +21-30%                      55
Prefix    Garnet        Fire Resist +21-30%                      55
Prefix    Coral         Lightning Resist +21-30%                 55
Prefix    Viridian      Poison Resist +21-30%                    55
Suffix    Precision     +11-15 to Dexterity                      60
Suffix    Mammoth       +31-40 to Life                           60
Suffix    Giant         +11-15 to Strength                       62

Ring Affixes
Code:
Pre/Suf   Name          Effect                                   ILVL
Prefix    Bronze        +10-20 to Attack Rating                   1
Prefix    Glimmering    +1 to Light Radius                        1
Suffix    Craftsmanship +1-2 to Maximum Damage                    1
Suffix    Strength      +1-3 to Strength                          1
Suffix    Greed         40-60% Extra Gold From Monsters           2
Prefix    Triumphant    +1 Point of Mana After Each Kill          3
Suffix    Jackal        +1-5 to Life                              3
Prefix    Lizard's      +1-5 to Mana                              3
Prefix    Iron          +21-40 to Attack Rating                   4
Prefix    Fortuitous    10-15% Better Chance of MF                5
Prefix    Azure         Cold Resist +5-10%                        5
Suffix    Dexterity     +1-3 to Dexterity                         5
Prefix    Crimson       Fire Resist +5-10%                        5
Prefix    Ocher         Lightning Resist +5-10%                   5
Suffix    Energy        +1-5 to Mana                              5
Prefix    Beryl         Poison Resist +5-10%                      5
Suffix    Apprentice    Fast Cast Rate                            5
Suffix    Fox           +5-10 to Life                             6
Suffix    Leech         4-7% Life Stolen Per Hit                  6
Suffix    Light         +1 to Light Radius                        6
Prefix    Glowing       +2 to Light Radius                        6
Prefix    Snake's       +5-10 to Mana                             6
Suffix    Bat           4-8% Mana Stolen Per Hit                  6
Suffix    Health        Damage Reduced by 1                       7
Suffix    Warding       Magic Damage Reduced by 1                 7
Suffix    Maiming       +3-4 to Maximum Damage                    7
Suffix    Remedy        Poison Length Reduced by 25%              7
Prefix    Steel         +41-60 to Attack Rating                   8
Suffix    Skill         +4-6 to Dexterity                        10
Suffix    Thawing       Half Freeze Duration                     10
Suffix    Regeneration  Replenish Life +3                        10
Suffix    Mind          +6-10 to Mana                            10
Suffix    Might         +4-6 to Strength                         10
Prefix    Silver        +61-80 to Attack Rating                  12
Suffix    Chance        10-19% Better Chance of MF               12
Prefix    Lapis         Cold Resist +11-20%                      12
Prefix    Burgundy      Fire Resist +11-20%                      12
Prefix    Tangerine     Lightning Resist +11-20%                 12
Suffix    Excellence    +3 to Minimum Damage                     12
Suffix    Wolf          +11-20 to Life                           14
Prefix    Serpent's     +11-20 to Mana                           14
Prefix    Rugged        +5-10 to Max Stamina                     14
Suffix                  +3 to Light Radius                       15
Suffix    Fri           +5 to Light Radius                       17
Prefix    Cobalt        Cold Resist +21-30%                      18
Suffix    Protection    Damage Reduced by 2                      18
Suffix    Accuracy      +7-10 to Dexterity                       18
Prefix    Garnet        Fire Resist +21-30%                      18
Prefix    Coral         Lightning Resist +21-30%                 18
Suffix    Sentinel      Magic Damage Reduced by 2                18
Suffix    Brilliance    +11-15 to Mana                           18
Prefix    Viridian      Poison Resist +21-30%                    18
Suffix    Ox            +7-10 to Strength                        18
Suffix    Tiger         +21-30 to Life                           20
Prefix    Drake's       +21-30 to Mana                           20
Prefix    Platinum      +101-120 to Attack Rating                22
Suffix    Mammoth       +31-40 to Life                           24
Prefix    Dragon's      +31-40 to Mana                           24
Prefix    Sapphire      Cold Resist +31-50%                      25
Prefix    Ruby          Fire Resist +31-50%                      25
Prefix    Amber         Lightning Resist +31-50%                 25
Prefix    Emerald       Poison Resist +31-50%                    25
Prefix    Meteoric      +121-150 to Attack Rating                27
Suffix    Wizardry      +21-30 to Mana                           30
Prefix    Wyrm's        +41-60 to Mana                           30
Prefix    Jade          Poison Resist +11-20%                    35
Suffix    Flame         Adds 1 Minimum to 2-6 Fire Damage        40
Suffix    Blight        Adds 2-7 Poison Damage over 3 Seconds    45
Suffix    Shock         Adds 1-8 Lightning Damage                50
Suffix    Regrowth      Replenish Life +5                        55
Suffix    Precision     +11-15 to Dexterity                      60
Prefix    Prismatic     +5-15% to each Resistance                62
Suffix    Giant         +11-15 to Strength                       62

Scepter Affixes
Code:
Pre/Suf   Name          Effect                                   ILVL
Prefix    Bronze        +10-20 to Attack Rating                   1
Prefix    Jagged        +110-120% Damage                          1
Suffix    Craftsmanship +1-2 to Maximum Damage                    1
Suffix    Readiness     Slight Attack Rate Increase               1
Prefix    Triumphant    +1 Point of Mana After Each Kill          3
Suffix    Jackal        +1-5 to Life                              3
Prefix    Lizard's      +1-5 to Mana                              3
Prefix    Iron          +21-40 to Attack Rating                   4
Suffix    Frost         Adds 1-4 Cold Damage, Cold Dur: 5 sec     4
Suffix    Flame         Adds 1 Minimum to 2-6 Fire Damage         4
Suffix    Shock         Adds 1-8 Lightning Damage                 4
Suffix    Quality       +2 to Maximum Damage                      4
Prefix    Sharp         +10-20 to AR, +Damage: 110-120%           5
Prefix    Azure         Cold Resist +5-10%                        5
Prefix    Deadly        +121-130% Damage                          5
Suffix    Dexterity     +1-3 to Dexterity                         5
Prefix    Crimson       Fire Resist +5-10%                        5
Prefix    Ocher         Lightning Resist +5-10%                   5
Suffix    Energy        +1-5 to Mana                              5
Prefix    Beryl         Poison Resist +5-10%                      5
Suffix    Apprentice    Fast Cast Rate                            5
Suffix    Fox           +5-10 to Life                             6
Suffix    Leech         4-7% Life Stolen Per Hit                  6
Suffix    Light         +1 to Light Radius                        6
Prefix    Snake's       +5-10 to Mana                             6
Suffix    Bat           4-8% Mana Stolen Per Hit                  6
Suffix    Measure       +2 to Minimum Damage                      6
Suffix    Puncturing    -10-20 to Monster AC Per Hit              6
Suffix    Maiming       +3-4 to Maximum Damage                    7
Prefix    Steel         +41-60 to Attack Rating                   8
Prefix    Vicious       +131-140% Damage                          8
Suffix    Bear          Knockback                                 8
Suffix    Alacrity      Attack Rate Increase                      8
Prefix    Fine          +21-40 to AR, +Damage: 121-130%           9
Suffix    Skill         +4-6 to Dexterity                        10
Suffix    Regeneration  Replenish Life +3                        10
Suffix    Mind          +6-10 to Mana                            10
Suffix    Might         +4-6 to Strength                         10
Suffix    Slaying       +5-7 to Maximum Damage                   11
Prefix    Silver        +61-80 to Attack Rating                  12
Prefix    Lapis         Cold Resist +11-20%                      12
Prefix    Burgundy      Fire Resist +11-20%                      12
Prefix    Tangerine     Lightning Resist +11-20%                 12
Suffix    Excellence    +3 to Minimum Damage                     12
Prefix    Jade          Poison Resist +11-20%                    12
Prefix    Brutal        +141-150% Damage                         14
Suffix    Wolf          +11-20 to Life                           14
Prefix    Serpent's     +11-20 to Mana                           14
Suffix    Gore          +8-10 to Maximum Damage                  14
Prefix    Warrior's     +41-60 to AR, +Damage: 131-140%          15
Suffix    Fire          Adds 2 Minimum to 6-11 Fire Damage       15
Suffix    Radiance      +3 to Light Radius                       15
Suffix    Lightning     Adds 1-16 Lightning Damage               15
Prefix    Howling       Hit Causes Monsters to Flee              16
Suffix    Bashing       -25-40 to Monster AC Per Hit             16
Prefix    Gold          +81-100 to Attack Rating                 17
Suffix    Regrowth      Replenish Life +5                        17
Suffix    Sun           +5 to Light Radius                       17
Suffix    Magus         Fastest Cast Rate                        17
Suffix    Glacier       Adds 4-12 Cold Damage, Cold Dur: 6 sec   18
Prefix    Cobalt        Cold Resist +21-30%                      18
Suffix    Accuracy      +7-10 to Dexterity                       18
Prefix    Garnet        Fire Resist +21-30%                      18
Prefix    Coral         Lightning Resist +21-30%                 18
Suffix    Brilliance    +11-15 to Mana                           18
Suffix    Performance   +4-5 to Minimum Damage                   18
Prefix    Viridian      Poison Resist +21-30%                    18
Suffix    Ox            +7-10 to Strength                        18
Suffix    Carnage       +11-15 to Maximum Damage                 19
Suffix    Swiftness     Attack Rate Increase                     19
Prefix    Massive       +151-165% Damage                         20
Suffix    Locust        8-10% Life Stolen Per Hit                20
Prefix    Drake's       +21-30 to Mana                           20
Suffix    Vampire       9-12% Mana Stolen Per Hit                20
Prefix    Soldier's     +61-80 to AR, +Damage: 141-150%          21
Prefix    Platinum      +101-120 to Attack Rating                22
Suffix    Precision     +11-15 to Dexterity                      22
Suffix    Sorcery       +16-20 to Mana                           22
Suffix    Giant         +11-15 to Strength                       22
Prefix    Dragon's      +31-40 to Mana                           24
Suffix    Piercing      Ignores Target's Defense                 25
Prefix    Knight's      +81-100 to AR, +Damage: 151-165%         25
Suffix    Burning       Adds 10 Minimum to 10-20 Fire Damage     25
Suffix    Thunder       Adds 1-32 Lightning Damage               25
Suffix    Slaughter     +15-20 to Maximum Damage                 25
Prefix    Emerald       Poison Resist +31-50%                    25
Suffix    Quickness     Greater Attack Rate Increase             25
Prefix    Savage        +166-180% Damage                         26
Prefix    Meteoric      +121-150 to Attack Rating                27
Prefix    Lord's        +101-120 to AR, +Damage: 166-180%        30
Suffix    Wizardry      +21-30 to Mana                           30
Prefix    Wyrm's        +41-60 to Mana                           30
Prefix    Monk's        +1 to Paladin Skill Levels               30
Prefix    Merciless     +181-200% Damage                         32
Prefix    King's        +121-150 to AR, +Damage: 181-200%        35
Prefix    Priest's      +2 to Paladin Skill Levels               40

Shield Affixes
Code:
Pre/Suf   Name          Effect                                   ILVL
Suffix    Blocking      +10% Increased Blocking                   1
Prefix    Glimmering    +1 to Light Radius                        1
Suffix    Jackal        +1-5 to Life                              3
Prefix    Lizard's      +1-5 to Mana                              3
Prefix    Sturdy        120-130% Defense                          4
Prefix    Azure         Cold Resist +5-10%                        5
Suffix    Balance       Fast Hit Recovery                         5
Prefix    Crimson       Fire Resist +5-10%                        5
Prefix    Ocher         Lightning Resist +5-10%                   5
Prefix    Beryl         Poison Resist +5-10%                      5
Suffix    Fox           +5-10 to Life                             6
Suffix    Light         +1 to Light Radius                        6
Prefix    Glowing       +2 to Light Radius                        6
Prefix    Snake's       +5-10 to Mana                             6
Suffix    Health        Damage Reduced by 1                       7
Suffix    Warding       Magic Damage Reduced by 1                 7
Suffix    Maiming       +3-4 to Maximum Damage                    7
Suffix    Remedy        Poison Length Reduced by 25%              7
Prefix    Devious       Magic Damage Reduced by 1                 7
Prefix    Vulpine       10% Damage taken Goes to Mana             9
Prefix    Strong        131-140% Defense                          9
Suffix    Stability     Fastest Hit Recovery                      9
Suffix    Reduction     Thawing Half Freeze Duration             10
Suffix    Might         +4-6 to Strength                         10
Suffix    Deflecting    +20% Increased Blocking                  11
Prefix    Lapis         Cold Resist +11-20%                      12
Prefix    Burgundy      Fire Resist +11-20%                      12
Prefix    Tangerine     Lightning Resist +11-20%                 12
Prefix    Jade          Poison Resist +11-20%                    12
Suffix    Thorns        Attacker Takes Damage of 1-3             14
Suffix    Wolf          +11-20 to Life                           14
Prefix    Serpent's     +11-20 to Mana                           14
Prefix    Fortified     Magic Damage Reduced by 2                14
Suffix    Ease          Requirements -20%                        15
Prefix    Cobalt        Cold Resist +21-30%                      18
Prefix    Garnet        Fire Resist +21-30%                      18
Prefix    Coral         Lightning Resist +21-30%                 18
Suffix    Amelioration  Poison Length Reduced by 50%             18
Prefix    Viridian      Poison Resist +21-30%                    18
Prefix    Glorious      141-150% Defense                         19
Suffix    Tiger         +21-30 to Life                           20
Suffix    Spikes        Attacker Takes Damage of 2-6             21
Suffix    Life          +5 to Life                               23
Suffix    Mammoth       +31-40 to Life                           24
Suffix    Simplicity    Requirements -40%                        25
Prefix    Blessed       151-160% Defense                         25
Suffix    Defiance      Poison Length Reduced by 75%             25
Suffix    Colossus      +41-60 to Life                           30
Prefix    Saintly       161-180% Defense                         31
Prefix    Holy          181-200% Defense                         36
Suffix    Regeneration  Replenish Life +3                        40
Suffix    Skill         +4-6 to Dexterity                        45
Suffix    Ox            +7-10 to Strength                        47
Suffix    Precision     +11-15 to Dexterity                      60
Suffix    Giant         +11-15 to Strength                       62
 
Staff Affixes
Code:
Pre/Suf   Name          Effect                                   ILVL
Prefix    Bronze        +10-20 to Attack Rating                   1
Prefix    Jagged        +110-120% Damage                          1
Prefix    Glimmering    +1 to Light Radius                        1
Suffix    Craftsmanship +1-2 to Maximum Damage                    1
Suffix    Readiness     Slight Attack Rate Increase               1
Prefix    Triumphant    +1 Point of Mana After Each Kill          3
Suffix    Jackal        +1-5 to Life                              3
Prefix    Lizard's      +1-5 to Mana                              3
Prefix    Iron          +21-40 to Attack Rating                   4
Suffix    Frost         Adds 1-4 Cold Damage, Cold Dur: 5 sec     4
Suffix    Flame         Adds 1 Minimum to 2-6 Fire Damage         4
Suffix    Shock         Adds 1-8 Lightning Damage                 4
Suffix    Quality       +2 to Maximum Damage                      4
Prefix    Sharp         +10-20 to AR, +Damage: 110-120%           5
Prefix    Azure         Cold Resist +5-10%                        5
Prefix    Deadly        +121-130% Damage                          5
Prefix    Crimson       Fire Resist +5-10%                        5
Prefix    Ocher         Lightning Resist +5-10%                   5
Suffix    Energy        +1-5 to Mana                              5
Suffix    Blight        Adds 2-7 Poison Damage over 3 Seconds     5
Prefix    Beryl         Poison Resist +5-10%                      5
Suffix    Apprentice    Fast Cast Rate                            5
Suffix    Fox           +5-10 to Life                             6
Suffix    Leech         4-7% Life Stolen Per Hit                  6
Suffix    Light         +1 to Light Radius                        6
Prefix    Glowing       +2 to Light Radius                        6
Prefix    Snake's       +5-10 to Mana                             6
Suffix    Bat           4-8% Mana Stolen Per Hit                  6
Suffix    Measure       +2 to Minimum Damage                      6
Suffix    Maiming       +3-4 to Maximum Damage                    7
Prefix    Steel         +41-60 to Attack Rating                   8
Prefix    Vicious       +131-140% Damage                          8
Suffix    Bear          Knockback                                 8
Suffix    Alacrity      Attack Rate Increase                      8
Prefix    Fine          +21-40 to AR, +Damage: 121-130%           9
Suffix    Vileness      Prevent Monster Heal                      9
Suffix    Mind          +6-10 to Mana                            10
Suffix    Slaying       +5-7 to Maximum Damage                   11
Prefix    Silver        +61-80 to Attack Rating                  12
Prefix    Lapis         Cold Resist +11-20%                      12
Prefix    Burgundy      Fire Resist +11-20%                      12
Prefix    Tangerine     Lightning Resist +11-20%                 12
Suffix    Excellence    +3 to Minimum Damage                     12
Prefix    Jade          Poison Resist +11-20%                    12
Prefix    Brutal        +141-150% Damage                         14
Suffix    Wolf          +11-20 to Life                           14
Prefix    Serpent's     +11-20 to Mana                           14
Suffix    Gore          +8-10 to Maximum Damage                  14
Prefix    Warrior's     +41-60 to AR, +Damage: 131-140%          15
Suffix    Fire          Adds 2 Minimum to 6-11 Fire Damage       15
Suffix    Radiance      +3 to Light Radius                       15
Suffix    Lightning     Adds 1-16 Lightning Damage               15
Suffix    Venom         Adds 4-14 Poison Damage over 3 Seconds   15
Prefix    Howling       Hit Causes Monsters to Flee              16
Prefix    Gold          +81-100 to Attack Rating                 17
Suffix    Mon           +5 to Light Radius                       17
Suffix    Magus         Fastest Cast Rate                        17
Suffix    Glacier       Adds 4 - 12 Cold Damage, Cold Dur: 6 sec 18
Prefix    Garnet        Fire Resist +21-30%                      18
Prefix    Coral         Lightning Resist +21-30%                 18
Suffix    Brilliance    +11-15 to Mana                           18
Suffix    Performance   +4-5 to Minimum Damage                   18
Prefix    Viridian      Poison Resist +21-30%                    18
Prefix    Massive       +151-165% Damage                         20
Suffix    Locust        8-10% Life Stolen Per Hit                20
Prefix    Drake's       +21-30 to Mana                           20
Suffix    Vampire       9-12% Mana Stolen Per Hit                20
Prefix    Soldier's     +61-80 to AR, +Damage: 141-150%          21
Prefix    Platinum      +101-120 to Attack Rating                22
Suffix    Sorcery       +16-20 to Mana                           22
Prefix    Dragon's      +31-40 to Mana                           24
Suffix    Piercing      Ignores Target's Defense                 25
Prefix    Knight's      +81-100 to AR, +Damage: 151-165%         25
Prefix    Sapphire      Cold Resist +31-50%                      25
Suffix    Burning       Adds 10 Minimum to 10-20 Fire Damage     25
Prefix    Ruby          Fire Resist +31-50%                      25
Suffix    Thunder       Adds 1-32 Lightning Damage               25
Prefix    Amber         Lightning Resist +31-50%                 25
Suffix    Pestilence    Adds 12-28 Poison Damage over 4 Seconds  25
Suffix    Wizardry      +21-30 to Mana                           30
Prefix    Wyrm's        +41-60 to Mana                           30
Prefix    Angels's      +1 to Sorceress Skill Levels             30
Prefix    Arch-Angels's +2 to Sorceress Skill Levels             40
Suffix    Regeneration  Replenish Life +3                        70
Prefix    Cobalt        Cold Resist +21-30%                       -

Wand Affixes
Code:
Pre/Suf   Name          Effect                                   ILVL
Prefix    Bronze        +10-20 to Attack Rating                   1
Prefix    Jagged        +110-120% Damage                          1
Prefix    Glimmering    +1 to Light Radius                        1
Suffix    Craftsmanship +1-2 to Maximum Damage                    1
Suffix    Readiness     Slight Attack Rate Increase               1
Prefix    Triumphant    +1 Point of Mana After Each Kill          3
Suffix    Jackal        +1-5 to Life                              3
Prefix    Lizard's      +1-5 to Mana                              3
Prefix    Iron          +21-40 to Attack Rating                   4
Suffix    Frost         Adds 1-4 Cold Damage, Cold Dur: 5 sec     4
Suffix    Flame         Adds 1 Minimum to 2-6 Fire Damage         4
Suffix    Shock         Adds 1-8 Lightning Damage                 4
Suffix    Quality       +2 to Maximum Damage                      4
Prefix    Sharp         +10-20 to AR, +Damage: 110-120%           5
Prefix    Azure         Cold Resist +5-10%                        5
Prefix    Deadly        +121-130% Damage                          5
Prefix    Crimson       Fire Resist +5-10%                        5
Prefix    Ocher         Lightning Resist +5-10%                   5
Suffix    Energy        +1-5 to Mana                              5
Suffix    Blight        Adds 2-7 Poison Damage over 3 Seconds     5
Suffix    Apprentice    Fast Cast Rate                            5
Suffix    Fox           +5-10 to Life                             6
Suffix    Leech         4-7% Life Stolen Per Hit                  6
Suffix    Light         +1 to Light Radius                        6
Prefix    Glowing       +2 to Light Radius                        6
Prefix    Snake's       +5-10 to Mana                             6
Suffix    Bat           4-8% Mana Stolen Per Hit                  6
Suffix    Measure       +2 to Minimum Damage                      6
Suffix    Maiming       +3-4 to Maximum Damage                    7
Prefix    Steel         +41-60 to Attack Rating                   8
Prefix    Vicious       +131-140% Damage                          8
Suffix    Bear          Knockback                                 8
Suffix    Alacrity      Attack Rate Increase                      8
Prefix    Fine          +21-40 to AR, +Damage: 121-130%           9
Suffix    Vileness      Prevent Monster Heal                      9
Suffix    Mind          +6-10 to Mana                            10
Suffix    Slaying       +5-7 to Maximum Damage                   11
Prefix    Silver        +61-80 to Attack Rating                  12
Prefix    Lapis         Cold Resist +11-20%                      12
Prefix    Burgundy      Fire Resist +11-20%                      12
Prefix    Tangerine     Lightning Resist +11-20%                 12
Suffix    Excellence    +3 to Minimum Damage                     12
Prefix    Brutal        +141-150% Damage                         14
Suffix    Wolf          +11-20 to Life                           14
Prefix    Serpent's     +11-20 to Mana                           14
Suffix    Gore          +8-10 to Maximum Damage                  14
Prefix    Warrior's     +41-60 to AR, +Damage: 131-140%          15
Suffix    Fire          Adds 2 Minimum to 6-11 Fire Damage       15
Suffix    Radiance      +3 to Light Radius                       15
Suffix    Lightning     Adds 1-16 Lightning Damage               15
Suffix    Venom         Adds 4-14 Poison Damage over 3 Seconds   15
Prefix    Howling       Hit Causes Monsters to Flee              16
Prefix    Gold          +81-100 to Attack Rating                 17
Suffix    Tue           +5 to Light Radius                       17
Suffix    Magus         Fastest Cast Rate                        17
Suffix    Glacier       Adds 4-12 Cold Damage, Cold Dur: 6 sec   18
Prefix    Cobalt        Cold Resist +21-30%                      18
Prefix    Garnet        Fire Resist +21-30%                      18
Prefix    Coral         Lightning Resist +21-30%                 18
Suffix    Brilliance    +11-15 to Mana                           18
Suffix    Performance   +4-5 to Minimum Damage                   18
Prefix    Massive       +151-165% Damage                         20
Suffix    Locust        8-10% Life Stolen Per Hit                20
Prefix    Drake's       +21-30 to Mana                           20
Suffix    Vampire       9-12% Mana Stolen Per Hit                20
Prefix    Soldier's     +61-80 to AR, +Damage: 141-150%          21
Prefix    Platinum      +101-120 to Attack Rating                22
Suffix    Sorcery       +16-20 to Mana                           22
Prefix    Dragon's      +31-40 to Mana                           24
Suffix    Piercing      Ignores Target's Defense                 25
Prefix    Knight's      +81-100 to AR, +Damage: 151-165%         25
Prefix    Sapphire      Cold Resist +31-50%                      25
Suffix    Burning       Adds 10 Minimum to 10-20 Fire Damage     25
Prefix    Ruby          Fire Resist +31-50%                      25
Suffix    Thunder       Adds 1-32 Lightning Damage               25
Prefix    Amber         Lightning Resist +31-50%                 25
Suffix    Pestilence    Adds 12-28 Poison Damage over 4 Seconds  25
Suffix    Wizardry      +21-30 to Mana                           30
Prefix    Wyrm's        +41-60 to Mana                           30
Prefix    Summoner's    +1 to Necromancer Skill Levels           30
Prefix    Jade          Poison Resist +11-20%                    35
Prefix    Necromancer's +2 to Necromancer Skill Levels           40
Prefix    Viridian      Poison Resist +21-30%                    55
Suffix    Regeneration  Replenish Life +3                        70

Weapon Affixes (Swords, Maces, Axes, Spears, Polearms, Knives... anything not mentioned seperately)
Code:
Pre/Suf   Name          Effect                                   ILVL
Prefix    Bronze        +10-20 to Attack Rating                   1
Prefix    Jagged        +110-120% Damage                          1
Suffix    Craftsmanship +1-2 to Maximum Damage                    1
Suffix    Readiness     Slight Attack Rate Increase               1
Suffix    Worth         +1 to Minimum Damage                      2
Prefix    Triumphant    +1 Point of Mana After Each Kill          3
Prefix    Iron          +21-40 to Attack Rating                   4
Suffix    Frost         Adds 1-4 Cold Damage, Cold Dur: 5 sec     4
Suffix    Flame         Adds 1 Minimum to 2-6 Fire Damage         4
Suffix    Shock         Adds 1-8 Lightning Damage                 4
Suffix    Quality       +2 to Maximum Damage                      4
Prefix    Sharp         +10-20 to AR, +Damage: 110-120%           5
Prefix    Deadly        +121-130% Damage                          5
Suffix    Blight        Adds 2-7 Poison Damage over 3 Seconds     5
Suffix    Leech         4-7% Life Stolen Per Hit                  6
Suffix    Bat           4-8% Mana Stolen Per Hit                  6
Suffix    Measure       +2 to Minimum Damage                      6
Suffix    Puncturing    -10-20 to Monster AC Per Hit              6
Suffix    Maiming       +3-4 to Maximum Damage                    7
Prefix    Steel         +41-60 to Attack Rating                   8
Prefix    Vicious       +131-140% Damage                          8
Suffix    Alacrity      Attack Rate Increase                      8
Prefix    Fine          +21-40 to AR, +Damage: 121-130%           9
Suffix    Vileness      Prevent Monster Heal                      9
Suffix    Might         +4-6 to Strength                         10
Suffix    Slaying       +5-7 to Maximum Damage                   11
Prefix    Silver        +61-80 to Attack Rating                  12
Suffix    Excellence    +3 to Minimum Damage                     12
Prefix    Brutal        +141-150% Damage                         14
Suffix    Gore          +8-10 to Maximum Damage                  14
Suffix    Ease          Requirements -20%                        15
Prefix    Warrior's     +41-60 to AR, +Damage: 131-140%          15
Suffix    Fire          Adds 2 Minimum to 6-11 Fire Damage       15
Suffix    Lightning     Adds 1-16 Lightning Damage               15
Suffix    Venom         Adds 4-14 Poison Damage over 3 Seconds   15
Prefix    Howling       Hit Causes Monsters to Flee              16
Suffix    Bashing       -25-40 to Monster AC Per Hit             16
Prefix    Gold          +81-100 to Attack Rating                 17
Suffix    Glacier       Adds 4-12 Cold Damage, Cold Dur: 6 sec   18
Suffix    Performance   +4-5 to Minimum Damage                   18
Suffix    Ox            +7-10 to Strength                        18
Suffix    Carnage       +11-15 to Maximum Damage                 19
Suffix    Swiftness     Attack Rate Increase                     19
Prefix    Massive       +151-165% Damage                         20
Suffix    Locust        8-10% Life Stolen Per Hit                20
Suffix    Vampire       9-12% Mana Stolen Per Hit                20
Prefix    Soldier's     +61-80 to AR, +Damage: 141-150%          21
Prefix    Platinum      +101-120 to Attack Rating                22
Suffix    Giant         +11-15 to Strength                       22
Suffix    Simplicity    Requirements -40%                        25
Prefix    Knight's      +81-100 to AR, +Damage: 151-165%         25
Suffix    Burning       Adds 10 Minimum to 10-20 Fire Damage     25
Suffix    Thunder       Adds 1-32 Lightning Damage               25
Suffix    Slaughter     +15-20 to Maximum Damage                 25
Suffix    Pestilence    Adds 12-28 Poison Damage over 4 Seconds  25
Suffix    Quickness     Greater Attack Rate Increase             25
Prefix    Savage        +166-180% Damage                         26
Prefix    Meteoric      +121-150 to Attack Rating                27
Prefix    Lord's        +101-120 to AR, +Damage: 166-180%        30
Prefix    Slayer        +1 to Barbarian Skill Levels             30
Prefix    Merciless     +181-200% Damage                         32
Prefix    King's        +121-150 to AR, +Damage: 181-200%        35
Prefix    Lapis Cold    Resist +11-20%                           35
Prefix    Burgundy      Fire Resist +11-20%                      35
Prefix    Tangerine     Lightning Resist +11-20%                 35
Prefix    Jade Poison   Resist +11-20%                           35
Prefix    Serpent's     +11-20 to Mana                           37
Prefix    Berserker     +2 to Barbarian Skill Levels             40
Suffix    Wolf          +11-20 to Life                           45
Suffix    Shock         Adds 1-8 Lightning Damage                50
Prefix    Cobalt        Cold Resist +21-30%                      55
Prefix    Garnet        Fire Resist +21-30%                      55
Prefix    Coral         Lightning Resist +21-30%                 55
Prefix    Viridian      Poison Resist +21-30%                    55
Suffix    Mammoth       +31-40 to Life                           60
Suffix    Regeneration  Replenish Life +3                        70

I hope this is ok. If there's something wrong or anything else that needs to be done on this, just let me know :).
 
That's the conclusion I came to after some consideration, too xD

I was thinking of doing a SC sorc single pass (untwinked - doh;-) and try to make it through all difficulties. That way I can learn the pitfalls while not having to redo all the areas and pitfalls I already learned of once I die. Is single pass playthrough even possible from a difficulty point of view? And would a barb be better?
@Grisu It's entirely doable to take a Classic Sorceress single-pass through the game. The only thing that's funky for Sorcs in 1.00 is the star bug, which gives Static Field a funny area of effect compared to D2X. I'd recommend using self-MP to players 8 through Normal, partially so you'd have a cadre of characters at Sir/Dame, and partially because Sorcs benefit from quick leveling (more Static, quicker to Spike/Orb+CM). Static Field is uncapped and scales with monster HP, so once you get a few points in FO/CM, there's really minimal difference between p1 and p8.

Are you just trying to make Sir/Dame, or are you planning on going for Baron/Baroness? If it's the former, the main draws of a Barbarian would be high HP growth and how comically powerful Weapon Masteries are. You probably won't hit clvl 30 before the end of Normal, even at p8, so you won't benefit much from how goofy strong WW is. If you want to go all the way, then Barbarians are easily the top choice - you can gamble your best weapon type (Pike), and WW+Mastery are so powerful that the only real threats are Dolls (scaling death damage), OKs (Iron Maiden), and silly things like Lord De Seis (Thief bugs).
Regarding getting together gold for gambling, how does a dedicated GF Barbarian (2x Patriarch + Rattlecage + GF% items) compare against just running bosspacks in Act 4 Hell? I noticed that, even on later versions (1.05) bosses tend to spawn with the same mods and drop from a very limited set of gear, so I wonder if it's worth it to try and roll a good boss (weak, drops wands/exceptional armor) or just buckle down and level a Barbarian.
Level the barb. Skip the Patriarch and use a real weapon, or at least dual wield a real weapon in main hand. Champions is where it's at, try to get Urdar champion pack next to last waypoint. Pretty decent exp too, and if you kill them in specific spots, you can predict drops pretty easily.
 
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