- Apr 4, 2020
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DISCLAIMER
Here, the narrator and original writer is @Gripphon. This thread is only transferred to new forum by myself. Only addition: segmentation of guide posts and shortcuts added at the beginning of this post.
Hello. In this guide I'll share some mathematical data regarding these areas for runefinding as well as some expectations, tests and build choices. I won't go into great lengths on builds since main point of this thread is to compare these areas head to head to help players decide where they want to seek for runes and how to equip their characters for that. I also took approach as if player reading all of this is not familiar with all the basics. Normally Cows would be left out since they are nobody's favorite, but are best area to farm Zod runes and also for socketables, so someone might consider running them as well, also it doesn't hurt to compare them to LK and Travincal.
Shortcuts
LK stands for Lower Kurast, area in act 3 that has special chests we want to open to get precious items like charms, jewels, gems... and runes. There you can get runes up to Ber. Why are those chests special? Because they have limited amount of patterns they can drop, 65536 more precisely, and there are 6 of those chests you open per run. This would have not been so special if LK chests didn't have so many known patterns with runes and this make them very wanted target because by opening these chests you can farm high runes really fast. "Really fast" in comparison to other areas in the game, it doesn't mean you will do 50 runs and find 5 Bers for it.
How to recognize location of special chests?
They are located around campfires. Campfire has torches around it and there is one hut to the north and one to the east of it. 2 special chests are in northern hut, while 1 is in eastern. Campfire looks like this, also check minimap which has those huts circled in red. There are 2 campfires on that map, but not every map has those.
When you try to find suitable LK map, you want those 2 campfires on it because some maps have only 1 and those have only 3 special chests instead of 6. But, you also want those chests to be as close to the waypoint as possible. In general, best running method is to roll a circular map where after 6th opened chest you return back to waypoint and back to act 4 before you s/e. Why is that stronger? Because it saves a lot of time, otherwise if you s/e immediately after last chest, you spawn in act 3 and you already know it takes ton of walking before you reach waypoint in town to get back to LK. It might take time to roll such map, but it is worth it. Other solution is to roll map where campfires are close to each other, but are not close to waypoint and you instead of returning to act 4, you s/e and start from act 3. That is slower method, but fine if you don't have a patience rolling maps.
LK patterns
Very common question is at what player settings to run LK? Patterns were known before 1.13 version when runes were still really rare, but those patterns changed now. For all known patterns for 1.13+ version check table in this post.
Some player settings were not explored into details, but general rule is LK is ran at p7 or p8 in versions 1.13+ due to most known patterns of which massive amount of Sur patterns stand out and attract players.
p7/8 known patterns (4.4.2017.):
11x Pul
9x Um
15x Mal
7x Ist
13x Gul
6x Vex
5x Ohm
2x Lo
11x Sur
3x Ber
Total known Pul+ patterns: 82
Total known Vex+ patterns: 27
(Pul+ patterns also include Vex+ patterns to not be confused, but I name specifically Vex+ because most people consider Vex+ to be high runes they are after).
Is this a lot of patterns? Yes, it is. Like I said, there are 65536 patterns altogether, of those 65536 82 contain Pul or higher rune of which 27 are of Vex+ quality. If you happen to open 6 chests per run (as you should!), we can calculate how often can you mathematically expect to find something of those runes.
Average amount of runs for Pul+: ~133
Average amount of runs for Vex+: ~405
What does that mean? This means mathematical expectation is you will find Pul+ rune every ~133 runs done by opening those 6 chests, or every ~405 runs Vex+ is expected to drop. But a warning, this is mathematical expectation, it DOES NOT mean it will happen. Maybe you will be lucky and will find Vex+ every 100 runs, and maybe for 1000 runs you might not find anything. The more you run, the more will runes drop according to mathematical expectation if you check how often did you find them.
Q: My runs last like 30 seconds, how long will it take me at average to find something?
A: 133*30 = 3990 seconds per Pul+, or that is Pul+ once in ~67 minutes or slightly above hour at average. For Vex+ it would take you 405*30 = 12150 seconds, or ~3 hours 23 minutes.
Q: I did 4 hours and found nothing.
A: Nothing unusual. Your luck might come if you continue running. Maybe for 5 hours you find nothing, and then in 1 hour you find tons of stuff. I also had ~1400 runs of nothing once, and here I am today after 20+ Surs farmed in LK.
Q: What runtimes should I aim for with sorceress?
A: With a circular map and assuming you don't pick whole zoo of items, your first goal is to reach 25s running. After that you might try to improve yourself further. Fastest runners can do running in sub 20s fashion while also picking charms/jewels/gems/rare rings etc... Normally, if you tend to pick 20 types of items and click racks and whatnot, you will be slower. As for non-teleport builds, it takes longer for them to do, sorceress is the fastest character for LK running.
How long it takes to farm Enigma or Infinity from zero?
Lk is usually ran with a simple goal - to farm runes for OP runewords. Normally, included are CtA and Grief, but those are easily farmed, however real gold of LK lies in farming Enigma or Infinity due to its massive amount of Sur+Ber patterns. Obviously, when farming Enigma or Infinity, we talk about cubing Sur runes into Ber, or Ber into Jah to make it done. So, easiest thing to check is how often do you farm/cube Ber rune by running LK.
to farm Sur rune directly: ~993 runs
to farm Ber rune directly: ~3641 runs
to farm or cube Ber rune: ~1285 runs
So, at average you farm or cube Ber rune once in 1285 runs. That is actually really fast by diablo standards! For Infinity you need 2 Ber runes, while for Enigma you need 3.
to farm Infinity from zero: ~2570 runs
to farm Enigma from zero: ~3855 runs
to farm Infinity AND Enigma from zero: ~6425 runs
This is just expectation, it doesn't mean it will happen in that amount of runs. I know for a guy who farmed Infinity in under 100 runs, also one player farmed Enigma in like 2k runs. But, this is expected amount of runs it might take you to farm runes for those items.
If we stick to theme of 30 seconds running, this means that player will at average farm Infinity in ~21.5 hours and Enigma in ~32 hours of farming. Or, if he wants both, then we talk about ~53.5 hours to do it. Or, we could say 30 seconds Lk running at average nets you both Enigma and Infinity in ~50 hours of running! If player speeds his pace to 25 seconds, it will take him 20% less time than that. Someone dedicated who has time and aims to do the running at 25 seconds pace could farm CtA, 2x Grief, Fortitude, Hoto, Enigma and Infinity in 2 weeks, if he starts from zero with only some Meph gear. And assuming average luck on runes, otherwise it might take him less time than that or more.
p5/6 vs p7/8 for farming Lo runes
Some people consider p5/6 to be perhaps worth it if you plan on farming Lo runes, but, is that so? For this calculation I will assume player will cube Ohm into Lo runes (otherwise, if he needs Ohms, he would stick to p7/8).
p5/6 has 2 known Ohm patterns and 4 Lo patterns
p7/8 has 5 Ohm patterns and 2 Lo patterns
How much profitable is to farm Lo runes on p5/6 instead of p7/8 and what are drawbacks of it?
p5/6, one Lo rune farmed/cubed after: ~2185 runs
p7/8, one Lo rune farmed/cubed after: ~2427 runs
So, to miss all those Sur patterns from p7/8 for ~240 runs you might save by faster farming Lo runes? Your call, sir. Normally, this is just mathematical average amount of runes needed to farm/cube Lo rune.
Clutter problem
Most frequent problem for LK runners is how to be sure did rune drop or not since LK chests tend to drop tons of items to cover everything up? Some players even tend to pick up gold and drink potions to counter this, but it is not needed. It really isn't. Here is best way how to deal with clutter, but it might take time to get used to and to beat your paranoia of missing drops.
1. In diablo items tend to clutter toward the right side of the screen. This means when you open chest, don't open it from the left side, but rather position yourself below or even better right-below chest. Sorceress can open chests with Telekinesis and she can position herself even more to the right of the chests to check drops.
2. When you open chest, immediately press alt to check drops and wait for orange flash. "orange flash" is visible effect that happens when you open chest and rune drops, but it gets cluttered below items. You still see it drop and you see something orange even if you are not sure what rune it is.
3. Orange flashes are incredibly obvious, you will get used to them with time since you will experience it with all kinds of runes. Only time when you might miss orange flash is if you open the chest from the left side and items tend to clutter to the right. So, try to follow 1) as much as you can.
4. If you see orange flash, only then dig through items, do not waste your time if tons of items dropped and there was no orange flash. You will waste massive amount of your time since those situations happen nearly every run. Learn to trust to orange flashes, you will notice they are really obvious and hard to miss.
5. Another method to check what dropped instead of digging is to perform the "walking technique". For it you position/teleport yourself 1/3 of the screen right of the chests and perform short walk to see items shift. This way you could see what rune did drop without digging it out.
6. Last solution which will slow you down is to pick up gold and drink potions to be sure nothing dropped. As soon as you learn to se first 5 mentioned techniques and to ignore this sixth one, the more efficient LK runner will you become. In case if you wonder do I do this technique under 6), the answer is no, I never did that anywhere. Only time when I pick gold is to dig out that rune that dropped, or charm or whatever. I don't waste my time if I didn't see anything drop just to be sure that nothing dropped.
You can check this video to see some of those details in use. This is my HC sorc and I tried to demonstrate from where to open chests (obviously I also don't do it from the below-right side all the time, but general rule is to do it if you can. If plenty of items drop while you open it from the left side, immediately teleport to the right side to see them drop). Walking technique is demonstrated on 0:26 in the video where I performed short walk to see items shift to check what dropped. I don't usually do this if I don't see orange flash, here is only demonstration.
Video demonstration
To pop poppables while running LK?
Yes and no. With some testing it was determined you need to click at least 4 poppables to have comparable drop odds as when you open special chest. Many people tend to pop like 10 of those per run, but actually that is a waste of time and only slows you down. Possibly best balance is to pop poppable only if it doesn't cost you more than a second of your running time which pretty much means you nearly completely focus only on special chests. I tend to pop 1-2 of those as I run, but no more than that, however to break the routine, you could pop more. After all, those poppables can also drop Ber runes, I got one myself too.
Is it good to focus completely only at special chests and ignore poppables? It is completely fine, I did that for a long time and still incline to focus only special chests and ignore any poppable which is not inside hut I open chests. Poppables also slow you down because they tend to drop jewels and charms etc, so you tele there to collect it to waste even more time. You can collect those from special chests. Now, if you really prefer popping stuff, do it...
To kill monsters while running?
I know diablo is supposed to be a game where you kill monsters for items, but when you run LK, you DO NOT want to waste your time on monsters because in comparison to special chests, they are worthless. Only time when you do kill them is if they are blocking chest which you already popped and it dropped something you wanna pick up. Even if monsters are blocking chest which you didn't open, try to open it with Telekinesis, if it doesn't work, MOVE ON, don't waste time on killing them to be able to open than chest. It will slow you down. More profitable is to simply ignore that single chest and continue to the next one. Now, if you really can't stand leaving chest unopened, well, go get them then...
Running techniques
There are a few ways you can do the running, but here I will mostly focus on what do you do with items you collected. There are pretty much 3 ways how can you do it.
Way 1: standard running with item identifying and probably gem cubing
Way 2: standard running without ever identifying items, instead when character gets full, you visit gomule and dump items there in some stash. You still cube gems in game.
Way 3: same as way 2, but you do not cube gems, you also put them in flawless form in gomule
I found that way 3 is pretty much the fastest. You don't have to identify items ingame to know what dropped, you can see it in gomule and save yourself time of identifying and dropping them ingame. Similar story with cubing gems, it is faster to do when you do the cubing once you collect 200-300-whatever flawlesses to do big cubing session instead of cubing them when your inventory is cluttered with items. If you really must identify items ingame because you feel most comfortable by doing it, then do it, but otherwise way 3 for the president for saved time. Once I ran with way 3 until I collected 500 unidentified grand, small charms, jewels and so on, then went to see what dropped. It took several thousand runs. My point is, you can run without ever visiting stash or Cain and according to my tests, that is the fastest way possible. Normally, exception is if you run through town 3, then Cain is right at the way and you can do it then since you will be slower anyway and it won't matter much.
What else to know about running LK?
1. You need keys. 2 rows is enough for some time.
2. You can run with empty inventory as I do in SC. Only 2 rows of keys and run until you get full inventory.
3. Do you REALLY need that tome of town portal in your inventory while LK running? Unless you plan on returning into act 3 with it to get into act 4 for a faster start of a run, don't clutter your inventory space with unnecessary items.
4. Sorceress can open waypoints and chests with Telekinesis, even through the hut roof. Use it!
5. Returning to act 4 is MUCH faster than s/e immediately and start run from act 3, so try to roll circular map which allows you to fast go into act 4 after you open last chest.
6. For HC I'd recommend going for max block, but for SC go 200 fcr and let runes fly your way.
Here, the narrator and original writer is @Gripphon. This thread is only transferred to new forum by myself. Only addition: segmentation of guide posts and shortcuts added at the beginning of this post.
Hello. In this guide I'll share some mathematical data regarding these areas for runefinding as well as some expectations, tests and build choices. I won't go into great lengths on builds since main point of this thread is to compare these areas head to head to help players decide where they want to seek for runes and how to equip their characters for that. I also took approach as if player reading all of this is not familiar with all the basics. Normally Cows would be left out since they are nobody's favorite, but are best area to farm Zod runes and also for socketables, so someone might consider running them as well, also it doesn't hurt to compare them to LK and Travincal.
Shortcuts
- LK aka Lower Kurast: right below.
- Travincal
- Cows
- Ultimate comparison and specific rune targeting
- Copied posts from other threads originally referenced in this guide
- History: quoted comments from previous version of guide
LK stands for Lower Kurast, area in act 3 that has special chests we want to open to get precious items like charms, jewels, gems... and runes. There you can get runes up to Ber. Why are those chests special? Because they have limited amount of patterns they can drop, 65536 more precisely, and there are 6 of those chests you open per run. This would have not been so special if LK chests didn't have so many known patterns with runes and this make them very wanted target because by opening these chests you can farm high runes really fast. "Really fast" in comparison to other areas in the game, it doesn't mean you will do 50 runs and find 5 Bers for it.
How to recognize location of special chests?
They are located around campfires. Campfire has torches around it and there is one hut to the north and one to the east of it. 2 special chests are in northern hut, while 1 is in eastern. Campfire looks like this, also check minimap which has those huts circled in red. There are 2 campfires on that map, but not every map has those.
When you try to find suitable LK map, you want those 2 campfires on it because some maps have only 1 and those have only 3 special chests instead of 6. But, you also want those chests to be as close to the waypoint as possible. In general, best running method is to roll a circular map where after 6th opened chest you return back to waypoint and back to act 4 before you s/e. Why is that stronger? Because it saves a lot of time, otherwise if you s/e immediately after last chest, you spawn in act 3 and you already know it takes ton of walking before you reach waypoint in town to get back to LK. It might take time to roll such map, but it is worth it. Other solution is to roll map where campfires are close to each other, but are not close to waypoint and you instead of returning to act 4, you s/e and start from act 3. That is slower method, but fine if you don't have a patience rolling maps.
LK patterns
Very common question is at what player settings to run LK? Patterns were known before 1.13 version when runes were still really rare, but those patterns changed now. For all known patterns for 1.13+ version check table in this post.
Some player settings were not explored into details, but general rule is LK is ran at p7 or p8 in versions 1.13+ due to most known patterns of which massive amount of Sur patterns stand out and attract players.
p7/8 known patterns (4.4.2017.):
11x Pul
9x Um
15x Mal
7x Ist
13x Gul
6x Vex
5x Ohm
2x Lo
11x Sur
3x Ber
Total known Pul+ patterns: 82
Total known Vex+ patterns: 27
(Pul+ patterns also include Vex+ patterns to not be confused, but I name specifically Vex+ because most people consider Vex+ to be high runes they are after).
Is this a lot of patterns? Yes, it is. Like I said, there are 65536 patterns altogether, of those 65536 82 contain Pul or higher rune of which 27 are of Vex+ quality. If you happen to open 6 chests per run (as you should!), we can calculate how often can you mathematically expect to find something of those runes.
Average amount of runs for Pul+: ~133
Average amount of runs for Vex+: ~405
What does that mean? This means mathematical expectation is you will find Pul+ rune every ~133 runs done by opening those 6 chests, or every ~405 runs Vex+ is expected to drop. But a warning, this is mathematical expectation, it DOES NOT mean it will happen. Maybe you will be lucky and will find Vex+ every 100 runs, and maybe for 1000 runs you might not find anything. The more you run, the more will runes drop according to mathematical expectation if you check how often did you find them.
Q: My runs last like 30 seconds, how long will it take me at average to find something?
A: 133*30 = 3990 seconds per Pul+, or that is Pul+ once in ~67 minutes or slightly above hour at average. For Vex+ it would take you 405*30 = 12150 seconds, or ~3 hours 23 minutes.
Q: I did 4 hours and found nothing.
A: Nothing unusual. Your luck might come if you continue running. Maybe for 5 hours you find nothing, and then in 1 hour you find tons of stuff. I also had ~1400 runs of nothing once, and here I am today after 20+ Surs farmed in LK.
Q: What runtimes should I aim for with sorceress?
A: With a circular map and assuming you don't pick whole zoo of items, your first goal is to reach 25s running. After that you might try to improve yourself further. Fastest runners can do running in sub 20s fashion while also picking charms/jewels/gems/rare rings etc... Normally, if you tend to pick 20 types of items and click racks and whatnot, you will be slower. As for non-teleport builds, it takes longer for them to do, sorceress is the fastest character for LK running.
How long it takes to farm Enigma or Infinity from zero?
Lk is usually ran with a simple goal - to farm runes for OP runewords. Normally, included are CtA and Grief, but those are easily farmed, however real gold of LK lies in farming Enigma or Infinity due to its massive amount of Sur+Ber patterns. Obviously, when farming Enigma or Infinity, we talk about cubing Sur runes into Ber, or Ber into Jah to make it done. So, easiest thing to check is how often do you farm/cube Ber rune by running LK.
to farm Sur rune directly: ~993 runs
to farm Ber rune directly: ~3641 runs
to farm or cube Ber rune: ~1285 runs
So, at average you farm or cube Ber rune once in 1285 runs. That is actually really fast by diablo standards! For Infinity you need 2 Ber runes, while for Enigma you need 3.
to farm Infinity from zero: ~2570 runs
to farm Enigma from zero: ~3855 runs
to farm Infinity AND Enigma from zero: ~6425 runs
This is just expectation, it doesn't mean it will happen in that amount of runs. I know for a guy who farmed Infinity in under 100 runs, also one player farmed Enigma in like 2k runs. But, this is expected amount of runs it might take you to farm runes for those items.
If we stick to theme of 30 seconds running, this means that player will at average farm Infinity in ~21.5 hours and Enigma in ~32 hours of farming. Or, if he wants both, then we talk about ~53.5 hours to do it. Or, we could say 30 seconds Lk running at average nets you both Enigma and Infinity in ~50 hours of running! If player speeds his pace to 25 seconds, it will take him 20% less time than that. Someone dedicated who has time and aims to do the running at 25 seconds pace could farm CtA, 2x Grief, Fortitude, Hoto, Enigma and Infinity in 2 weeks, if he starts from zero with only some Meph gear. And assuming average luck on runes, otherwise it might take him less time than that or more.
p5/6 vs p7/8 for farming Lo runes
Some people consider p5/6 to be perhaps worth it if you plan on farming Lo runes, but, is that so? For this calculation I will assume player will cube Ohm into Lo runes (otherwise, if he needs Ohms, he would stick to p7/8).
p5/6 has 2 known Ohm patterns and 4 Lo patterns
p7/8 has 5 Ohm patterns and 2 Lo patterns
How much profitable is to farm Lo runes on p5/6 instead of p7/8 and what are drawbacks of it?
p5/6, one Lo rune farmed/cubed after: ~2185 runs
p7/8, one Lo rune farmed/cubed after: ~2427 runs
So, to miss all those Sur patterns from p7/8 for ~240 runs you might save by faster farming Lo runes? Your call, sir. Normally, this is just mathematical average amount of runes needed to farm/cube Lo rune.
Clutter problem
Most frequent problem for LK runners is how to be sure did rune drop or not since LK chests tend to drop tons of items to cover everything up? Some players even tend to pick up gold and drink potions to counter this, but it is not needed. It really isn't. Here is best way how to deal with clutter, but it might take time to get used to and to beat your paranoia of missing drops.
1. In diablo items tend to clutter toward the right side of the screen. This means when you open chest, don't open it from the left side, but rather position yourself below or even better right-below chest. Sorceress can open chests with Telekinesis and she can position herself even more to the right of the chests to check drops.
2. When you open chest, immediately press alt to check drops and wait for orange flash. "orange flash" is visible effect that happens when you open chest and rune drops, but it gets cluttered below items. You still see it drop and you see something orange even if you are not sure what rune it is.
3. Orange flashes are incredibly obvious, you will get used to them with time since you will experience it with all kinds of runes. Only time when you might miss orange flash is if you open the chest from the left side and items tend to clutter to the right. So, try to follow 1) as much as you can.
4. If you see orange flash, only then dig through items, do not waste your time if tons of items dropped and there was no orange flash. You will waste massive amount of your time since those situations happen nearly every run. Learn to trust to orange flashes, you will notice they are really obvious and hard to miss.
5. Another method to check what dropped instead of digging is to perform the "walking technique". For it you position/teleport yourself 1/3 of the screen right of the chests and perform short walk to see items shift. This way you could see what rune did drop without digging it out.
6. Last solution which will slow you down is to pick up gold and drink potions to be sure nothing dropped. As soon as you learn to se first 5 mentioned techniques and to ignore this sixth one, the more efficient LK runner will you become. In case if you wonder do I do this technique under 6), the answer is no, I never did that anywhere. Only time when I pick gold is to dig out that rune that dropped, or charm or whatever. I don't waste my time if I didn't see anything drop just to be sure that nothing dropped.
You can check this video to see some of those details in use. This is my HC sorc and I tried to demonstrate from where to open chests (obviously I also don't do it from the below-right side all the time, but general rule is to do it if you can. If plenty of items drop while you open it from the left side, immediately teleport to the right side to see them drop). Walking technique is demonstrated on 0:26 in the video where I performed short walk to see items shift to check what dropped. I don't usually do this if I don't see orange flash, here is only demonstration.
Video demonstration
To pop poppables while running LK?
Yes and no. With some testing it was determined you need to click at least 4 poppables to have comparable drop odds as when you open special chest. Many people tend to pop like 10 of those per run, but actually that is a waste of time and only slows you down. Possibly best balance is to pop poppable only if it doesn't cost you more than a second of your running time which pretty much means you nearly completely focus only on special chests. I tend to pop 1-2 of those as I run, but no more than that, however to break the routine, you could pop more. After all, those poppables can also drop Ber runes, I got one myself too.
Is it good to focus completely only at special chests and ignore poppables? It is completely fine, I did that for a long time and still incline to focus only special chests and ignore any poppable which is not inside hut I open chests. Poppables also slow you down because they tend to drop jewels and charms etc, so you tele there to collect it to waste even more time. You can collect those from special chests. Now, if you really prefer popping stuff, do it...
To kill monsters while running?
I know diablo is supposed to be a game where you kill monsters for items, but when you run LK, you DO NOT want to waste your time on monsters because in comparison to special chests, they are worthless. Only time when you do kill them is if they are blocking chest which you already popped and it dropped something you wanna pick up. Even if monsters are blocking chest which you didn't open, try to open it with Telekinesis, if it doesn't work, MOVE ON, don't waste time on killing them to be able to open than chest. It will slow you down. More profitable is to simply ignore that single chest and continue to the next one. Now, if you really can't stand leaving chest unopened, well, go get them then...
Running techniques
There are a few ways you can do the running, but here I will mostly focus on what do you do with items you collected. There are pretty much 3 ways how can you do it.
Way 1: standard running with item identifying and probably gem cubing
Way 2: standard running without ever identifying items, instead when character gets full, you visit gomule and dump items there in some stash. You still cube gems in game.
Way 3: same as way 2, but you do not cube gems, you also put them in flawless form in gomule
I found that way 3 is pretty much the fastest. You don't have to identify items ingame to know what dropped, you can see it in gomule and save yourself time of identifying and dropping them ingame. Similar story with cubing gems, it is faster to do when you do the cubing once you collect 200-300-whatever flawlesses to do big cubing session instead of cubing them when your inventory is cluttered with items. If you really must identify items ingame because you feel most comfortable by doing it, then do it, but otherwise way 3 for the president for saved time. Once I ran with way 3 until I collected 500 unidentified grand, small charms, jewels and so on, then went to see what dropped. It took several thousand runs. My point is, you can run without ever visiting stash or Cain and according to my tests, that is the fastest way possible. Normally, exception is if you run through town 3, then Cain is right at the way and you can do it then since you will be slower anyway and it won't matter much.
What else to know about running LK?
1. You need keys. 2 rows is enough for some time.
2. You can run with empty inventory as I do in SC. Only 2 rows of keys and run until you get full inventory.
3. Do you REALLY need that tome of town portal in your inventory while LK running? Unless you plan on returning into act 3 with it to get into act 4 for a faster start of a run, don't clutter your inventory space with unnecessary items.
4. Sorceress can open waypoints and chests with Telekinesis, even through the hut roof. Use it!
5. Returning to act 4 is MUCH faster than s/e immediately and start run from act 3, so try to roll circular map which allows you to fast go into act 4 after you open last chest.
6. For HC I'd recommend going for max block, but for SC go 200 fcr and let runes fly your way.
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