Guardian PureLFury - Cow Runner
It`s been a while since I`ve done a write-up on my characters. Because time spent writing about D2 is time spent not playing D2.
I present to you PureLFury. If it isn`t obvious to you guys this is a pure lightning Amazon, and the name was chosen wisely It`s practical, at least.
[highlight]The boring stats:[/highlight]
Guardian PureLFury
LCS (note that I actually cheated here, I forgot to take a screenie of LCS when killing Baal and she`s gained two levels from Cow killing since then. In addition I used a 15res@ GC and 11 ruby SC which isn`t showed in the LCS picture)
Stats\with gear
Level: 84
Strength: 136/163
Dexterity: 94/136
Vitality: 265/294
Energy: 15/22
Other stats:
Block: 33% with Spirit (soooooo slow)
FR/W: 66
FHR: 55
IAS: 20
FCR: 59
Skills:
1 in each of the passives.
Jab: 1/23
Power Strike: 2/24
Poison Javelin: 1/23
Lightning Bolt: 20/42
Charged Strike: 20/42
Plague Javelin: 1/23
Lightning Strike: 20/42
Lightning Fury: 20/42
Gear:
Harlequin Crest Shako "UM"
Skin of The Vipermagi 30res@
Mara`s Kaleidoscope 28res@
Titan`s Revenge
Spirit Monarch
Silkweave
Razortail
2x BK Wedding Band
Crafted Blood Gloves with 20%IAS, +2 Jav skills and useless other mods
Switch Weapon: "Harmony" Great Bow
Readouts of equipment
Inventory: 7 SKillers (some plain and some with suffixes) and resistance SCs
Readouts:
Two charms used when doing the WSK:
Mercenary: Act2 Defensive with Eth Insight GPA, Vampire Gaze and Duriel`s Shell
If you paid a lot of attention when looking at the stats, you can probably tell that I didn`t exactly plan this build very well.
I wanted the option to swap between Stormshield, Spirit, 4os Monarch with Facets and a ton of other shields and that was as far as my planning went Basically I was bored this Saturday evening and just started a character, at least I have an explanation for the terrible stat placement.
The reason to make her is pretty clear, I wanted a Cow runner just to see if it is any fun.
[highlight] Normal and Nightmare Questing[/highlight]
She was twinked to the teeth and unsurprisingly Lightning Fury and Charged Strike owned Normal and Nightmare after the envy stuff had carried me through the first 17 levels.
Hell was where the "fun" started.
[highlight]Hell Questing[/highlight]
The first two acts was quite easy, as the LIs were not strong enough to give my merc troubles. The Maggot Lair lvl 1 had a pretty nice layout, but lvl 2 more than made up for it with this. Somehow the beetle died, I have no idea how and it took quite a while, but it died.
Act3 was surprisingly easy even though there are tons of LIs there. Titan`s Revenge deals a decent amount of physical damage and with the pierce the little buggers rested in peace quite quickly.
Act4 was terrible, though. Luckily it`s all outdoors, so the Harmony switch came in handy. Especially City of The Damned was a thrill with Dark Familiars, Damned and Abyss Knights (all LI). All of these have low hit points, so the merc could handle them easily enough, but I`m much too impatient for that so I just used Harmony and ran straight through everything. None of those monsters hit especially hard anyways, so it didn`t feel that dangerous.
It makes me feel alive
Act5 was heaven and hell rolled into one. As is usually the case with single-element characters, any area with strong monsters immune to your attacks are horrible, while everything else is a cake walk. I met Gloams by the Frozen River. Gloams isn`t so bad, but these were Conviction, Cold Enchanted and every other horrible thing. I`m used to dodging the lightning, but poor Emilio wasn`t very good at it.
In the end I just gave up and ran right past the gloams with one finger on Rejuv-button all the time. It worked beautifully! On the way back we had to do the same thing. The same procedure was used in the Ancient`s Way, were a ton of unique and Champion Hell Lords made Emilio`s life miserable.
Other than Madawc taking forever to kill, Ancient`s were easily taken care of on the first try. No Gloams in the WSK=dead Baal.
[highlight]Thoughts[/highlight]
-I have killed cows less than ten times, but it seems pretty solid. I`m not super impressed at all, but I haven`t tried to optimalize her yet and there will be some gear changes. So far she`s running without a merc, and mana isn`t really a problem. 2-3 mana pots every run doesn`t kill my run times. Nice to have one more target to MF for white, greys and runes, at least.
-D/E/A is a little annoying sometimes when they interrupt your attack, but not much more annoying than blocking. Still, I think I could have shaved off four skill points and played a little more careful.
-Valkyrie is one horrible little summon. She is slow, not-spammable, does very little damage and makes an annoying sound when she dies. I ran most of the time without her and used Decoy a lot more.
-It`s not that hard to get through the game with a single-element build (that can`t teleport, much easier for sorcs obviously) if you have a strong mercenary.
-Cows are fun to kill, but I have a lot of problems sifting through the drops trying to find useful stuff. Any help here would be appreciated.
-I hate that I shift-clicked a couple of extra points into strength
[highlight]Finds[/highlight]
Not much, a 18 dex Raven Frost is the only thing that comes to mind. She did find this in the NM Flayer Jungle too
The Hellforges were good, at least.
NM and Hell
[highlight]Future Plans[/highlight]
Too many. A ton of characters that won`t get a write-up (Rebuild of my fishymancer, max block Blizz sorc to compare with non-block, rebuild of my Hammerdin) and a couple of builds with names of forumites here I also need to build a couple of real Pit runners, so far everything has been dissappointing there.
Have fun, guys:wave:
It`s been a while since I`ve done a write-up on my characters. Because time spent writing about D2 is time spent not playing D2.
I present to you PureLFury. If it isn`t obvious to you guys this is a pure lightning Amazon, and the name was chosen wisely It`s practical, at least.
[highlight]The boring stats:[/highlight]
Guardian PureLFury
LCS (note that I actually cheated here, I forgot to take a screenie of LCS when killing Baal and she`s gained two levels from Cow killing since then. In addition I used a 15res@ GC and 11 ruby SC which isn`t showed in the LCS picture)
Stats\with gear
Level: 84
Strength: 136/163
Dexterity: 94/136
Vitality: 265/294
Energy: 15/22
Other stats:
Block: 33% with Spirit (soooooo slow)
FR/W: 66
FHR: 55
IAS: 20
FCR: 59
Skills:
1 in each of the passives.
Jab: 1/23
Power Strike: 2/24
Poison Javelin: 1/23
Lightning Bolt: 20/42
Charged Strike: 20/42
Plague Javelin: 1/23
Lightning Strike: 20/42
Lightning Fury: 20/42
Gear:
Harlequin Crest Shako "UM"
Skin of The Vipermagi 30res@
Mara`s Kaleidoscope 28res@
Titan`s Revenge
Spirit Monarch
Silkweave
Razortail
2x BK Wedding Band
Crafted Blood Gloves with 20%IAS, +2 Jav skills and useless other mods
Switch Weapon: "Harmony" Great Bow
Readouts of equipment
Code:
Skin of the Vipermagi
Serpentskin Armor
Defense: 279
Durability: 23 of 24
Required Level: 29
Required Strength: 43
Fingerprint: 0xd9891f45
Item Level: 57
Version: Expansion 1.10+
+1 to All Skills
+30% Faster Cast Rate
+120% Enhanced Defense
All Resistances +30
Magic Damage Reduced by 12
Razortail
Sharkskin Belt
Defense: 107
Durability: 14 of 14
Required Level: 32
Required Strength: 20
Fingerprint: 0xb113d134
Item Level: 87
Version: Expansion 1.10+
Piercing Attack
+10 to Maximum Damage
+150% Enhanced Defense
+15 Defense
+15 to Dexterity
Attacker Takes Damage of (Based on Character Level) 84
Silkweave
Mesh Boots
Defense: 116
Durability: 16 of 16
Required Level: 36
Required Strength: 65
Fingerprint: 0x66202558
Item Level: 87
Version: Expansion 1.10+
+30% Faster Run/Walk
+158% Enhanced Defense
+200 Defense vs. Missile
Increase Maximum Mana 10%
+5 to Mana after each Kill
Bul-Kathos' Wedding Band
Ring
Required Level: 58
Fingerprint: 0xe4fd3317
Item Level: 85
Version: Expansion 1.10+
+1 to All Skills
5% Life stolen per hit
+42 to Life (Based on Character Level)
+50 Maximum Stamina
Bul-Kathos' Wedding Band
Ring
Required Level: 58
Fingerprint: 0x43310a47
Item Level: 88
Version: Expansion 1.10+
+1 to All Skills
5% Life stolen per hit
+42 to Life (Based on Character Level)
+50 Maximum Stamina
Harlequin Crest
Shako
Defense: 129
Durability: 10 of 12
Required Level: 62
Required Strength: 50
Fingerprint: 0x9aadae4f
Item Level: 94
Version: Expansion 1.10+
+2 to All Skills
All Stats +2
+126 to Life (Based on Character Level)
+126 to Mana (Based on Character Level)
All Resistances +15
Damage Reduced by 10%
50% Better Chance of Getting Magic Items
1 Sockets (1 used)
Socketed: Um Rune
Shadow Hold
Sharkskin Gloves
Defense: 100
Durability: 14 of 14
Required Level: 65
Required Strength: 20
Fingerprint: 0xcf85c0ad
Item Level: 93
Version: Expansion 1.10+
5% Chance to cast level 3 Frost Nova when struck
+2 to Javelin and Spear Skills (Amazon Only)
+20% Increased Attack Speed
2% Life stolen per hit
6% Chance of Crushing Blow
+150% Enhanced Defense
+11 to Life
Mara's Kaleidoscope
Amulet
Required Level: 67
Fingerprint: 0x9c8694fb
Item Level: 87
Version: Expansion 1.10+
+2 to All Skills
All Stats +5
All Resistances +28
Titan's Revenge
Ceremonial Javelin
Throw Damage: 78 - 211
One Hand Damage: 78 - 154
Quantity: 76
Required Level: 42
Required Strength: 25
Required Dexterity: 109
Fingerprint: 0x9ee60e67
Item Level: 88
Version: Expansion 1.10+
+2 to Javelin and Spear Skills (Amazon Only)
+2 to Amazon Skill Levels
+30% Faster Run/Walk
199% Enhanced Damage
Adds 25 - 50 Damage
5% Life stolen per hit
+20 to Strength
+20 to Dexterity
Increased Stack Size
Replenishes quantity
Spirit
Monarch
TalThulOrtAmn
Defense: 141
Chance to Block: 0
Durability: 85 of 86
Required Level: 54
Required Strength: 156
Fingerprint: 0x5d44404
Item Level: 85
Version: Expansion 1.10+
+2 to All Skills
+29% Faster Cast Rate
+55% Faster Hit Recovery
+250 Defense vs. Missile
+22 to Vitality
+103 to Mana
Cold Resist +35%
Lightning Resist +35%
Poison Resist +35%
+7 Magic Absorb
Attacker Takes Damage of 14
4 Sockets (4 used)
Socketed: Tal Rune
Socketed: Thul Rune
Socketed: Ort Rune
Socketed: Amn Rune
Harmony
Superior Great Bow
TirIthSolKo
Two Hand Damage: 47 - 176
Durability: 35 of 36
Required Level: 51
Required Strength: 121
Required Dexterity: 107
Fingerprint: 0xc13abc73
Item Level: 88
Version: Expansion 1.10+
Level 10 Vigor Aura When Equipped
222% Enhanced Damage
+9 to Minimum Damage
+9 to Maximum Damage
Adds 55 - 160 Fire Damage
Adds 55 - 160 Lightning Damage
Adds 55 - 160 Cold Damage Over 3 Secs (84 Frames)
+4 to Valkyrie
+10 to Dexterity
Regenerate Mana 20%
+2 to Mana after each Kill
+2 to Light Radius
Level 20 Revive (25/25 Charges)
4 Sockets (4 used)
Socketed: Tir Rune
Socketed: Ith Rune
Socketed: Sol Rune
Socketed: Ko Rune
Inventory: 7 SKillers (some plain and some with suffixes) and resistance SCs
Readouts:
Code:
Harpoonist's Grand Charm of Sustenance
Grand Charm
Required Level: 42
Fingerprint: 0x5d2ed506
Item Level: 80
Version: Expansion 1.10+
+1 to Javelin and Spear Skills (Amazon Only)
+28 to Life
Harpoonist's Grand Charm of Craftmanship
Grand Charm
Required Level: 42
Fingerprint: 0x92aacd53
Item Level: 80
Version: Expansion 1.10+
+1 to Javelin and Spear Skills (Amazon Only)
+1 to Maximum Damage
Harpoonist's Grand Charm of Fire
Grand Charm
Required Level: 42
Fingerprint: 0xf1fa3f1d
Item Level: 80
Version: Expansion 1.10+
+1 to Javelin and Spear Skills (Amazon Only)
Adds 1 - 3 Fire Damage
Harpoonist's Grand Charm of Sustenance
Grand Charm
Required Level: 53
Fingerprint: 0xa3c4bb12
Item Level: 80
Version: Expansion 1.10+
+1 to Javelin and Spear Skills (Amazon Only)
+35 to Life
Harpoonist's Grand Charm of Frost
Grand Charm
Required Level: 42
Fingerprint: 0x9bfbc9f0
Item Level: 80
Version: Expansion 1.10+
+1 to Javelin and Spear Skills (Amazon Only)
Adds 1 - 2 Cold Damage Over 1 Secs (25 Frames)
Harpoonist's Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0x1aea42d3
Item Level: 80
Version: Expansion 1.10+
+1 to Javelin and Spear Skills (Amazon Only)
Harpoonist's Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0xea00b63c
Item Level: 80
Version: Expansion 1.10+
+1 to Javelin and Spear Skills (Amazon Only)
Shimmering Small Charm
Small Charm
Required Level: 25
Fingerprint: 0x24113410
Item Level: 88
Version: Expansion 1.10+
All Resistances +4
Shimmering Small Charm
Small Charm
Required Level: 25
Fingerprint: 0x6d7cfaa2
Item Level: 80
Version: Expansion 1.10+
All Resistances +4
Shimmering Small Charm of Sustenance
Small Charm
Required Level: 25
Fingerprint: 0x1c136f68
Item Level: 80
Version: Expansion 1.10+
+13 to Life
All Resistances +4
Amber Small Charm of Inertia
Small Charm
Required Level: 32
Fingerprint: 0x55a84a8
Item Level: 80
Version: Expansion 1.10+
+3% Faster Run/Walk
Lightning Resist +10%
Amber Small Charm of Sustenance
Small Charm
Required Level: 32
Fingerprint: 0xf6d5ec7d
Item Level: 80
Version: Expansion 1.10+
+13 to Life
Lightning Resist +10%
Ruby Small Charm of Inertia
Small Charm
Required Level: 32
Fingerprint: 0x486c0d60
Item Level: 80
Version: Expansion 1.10+
+3% Faster Run/Walk
Fire Resist +10%
Ruby Small Charm of Sustenance
Small Charm
Required Level: 32
Fingerprint: 0x8dadd2e
Item Level: 85
Version: Expansion 1.10+
+11 to Life
Fire Resist +11%
Two charms used when doing the WSK:
Code:
Shimmering Grand Charm of Sustenance
Grand Charm
Required Level: 27
Fingerprint: 0x7c2cbdf8
Item Level: 88
Version: Expansion 1.10+
+21 to Life
All Resistances +15
Ruby Small Charm of Fortune
Small Charm
Required Level: 32
Fingerprint: 0x833c2557
Item Level: 88
Version: Expansion 1.10+
Fire Resist +11%
4% Better Chance of Getting Magic Items
Mercenary: Act2 Defensive with Eth Insight GPA, Vampire Gaze and Duriel`s Shell
Code:
Duriel's Shell
Cuirass
Defense: 714
Durability: 37 of 150
Required Level: 41
Required Strength: 65
Fingerprint: 0xeb5eefa7
Item Level: 88
Version: Expansion 1.10+
+200% Enhanced Defense
+105 Defense (Based on Character Level)
+15 to Strength
+84 to Life (Based on Character Level)
Cold Resist +30%
All Resistances +20
Cannot Be Frozen
+100 Maximum Durability
Vampire Gaze
Grim Helm
Defense: 252
Durability: 36 of 40
Required Level: 41
Required Strength: 58
Fingerprint: 0x9cea3d56
Item Level: 88
Version: Expansion 1.10+
Adds 6 - 22 Cold Damage Over 4 Secs (100 Frames)
8% Mana stolen per hit
6% Life stolen per hit
+100% Enhanced Defense
15% Slower Stamina Drain
Damage Reduced by 15%
Magic Damage Reduced by 13
Insight
Great Poleaxe
RalTirTalSol
Two Hand Damage: 241 - 640
Durability: 28 of 28
Required Level: 63
Required Strength: 169
Required Dexterity: 89
Fingerprint: 0xf81c282c
Item Level: 85
Version: Expansion 1.10+
Level 13 Meditation Aura When Equipped
+35% Faster Cast Rate
237% Enhanced Damage
+9 to Minimum Damage
187% Bonus to Attack Rating
Adds 5 - 30 Fire Damage
Adds 75 Poison Damage Over 5 Secs (125 Frames)
+2 to Critical Strike
All Stats +5
+2 to Mana after each Kill
23% Better Chance of Getting Magic Items
Ethereal
4 Sockets (4 used)
Socketed: Ral Rune
Socketed: Tir Rune
Socketed: Tal Rune
Socketed: Sol Rune
If you paid a lot of attention when looking at the stats, you can probably tell that I didn`t exactly plan this build very well.
I wanted the option to swap between Stormshield, Spirit, 4os Monarch with Facets and a ton of other shields and that was as far as my planning went Basically I was bored this Saturday evening and just started a character, at least I have an explanation for the terrible stat placement.
The reason to make her is pretty clear, I wanted a Cow runner just to see if it is any fun.
[highlight] Normal and Nightmare Questing[/highlight]
She was twinked to the teeth and unsurprisingly Lightning Fury and Charged Strike owned Normal and Nightmare after the envy stuff had carried me through the first 17 levels.
Hell was where the "fun" started.
[highlight]Hell Questing[/highlight]
The first two acts was quite easy, as the LIs were not strong enough to give my merc troubles. The Maggot Lair lvl 1 had a pretty nice layout, but lvl 2 more than made up for it with this. Somehow the beetle died, I have no idea how and it took quite a while, but it died.
Act3 was surprisingly easy even though there are tons of LIs there. Titan`s Revenge deals a decent amount of physical damage and with the pierce the little buggers rested in peace quite quickly.
Act4 was terrible, though. Luckily it`s all outdoors, so the Harmony switch came in handy. Especially City of The Damned was a thrill with Dark Familiars, Damned and Abyss Knights (all LI). All of these have low hit points, so the merc could handle them easily enough, but I`m much too impatient for that so I just used Harmony and ran straight through everything. None of those monsters hit especially hard anyways, so it didn`t feel that dangerous.
It makes me feel alive
Act5 was heaven and hell rolled into one. As is usually the case with single-element characters, any area with strong monsters immune to your attacks are horrible, while everything else is a cake walk. I met Gloams by the Frozen River. Gloams isn`t so bad, but these were Conviction, Cold Enchanted and every other horrible thing. I`m used to dodging the lightning, but poor Emilio wasn`t very good at it.
In the end I just gave up and ran right past the gloams with one finger on Rejuv-button all the time. It worked beautifully! On the way back we had to do the same thing. The same procedure was used in the Ancient`s Way, were a ton of unique and Champion Hell Lords made Emilio`s life miserable.
Other than Madawc taking forever to kill, Ancient`s were easily taken care of on the first try. No Gloams in the WSK=dead Baal.
[highlight]Thoughts[/highlight]
-I have killed cows less than ten times, but it seems pretty solid. I`m not super impressed at all, but I haven`t tried to optimalize her yet and there will be some gear changes. So far she`s running without a merc, and mana isn`t really a problem. 2-3 mana pots every run doesn`t kill my run times. Nice to have one more target to MF for white, greys and runes, at least.
-D/E/A is a little annoying sometimes when they interrupt your attack, but not much more annoying than blocking. Still, I think I could have shaved off four skill points and played a little more careful.
-Valkyrie is one horrible little summon. She is slow, not-spammable, does very little damage and makes an annoying sound when she dies. I ran most of the time without her and used Decoy a lot more.
-It`s not that hard to get through the game with a single-element build (that can`t teleport, much easier for sorcs obviously) if you have a strong mercenary.
-Cows are fun to kill, but I have a lot of problems sifting through the drops trying to find useful stuff. Any help here would be appreciated.
-I hate that I shift-clicked a couple of extra points into strength
[highlight]Finds[/highlight]
Not much, a 18 dex Raven Frost is the only thing that comes to mind. She did find this in the NM Flayer Jungle too
Code:
Ribcracker
Quarterstaff
Two Hand Damage: 72 - 202
Durability: 116 of 116
Required Level: 31
Required Strength: 15
Fingerprint: 0xfed28379
Item Level: 53
Version: Expansion 1.10+
+50% Increased Attack Speed
+50% Faster Hit Recovery
253% Enhanced Damage
Adds 30 - 65 Damage
50% Chance of Crushing Blow
+100% Enhanced Defense
+100 Defense
+15 to Dexterity
+100 Maximum Durability
Ethereal
The Hellforges were good, at least.
NM and Hell
[highlight]Future Plans[/highlight]
Too many. A ton of characters that won`t get a write-up (Rebuild of my fishymancer, max block Blizz sorc to compare with non-block, rebuild of my Hammerdin) and a couple of builds with names of forumites here I also need to build a couple of real Pit runners, so far everything has been dissappointing there.
Have fun, guys:wave: