Concept
After my experiences with the sometimes very useful but very chaotic shadow master I theorized that a shadow warrior could be better if you had the right skills to make her use. And if the assassin herself could switch between different damage types she would always have an effective attack and with the shadow using the same it would be doubled. Sort of. She could even delegate the worst fights to her shadow and control the attacks used from behind.The plan itself was a little too ambitious as with a maxed shadow warrior and phoenix strike for synergies there were not enough skill points to build up fists of fire. But at least phoenix meteors could be used if needed and a certain zweihanders enchantments would come to add some fire damage too so it worked out still. All the shadow disciplines would be just a bonus and she would surely find many skill points that could improve them vastly as you gain a lot from the first few points in some of them. Treachery would be completely ultimate as a complement to the martial arts skills.
Another general idea of the character was that she would be able to damage while charging up. To that end I was looking for Malice and Strength claws to spread wounds and crushing blows. That proved to be a very successful idea and Feofasia might be the best wounding character I have played.
Skills and Stuff
The plan was to distribute the skill points as follows.20 blades of ice
20 claws of thunder
20 phoenix strike
20 shadow warrior
1 mind blast
1 dragon claw
1 venom
5 weapon block
Feofasia focused on blades of ice first and it remained her main attack throughout the game. Claws of thunder did impress me with its damage but was always a secondary option against immunes more than another main attack. The time it took to charge up light effects was often better spent charging up and distributing another load of cold to keep enemies frozen.
The Face of Horror mask socketed with Dol (to counteract Malice bleeding)
The Cats Grace amulet
Smoke gothic plate
String of Ears demonhide sash
Goblin Toe light plated boots
Blood Craft heavy gloves with minor mana and life stealing
Rare rings with resistances and minor life stealing
Todesfaelle Flamme zweihander on switch (for enchanting)
Malice Suwayyah
+2 to claws of thunder
+2 to mind blast
Feofasias Skull Claw Rare Suwayyah socketed with Eth
Damage: 106-141
+2 to assassin skills
+1 to death sentry
+3 to blades of ice
+2 to blade fury
Can there be a more game-changing claw? Granting ranged capability and corpse control to an otherwise melee-bound character. Not to mention +5 to the main attack skill on top of that.
Alhizeer the Chilling Town Guard
Feofasias Vampire Gaze socketed with SolTreachery breast plate
Woestave Bec-de-Corbin
Conclusions
Feofasia succeded in part but failed miserably in the rest. The root of the problem was that she could deal damage well and good but had too little defenses to survive in combat long enough to deal that damage in peace. Her skills would have gone well along with some sort of PDR outfit I think. or in any case some heavier defenses. The speed from the amulet and fear from the mask was fun but perhaps those slots would have been more needed for other things.Her attack skills were a solid idea but I underestimated her need for physical damage to steal life sufficiently.
The character turned out to require Treachery a little too much but when I found a Lem rune late in the game the rest of the equipment made her dependant on Smoke and the Weaken charges with it in some situations.
The shadow warrior was the weakest link in the party and the plan. I had hoped for something at least resembling a golem or a valkyrie or a bear. Suffice to say that I was sorely disappointed. I still think she could have been a good damage complement if Feofasia could tank the enemies but I needed her for the reverse.
Alhizeer did not survive the journey and if nothing else the character predates me starting to care about preserving the mercenary. He was still ridiculously tough and withstood mobs and bosses that I thought would chew him up in seconds. With three damage types and Woestave there was nothing immune to him in the end and I Can think of few outfits that could rival Vampire Gaze and Treachery for a town guard. Note few, not zero.
I have still not given up completely on trying to make the shadow minions work but assume that it will take an all-encompassing investment in support skills and +skill equipment to enable them to be effective.