Re: Golem FAQ Revised
IIRC, point damage reduction comes into the equation really early; before amp damage, might, and so on. I wouldn't spend a JMoLE on it or anything, but any old 4s armor might work.
Not quite. Integer damage reduction applies before %DR, but after all other calculations are done: total damage (weapon damage with skills, off-weapon mods and auras), XvX (pvp penalty), energy shield and, most probably, bone armor.
JMoLE - does that mean monarch of life everlasting? Because this suffix does not spawn on shields, or armors
Do iron golems benefit from "damage reduced by x" mods? Has anyone tried making one out of a 4-sol'ed gothic plate, or from similar but more expensive options? I'm trying to brainstorm some ideal tanks.
Yes, they do.
The term "tank" usually refers to something the the ability to lure, or provoke monsters into attacking self (like the attract spell, which makes any curseable monster the "ideal tank"). Fire Golem has such an ability with AoE aura damage, and is free to recast any time.
I guess the maximum integer DR you can have on magic armor/shield is 43. This may work on mid-normal, but probably won't get to Baal's minions or even Diablo (act bosses do extra damage to IG). Using percental %DR might be a better idea here (ber'ed Stormshield?).
Using "bone" runeword will make it virtually immune to elemental attacks (95% resists), +integer DR and the chance to test bone armor procs

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Using "exile" will make it truly immune, and add 5k+ defense from base shield alone.