Gambling You ever notice this?

Re: Gambling You ever notice this?

you want to take away my reason to raindance ??
And cold coffee that tastes so nice you evil evil man :)
 
Re: Gambling You ever notice this?

And to the rest, for a random seed, my calculations would be rubbish indeed, but for some reason everybody missed the part I said about some seeds giving the same series of random numbers, thus creating recurring randomness.
If you use the same seed, the generated sequence would always be the same, the next number depends only on previous one(s). If you are saying that the sequence begins to loop early, than it is the case of bad RNG.

And it's not just gambling, you see it in drops as well, some games drop zero runes while playing for hours, some drop one on average for every quest you pass, some games you get 3 times the same set item, while others you see none at all.

Well, that's random for you :) Human mind always tries to see a law in any process, but sometimes it's not there. If you take the average probability for a rune to drop in an hour of playing and calculate the probability of both options, you'll see that both are possible, and much more common than the chance of dropping Tyrael's Might.

Some areas even have an unconfirmed increased chance of spawning certain items more than others (eg: runes in travincal, on average, you will get a random rune every 3 games, sometimes it skips one, but the general rule is pretty good there)
Does this only apply to bnet? Otherwise I can't believe no one dug deep enough to find out.

This might be all superstition on my behalf, but seeing how the situation only requires certain seeds to explain it, rather than making a raindance on your rooftop in a tutu while you drink a cold coffee, I'd say it's a possibility.

It would still require a biased RNG, since you won't see any of this on a good one, it would require a small number of seeds, there must be different drop systems for SP and bnet (otherwise it would be known by now), there would be a possibility of all this going wrong with a bad RNG (people gambling a streak of SoJ'es for example), you have to chain several RNGs, because otherwise people would gamble the same items, and all instead of reading /dev/random like everyone else does just for the effect that no one noticed after 10 years of playing the game.
 
Re: Gambling You ever notice this?

Imo, Blizzard has foreseen the chance of people trying to manipulate drop rates in alot of different ways and am pretty sure they have pretty solid generators. In 1.09 I used a Slaughter mod that manipulated drop rates in such way that most items were uniques/rares. I don't know how everything ticks in the background of Diablo, but one thing I have to say I'm quite certain of, drop mechanism on bnet is separate from single player, otherwise it'd be too easy for us lusty players ;]. Truth is... I'm too lazy and too stupid to attempt finding anything about this so I'm not even trying XD
 
Re: Gambling You ever notice this?

but one thing I have to say I'm quite certain of, drop mechanism on bnet is separate from single player, otherwise it'd be too easy for us lusty players ;].

I'm pretty certain they're the same. The only difference is that it's a lot easier to manipulate the single player game, since you don't need to connect to a server which handles all the game code. If you were able to manipulate the Battle.Net server, you could add the same mod there :)



 
Re: Gambling You ever notice this?

The only difference is that it's a lot easier to manipulate the single player game, since you don't need to connect to a server which handles all the game code. If you were able to manipulate the Battle.Net server, you could add the same mod there :)

So, in essence, single player and battle.net are separate ^_^


 
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