gambling guide?

miLLaTime

New member
gambling guide?

is there a link to an update gambling guide for 1.11?
i looked in the guide section and there wasnothing under gambling.
 
  • gambling is based of character level
  • magic find has no affect
  • area has no affect
  • you can get uniques

There are guides, to an extent. It's very basic stuff. Just remember to get you're character exactly to the level required to obtain the mods you're after then gamble. It's really just that simple as far as I understand.
 
  • gambling is based of character level
  • magic find has no affect
  • area has no affect
  • you can get uniques

There are guides, to an extent. It's very basic stuff. Just remember to get you're character exactly to the level required to obtain the mods you're after then gamble. It's really just that simple as far as I understand.

I don't think u can get uniques anymore, I gambled ~25 million on rings only and didn't find any uniques :sad2: but some nice rares ones for my char's :laugh:



 
I have gambled both uniques and set items in 1.11 so you definitely can. Rarely anything ggod though. Think I got a nagel ring, and deaths gloves. Only thing to remember is that Gheeds and that big runeword reduce vendor prices including gambling so if you are going for a GF char that gambles get that set up.

Certian mods (+2 skills being one of the main ones) only spawn above a certian level. Think it might be lvl 92. I have read a few threads on it in the statistics forum. Maybe search more there. I gamble a lot and have found some godly circlets, rings, amulets etc. In untwinked play its a great way to get decent yellow equipment in the early game (and late for that matter). In untwinked play I often especialy gamble boots, gloves, helms and belts for decent rares/magical.

Out of curiosity how many of you sell rings/amulets from gambling and how many transmute for the re-roll? I have never had a good re-roll so I don't bother and just sell generaly.
 
Out of curiosity how many of you sell rings/amulets from gambling and how many transmute for the re-roll? I have never had a good re-roll so I don't bother and just sell generaly.

I transmute everything except + class skills amulets (they are worth almost 30k).



 
2 questions:

Can blue rings re-roll as a yellow amulet?

Have you found rings/amulets worth keeping from re-rolling? If so can you give an example of the mods you have found.

Personally I have never found a blue ring or amulet that was end-game worthy. Even the +3 skill amulets/rings can't compete with some of the uniques or yellow ones with all the different bonuses.
 
Can blue rings re-roll as a yellow amulet?

No. It will always be a blue amulet with ilvl=your clvl*3/4

Have you found rings/amulets worth keeping from re-rolling? If so can you give an example of the mods you have found.

Many times (but I play untwinked).
If I use ATMA as a temporary stash, I keep all the rings in the early game until level 24. Then I transmute them, trying to score resist + MF jewelry. I usually improve my MF at this point, plus I may get some temporary resist keepers, for the Summoner/Meph/Diablo fights.

The best end-game amulets I´ve cubed are Angel´s Amulet of the Centaur (used by my Alphabet tourney soreceress until the end) and an 18/23 Prismatic Amulet of Life Everlasting.



 
  • gambling is based of character level
  • magic find has no affect
  • area has no affect
  • you can get uniques

There are guides, to an extent. It's very basic stuff. Just remember to get you're character exactly to the level required to obtain the mods you're after then gamble. It's really just that simple as far as I understand.

Just one more thing to add to the above
"Circlets have a special magic ability which allows players to receive a higher level magical Prefixes and Suffixes on Monster Drops and when Gambling on Circlets. This bonus only applies to the bonuses that appear on Circlets themselves. This does not help generate better Magic Prefixes and Suffixes on other items. So when you receive a Circlet via Gambling or a Monster drop the Magic Level helps increase the chances (3-18 character levels) that a better Magic Prefix or Suffix will appear on it."
Respects to Battlenet


 
I don't think u can get uniques anymore, I gambled ~25 million on rings only and didn't find any uniques :sad2: but some nice rares ones for my char's :laugh:

It is possible, it is your luck's fault that not spawning uniques :lipsrsealed:



 
I remember reading somewhere - don't know if it's still valid - that your chance to get a unique is somewhere in the ballpark of 1/2000.

So even spending $25M @ 35 K per ring (best gheeds + Harmony[?] rune word) would only give you 714 rings (+however many you could buy from re-selling them).

Even if you assume that's 900 rings (with selling), you'd still only have a ((1-(1999/2000)^900)*100)% chance of rolling a unique. Somewhere in the neighbourhood of 36%.

Even with 2000 gambles you've only got a 64% chance of getting a unique!

To anyone more mathematically inclined, feel free to correct me where I'm wrong.
 
Yep, the chance is very small indead and on top of that even if a unique is rolled the chances are high that it will be the cheaper uniques. Still I have heard of the occasional person gambling a mara's. The odds are probably similar to finding a Zod.
 
Still I have heard of the occasional person gambling a mara's. The odds are probably similar to finding a Zod.

Oh no, it´s much MUCH higher than that. If your character is high enough in level, it´s simply 1/2000 * the relative rarity of Mara´s at the ilvl range in question.



 
Mara's is 5/75 rarity (Qlvl 80).

So the odds of rolling a Mara's on any given gamble (appropriate char level of course!) are (1/2000)*(1/15) = 1/30,000.

If you want to have that 64% chance of rolling a Mara's, you'd have to buy around 30,000 amulets. If each amulet cost 45.5K (best gheed's and Edge RW), you'd need $1.365 B. That's 1,365,000,000 gold (about 15% less than that if you're reselling them all).

If you were going the longshot route and wanted only a 10% chance of rolling a Mara's, that would still cost you:

x=number of rolls
(1-((1-((1/2000)*(1/15)))^x))=0.1
(1-((0.999966666...)^x))=0.1
(0.999966666...)^x=0.9
log(b=0.999966666...)0.9=x
x=3161

3161 gambles for you to have even a 10% chance of getting Mara's. That's $143M for a 1/10.

The odds are better than getting a Zod. But you may find that Zod while collecting enough money to gamble for the Mara's (= p)
 
I think the chances are better for it dropping while you raise the money :)

I found my mara's off one of the councilors in Mephisto's area (right hand one I think). Mafer dragonkind I think his name is. I tend to MF the usual targets with a half filled invintory and an empty cube. That way I pick up interesting items and ones I know will be worth 30K (anything with staffmods and armour). I MF the targets and when I have full gold in stash and char I go gamble rings, ammulets and circlets for 80% of my gold. I'm always surprised at how fast I refill my gold stash again. The other thing is that while uniques are hard to gamble (the 1/2000 chance) there is also a chance for green, and an even better chance for a good yellow. I have found melee rings that are better than most uniques. Mara's is tough to beat for a caster but dual leach, big resists, +big AR and stats rings are awesome for melee chars. I have also seen nice amulets spawn with +skills, big MF, life/mana, and other great mods. Those are what I am realy gambling for. Uniques and sets are just realy added gravy for my gambling.

Still, I'd be over the moon if I managed to gamble a Mara's, a SoJ and a Tal Rasha's ammy :)
 
Re: gambling guide?

i rarely bother with rings. and usually i dont self rush, but i have found 2 maras now, one through gambling and one through the spider cavern ( in act 3).

so it is possible
 
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