Fire Zealot - Going against the grain.

Cain

New member
Fire Zealot - Going against the grain.

I was thinking about making a Fire Zealot. I just have a few questions.

First off, the runeword Hand of Justice. It gives lvl 16 Holy Fire aura when equipped. My question is, do synergies and + skills affect it? So if I'm using HoZ would it bring it's level up to 17? And would the synergies increase the damage of the aura, even though it's on the runeword?

EDIT: If +skills and synergies affect it, then I can put the skill points into either Conviction or Fanatacism.
 
Cain said:
I was thinking about making a Fire Zealot. I just have a few questions.

First off, the runeword Hand of Justice. It gives lvl 16 Holy Fire aura when equipped. My question is, do synergies and + skills affect it? So if I'm using HoZ would it bring it's level up to 17? And would the synergies increase the damage of the aura, even though it's on the runeword?

No. Synergies only apply to used skills, not skill granted by items (or the new mod "X aura when equipped").
 
No problem. By the way, holy fire is completely useless to me unless you inflict splash damage with "Fires Explosive Arrows or Bolts" so if you want an elemental zealot, pick holy freeze or holy shock. There are many threads comparing them.
 
Phadech said:
No problem. By the way, holy fire is completely useless to me unless you inflict splash damage with "Fires Explosive Arrows or Bolts" so if you want an elemental zealot, pick holy freeze or holy shock. There are many threads comparing them.

I know. I'm trying to be different.
 
If you pumped Fire Res you would get the syn to your holy fire, though it would be kinda low (16) But it should be able to at least do something through nightmare...good for a party build :winner:

Radio
 
Radio Shack Doom said:
If you pumped Fire Res you would get the syn to your holy fire, though it would be kinda low (16) But it should be able to at least do something through nightmare...good for a party build :winner:

Radio

Ok, you're saying that yes Resist Fire would act as a synergy for the Holy Fire from Hand of Justice while Phadech says that no it won't. I guess the only way I'll know for sure is to bust out a single player character editor to make the runeword and test it out for myself.
 
LOL no guy he was just saying the skill Holy fire on your skills tree not the skill given to you by HoJ. Skills that are Given by an item at a certian lvl like that can not be boosted by synergies or +skills items.
 
Just to give the numbers (and this assumes lvl 20 in both synergies on all skills)

Holy Fire lvl 20:
Melee damage: 643-713
Radius damage: 107.2-118.8

Holy Freeze lvl 20:
Melee damage: 998-1025
Radius damage: 199-205
Enemies slowed 54%

Holy Shock lvl 20:
Melee damage: 1-3931
Radius damage: 4-655
 
this build if very good if you can afford a lot of facets. as for a weapon there are 2 excellent choices that also allow a 4 frame attack. facets are the key to making this build work since the + damage is applied twice. Thus 5/5 = 10/15

HoJ phase blade
or
Hexfire

I lean towards hexfire cause of its big boost to holy fire and its ITD. and ar is usually a big issue with elemental aura builds. It also allows for a socket.

Now if you can afford a lot of 5/5 facets (level ones go for mal on USeast ladder and die ones go for ist), you can achieve 10k fire damage added to your attack.

The best helm in this build is definitly a magical +3 offensive aura circlet of the (insert your desired mod here) with 2x facets. In my opinion, this is the best layout of gear for this build.

hexfire or HoJ phase
+3 offensive aura circlet 2x facet
+3 offensive aura ammy (or mara's)
20/-20 armor of the whale (or coh, you'l prob need res without it)
20/-20 shield (or facet'd hoz, exile is good to, has +2 off aura's)
treks
magefist
bk ring
ravenfrost
arachnid mesh (+1 holy fire and slow enemies = yes plz)
anni
8x offensive aura charms

I know someone who made this build and achieved about 10k fire damage. Only problem i see is a lack of a way to deal with Fire Immunes...
 
ok lets think of it like this..

this is my own original idea i came up with one day as i was pondering how to use elemental zealots correctly.

20 Zeal (for the ar, not the physical damage)
20 Aim (for the ar passive)
20 Holyshield (obvious)
20 Defiance (defense)

xx to conviction (25)

ur main aura would be conviction.

Thus u can still use HOJ phase blade and have the holy fire do just that much more damage. Also i think ur better off using 39x Flaming Sc of Vita / Blanace, instead of maxing the fire synergies. OR use Famine and similar setup and use Light / Fire / Cold / Poison Sc.

But i think if ur gonna do anything with elemetnal, Max Conviction. (lvl25)

Now then u use angelic ammy and 2 rings , and hsaru's boot / belt
 
you're damage is going to be pathetic if you do that.... whatever level holy fire you get from HoJ is gonna give you like... 100 fire damage. 39 flaming sc's isnt realistic. and will still only give you about 800 or so fire damage.
 
neXus said:
you're damage is going to be pathetic if you do that.... whatever level holy fire you get from HoJ is gonna give you like... 100 fire damage. 39 flaming sc's isnt realistic. and will still only give you about 800 or so fire damage.

offensive charms do more than flaming ones most of the time. sad but true. i like my fire charms :)

but them on a hunter druid however, and it will be happier.
 
cracked sash said:
an investment in zeal helps the elimental pally's AR problems right?

If not, can you wear the Angelic ammy and ring(s)?

-Sash

yeah zeal does help. buti have no idea how much so?

5%? or 10%? if 10, worth 5-6 points defintely for any combat build, if 5, eh.

i just dont remember how much anymore.
 
You'd pump up zeal anyway for the damage bonus. A Fire Zealot could not survive on the damage from Holy Fire alone. Heaven's light would be a great weapon for a Fire Zealot. I have one that has +3 skill and a few ED% off perfect. However it only has one socket. +skills helps Holy Fire while giving nice damage for Zeal and Sacrifice. Here's the skill layout I would use:

Zeal 20
Sacrifice 20
Holy Fire 20
Resist Fire 20
Holy Shield 20 or Holy Shield 1 and Salvation 20

If you had a lot of +skills then you'd only need one in Holy Shield so you max out Salvation for more fire damage.

Heaven's Light
One-Hand Damage: (140-160) To (182-208) (161-184 Avg)*
Required Level: 61
Required Strength: 125
Required Dexterity: 65
Durability: 50
Base Weapon Speed: [0]
+250-300% Enhanced Damage (varies)
+50% Damage To Undead
-33% Target Defense
+20% Increased Attack Speed
33% Chance of Crushing Blow
+15-20 Life After Each Demon Kill (varies)
+2-3 To Paladin Skill Levels (varies)
+3 To Light Radius
Socketed (1-2) (varies)
(Ladder Only)
(Only Spawns In Patch 1.10 or later)

With a +3 Heaven's Light and a HoZ with max zeal, max sacrifice and 125 str you'd be doing approximately (844-964) - (1097-1254) physical damage on top of the 1009-1078 Holy Fire Damage (lvl 25 + 20 Resist Fire + 20 Salvation.) These aren't incredible numbers by any means, but I'm sure it would be fun.

EDIT: Don't forget about the crushing blow.
 
just use upgraded hexfire. i dont think using a heavens light is gonn give you much physical damage since your main aura is holy fire and not fanactism. Hexfire is defintly the weapon of choice for this build. its even got ITD, +3 fire skills, 4fps capable, and can be socketed with a fire facet.
 
Beast zerker would be better..much more AR, and phys dmg, and your other slots would be free for nicer stuff like highlords, fire facets, etc.
 
ReVolution said:
Beast zerker would be better..much more AR, and phys dmg, and your other slots would be free for nicer stuff like highlords, fire facets, etc.

Hexfire has ITD, no need for AR.
+3 holy fire
open socket for a facet.

plus beast zerker would need a lot of ias to reach 4fps, probably the same as hex without the level 9 fana. And for elemental builds like this, ias doesnt come easy without sacrificing prescious +skill gear.
 
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