Fire Avenger
(I got the idea from the avenger thread, it's just too crowded so I'm posting this in a new thread).
I've got the idea while looking at avngers. You can have cookie cutter that are evenly balanced, or you can have resist specific avengers. I chose fire because:
Alot less builds utilize fire. In cold you have the sorcs, whom make everyonbe stack cold resist already and have anti cold gear. bad for us. On light you have templars, zons and sorcs whom make people stack. not good. But on fire, we have fire bears (not that scary) and fireball sorces (rare) whom don't realy make you stack. Also, the only % fire absorb gear I could find is dwarf stars, which would realy cripple your oponents (str/dex for gear, leech, skills, life/mana/res., etc.). And while almost everybody carries Lo'd shako, I'm yet to see somebody using a Vex'd Shako (heck, I didn't even know that's what Vex does. And Vex runes are better off at silence / HOTO anyway).
Now, skills:
20 Vengance - Your attack, you should better get used to it.
20 Holy Fire - As a synergy, not to be used as an aura.
20 Resist Fire - Synergy!
20 Salvation - Synergy!
25 - + to offensive aura skills Conviction - Your main aura.
1 Holy shield - an ever-so-useful defense booost.
This should by 101 skill points (10 into conviction), AKA level 89. If you level further consider working to meditation and redemption or pumping holy shield.
Items:
Weapon - HoJ high damage (berzerker axe is good) weapon. There is not other choice here. Reasons:
Active Holy Fire aura - You have all synergies, so it's free fire damage that will add to your vengance damage.
-20% to enemy fire res - Alot of people only consider the -150% of conviction here, which would realy help you.
Good damage - not an EBOTD, but still a very good weapon.
20% DS - nice, not alot more.
33% IAS - a wierd number, but it helps.
As for the rest of the gear, I was thinking about:
HoZ - no other choice. +skills, res, stats and high CTB make it the best of the best.
Shako - Skills, life, mana. With your high fire res, Andy's helm may also be worth looking.
Armor - Any good armor that will fit a paladin will do: GA (resist, +skills, +CTB), Enigma (skills, str, teleport), Valor (def/fhr/life/skills) CoH (skills, resists) or stone for high def, lionheart for nice stats etc.
Ammy - Highlords is great for ias and skills, maras or rares also rock.
Gloves - Bloodfist is good (FHR, IAS, life) or Draculs (OW, IAS)
Rings - BK bands (skills, life, ll), SoJs (skills, mana), Raven (if you need CBF), good rares (life/mana/res/melee stats/leeches)
Boots - I'm a fan of aldurs, but any good other boots will help. Look for stats you need: life, mana, FHR, fr/w, etc.
(For +skills claculations I consider HoZ, +2 skills helm, +2 skills armor, +2 skills ammy, HoJ, 2x +1 skills rings, anni, no skillers, so +12 all skills +14 combat)
So what we get:
+~1.3k damage from HoJ aura with ~200 dam/sec
Vengence with +308% cold/light and +508% fire
-170% to enemy fire res (HoJ and Conviction)
Your HoJ (if a zerker) should has an averge of +305%ED to the 24-71 averge, giving it 73-216 damage before other items. Now add 2x 308% + 508% making it 820 to 2427 damg before conviction. Now add the Holy Fire from HoJ gives 2.1k to 3.7k. (I expected more, anyone find any mistakes in my math?)
This is just alot of ideas crambled togheter, looking for feedback.
Cheers,
Prexus.
(I got the idea from the avenger thread, it's just too crowded so I'm posting this in a new thread).
I've got the idea while looking at avngers. You can have cookie cutter that are evenly balanced, or you can have resist specific avengers. I chose fire because:
Alot less builds utilize fire. In cold you have the sorcs, whom make everyonbe stack cold resist already and have anti cold gear. bad for us. On light you have templars, zons and sorcs whom make people stack. not good. But on fire, we have fire bears (not that scary) and fireball sorces (rare) whom don't realy make you stack. Also, the only % fire absorb gear I could find is dwarf stars, which would realy cripple your oponents (str/dex for gear, leech, skills, life/mana/res., etc.). And while almost everybody carries Lo'd shako, I'm yet to see somebody using a Vex'd Shako (heck, I didn't even know that's what Vex does. And Vex runes are better off at silence / HOTO anyway).
Now, skills:
20 Vengance - Your attack, you should better get used to it.
20 Holy Fire - As a synergy, not to be used as an aura.
20 Resist Fire - Synergy!
20 Salvation - Synergy!
25 - + to offensive aura skills Conviction - Your main aura.
1 Holy shield - an ever-so-useful defense booost.
This should by 101 skill points (10 into conviction), AKA level 89. If you level further consider working to meditation and redemption or pumping holy shield.
Items:
Weapon - HoJ high damage (berzerker axe is good) weapon. There is not other choice here. Reasons:
Active Holy Fire aura - You have all synergies, so it's free fire damage that will add to your vengance damage.
-20% to enemy fire res - Alot of people only consider the -150% of conviction here, which would realy help you.
Good damage - not an EBOTD, but still a very good weapon.
20% DS - nice, not alot more.
33% IAS - a wierd number, but it helps.
As for the rest of the gear, I was thinking about:
HoZ - no other choice. +skills, res, stats and high CTB make it the best of the best.
Shako - Skills, life, mana. With your high fire res, Andy's helm may also be worth looking.
Armor - Any good armor that will fit a paladin will do: GA (resist, +skills, +CTB), Enigma (skills, str, teleport), Valor (def/fhr/life/skills) CoH (skills, resists) or stone for high def, lionheart for nice stats etc.
Ammy - Highlords is great for ias and skills, maras or rares also rock.
Gloves - Bloodfist is good (FHR, IAS, life) or Draculs (OW, IAS)
Rings - BK bands (skills, life, ll), SoJs (skills, mana), Raven (if you need CBF), good rares (life/mana/res/melee stats/leeches)
Boots - I'm a fan of aldurs, but any good other boots will help. Look for stats you need: life, mana, FHR, fr/w, etc.
(For +skills claculations I consider HoZ, +2 skills helm, +2 skills armor, +2 skills ammy, HoJ, 2x +1 skills rings, anni, no skillers, so +12 all skills +14 combat)
So what we get:
+~1.3k damage from HoJ aura with ~200 dam/sec
Vengence with +308% cold/light and +508% fire
-170% to enemy fire res (HoJ and Conviction)
Your HoJ (if a zerker) should has an averge of +305%ED to the 24-71 averge, giving it 73-216 damage before other items. Now add 2x 308% + 508% making it 820 to 2427 damg before conviction. Now add the Holy Fire from HoJ gives 2.1k to 3.7k. (I expected more, anyone find any mistakes in my math?)
This is just alot of ideas crambled togheter, looking for feedback.
Cheers,
Prexus.