Fine then. I'll make my own IFT. 21/11/09

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Re: Fine then. I'll make my own IFT. 21/11/09

.. you can't do that. Post now post now post now post now post now post now post now. :badteeth:

[edit] Very nice! Congrats!
 
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Re: Fine then. I'll make my own IFT. 21/11/09

I'm joining the club!

Final ingredient. I was shouting HOLY S*** in my minds as symphonic metal was playing in the background:dizzy:

My 17 cups of coffe haven't worn of yet.:coffee:

EDIT: And I SO would have made a new IFT, if this one weren't only 12 pages old :D
 
Re: Fine then. I'll make my own IFT. 21/11/09

Pft, would of made a new thread for a pokey lil Infinity? :p

Congrats, who will the main operative be?
 
Re: Fine then. I'll make my own IFT. 21/11/09

Since I've started playing again I've had some strange luck with the lower TC classes. It all really bodes well for me if the luck keeps rolling for this...

Bloodrise
Morning Star
One-Hand Damage: 15 to 35
Durability: 46 of 72
Required Strength: 36
Required Level: 15
Mace Class - Normal Attack Speed
Item Version: 1.10+ Expansion
Item Level: 20
Fingerprint: 0xd5ddf2d4
+120% Enhanced Damage
5% Life stolen per hit
+2 to Light Radius
10% Increased Attack Speed
+3 to Sacrifice (Paladin Only)
50% Bonus to Attack Rating
150% Damage to Undead
25% Chance of Open Wounds

Felloak
Club
One-Hand Damage: 1 to 10
Durability: 17 of 24
Required Level: 3
Mace Class - Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 5
Fingerprint: 0xa8eefe4f
+74% Enhanced Damage
Fire Resist +20%
Lightning Resist +60%
Adds 6-8 fire damage
Knockback
150% Damage to Undead

Rixot's Keen
Short Sword
One-Hand Damage: 9 to 14
Durability: 17 of 24
Required Level: 2
Sword Class - Normal Attack Speed
Item Version: 1.10+ Expansion
Item Level: 6
Fingerprint: 0x15e8179b
+100% Enhanced Damage
+5 to Minimum Damage
+25 Defense
+2 to Light Radius
20% Bonus to Attack Rating
25% Chance of Crushing Blow

The Dragon Chang
Spear
Two-Hand Damage: 13 to 15
Durability: 30 of 30
Required Dexterity: 20
Required Level: 8
Spear Class - Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 13
Fingerprint: 0x44d1956a
+35 to Attack Rating
+10 to Minimum Damage
Adds 3-6 fire damage
+2 to Light Radius
100% Damage to Undead

Gorefoot
Heavy Boots
Defense: 20
Durability: 10 of 14
Required Strength: 18
Required Level: 9
Item Version: 1.10+ Expansion
Item Level: 20
Fingerprint: 0xcfa0966
+22% Enhanced Defense
+12 Defense
2% Mana stolen per hit
Attacker Takes Damage of 2
20% Faster Run/Walk
+2 to Leap (Barbarian Only)
 
Re: Fine then. I'll make my own IFT. 21/11/09

Had to put this somewhere...questing my reborn LFazon through Nightmare, I got the worst Duriel quest drop I've ever seen.

Readouts, so you can all drool along with me:
Code:
El Rune 
Required Level: 11 
Version: Expansion 1.10+ 
Weapons: +50 to Attack Rating 
+1 to Light Radius 
Armor: +15 Defense 
+1 to Light Radius 
Shields: +15 Defense 
+1 to Light Radius 

Scroll of Town Portal 
Version: Expansion 1.10+

ETA: Sorry, I can't part with this. I'm saving it for when I get a Sur to make Wind, obviously.
 
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Re: Fine then. I'll make my own IFT. 21/11/09

Jeez, not another non-eth infinity, how can you guys spend 2 Bers to make an item that isn't even perfect :ponder: Too many of them between SPF SC players, I remember even some in non-elite bases:crazyeyes:

Still, grats!!! all those elemental chars are gonna love it eth or not ;)
 
Re: Fine then. I'll make my own IFT. 21/11/09

Had to put this somewhere...questing my reborn LFazon through Nightmare, I got the worst Duriel quest drop I've ever seen.

I think I still "win" simply because mine happened in Hell. It was a TP scroll and a flawed gem. :D


Speaking of nightmare, questing a new character through produced a couple of decent mid-game items and a pretty decent rune (for the time it dropped). My HF quest was 4 runes lower, of course.


Plague Brow <-- this one might, theoretically, see some end-game use
Circlet
Defense: 20
Durability: 33 of 35
Required Level: 27
Item Version: 1.10+ Expansion
Item Level: 51
Fingerprint: 0xd4f7839e
All Resistances +12
+1 to Necromancer Skill Levels
20% Faster Cast Rate
+4 to Mana After Each Kill
10% Chance to cast Level 3 Nova when struck

Blood Torc
Amulet
Required Level: 31
Item Version: 1.10+ Expansion
Item Level: 42
Fingerprint: 0xee8b2356
+15 to Maximum Stamina
+2 to Minimum Damage
All Resistances +17
38% Extra Gold from Monsters
25% Better Chance of Getting Magic Items
+1 to Amazon Skill Levels

Fal Rune
Can be Inserted into Socketed Items

Weapons: +10 to Strength
Helms: +10 to Strength
Armor: +10 to Strength
Shields: +10 to Strength

Required Level: 41
Item Version: 1.10+ Expansion



 
Re: Fine then. I'll make my own IFT. 21/11/09

cham rune
can be inserted into socketed items

weapons: Freezes target +3
helms: Cannot be frozen
armor: Cannot be frozen
shields: Cannot be frozen

required level: 67
item version: 1.10+ expansion

now i have half of....2 chams.
Stop. Friggin'. Taunting. Me!



 
Re: Fine then. I'll make my own IFT. 21/11/09

I'm joining the club!

Final ingredient. I was shouting HOLY S*** in my minds as symphonic metal was playing in the background:dizzy:

My 17 cups of coffe haven't worn of yet.:coffee:

EDIT: And I SO would have made a new IFT, if this one weren't only 12 pages old :D

Great going!

Marvelous excellent, how many runs in?


 
Re: Fine then. I'll make my own IFT. 21/11/09

Well, the AT's have been treating me well enough lately. Hopped on for some runs with the ol blizzy, got pleasantly surprised I must say. Only problem now, my RRM is not installed correctly I have come to find out, so I gotta mess around with that till it works now....

Since my link wont work, here is the readout.

Vex Rune
Can be Inserted into Socketed Items

Weapons: 7% Mana stolen per hit
Helms: +5% to Maximum Fire Resist
Armor: +5% to Maximum Fire Resist
Shields: +5% to Maximum Fire Resist

Required Level: 55
Item Version: 1.10+ Expansion
 
Re: Fine then. I'll make my own IFT. 21/11/09

Couple items from questing today...Club from Thresh Socket, Gloves from Eldritch I think.

Code:
Earth Shifter 
Thunder Maul 
Two Hand Damage: 118 - 646 
Durability: 35 of 60 
Required Level: 69 
Required Strength: 253 
Fingerprint: 0x1f25cc75 
Item Level: 84 
Version: Expansion 1.10+ 
25% Chance to cast level 14 Fissure on striking 
+7 to Elemental Skills (Druid Only) 
+10% Increased Attack Speed 
+10% Faster Cast Rate 
259% Enhanced Damage 
+150% Damage to Undead 
33% Chance of Crushing Blow 
Level 14 Volcano (6/30 Charges) 

Plague Grasp 
Heavy Gloves 
Defense: 13 
Durability: 13 of 14 
Required Level: 35 
Fingerprint: 0x5ce75733 
Item Level: 84 
Version: Expansion 1.10+ 
5% Chance to cast level 3 Frost Nova when struck 
+2 to Bow and Crossbow Skills (Amazon Only) 
+20% Increased Attack Speed 
+98% Enhanced Defense 
Fire Resist +8% 
23% Better Chance of Getting Magic Items
 
Re: Fine then. I'll make my own IFT. 21/11/09

Pretty good roll, though I wish the suffix had been 'Maiming'

Sharp Grand Charm of Quality
Keep in Inventory to Gain Bonus
Required Level: 33
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0x656b8794
+75 to Attack Rating
+11 to Maximum Damage
 
Re: Fine then. I'll make my own IFT. 21/11/09

Completed my first 7 x 7 Set of HF Rushes over the weekend

Nightmare:

Io, Ko, Dol, Dol, Lem, Hel, Lem
Um, Hel, Lum, Fal, Fal, Ko, Dol
Sol, Ko, Fal, Pul, Shael, Io, Io
Um, Lum, Lum, Ko, Lem, Sol, Dol
Hel, Lum, Hel, Hel, Um, Io, Um
Pul, Dol, Lum, Fal, Lum, Sol, Io
Lem, Shael, Ko, Hel, Lem, Io, Lum

Hell:

Pul, Fal, Lem, Fal, Gul, Pul, Um
Ko, Hel, Lum Gul, Fal, Ist, Ist
Hel, Ist, Mal, Lum, Mal, Pul, Hel
Mal, Fal, Io, Lem, Um, Ist, Lum
Io, Fal, Um, Hel, Um, Fal, Ist
Pul, Fal, Gul Hel, Gul, Pul, Gul
Hel, Hel, Io, Fal, Hel, Hel, Io <---------- That's right... 4 Hel's, 2 Io's... :( :(


Took me 4 days to do the whole lot, some good results apart from the last one (woeful NM & Hell drops, best drop was Lem and that was in NM...)

This works out to be:

3 x Sol
2 x Shael
5 x Dol
15 x Hel
10 x Io
10 x Lum
6 x Ko
12 x Fal
7 x Lem
7 x Pul
8 x Um
3 x Mal
5 x Ist
5 x Gul

Which should probably do me for HF rushing for at least a month

And the readouts

Code:
Sol Rune 
Required Level: 27 
Version: Expansion 1.10+ 
Weapons: +9 to Minimum Damage 
Armor: Damage Reduced by 7 
Shields: Damage Reduced by 7 

Sol Rune 
Required Level: 27 
Version: Expansion 1.10+ 
Weapons: +9 to Minimum Damage 
Armor: Damage Reduced by 7 
Shields: Damage Reduced by 7 

Sol Rune 
Required Level: 27 
Version: Expansion 1.10+ 
Weapons: +9 to Minimum Damage 
Armor: Damage Reduced by 7 
Shields: Damage Reduced by 7 

Dol Rune 
Required Level: 31 
Version: Expansion 1.10+ 
Weapons: Hit Causes Monster to Flee 25% 
Armor: Replenish Life +7 
Shields: Replenish Life +7 

Dol Rune 
Required Level: 31 
Version: Expansion 1.10+ 
Weapons: Hit Causes Monster to Flee 25% 
Armor: Replenish Life +7 
Shields: Replenish Life +7 

Dol Rune 
Required Level: 31 
Version: Expansion 1.10+ 
Weapons: Hit Causes Monster to Flee 25% 
Armor: Replenish Life +7 
Shields: Replenish Life +7 

Dol Rune 
Required Level: 31 
Version: Expansion 1.10+ 
Weapons: Hit Causes Monster to Flee 25% 
Armor: Replenish Life +7 
Shields: Replenish Life +7 

Dol Rune 
Required Level: 31 
Version: Expansion 1.10+ 
Weapons: Hit Causes Monster to Flee 25% 
Armor: Replenish Life +7 
Shields: Replenish Life +7 

Dol Rune 
Required Level: 31 
Version: Expansion 1.10+ 
Weapons: Hit Causes Monster to Flee 25% 
Armor: Replenish Life +7 
Shields: Replenish Life +7 

Hel Rune 
Version: Expansion 1.10+ 
Weapons: Requirements -20% 
Armor: Requirements -15% 
Shields: Requirements -15% 

Hel Rune 
Version: Expansion 1.10+ 
Weapons: Requirements -20% 
Armor: Requirements -15% 
Shields: Requirements -15% 

Hel Rune 
Version: Expansion 1.10+ 
Weapons: Requirements -20% 
Armor: Requirements -15% 
Shields: Requirements -15% 

Hel Rune 
Version: Expansion 1.10+ 
Weapons: Requirements -20% 
Armor: Requirements -15% 
Shields: Requirements -15% 

Hel Rune 
Version: Expansion 1.10+ 
Weapons: Requirements -20% 
Armor: Requirements -15% 
Shields: Requirements -15% 

Hel Rune 
Version: Expansion 1.10+ 
Weapons: Requirements -20% 
Armor: Requirements -15% 
Shields: Requirements -15% 

Hel Rune 
Version: Expansion 1.10+ 
Weapons: Requirements -20% 
Armor: Requirements -15% 
Shields: Requirements -15% 

Hel Rune 
Version: Expansion 1.10+ 
Weapons: Requirements -20% 
Armor: Requirements -15% 
Shields: Requirements -15% 

Hel Rune 
Version: Expansion 1.10+ 
Weapons: Requirements -20% 
Armor: Requirements -15% 
Shields: Requirements -15% 

Hel Rune 
Version: Expansion 1.10+ 
Weapons: Requirements -20% 
Armor: Requirements -15% 
Shields: Requirements -15% 

Hel Rune 
Version: Expansion 1.10+ 
Weapons: Requirements -20% 
Armor: Requirements -15% 
Shields: Requirements -15% 

Hel Rune 
Version: Expansion 1.10+ 
Weapons: Requirements -20% 
Armor: Requirements -15% 
Shields: Requirements -15% 

Hel Rune 
Version: Expansion 1.10+ 
Weapons: Requirements -20% 
Armor: Requirements -15% 
Shields: Requirements -15% 

Hel Rune 
Version: Expansion 1.10+ 
Weapons: Requirements -20% 
Armor: Requirements -15% 
Shields: Requirements -15% 

Hel Rune 
Version: Expansion 1.10+ 
Weapons: Requirements -20% 
Armor: Requirements -15% 
Shields: Requirements -15% 

Io Rune 
Required Level: 35 
Version: Expansion 1.10+ 
Weapons: +10 to Vitality 
Armor: +10 to Vitality 
Shields: +10 to Vitality 

Io Rune 
Required Level: 35 
Version: Expansion 1.10+ 
Weapons: +10 to Vitality 
Armor: +10 to Vitality 
Shields: +10 to Vitality 

Io Rune 
Required Level: 35 
Version: Expansion 1.10+ 
Weapons: +10 to Vitality 
Armor: +10 to Vitality 
Shields: +10 to Vitality 

Io Rune 
Required Level: 35 
Version: Expansion 1.10+ 
Weapons: +10 to Vitality 
Armor: +10 to Vitality 
Shields: +10 to Vitality 

Io Rune 
Required Level: 35 
Version: Expansion 1.10+ 
Weapons: +10 to Vitality 
Armor: +10 to Vitality 
Shields: +10 to Vitality 

Io Rune 
Required Level: 35 
Version: Expansion 1.10+ 
Weapons: +10 to Vitality 
Armor: +10 to Vitality 
Shields: +10 to Vitality 

Io Rune 
Required Level: 35 
Version: Expansion 1.10+ 
Weapons: +10 to Vitality 
Armor: +10 to Vitality 
Shields: +10 to Vitality 

Io Rune 
Required Level: 35 
Version: Expansion 1.10+ 
Weapons: +10 to Vitality 
Armor: +10 to Vitality 
Shields: +10 to Vitality 

Io Rune 
Required Level: 35 
Version: Expansion 1.10+ 
Weapons: +10 to Vitality 
Armor: +10 to Vitality 
Shields: +10 to Vitality 

Io Rune 
Required Level: 35 
Version: Expansion 1.10+ 
Weapons: +10 to Vitality 
Armor: +10 to Vitality 
Shields: +10 to Vitality 

Lum Rune 
Required Level: 37 
Version: Expansion 1.10+ 
Weapons: +10 to Energy 
Armor: +10 to Energy 
Shields: +10 to Energy 

Lum Rune 
Required Level: 37 
Version: Expansion 1.10+ 
Weapons: +10 to Energy 
Armor: +10 to Energy 
Shields: +10 to Energy

Lum Rune 
Required Level: 37 
Version: Expansion 1.10+ 
Weapons: +10 to Energy 
Armor: +10 to Energy 
Shields: +10 to Energy

Lum Rune 
Required Level: 37 
Version: Expansion 1.10+ 
Weapons: +10 to Energy 
Armor: +10 to Energy 
Shields: +10 to Energy

Lum Rune 
Required Level: 37 
Version: Expansion 1.10+ 
Weapons: +10 to Energy 
Armor: +10 to Energy 
Shields: +10 to Energy

Lum Rune 
Required Level: 37 
Version: Expansion 1.10+ 
Weapons: +10 to Energy 
Armor: +10 to Energy 
Shields: +10 to Energy

Lum Rune 
Required Level: 37 
Version: Expansion 1.10+ 
Weapons: +10 to Energy 
Armor: +10 to Energy 
Shields: +10 to Energy

Lum Rune 
Required Level: 37 
Version: Expansion 1.10+ 
Weapons: +10 to Energy 
Armor: +10 to Energy 
Shields: +10 to Energy

Lum Rune 
Required Level: 37 
Version: Expansion 1.10+ 
Weapons: +10 to Energy 
Armor: +10 to Energy 
Shields: +10 to Energy

Lum Rune 
Required Level: 37 
Version: Expansion 1.10+ 
Weapons: +10 to Energy 
Armor: +10 to Energy 
Shields: +10 to Energy

Ko Rune 
Required Level: 39 
Version: Expansion 1.10+ 
Weapons: +10 to Dexterity 
Armor: +10 to Dexterity 
Shields: +10 to Dexterity 

Ko Rune 
Required Level: 39 
Version: Expansion 1.10+ 
Weapons: +10 to Dexterity 
Armor: +10 to Dexterity 
Shields: +10 to Dexterity 

Ko Rune 
Required Level: 39 
Version: Expansion 1.10+ 
Weapons: +10 to Dexterity 
Armor: +10 to Dexterity 
Shields: +10 to Dexterity 

Ko Rune 
Required Level: 39 
Version: Expansion 1.10+ 
Weapons: +10 to Dexterity 
Armor: +10 to Dexterity 
Shields: +10 to Dexterity 

Ko Rune 
Required Level: 39 
Version: Expansion 1.10+ 
Weapons: +10 to Dexterity 
Armor: +10 to Dexterity 
Shields: +10 to Dexterity 

Ko Rune 
Required Level: 39 
Version: Expansion 1.10+ 
Weapons: +10 to Dexterity 
Armor: +10 to Dexterity 
Shields: +10 to Dexterity 

Fal Rune 
Required Level: 41 
Version: Expansion 1.10+ 
Weapons: +10 to Strength
Armor: +10 to Strength 
Shields: +10 to Strength 

Fal Rune 
Required Level: 41 
Version: Expansion 1.10+ 
Weapons: +10 to Strength
Armor: +10 to Strength 
Shields: +10 to Strength 

Fal Rune 
Required Level: 41 
Version: Expansion 1.10+ 
Weapons: +10 to Strength
Armor: +10 to Strength 
Shields: +10 to Strength 

Fal Rune 
Required Level: 41 
Version: Expansion 1.10+ 
Weapons: +10 to Strength
Armor: +10 to Strength 
Shields: +10 to Strength 

Fal Rune 
Required Level: 41 
Version: Expansion 1.10+ 
Weapons: +10 to Strength
Armor: +10 to Strength 
Shields: +10 to Strength 

Fal Rune 
Required Level: 41 
Version: Expansion 1.10+ 
Weapons: +10 to Strength
Armor: +10 to Strength 
Shields: +10 to Strength 

Fal Rune 
Required Level: 41 
Version: Expansion 1.10+ 
Weapons: +10 to Strength
Armor: +10 to Strength 
Shields: +10 to Strength 

Fal Rune 
Required Level: 41 
Version: Expansion 1.10+ 
Weapons: +10 to Strength
Armor: +10 to Strength 
Shields: +10 to Strength 

Fal Rune 
Required Level: 41 
Version: Expansion 1.10+ 
Weapons: +10 to Strength
Armor: +10 to Strength 
Shields: +10 to Strength 

Fal Rune 
Required Level: 41 
Version: Expansion 1.10+ 
Weapons: +10 to Strength
Armor: +10 to Strength 
Shields: +10 to Strength 

Fal Rune 
Required Level: 41 
Version: Expansion 1.10+ 
Weapons: +10 to Strength
Armor: +10 to Strength 
Shields: +10 to Strength 

Fal Rune 
Required Level: 41 
Version: Expansion 1.10+ 
Weapons: +10 to Strength
Armor: +10 to Strength 
Shields: +10 to Strength 

Lem Rune 
Required Level: 43 
Version: Expansion 1.10+ 
Weapons: 75% Extra Gold from Monsters 
Armor: 50% Extra Gold from Monsters 
Shields: 50% Extra Gold from Monsters 

Lem Rune 
Required Level: 43 
Version: Expansion 1.10+ 
Weapons: 75% Extra Gold from Monsters 
Armor: 50% Extra Gold from Monsters 
Shields: 50% Extra Gold from Monsters 

Lem Rune 
Required Level: 43 
Version: Expansion 1.10+ 
Weapons: 75% Extra Gold from Monsters 
Armor: 50% Extra Gold from Monsters 
Shields: 50% Extra Gold from Monsters 

Lem Rune 
Required Level: 43 
Version: Expansion 1.10+ 
Weapons: 75% Extra Gold from Monsters 
Armor: 50% Extra Gold from Monsters 
Shields: 50% Extra Gold from Monsters 

Lem Rune 
Required Level: 43 
Version: Expansion 1.10+ 
Weapons: 75% Extra Gold from Monsters 
Armor: 50% Extra Gold from Monsters 
Shields: 50% Extra Gold from Monsters 

Lem Rune 
Required Level: 43 
Version: Expansion 1.10+ 
Weapons: 75% Extra Gold from Monsters 
Armor: 50% Extra Gold from Monsters 
Shields: 50% Extra Gold from Monsters 

Lem Rune 
Required Level: 43 
Version: Expansion 1.10+ 
Weapons: 75% Extra Gold from Monsters 
Armor: 50% Extra Gold from Monsters 
Shields: 50% Extra Gold from Monsters 

Pul Rune 
Required Level: 45 
Version: Expansion 1.10+ 
Weapons: +75% Damage to Demons 
+100 to Attack Rating against Demons 
Armor: +30% Enhanced Defense 
Shields: +30% Enhanced Defense 

Pul Rune 
Required Level: 45 
Version: Expansion 1.10+ 
Weapons: +75% Damage to Demons 
+100 to Attack Rating against Demons 
Armor: +30% Enhanced Defense 
Shields: +30% Enhanced Defense 

Pul Rune 
Required Level: 45 
Version: Expansion 1.10+ 
Weapons: +75% Damage to Demons 
+100 to Attack Rating against Demons 
Armor: +30% Enhanced Defense 
Shields: +30% Enhanced Defense 

Pul Rune 
Required Level: 45 
Version: Expansion 1.10+ 
Weapons: +75% Damage to Demons 
+100 to Attack Rating against Demons 
Armor: +30% Enhanced Defense 
Shields: +30% Enhanced Defense 

Pul Rune 
Required Level: 45 
Version: Expansion 1.10+ 
Weapons: +75% Damage to Demons 
+100 to Attack Rating against Demons 
Armor: +30% Enhanced Defense 
Shields: +30% Enhanced Defense 

Pul Rune 
Required Level: 45 
Version: Expansion 1.10+ 
Weapons: +75% Damage to Demons 
+100 to Attack Rating against Demons 
Armor: +30% Enhanced Defense 
Shields: +30% Enhanced Defense 

Pul Rune 
Required Level: 45 
Version: Expansion 1.10+ 
Weapons: +75% Damage to Demons 
+100 to Attack Rating against Demons 
Armor: +30% Enhanced Defense 
Shields: +30% Enhanced Defense 

Um Rune 
Required Level: 47 
Version: Expansion 1.10+ 
Weapons: 25% Chance of Open Wounds 
Armor: Cold Resist +15% 
Lightning Resist +15% 
Fire Resist +15% 
Poison Resist +15% 
Shields: Cold Resist +22% 
Lightning Resist +22% 
Fire Resist +22% 
Poison Resist +22% 

Um Rune 
Required Level: 47 
Version: Expansion 1.10+ 
Weapons: 25% Chance of Open Wounds 
Armor: Cold Resist +15% 
Lightning Resist +15% 
Fire Resist +15% 
Poison Resist +15% 
Shields: Cold Resist +22% 
Lightning Resist +22% 
Fire Resist +22% 
Poison Resist +22% 

Um Rune 
Required Level: 47 
Version: Expansion 1.10+ 
Weapons: 25% Chance of Open Wounds 
Armor: Cold Resist +15% 
Lightning Resist +15% 
Fire Resist +15% 
Poison Resist +15% 
Shields: Cold Resist +22% 
Lightning Resist +22% 
Fire Resist +22% 
Poison Resist +22% 

Um Rune 
Required Level: 47 
Version: Expansion 1.10+ 
Weapons: 25% Chance of Open Wounds 
Armor: Cold Resist +15% 
Lightning Resist +15% 
Fire Resist +15% 
Poison Resist +15% 
Shields: Cold Resist +22% 
Lightning Resist +22% 
Fire Resist +22% 
Poison Resist +22% 

Um Rune 
Required Level: 47 
Version: Expansion 1.10+ 
Weapons: 25% Chance of Open Wounds 
Armor: Cold Resist +15% 
Lightning Resist +15% 
Fire Resist +15% 
Poison Resist +15% 
Shields: Cold Resist +22% 
Lightning Resist +22% 
Fire Resist +22% 
Poison Resist +22% 

Um Rune 
Required Level: 47 
Version: Expansion 1.10+ 
Weapons: 25% Chance of Open Wounds 
Armor: Cold Resist +15% 
Lightning Resist +15% 
Fire Resist +15% 
Poison Resist +15% 
Shields: Cold Resist +22% 
Lightning Resist +22% 
Fire Resist +22% 
Poison Resist +22% 

Um Rune 
Required Level: 47 
Version: Expansion 1.10+ 
Weapons: 25% Chance of Open Wounds 
Armor: Cold Resist +15% 
Lightning Resist +15% 
Fire Resist +15% 
Poison Resist +15% 
Shields: Cold Resist +22% 
Lightning Resist +22% 
Fire Resist +22% 
Poison Resist +22% 

Um Rune 
Required Level: 47 
Version: Expansion 1.10+ 
Weapons: 25% Chance of Open Wounds 
Armor: Cold Resist +15% 
Lightning Resist +15% 
Fire Resist +15% 
Poison Resist +15% 
Shields: Cold Resist +22% 
Lightning Resist +22% 
Fire Resist +22% 
Poison Resist +22% 

Mal Rune 
Required Level: 49 
Version: Expansion 1.10+ 
Weapons: Prevent Monster Heal 
Armor: Magic Damage Reduced by 7 
Shields: Magic Damage Reduced by 7 

Mal Rune 
Required Level: 49 
Version: Expansion 1.10+ 
Weapons: Prevent Monster Heal 
Armor: Magic Damage Reduced by 7 
Shields: Magic Damage Reduced by 7 

Mal Rune 
Required Level: 49 
Version: Expansion 1.10+ 
Weapons: Prevent Monster Heal 
Armor: Magic Damage Reduced by 7 
Shields: Magic Damage Reduced by 7 

Ist Rune 
Required Level: 51 
Version: Expansion 1.10+ 
Weapons: 30% Better Chance of Getting Magic Items 
Armor: 25% Better Chance of Getting Magic Items 
Shields: 25% Better Chance of Getting Magic Items 

Ist Rune 
Required Level: 51 
Version: Expansion 1.10+ 
Weapons: 30% Better Chance of Getting Magic Items 
Armor: 25% Better Chance of Getting Magic Items 
Shields: 25% Better Chance of Getting Magic Items 

Ist Rune 
Required Level: 51 
Version: Expansion 1.10+ 
Weapons: 30% Better Chance of Getting Magic Items 
Armor: 25% Better Chance of Getting Magic Items 
Shields: 25% Better Chance of Getting Magic Items 

Ist Rune 
Required Level: 51 
Version: Expansion 1.10+ 
Weapons: 30% Better Chance of Getting Magic Items 
Armor: 25% Better Chance of Getting Magic Items 
Shields: 25% Better Chance of Getting Magic Items 

Ist Rune 
Required Level: 51 
Version: Expansion 1.10+ 
Weapons: 30% Better Chance of Getting Magic Items 
Armor: 25% Better Chance of Getting Magic Items 
Shields: 25% Better Chance of Getting Magic Items 

Gul Rune 
Required Level: 53 
Version: Expansion 1.10+ 
Weapons: 20% Bonus to Attack Rating 
Armor: +5% to Maximum Poison Resist 
Shields: +5% to Maximum Poison Resist 

Gul Rune 
Required Level: 53 
Version: Expansion 1.10+ 
Weapons: 20% Bonus to Attack Rating 
Armor: +5% to Maximum Poison Resist 
Shields: +5% to Maximum Poison Resist 

Gul Rune 
Required Level: 53 
Version: Expansion 1.10+ 
Weapons: 20% Bonus to Attack Rating 
Armor: +5% to Maximum Poison Resist 
Shields: +5% to Maximum Poison Resist 

Gul Rune 
Required Level: 53 
Version: Expansion 1.10+ 
Weapons: 20% Bonus to Attack Rating 
Armor: +5% to Maximum Poison Resist 
Shields: +5% to Maximum Poison Resist 

Gul Rune 
Required Level: 53 
Version: Expansion 1.10+ 
Weapons: 20% Bonus to Attack Rating 
Armor: +5% to Maximum Poison Resist 
Shields: +5% to Maximum Poison Resist
 
Re: Fine then. I'll make my own IFT. 21/11/09

Questing my necro through nm i stumble on this in act 3 somewhere in the jungle

Fine Small Charm of Sustenance
Keep in Inventory to Gain Bonus
Required Level: 21
Item Version: 1.10+ Expansion
Item Level: 49
Fingerprint: 0x7d1b7003
+14 to Life
+13 to Attack Rating
+3 to Maximum Damage
 
Re: Fine then. I'll make my own IFT. 21/11/09

I'm joining the club!

Final ingredient. I was shouting HOLY S*** in my minds as symphonic metal was playing in the background:dizzy:

My 17 cups of coffe haven't worn of yet.:coffee:

EDIT: And I SO would have made a new IFT, if this one weren't only 12 pages old :D

I disagree with Nermind. Infinity in a non-eth base best IMO. The merc will still have enough killing power, so why waste the oppertunity to use it yourself? Big congrats on the nice stick :D


 
Re: Fine then. I'll make my own IFT. 21/11/09

My necromancer is almost 63. His merc will be able to shower everyone with the healthy green glow very very soon.

And I must say, I very much agree with my choice to make it in a non-eth base. I mean, come on, Tesladin. Tesla-charger! Tesla-Avenger. Justice-car(Asmo's fanatic avenger).
 
Re: Fine then. I'll make my own IFT. 21/11/09

Very nice reroll during the first ~15 LK runs of the day:

Code:
Sharp Grand Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 83
Item Version: 1.10+ Expansion
Item Level: 99
Fingerprint: 0xe52939de
+45 to Life
+54 to Attack Rating
+10 to Maximum Damage

Finding a +10 Sharp GC is as likely as finding a specific skiller. I would have accepted a Sparking 45 lifer instead :)
 
Re: Fine then. I'll make my own IFT. 21/11/09

Very nice reroll during the first ~15 LK runs of the day:

Code:
Sharp Grand Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 83
Item Version: 1.10+ Expansion
Item Level: 99
Fingerprint: 0xe52939de
+45 to Life
+54 to Attack Rating
+10 to Maximum Damage

Finding a +10 Sharp GC is as likely as finding a specific skiller. I would have accepted a Sparking 45 lifer instead :)

You mean you rerolled a charm with gems from LK, right? Because you can't find an ilvl 99 charm in LK (Only from Baal).


 
Re: Fine then. I'll make my own IFT. 21/11/09

You mean you rerolled a charm with gems from LK, right? Because you can't find an ilvl 99 charm in LK (Only from Baal).

I always keep a Baal GC in my LK runner's stash, and use the gems I collect during the runs to reroll that charm. Rerolling ilvl80 charms is a horrible horrible waste imo, and I never do that, but at the same time, muling the pgems off the LK runner seems ineffecient.


 
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