- Sep 25, 2003
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Fact All Elemental Characters Should Know!
I don't know if anyone has ever done this but I've been with the question of just how effective reduce resist is as compared with increase damage for elemental attacks. So I took the moster beta test files (since I'm not sure where to get the new ones) and I used excel to average all the individual resists together. I also got rid of the immunes so this applies to all hell creatures that aren't immune to the specified element. I also through in damage resist and magic resist for the hell of it. Check it out.
Average Enemy Resistance in Hell:
Lightning:15.558%
Fire:18.249%
Cold:19.914%
Poison:19.259%
Magic:6.704% (GO BONEMANCERS!)
Physical Damage:22.354%
If you didn't realize this has relevance to the choice between increase elemental damage and lower resist when choosing equipment--say in the case of Rainbow Facets. So--even though it doesn't show on your character screen under damage--It is better to have lower resist mods than increase damage (percent for percent) up to the specified number.
If this isn't clear enough let give you an example. Say you had a Poison Necro. And you didn't have any lower resist gear and you were choosing between a 3LR/5ID poison facet and a 5LR/3ID poison facet. It would be more advantageous to use the one that has 5 Lower Resist because that, in fact, would be raising you average damage by 6.2% + the 3 Increase Damage as apposed to 3.7% + the 5 increase damage. 9.2% vs. 8.7%! Not that profound I suppose but the point is until your lower resistance totals more than the above numbers, lower resist is still superior to Increase Damage.
If anybody knows where to find the text files for the current version of Diablo could you tell me so that I can update the info?
I don't know if anyone has ever done this but I've been with the question of just how effective reduce resist is as compared with increase damage for elemental attacks. So I took the moster beta test files (since I'm not sure where to get the new ones) and I used excel to average all the individual resists together. I also got rid of the immunes so this applies to all hell creatures that aren't immune to the specified element. I also through in damage resist and magic resist for the hell of it. Check it out.
Average Enemy Resistance in Hell:
Lightning:15.558%
Fire:18.249%
Cold:19.914%
Poison:19.259%
Magic:6.704% (GO BONEMANCERS!)
Physical Damage:22.354%
If you didn't realize this has relevance to the choice between increase elemental damage and lower resist when choosing equipment--say in the case of Rainbow Facets. So--even though it doesn't show on your character screen under damage--It is better to have lower resist mods than increase damage (percent for percent) up to the specified number.
If this isn't clear enough let give you an example. Say you had a Poison Necro. And you didn't have any lower resist gear and you were choosing between a 3LR/5ID poison facet and a 5LR/3ID poison facet. It would be more advantageous to use the one that has 5 Lower Resist because that, in fact, would be raising you average damage by 6.2% + the 3 Increase Damage as apposed to 3.7% + the 5 increase damage. 9.2% vs. 8.7%! Not that profound I suppose but the point is until your lower resistance totals more than the above numbers, lower resist is still superior to Increase Damage.
If anybody knows where to find the text files for the current version of Diablo could you tell me so that I can update the info?