There is an experience enhancement even with no one in range, correct? That would be the reason some people Chaos with casters while the rest are Baaling, I would assume.
Players8 command adds "people" to the game to fill it, but they count as unpartied. 8 partied players are better than 8 unpartied, at least when it comes to drops. (need only half as many partied players)
I don't know what this means for exp, but I was under the impression it works something like this:
- When monster spawns, game checks for number of players to determine exp, nodrop base chance and hp.
- When the monster is killed, it checks for partied players (to see if nodrop should be further reduced) and for party members in same named area, and/or in range of the killer (to enhance exp by ~35% and to know where to send the exp)
- If a party member is in the same area, and within exp range, then the exp is first divided between them based on their levels, then modified by level penalty (compared to monster level) and then this final number is modified by expshrine/anni/ondals.
- If a party member is in the same area, but out of range, the exp is still enhanced by ~35% but all the exp goes to the killer, then modified by level penalty (compared to monster level) and then this final number is modified by expshrine/anni/ondals.
That's only how I was thinking. Let me know if I'm wrong.