Experience In a Party
The total experience earned for killing a monster is increased by 35% when a party member of the killer is in the same named area, defined as the "level" on the Automap. Then the pool is divided as explained below:
The total experience earned for killing a monster is divided evenly among all party members. Each member's share of the experience is equal to the member's level divided by the sum of all members' levels. This Experience Share is then multiplied by another percentage, calculated on a sliding scale that is based on the difference between your character's level and the monster's level, regardless of whether you are in a party or not. The sliding scale only applies if the difference is between 5 and 10 levels. With a small difference (5 levels or less), you receive 100% of your Experience Share. With a large difference (10 levels or more), you will receive 5% of your Experience Share. As a result, high-level characters receive only a small amount of experience for killing low-level monsters. Similarly, low-level characters only get a small amount of experience for killing high-level monsters. This is so that a low-level character running in a high-level party won't receive ridiculous amounts of experience fighting high-level monsters that only his party-mates can destroy.
Finally, only those party members within 2 screens of the monster death receive experience.
The reparty trick, if there is one, needs to be explained to me. I described it as 'fooling the code into thinking nine people were in the game,' which is why it only works when there are already eight. I also don't know if Baal keeps the experience reward when spawning, similar to keeping the boost in life all monsters get when spawning with more people in the game.
Players8 command adds "people" to the game to fill it, but they count as unpartied. 8 partied players are better than 8 unpartied, at least when it comes to drops. (need only half as many partied players)There is an experience enhancement even with no one in range, correct? That would be the reason some people Chaos with casters while the rest are Baaling, I would assume.