End game gear?

Well i can list here a quite affordable gear, that what i used to wear befor i switched to hoto/enigma.

Well if its for baal runs, Get a Up'ed vipermagi (lem+ko+p dia) and stick an um in it, try gettin 30+ viper so u end with 45-50 all res.

As for the shield, go with Hoz with a p diamond in it, if you cant afford, go with Alma negra with p diamond also, negra is not that great but offer a good boost to your hammers.

as for helm, Shako, i agree with the p topaz on this one cuz you gonna have maxed res anyway. if you dont have max res, go for a um in this one.

Amulet, no1 choice would be Mara's, but is HELL + A + EXPENSIVE. so i say try to find a rare +1 pal skills, with resists, and life, and mana. and teleport charges are always nice.

Now for the rings, i say 2x dwarf star, or 1x dwarf and a rare 10% fcr with other nice mods. depend on gear ill talk about this later. and SCREW raven frost = useless.

now for the weapon, definately Wizzy, put a fal or something in it that add str or dex or vita, res jewels r useless iwth hoz+wizz+viper, u get maxed res with those (more than 175% all res)

gloves, definately, magefist. dont use trang gloves. magefist have mana regen, wich is really usefull.

did i forget any part?

oh ya boots, definately, waterwalks owns. try gettin 60+ life ones.

And for the belt. No1 choice is Spiderweb sash, no2 choice is Verdugo, no3 choice is string of ears for the dr.

So, the goal of this build is to reach the 110% fcr breakpoint. Since your hammers with non-uber runeworded gear will be kinda low, you need to rely on casting speed to b effective. i use this gear til lvl 95-96 then i switched to enigmadin gear dealin 12k per hammer with the first fcr breakpoint.

so if you get 50% from wizzy, 30% from vipermagi, 25% from magefist. this make 100%, so if you dont use SW belt, you need to get a 10% ring or amulet to compensate. cuz breakpoint is at 110%

Why dual dwarf? well, first of all, if you do baal runs, Bartuc is EXRTREMLY dangerous, and every Fire enchanted monsters also, so, 30 fire red help alot to prevent 1hit KO. and dont forget the +40 life x2 = +80 life, with a barb bo, get you around 200 more life only from 2 rings.

So this was the build my pally used for a long long time.

dont forget a point in conviction when u team with other pallys!

Sorc_wannabeII No5 pally west hcl, no1 dead pally :cheesy:
 
ramadash said:
and SCREW raven frost = useless.

Yeah, cannot be frozen and lotsa dex...what a completely useless ring.

I have to say that wearing 2 dwarf star rings to combat FE monsters seems a bit over the top. The FE bug was removed from Hell difficulty iirc. And with over 1500 life (without BO), there has never been any time my hammerdin has had even close to a 1/4th of his life removed by FE death splash damage (he is wearing 1 dwarf star though).
 
Baroni said:
Yeah, cannot be frozen and lotsa dex...what a completely useless ring.

I have to say that wearing 2 dwarf star rings to combat FE monsters seems a bit over the top. The FE bug was removed from Hell difficulty iirc. And with over 1500 life (without BO), there has never been any time my hammerdin has had even close to a 1/4th of his life removed by FE death splash damage (he is wearing 1 dwarf star though).

LOL! FE BUG REMOVED????? LMAO, TENKLIFE DRUID, 11K LIFE, 1 HIT KO! bartus and lister are still bugged, i saw so many hammerdins go down to this bug, ok not every monsters can kill u 1 hit, but bartuc and lister STILL can k.o you, when FE u have random chance its bugged. you just didnt ran into any badluck, or your just not baaling.


Oh and cannot be frozen on raven, why would this be usefull? your not a javazon! freeze do NOT affect cast rate. and there is no cold attack strong enough from monsters to be worth the cold dr on it.

maby its not THAT useless, but u gain WAY MORE benefits from 2x dwarf, not only for the FIRE RED, but also for the life.

Ok dex can help you get max block, BUT, holy shield DO give max block.
 
ramadash said:
LOL! FE BUG REMOVED????? LMAO, TENKLIFE DRUID, 11K LIFE, 1 HIT KO! bartus and lister are still bugged, i saw so many hammerdins go down to this bug, ok not every monsters can kill u 1 hit, but bartuc and lister STILL can k.o you, when FE u have random chance its bugged. you just didnt ran into any badluck, or your just not baaling.


Oh and cannot be frozen on raven, why would this be usefull? your not a javazon! freeze do NOT affect cast rate. and there is no cold attack strong enough from monsters to be worth the cold dr on it.

maby its not THAT useless, but u gain WAY MORE benefits from 2x dwarf, not only for the FIRE RED, but also for the life.

Ok dex can help you get max block, BUT, holy shield DO give max block.

Are you certain these deaths came in HELL mode? I know the bug is still around in NM, but thought it had gone from Hell. From my personal experience doing many hell baal mf runs there is no major problem with FE bosses in that difficulty. I do not however participate in pubbie baal runs, so cannot rule it out for everyone.

As for the ravenfrost issue, I am well aware that being frozen does not interfere with casting speed, but it sure does affect running speed. I prefer not to have my ability to escape nasty bosspack hindered by being slowed.

Also Holy Shield does help with achieving max block but sure as heck doesn't guarantee it at higher levels. The more points in dex I can get from equipment = more points in vit.
 
Baroni said:
Are you certain these deaths came in HELL mode? I know the bug is still around in NM, but thought it had gone from Hell. From my personal experience doing many hell baal mf runs there is no major problem with FE bosses in that difficulty. I do not however participate in pubbie baal runs, so cannot rule it out for everyone.

As for the ravenfrost issue, I am well aware that being frozen does not interfere with casting speed, but it sure does affect running speed. I prefer not to have my ability to escape nasty bosspack hindered by being slowed.

Also Holy Shield does help with achieving max block but sure as heck doesn't guarantee it at higher levels. The more points in dex I can get from equipment = more points in vit.


yes im sure it was in hell, clvl 97 do not baal nightmare mode... and 11k life go poof 1 hit in night?

em the thing with bartuc is that... light bolts are bugged, they can do like 3k damage (i never experienced it tho, but heard from every big baalers, and thrust me i know all major baalers in west hcl)

like i said, you can do 1000 baal runs, get liste FE explode you any time, and still be alive, when he spawn FE LE, you have a random chance he is bugged, very small chance, but the chance is still there, most peoples wont even run into a bugged bartuc, but, thrust me, half of the dead ladder chars, died to bugged lister, i know alot of peoples that did. and the most impressive is tenk with 11 000 life.

im not 100% sure how FE works, but i think it have something to do with monster life ( am i right?) so, if this is right, you solo hell baal for mf, with tucs having almost 8x less life than in pub runs, you have a very slim chance of dyin 1 hit. I'm really not sure on this one, so dont think ur safe from 1 hit killers in 1 player games except if u find some good info on the summit or on this site, then let us know.

befor you could get 1 hit killed from almost any monsters that is FE in the game, yes they reduced the damage, but bartuc is still very dangerous, and i saw someone die to it last week, and 2 other pally got theyre life in the yellow/red.

i say 1hit, but i think its bugged light bolts actually, maby both, like u get hit by 2x 3k bolts, takin away 6k life, and fire explosion, takin away 5k life... and when ur very close to bartuc, i bet you can get hit with even more than 2 bolts, like when u use charged bolt on a monster right in your face, like 15 of the 20 bolts will hit him.

like i say, im not really sure how it is bugged, but im sure it is, and im sure people still dyin to it, and people will continue to die to it.

as for the raven issue.. i understand running away from crazy boss packs, but each hammerdins that dosent wear enigma should have 1 point in charge, i used charge to tp to throne, to run to meph, i never runned, i always just charged, charged, and charged again, i dont remember well if it affect charge speed, but if it do, charge is still hella fast, so you can escape quite easily if you just have it hotkeyed.

as for the block... ok think hammer got 2 synergies, blessed aim and vigor, and conc. so this make 4 skills to max for your main attack. so this make 80 skills. then 1 point in conviction take maby 4-5 skills (not sure bout the prereq) so lets say 5, this make 85 skills. with 4 bonus skills per mode, this make this build finish at lvl 73, so you need to add a couple prereq for conc hammers etc... so lets say lvl 80.

public baal runs, you can level 80--86 in absolutly no time. givin you 6 points in holy shield, plus the skills, 1 from viper, 2 from shako, 4 from hoz (2 comb skills) 1 from SW, this make a lvl 14 holy shield at clvl 86. i dont remember how high it need to be, but with 100 base dex, and lvl 14 holy shield, i bet you can get max block, i know block % decrease as you level up, but since you have no more skills to add points in, you gonna finish up maxin holy shield, givin you max block anyway, and when hs is maxed, i suggest puttin more points into convic.

at lvl 97 i had maxed holy shield, 2 points in convic (lvl 20 with +skills) maxed hammers/syn/conc and i even wasted a point into salvation cuz it was my first char.

so this is my opinion, feel free to argue, maby someday ill change my mind.
 
Thanks for the heads up Ramadash. Guess I'll be just a little more weary of Hell FE bosses then. Don't wanna risk running into the rare bugged bleeders and having my hammerdin drop dead on me.

Nice tip you have there about using Charge to get around. I usuallly just whack on vigor, but can see the sense in using charge for extra fast getaways. :clap:

I still think I'll stick with using Ravenfrost though, like I say, the dex bonus + CBF are both mods that are invaluable to my char.
 
The big "T" said:
I've had a difficult time getting any clear answers from the pally forum (seems heavily biased to sc and pickin up your body after getting killed).

I'm in the middle of building my first Paladin (a hammerdin to be exact). I'm using ragnarod's guide (pretty much following it to a tee). Everything is going well; still trying to get a handle on the aiming thing. I'm up to lvl 60 and pluggin away at NM.

The gear ?: Trying to balance the whole +skills to FCR thing with non-runeword items (just don't have the wealth to get them - HOTO, Enigma, etc). Looking for suggestions/thoughts on a final package for this guy.

End game gear contexts:

Solo Hell - Solo Hell MF: perhaps these are the same with something on switch?

Group Hell (8 people)

Just for fun - A wish list (cost is no option) i'm just curious what people think on this one.


Finally - I kind of look at my merc as living equipment. I'm working on a Act2 might. suggestions? Good idea? end game gear for him?


Thanks Much

In the just for fun catagory

A cicrlet + dagger paladin (rest of the gear is optional)
named the_juice or oj_simpson open wounds is a must here

be sure to carry some gloves you cant wear in case anyone ever accuses you of being a pker

after all if it doesn"t fit they must aquit! :lol:
 
Baroni said:
Guess I'll be just a little more weary of Hell FE bosses then. Don't wanna risk running into the rare bugged bleeders and having my hammerdin drop dead on me.

hehe, remember, only bartuc (and i heard bout FE LE lister) are still somehow bugged, i think council is bugged also, i remember losing like 3/4 my life in 1 blow from one of those FE thing in nightmare. random FE bosses, nothing to be scared of :thumbsup:
 
ramadash said:
hehe, remember, only bartuc (and i heard bout FE LE lister) are still somehow bugged, i think council is bugged also, i remember losing like 3/4 my life in 1 blow from one of those FE thing in nightmare. random FE bosses, nothing to be scared of :thumbsup:

"bugged" is just another word for "deals insanely huge damage". fe is lethal because of the ce after death, which is proportional to the life of the monster. i dont have the exact link, but someone did the calculations already, but i'll try to remake them here. lets say on average, a hammerdin with around 5k damage takes 10 hammers to kill hell lister (not unreasonable). then lister has approx 50k life. upon exploding, he will deal anywhere from 30k-50k damage, half of which is fire. so he will roughly deal 15k-25k damage physical for any char with 100% res.

the way they nerfed it is for the ce to deal less of a percent of the damage. i'm not sure of the exact numbers, but this makes chars take approx 1.5k damage in hell, assuming maxed res (i know because an anc ce'd me upon death and thats how much damage i took). well, the thing is they didnt nerf the ce percentage in nightmare.

another rough calculation, now on nightmare. my sorc was rushing someone, and we were at trav. well, one of the council members decided to explode on me, and that blow took 900/900 of my 1k/1k life/mana with es~12 and maxed res. figure out the exact damage by yourself. i think someone actually calculated that you take more ce damage killing nm ancs than hell ancs.

i havent really seen anyone auto-die to a fe bartuc/lister in hell. i do agree that even with maxed res they still do insane damage, but i dont think it is enough to kill someone with 10k life in 1 blow as you said. maybe they had some other mod that scaled the damage that high?
 
Unholy_VI said:
In the just for fun catagory

A cicrlet + dagger paladin (rest of the gear is optional)
named the_juice or oj_simpson open wounds is a must here

be sure to carry some gloves you cant wear in case anyone ever accuses you of being a pker

after all if it doesn"t fit they must aquit! :lol:

I'm thinkin bloodfists and diggler and with vigor or charge u should be able to run away fast enough to not be recognized.

Thanks Everyone for the info. it has been a real help. St-Xavier if lvl 72 and beginning Hell. I honestly can't say the last time I had a character with 90+ res in Hell. The GA is a very helpful armor.
 
xeyloderixed said:
"bugged" is just another word for "deals insanely huge damage". fe is lethal because of the ce after death, which is proportional to the life of the monster. i dont have the exact link, but someone did the calculations already, but i'll try to remake them here. lets say on average, a hammerdin with around 5k damage takes 10 hammers to kill hell lister (not unreasonable). then lister has approx 50k life. upon exploding, he will deal anywhere from 30k-50k damage, half of which is fire. so he will roughly deal 15k-25k damage physical for any char with 100% res.

the way they nerfed it is for the ce to deal less of a percent of the damage. i'm not sure of the exact numbers, but this makes chars take approx 1.5k damage in hell, assuming maxed res (i know because an anc ce'd me upon death and thats how much damage i took). well, the thing is they didnt nerf the ce percentage in nightmare.

another rough calculation, now on nightmare. my sorc was rushing someone, and we were at trav. well, one of the council members decided to explode on me, and that blow took 900/900 of my 1k/1k life/mana with es~12 and maxed res. figure out the exact damage by yourself. i think someone actually calculated that you take more ce damage killing nm ancs than hell ancs.

i havent really seen anyone auto-die to a fe bartuc/lister in hell. i do agree that even with maxed res they still do insane damage, but i dont think it is enough to kill someone with 10k life in 1 blow as you said. maybe they had some other mod that scaled the damage that high?

ya that was somehow what i wanted to say, but, actually its not FE that is bugged, its LE, bartucs light bold can deal like 3k dmg each.

and thrust me tenk died with 11k life after they fixed it, im a major baaler, and i baaled with him, with his new pally, and when lister spawn he like BACK THE FU UP LOL.

but ur right on CE thing, sorry if u misunderstood, or if i missexplained, its the combination of FE and LE, not FE itself.

you just need to be hella unlucky.

my advice: if you see tuc being FE, stand away from him when he explode, same as FE+LE lister.

oh and u were talking bout maby another mod that helped took his 11k life away. actually, i think its AMP, not baal amp, but when tuc is FE+LE+CURSE. im not sure about this, but if CE deals half fire half phys, half dmg should be amped. so, lets say, (numbers r just there as example, theyre prob no where near the real numbers) lets say amp do 3x damage, let say CE do 5k, wich 2.5k is phys, this would make (2.5k x 3) + 2.5k= 10k, just put in with this badluck a 3k light bold right when he explode, and there, bam, you get 13k life taken away.

i have forgot bout amp, thanks for you makin me remind me. im not sure it affect CE, any opinions?
 
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