Doom Runeword Question

Crisis

New member
Doom Runeword Question

Well I somehow managed to get a Lo rune to drop from a random chest doing Meph hell runs in durance 2 yesterday, and I now have at least one of every rune, except a zod they don't exist =P Anyway, out of all my characters I like my meteorb the best and I was thinking that if I am going to focus on her for awhile, on meph, pit and baal runs perhaps I should get this rune word, for the -40-60% enemy cold resistance. I figure this will help out frozen orb a lot.

My question is, if I make this item, on my merc who already is act 2 nm def, do I need to change him, because it seems as if he already has some kind of holy freeze aura? Also, if this would be a waste of the ruins let me know, but the only rune words I think I would ever use would be for MFing, and enigma, chains of honor or BoTD (which I will never make for a merc prolly anyway) don't require the really rare runes anyway, or at least I have more then one of them ie Ist.
 
Unfortunately, the polearm on your merc doesn't have anything to do with your attacks. Only the holy freeze aura's cold damage will be increased, and if you're going to use Doom on a merc, it's better if you get a might/defiance one.
 
As Summoned mentioned, the negative enemy Cold resistance that Doom gives will only work for your Sorc if you have her equip it herself.

That being said, you could make Doom in an Axe or Hammer with low STR reqs and give it to your Sorc to use. The +2 skills and -40-60% enemy Cold resistance will do her good.

However, a Doom runeword would probably be better suited for a pure Blizzard Sorc since all of her spells would benefit from the negative enemy Cold resistance, and would free up some points that would otherwise be spent in Cold Mastery. My understanding is that a Meteorb Sorc works very good with Tal's set, so saving your LO rune for another runeword or a different character would probably be in your best interest.

Still... an Act 2 Normal/Hell Defiance Merc with a Doom runeword polearm might very well be awesome in conjunction with a Sorc. Defiance will keep both you and your Merc's DEF high, and Holy Freeze will keep them slowed down considerably.

Just some food for thought. In the end it's entirely up to you, of course. And congrats on the rune find, by the way. :thumbsup:
 
Doom by itself won't break CI's, no. In conjunction with LR it *might* be able to depending on other factors (such as the Cold resistance of the enemy and any other negative enemy Cold resistance you might have).

When up against an enemy labled as Immune, any negative enemy resistance you have from gear/skills is applied at only 5%. Even with hellaciously high negative enemy Cold resistance (from Doom, Cold Facts, high level Cold Mastery, and Lower Resist charges from a wand, etc), it doesn't factor out ot be much in the end. It might be enough to break some Cold immunes, but not enough to rely upon it as a way of dealing with all CI's. Some enemies can have pretty insane Cold resistance in Hell.

Let's say you have the following:

20 Cold Mastery (base -115%)

Perfect Doom runeword (-60% and +2 skills)
4-socket shield w/Cold Facets (-20%)
4-socket armor w/Cold Factes (-20%)
Rare 2-socket circlet w/+2 Sorc skills and Cold Facets (-10% and +2 skills)
2x Stone of Jordan (+2 skills)
Magic Ammy (+3 cold skills)
Arachnid's Mesh (+1 skills)
10x Cold Skillers (+10 cold skills)
1x Annihilus (+1 skills, only if you're on ladder)
Wand with level 2 Lower Resist Charges (-37% resistance)

Total negative enemy Cold Resistance: -367%

5% of 367 is only 18.35. As you can see, it's not nearly enough to rely upon for dealing with CIs.
 
Are you sure, I've never heard that +enemy resist can work toward break immunity. There is no annihilus on SP, so that's out too.
 
NSXdreamer said:
Are you sure, I've never heard that +enemy resist can work toward break immunity.

I'll assume you meant -enemy resist. Anyhow, I beleive it does (if I read it right, which admittedly was some time back during the 1.10 beta days), but only after something that's able to acctually break the immunity is applied first (LR and Conviction being the only two). I might be recalling the steps wrong when it comes to resolving the issue, though. Either way, you'll never get enough total negative enemy Cold resistance to break enough immunes in order to make it a worthwhile venture. At least not going solo, as I haven't ever worked out the calculations for if Conviction and high level LR are present.

There is no annihilus on SP, so that's out too.

'Tis why I said "only if you're on ladder" after it. :) I just included it because I wanted to show the maximum negative enemy Cold resistance possible with a Sorc without including the possiblity of both a Pally with high level Conviction and a Necro with high level LR in the party.
 
Yes, - emeny resist. :) I asked because you said "any negative enemy resistance you have from gear/skills is applied at only 5%", which I don't know what you mean. As far as I know, the -enemy resist from gear (i.e. griffion's eye), or skill (i.e. cold mastery) does nothing if enemy is immune. The only two works is LR (all 4 resist) and conviction (three elemental resist), and they function at 20% effectiveness vs. immune, not 5%.
 
Ah, I must have recalled the information wrong then. I could have sworn that they were applied at 5%. That means I'll have to redo the calculations then. Another day, though, since I have to go to band practice now. Our guitarist just got a 4-track recorder so now we can start recording our music.

Anyhow, thanks for the correction. I'll work things out later tonight when I get back. :thumbsup:
 
My_Immortal6 said:
Why in the hell would you waste a Doom weapon on a merc?
well Doom on defiant merc is the ultimate powerfull merc for a sorc. This merc will be more powerfull than ever you think, also equipe him with stone and eth helm of choice and enjoy the unkillable merc, but as you sayed it still a WASTE for LEGITIM player. In cattle.net it's the runeword of choice but in SP it's a waste.

On topic again, as NSXdreamer the -% enemy resist from gear apply AFTER the immunity is broken with LR or Conviction (both have a penalty of 80% against immunities), without any penalty!!
Someone sayed that the -% resistacne doesn't work on merc, well that's NOT correct IIRC
 
Well the only reason I mentioned it anyway was because the end game always seems to end up being MFing, and there is not a single runeword out there worthy of magic finding. I mean I guess enigma, but a sorc can TP. If you look at it though for a helm shako is the best, armor would be ire or tal rashas and then weapons... well I guess I could make a hoto but I would think a wiz spike with an ist would be better for all but sorc, and an occulus is obviously better then anything for the sorc.

Maybe I will wait till another patch and keep saving them. It just ended up being a thought since doom, CoH, C to A and enigma are the only worthy runewords for MFing IMO. But then C to A is wasted on a merc, as is enigma. Plus I would never equip a barb or real character with Doom, so all that left was CoH, but then I could just socket duriels shell or SS with an Ist and that eliminates CoH. So in the end it is either to make doom for a merc since that is what the sorc forum seems to call high end for a meteorb, or make C to A as a switch weapon. But if I do that I wouldn't have the Ist to socket my occy /sigh
 
Well, ATM I do not own the tal rasha armor, but when I get it...if i get it, I would wear shako + ptopaz, tal rasha amulet, belt, armor and occy with an ist if it wasnt used up already, currently I just have a normal occy cuz I am so anal about things I do not want to use an ist only to need it tomorrow. In terms of +skills and MF I think full tal rashas would be less MF and skills total, and I do not have the str to wear skullders ire anyway, I was saying that would be for a non sorc who is MFing
 
Back
Top