AndyChrono said:Well if the whole 1/12 of your total life thing is true, then with 95% ES only a totally loaded blizz or lightning sorc can deal that much damage to you if you have over 1300 or more life. If you have around 1k life then hammers can still stun you if the hammerdin has 15k damage.
So in the end how much FHR you need all boils down to how much life you have.
When something that hits you deals more than 1/12 of your overall life than you will become stunned, and the amount of FHR that you have will effect the amount of time that you are stunned for, the more FHR the better. In my experience though (to answer soulless's question) stun with ES is measured not by the total life lost, but is worked in by the dmg alone, and not the actually felt. This is because I have been stunned without actually losing any life, in other words: I have been dealt a considerable amount of dmg to mana, but none to life due to the dmg reduction, but I still become stunned. Due to this I would expect that the amount of life that you have wouldn't matter, and to always go for a decent amount of FHR, I feel that since they are often item dependant, that FHR on skill charms works best. :drool:abtarkerpal said:What's the "1/12 of total life thing"?
Sartok said:Haha, a fair agreement for sure... thats true, though Spears don't do too much dmg, Fireballs sometimes catch me on the stun.. but for some reason I always seem to die to fire sorcies, no matter how much dmg they do... always avoids ES, this is my current project of investigation.
Sartok said:I know but many times I have full mana dying... haha, and the same thing doesnt happen with lightning sorcies, who deal upwards of 40k dmg.
I know that, but it always happens for a lightning sorc... I wouldn't expect the dmg to be low 100% of the time...soulesschild said:but light sorcs have a huge variability, unlike fire sorcs