Does FHR matter for an ES sorc?

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Yes... it does matter. Some instances that I can point out in specific are with chars like Trappers... when a bolt hits you you can take it... but with a low FHR you will end up getting hit by many more afterwards, resulting in a loss of mana and eventually death. Even though the dmg is not effecting your imediate life pool, a stun still occurs.
 
Depends how much life you have total. If you have over 1300 or so life then the only two attacks that can ever stun you are a fully decked out blizzard/lightning sorc or a trapper.

Blizzard and lightning can be avoided so you really only need FHR against trappers. If you have less life though, you will need FHR against things like hammerdins as well.

@Sartok: Then stunning from trappers is due to the mindblast swirly. When that thing is over your head any hit stuns you, even if the hit is healing you.
 
Yes yes I know mind blast hehe, but when your hit by lightning sentry, or any fire traps especially the stun will kick right in there... ussually mind blast just starts the whole chain reaction haha. At least in my dueling experience with ES sorc's.
 
Well if the whole 1/12 of your total life thing is true, then with 95% ES only a totally loaded blizz or lightning sorc can deal that much damage to you if you have over 1300 or more life. If you have around 1k life then hammers can still stun you if the hammerdin has 15k damage.

So in the end how much FHR you need all boils down to how much life you have.
 
AndyChrono said:
Well if the whole 1/12 of your total life thing is true, then with 95% ES only a totally loaded blizz or lightning sorc can deal that much damage to you if you have over 1300 or more life. If you have around 1k life then hammers can still stun you if the hammerdin has 15k damage.

So in the end how much FHR you need all boils down to how much life you have.

What's the "1/12 of total life thing"?
 
abtarkerpal said:
What's the "1/12 of total life thing"?
When something that hits you deals more than 1/12 of your overall life than you will become stunned, and the amount of FHR that you have will effect the amount of time that you are stunned for, the more FHR the better. In my experience though (to answer soulless's question) stun with ES is measured not by the total life lost, but is worked in by the dmg alone, and not the actually felt. This is because I have been stunned without actually losing any life, in other words: I have been dealt a considerable amount of dmg to mana, but none to life due to the dmg reduction, but I still become stunned. Due to this I would expect that the amount of life that you have wouldn't matter, and to always go for a decent amount of FHR, I feel that since they are often item dependant, that FHR on skill charms works best. :drool:
 
That's rather intersting. I've been hit by Bone Spears, Fireballs, and some other rather nasty high damage attacks and they don't stun unless I actually lose a good chunk of life in the process.

It is possible that the check for hit recovery comes after ES is applied but before things like MDR/DR are applied. That way if you rely on a lot of that stuff to negate damage it's possible you could be stunned while taking no damage to your life. Best way would probably be to test things out.

However I would certainly agree that if you want to feel safer with this whole thing, just get more FHR. It usually doesn't hurt.
 
Haha, a fair agreement for sure... thats true, though Spears don't do too much dmg, Fireballs sometimes catch me on the stun.. but for some reason I always seem to die to fire sorcies, no matter how much dmg they do... always avoids ES, this is my current project of investigation.
 
Sartok said:
Haha, a fair agreement for sure... thats true, though Spears don't do too much dmg, Fireballs sometimes catch me on the stun.. but for some reason I always seem to die to fire sorcies, no matter how much dmg they do... always avoids ES, this is my current project of investigation.

they dont actually avoid ES, but rather, its so much raw damage that it takes away ES in 1-2 hits regardless and pwns you hard. lol
 
I know but many times I have full mana dying... haha, and the same thing doesnt happen with lightning sorcies, who deal upwards of 40k dmg.
 
soulesschild said:
but light sorcs have a huge variability, unlike fire sorcs
I know that, but it always happens for a lightning sorc... I wouldn't expect the dmg to be low 100% of the time...

As for warmth, I find that one point in warmth is good enough, a good ES build has lots of +skills anyways, so it should do well enough for you... if you have leftover points though, feel free to toss em in.
 
this might be a reason u lose to fire sorcs sartok

they have much higher range then lightning and when using firebolt(not sure about fireball) it can sometimes turn invisible, much faster in casting then the light sorcs and often, when you're hit once, they keep coming.
 
Yeah I know, thats why work is being done on my 200FCR FB sorc hehe. I know they have longer range... and that they can turn invisible kinda (like bone spirit) but my only complaint is that is ussualy a 1 hitter that takes me, and I die with 100% mana or 95% or whatever... either way very high. It seems to skip over my lvl 40 ES alot of the time.
 
Yes I am... do you mean my fire sorc or me light sorc? Both will be ready... btw whats your chars name, I duel alot I might know you haha.
 
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