Does D/A/E affect Impale?

Kurumi

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Sep 4, 2009
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Does D/A/E affect Impale?

I'm thinking of making an Zon whose main attack is Impale probably with a BoTD spear of some sort. It is slow as molasses, so I need to know if Dodge/Avoid/Evade animation will make my attack auto-miss. If it does, then I'm going without a Valk for this char (and no shield. and not uber high vitality. This will be a glass cannon)
 
Re: Does D/A/E affect Impale?

That...doesn't answer my question. I know it's not OPTIMAL. But I want the highest damage per hit. gonna go with a Might merc with a weapno that gives Concentration aura.
 
Re: Does D/A/E affect Impale?

To the best of my knowledge, D/A/E and Impale do not affect each other.

That being said, I would strongly recommend that you reconsider your decision to forgo the valkyrie...or even a decoy. You'll want to use either, or both, to ensure that you're not going to to swarmed from all eight sides.
 
Re: Does D/A/E affect Impale?

D/A/E will interrupt your attack, but so will mobs hitting you, which is pretty likely considering how slow Impale attacks. If you're getting hit often, Impale isn't going to work well, so really, 1 point in D/A/E isn't that bad as a "safety net". If you're gonna get interrupted by a hit anyway, it'll be better if D/A/E absorbs it for you.

An example of an Impalezon mat'd on SP; some comments there which you might find helpful.

Best of luck with yours!
 
Re: Does D/A/E affect Impale?

You mean if I get put into hit recovery? This is why I have a merc with a Concentration aura right? Now my attack is uninterruptable?
 
Re: Does D/A/E affect Impale?

Hmm...I need a way to avoid being put into recovery animation. Bah...this sucks. I really wanted a "biggest damage in one hit" build and thought impale was it.
 
Re: Does D/A/E affect Impale?

Impale can be interrupted by Dodge and Avoid... and blocking, hit recovery, being knocked back or stunned. I would strongly recommend investing in both Decoy and Valkyrie and forming a phalanx, with them in the front line taking the hits while you attack from behind, using the range of a two-handed spear to good effect. Dodge and Avoid aren't a problem if you treat them as a last line of defence and concentrate on not getting hit (or at least reducing the number of hits).

I really wanted a "biggest damage in one hit" build and thought impale was it.
Critical Strike and Deadly Strike don't apply to Impale's damage, so although it might still be capable of applying the most physical damage per hit for an Amazon, it hasn't a hope of doing so when in competition with the attacks of other classes.


 
Re: Does D/A/E affect Impale?

Bah...this sucks. I really wanted a "biggest damage in one hit" build and thought impale was it.
For physical damage I think charge would be the skill to fit that description. Berserk barbs for magic damage.

If you consider other damage types poison javelin can with specialized gear one hit hell baal. Poison explosion is also high on the list with the right gear, but that one isn't really "hitting" as in smacking the opponent with something.

Dual dream sorcs with enchant can make some big numbers for lightning combined with fire in melee.



 
Re: Does D/A/E affect Impale?

Charge eh? I'll have to play around with that. I already have a Berserker. I like him a lot. I'm also thinking of building a dual-dreamer Tesladin.
 
Re: Does D/A/E affect Impale?

If you consider other damage types poison javelin can with specialized gear one hit hell baal.
Both Poison and Plague Javelins are capable of killing Baal in Hell when spawned solo (493,701 life and Poison Resist 50%) with a single throw, and they can both do so with the poison clouds they release... although Plague Javelin will do so in about quarter of the time. Poison Dagger can do likewise, although it requires a very specific set-up, as outlined in this post. However, this kind of damage is overkill against practically every other monster in the game.

Leap Attack is another high damage physical attack, although Charge is probably more damaging and quicker.

Critical Strike and Deadly Strike don't apply to Impale's damage, so although it might still be capable of applying the most physical damage per hit for an Amazon, it hasn't a hope of doing so when in competition with the attacks of other classes.
Seriously? That sucks.
Critical Strike also doesn't apply to Sacrifice, otherwise it might be another contender.


Incidentally, the more +% Enhanced Damage applied by other sources and the higher the chance of a Critical or Deadly Strike, the closer Fend comes to Impale in terms of raw physical damage per hit: it could even surpass it. Fend would certainly apply more raw physical damage per second since it's much faster (against single targets it has the same speed as Normal Attack, and it can attack up to 12 targets much more quickly).


 
Re: Does D/A/E affect Impale?

So Sacrifice isn't the skill to go to either. How quickly can I charge enemies? Do I knock them back so I can immediately charge again?
 
Re: Does D/A/E affect Impale?

^ As long as they aren't frozen or act bosses, monsters are knocked back upon charging. Basically, you can chain-Charge monsters as long as your hit connects; just target, click, and watch the monster get pwned.
 
Re: Does D/A/E affect Impale?

So what's highest damage? Grab some big two-hander like a BoTD axe or polearm? Wait, does charge care about weapon speed or IAS? If not, then I can even grab the SLOWEST weapon for fun :D
 
Re: Does D/A/E affect Impale?

How quickly can I charge enemies? Do I knock them back so I can immediately charge again?

^ As long as they aren't frozen or act bosses, monsters are knocked back upon charging. Basically, you can chain-Charge monsters as long as your hit connects; just target, click, and watch the monster get pwned.
Aside from Act bosses (in all their incarnations), Knockback doesn't apply to Griswold, Izual, Suicide Minions, Nihlathak and the Ancients. The same goes for many targets in fixed positions:

Blood Hawk Nests
Gargoyle Traps
Mummy Sarcophagi
Fire Towers
Sand Maggot Eggs
Coldworm the Burrower
Lightning Spires
Trapped Souls
Windows
Bone Prisons
Catapults
Barricades (Doors and Towers)
Prison Doors
Evil Demon Huts

Tentacle Beasts won't be knocked back, but they'll be put into hit recovery. Monsters also won't be knocked back (or knocked back as far) when there's an obstruction.

The link Kijya provided should answer any other questions about Charge.


 
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