- Aug 13, 2008
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Dim Vision and Max Vita worthwile in 1.13?
With champion and unique classes of Gloams/Souls getting damage nerfs in 1.13, I propose a question that is of importance to general necromancer development: Will builds with Max Vita and many hard points in Dim Vision be advantageous when 1.13 comes out?
For me as of now, the primary reason for considering a Max Vitality skelemancer is to protect my balls against Gloam packs. In Hell, I find the regular Gloams and Souls bearable with Max Block and 75% Lightening resists. It is the boss and champion packs that give me some fuss. Now that 1.13 will nerf their damage, is there sufficient reason to distribute stat points with champion and unique Souls as a main consideration? In any case, I predict Max Block will at least become marginally more preferable after the patch.
Also, I have considered extra points in Dim Vision with my recent skelemancer build. The only reason I did was because of Souls. With the Gloam/Soul nerf in 1.13, I am wondering that there is less reason to invest points in Dim Vision in the future.
I realize that the biggest fault in this thinking is that Dim Vision does not apply to champions and uniques. Furthermore, because regular Souls tend to cluster with the uniques and champions like other monster types, it can still be advantageous to use a high level Dim Vision to factor out any regular Souls so that the total damage the Soul packs deliver is much less. But for such scenarios after 1.13 is released, I am wondering if an extremely high level Dim Vision will still be advantageous over a 1 hard point Dim Vision to the point where it is actually worth dumping points into. I admit that I am very unsure about this one.
With champion and unique classes of Gloams/Souls getting damage nerfs in 1.13, I propose a question that is of importance to general necromancer development: Will builds with Max Vita and many hard points in Dim Vision be advantageous when 1.13 comes out?
For me as of now, the primary reason for considering a Max Vitality skelemancer is to protect my balls against Gloam packs. In Hell, I find the regular Gloams and Souls bearable with Max Block and 75% Lightening resists. It is the boss and champion packs that give me some fuss. Now that 1.13 will nerf their damage, is there sufficient reason to distribute stat points with champion and unique Souls as a main consideration? In any case, I predict Max Block will at least become marginally more preferable after the patch.
Also, I have considered extra points in Dim Vision with my recent skelemancer build. The only reason I did was because of Souls. With the Gloam/Soul nerf in 1.13, I am wondering that there is less reason to invest points in Dim Vision in the future.
I realize that the biggest fault in this thinking is that Dim Vision does not apply to champions and uniques. Furthermore, because regular Souls tend to cluster with the uniques and champions like other monster types, it can still be advantageous to use a high level Dim Vision to factor out any regular Souls so that the total damage the Soul packs deliver is much less. But for such scenarios after 1.13 is released, I am wondering if an extremely high level Dim Vision will still be advantageous over a 1 hard point Dim Vision to the point where it is actually worth dumping points into. I admit that I am very unsure about this one.